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Remember, Star Wars has rad princesses. They, too, shoot fuckin' lasers. E. Holy poo poo I just realized Leia is now a Disney Princess.
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# ? Feb 15, 2015 00:52 |
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# ? May 9, 2024 23:44 |
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True facts. Leia also has the prestigious position of being the only person during the Death Star escape that knows what the gently caress they're doing.
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# ? Feb 15, 2015 01:30 |
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What about Obi-Wan?
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# ? Feb 15, 2015 08:11 |
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Don't forget she's also one of the Rebel Alliance's top and highest-ranking covert operatives! Basically, Leia is the coolest and the bikini scene was disappointing.
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# ? Feb 15, 2015 10:17 |
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Lemon Curdistan posted:Don't forget she's also one of the Rebel Alliance's top and highest-ranking covert operatives! Fisher complained after Star Wars that her costumes were just better looking potato sacks so the bikini in Return was Lucas getting his own back. The bikini did show very quickly how nasty and demeaning Jabba was without the need for any fancy directing or writing tricks that Lucas is incapable of. Plus it etched the series on the minds of generations of young male nerds.
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# ? Feb 15, 2015 11:49 |
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She got her own back by choking Jabba to death with a loving chain, though. Leia is such a badass.
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# ? Feb 15, 2015 12:50 |
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Just finished Onslaught at Arda I and holy loving poo poo, this premade is bad. Granted, I've never played in a premade before but gently caress, it's so loving bad.
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# ? Feb 15, 2015 19:21 |
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I don't have it, whats so bad about it?
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# ? Feb 15, 2015 19:38 |
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Multiple dice rolls to do stuff that has no affect on the mission whatsoever (which we eventually skipped, but there is a section where there are 12 completely unecessary dice-rolls), books assumes successes for certain rolls and doesn't have much guidance for what to do if they fail, there are some forced failure sections where you are meant to lose, the ending is loving awful beyond belief (and we completely skipped it as well). I haven't had much experience with pre-mades before and I know that ideally you should change stuff to suit you, but the level of stuff that you have to change in order to make the module workable is incredible.
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# ? Feb 15, 2015 19:44 |
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Galaga Galaxian posted:I don't have it, whats so bad about it? Railroady as all hell, plus loads of places where the adventure just tells you to have the players make multiple dice rolls for no reason when the adventure doesn't provide any way of making failures meaningful.
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# ? Feb 15, 2015 19:44 |
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Tekopo posted:Multiple dice rolls to do stuff that has no affect on the mission whatsoever (which we eventually skipped, but there is a section where there are 12 completely unecessary dice-rolls), books assumes successes for certain rolls and doesn't have much guidance for what to do if they fail, there are some forced failure sections where you are meant to lose, the ending is loving awful beyond belief (and we completely skipped it as well). Yeah... my original EotE group had a blast with the Jewel of Yavin, but when we ran Arda I a while back it was baaad. It's now the subject of all jokes at Rebel Command for that group. "We don't want another Arda I on our hands..."
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# ? Feb 15, 2015 19:46 |
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Ok, thanks for the explainations. I was curious cause I've heard a lot of good things about Jewel of Yavin, so to hear another adventure was lousy was surprising. Different writers I suppose.
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# ? Feb 15, 2015 19:49 |
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TheTofuShop posted:Yeah... my original EotE group had a blast with the Jewel of Yavin, but when we ran Arda I a while back it was baaad. It's now the subject of all jokes at Rebel Command for that group. "We don't want another Arda I on our hands..."
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# ? Feb 15, 2015 19:53 |
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I've noticed the "multiple roll" thing coming up in other places too. Like the race in Jewel of Yavin, and even some check advice in the core book. I'm not sure how I've ever felt about the whole "have your players make a series of checks" idea. If it's something like Computers followed by mechanics followed by piloting, sure; but why would you ever need players to make multiple, say, Mechanics checks in a row to do one task?
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# ? Feb 15, 2015 20:05 |
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The only time or reason I can think that multiple checks for the same skill are appropriate is when you have a situation where outright failure isn't narratively desirable (say you have to hack the thing to proceed-ideally you'd have an alternative route if the party failed to hack it, like hunting down a password, but that can make the hacker character feel devalued if every time they roll it's basically "roll to see if you're relevant or if there are other characters who are more important than you) and you can reflavor the multiple rolls as progress while there's also time pressure of some sort (again, if you have to hack the thing - tractor beam, power generator, etc - and in the mean time the party is fighting off a pack of mooks and reinforcements).
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# ? Feb 15, 2015 20:16 |
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I've used multiple successive rolls to add some drama on occasion... it's a fine line, though. For example, you could lay out a time limit and a certain number of successes needed to accomplish a task before something bad happens... in the example of a hacker, maybe you have 5 turns to get 15 successes on your counterhacking rolls, otherwise the mysterious intruder in your systems will successfully download the SECRET PLANS. Describe the twists after each roll, like if you have some advantages, maybe you enabled a series of firewalls to hinder the intruder and buy yourself more time, while a net Threat on a particular roll might be the intruder triggering a decoy algorithm which locks you out of a more direct pathway and thus the difficulty on your successive rolls is slightly higher, poo poo like that. Maybe you're disarming a bomb, or you're racing on swoops in a large race where you're not gonna roll all the other racers' rolls individually. It's all about how you spin it with the descriptions and narrative.
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# ? Feb 15, 2015 21:01 |
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http://forums.somethingawful.com/showthread.php?threadid=3701119&pagenumber=1&perpage=40#post441611031 New recruitment up.
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# ? Feb 16, 2015 01:22 |
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Has anyone tried the Mass Combat rules outside of the Onslaught at Arda adventure? How did it go? OaA has that railroad feel to it that others have mentioned; no options for character to take to the skies to fight the aerial battle, you're falling back even if you manage to keep the turrets and slaughter the Sandtroopers. On the one hand I see that it's a take on the escape from Hoth, on the other there should be a difference between the evacuation after the defenses hold and the one after they collapse. Any better stories about using the Mass Combat rules?
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# ? Feb 16, 2015 16:37 |
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Are there any limitations on angling defense for large starships? Whats stopping a star destroyer from adding 11 black dice to the front and being unhittable from the front, other than potential flanking by starfighters?
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# ? Feb 16, 2015 20:30 |
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I thought the limit was shifting one point/die?
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# ? Feb 16, 2015 21:39 |
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TaurusTorus posted:Are there any limitations on angling defense for large starships? Whats stopping a star destroyer from adding 11 black dice to the front and being unhittable from the front, other than potential flanking by starfighters? We ended up houseruling that you could only move half a shield facing's strength on capital ships. We took Home One out for a test drive and we took out an ISD-I and an Interdictor with no damage.
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# ? Feb 17, 2015 00:24 |
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KlavoHunter posted:We ended up houseruling that you could only move half a shield facing's strength on capital ships. We took Home One out for a test drive and we took out an ISD-I and an Interdictor with no damage. That's because their captains were as clumsy as they were stupid. Deploying TIE Bombers with Interceptor escorts to attack your flank would have made short work of Ackbar's precious flagship.
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# ? Feb 17, 2015 02:25 |
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Does anyone know if plain old prosthetic replacements count towards the Brawn cap on augmentations? EotE and AoR aren't totally clear on that, and if they do, well...I can see characters ending up unplayable after a streak of bad rolls.
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# ? Feb 17, 2015 04:02 |
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Pussy Cartel posted:Does anyone know if plain old prosthetic replacements count towards the Brawn cap on augmentations? EotE and AoR aren't totally clear on that, and if they do, well...I can see characters ending up unplayable after a streak of bad rolls. If the plain prosthetics are literally the same functionality as the original limb, I would say they don't count as augmentations, since they don't actually augment the character. About the only difference ordinary artificial limbs might make is in the nature and variety of Despair interpretations. I don't see the fun in a character with dwindling effectiveness in this setting.
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# ? Feb 17, 2015 04:51 |
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TaurusTorus posted:Are there any limitations on angling defense for large starships? Whats stopping a star destroyer from adding 11 black dice to the front and being unhittable from the front, other than potential flanking by starfighters?
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# ? Feb 17, 2015 12:48 |
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Everblight posted:That's because their captains were as clumsy as they were stupid. Deploying TIE Bombers with Interceptor escorts to attack your flank would have made short work of Ackbar's precious flagship. To be fair, the Imps did have fighter superiority after our ridiculously massive turbolaser batteries accidentally vaped a few friendlies in the process of missing our target. We Ion Cannoned the ISD into submission and bombarded the Interdictor with turbolasers until it surrendered.
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# ? Feb 18, 2015 05:06 |
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I asked this further up the thread, but I'll ask it again. Does anybody have a better vehicle sheet than the default? There's no space for critical hits, and I've searched high and low for an alternative sheet with no luck.
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# ? Feb 18, 2015 21:22 |
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When you use OggDude's character generator and add a vehicle, it'll add a page at the end of your character sheet for the vehicle that has Critical Hits and stuff. Example
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# ? Feb 18, 2015 21:23 |
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Fantasy Flight just posted a statement about the port delays and the like, citing the following products as delayed:
jivjov fucked around with this message at 01:04 on Feb 19, 2015 |
# ? Feb 19, 2015 01:02 |
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I'm surprised at that. I didn't realise Fly Casual was almost off the boat in the US. I didn't expect it for another month.
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# ? Feb 19, 2015 01:17 |
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We talked about it up thread a bit; I was surprised too, given how recently Lords of Nal Hutta hit.
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# ? Feb 19, 2015 01:19 |
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Now your expectations will surely be met! On a semi-related note, do these have pretty small print runs? I was poking around Amazon and, while it's not necessarily indicative of anything, I noticed a lot of the supplements are only stocked by third-party sellers. I'd prefer to buy from my FLGS, but on the off-chance they don't have something currently in stock, is it pretty painless in general for them to order more?
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# ? Feb 19, 2015 01:21 |
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So the book about smuggling is being held us with customs issues?
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# ? Feb 19, 2015 01:31 |
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Baron Fuzzlewhack posted:Now your expectations will surely be met! It certainly seems like small initial print runs. The FFG store itself was down to a few copies within four days of the book hitting the shelves.
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# ? Feb 19, 2015 02:15 |
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Honestly that's probably the safest option for FFG....traditionally RPG supplements don't sell anywhere near as well as core books, so they can't risk clogging shelves with copies of supplement #72. I think they have hit a pretty good equilibrium though...it's never impossible to find a copy SOMEWHERE unless you wait months after release.
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# ? Feb 19, 2015 03:01 |
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Huh. My Fly Casual Book shipped today from CSI. Tracking number and everything. I should have it by monday.
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# ? Feb 19, 2015 06:46 |
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I've received most of my SW RPG books from Secret Santas, and the occasional $20-25 amazon purchase. On a whim last month I decided to order Lords of Nal Hutta through my FLGS and it ended up costing $43 when I picked it up earlier this week. I hadn't paid retail in so long I was a little taken aback. Excellent, excellent book, but I'm pretty sure I'll be ordering online in the future. I know I'm probably contributing to the death of
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# ? Feb 19, 2015 09:18 |
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Yeah; hardcovers get expensive. I buy all my supplements full price from my FLGS because I like to support them, but that $39.99 price tag can sting.
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# ? Feb 19, 2015 14:56 |
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Carteret posted:Huh. My Fly Casual Book shipped today from CSI. Tracking number and everything. I should have it by monday. Move to Raleigh and support a FLGS, scum
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# ? Feb 19, 2015 15:13 |
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# ? May 9, 2024 23:44 |
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alg posted:Move to Raleigh and support a FLGS, scum But... $29 shipped
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# ? Feb 19, 2015 15:59 |