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Cara Ellison's latest S.EXE article on there is pretty great.
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# ? Feb 21, 2015 22:42 |
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# ? May 27, 2024 12:46 |
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Jimbot posted:Cara Ellison's latest S.EXE article on there is pretty great. You're not wrong. Christ, that brings back memories.
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# ? Feb 21, 2015 22:50 |
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Hey, Chris and Jake, I am just curious about your response; do you guys think that there should be some degree of consumer advocacy in the enthusiast press. I can agree with your points about the tone and intent behind the article, and with other comments made about it; but I still agree with the intent, that consumers are upset with the product that Molyneux "sold" them and want to hold him accountable for the misinformation he gave. Do you think that websites should have features like this, though maybe in a different form or tone.
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# ? Feb 21, 2015 22:59 |
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umalt posted:Hey, Chris and Jake, I am just curious about your response; do you guys think that there should be some degree of consumer advocacy in the enthusiast press. I can agree with your points about the tone and intent behind the article, and with other comments made about it; but I still agree with the intent, that consumers are upset with the product that Molyneux "sold" them and want to hold him accountable for the misinformation he gave. Do you think that websites should have features like this, though maybe in a different form or tone. While I don't see consumer advocacy as the principle responsibility of journalism, yes I definitely think that the mismanagement of Godus and Molyneux's pattern of irresponsible overpromising is a completely valid subject for reporting.
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# ? Feb 21, 2015 23:01 |
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the talent deficit posted:again, what does it really matter that rps did a lovely interview? why is it a matter of concern to anyone other than the interviewee (and i guess potential interviewees) and people who need to worry about how readers will react to the hostility? A podcast composed of people who have had careers as game journalists and game developers are going to care about how a prominent journalistic outlet conducts an interview with a prominent developer. We're going to have things to say! I believe I have given ample time on the show over the years to my opinion of Molyneux from the perspective of a potential customer of his games (in short: I will never buy one again and I would never recommend one to anyone). I do not believe the conversation was related to being pro- or anti- consumer, or protective of anyone's interests on that axis. That is just not what we were talking about. I feel like the thing we're actually being taken to task for is not dedicating airtime to viewing the RPS piece through a pro- or anti- consumer lens, but I think that would have been a waste of airtime because holy crap aren't all those angles self evident?
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# ? Feb 21, 2015 23:20 |
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Jake, I am highly disappointed as developers you guys didn't talk about Square Enix offering up the Gex IP and all the great rules associated with obtaining it.
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# ? Feb 21, 2015 23:22 |
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Man, there's "overpromising" and then there's "literally saying anything with no intention of backing it up, plus promising one thing and then doing the complete opposite as soon as the money comes in". But I feel like I'm in this weird dual world where I'm both nitpicking like an arsehole but also trying to point out this huge disconnect... argh. I'll stop.
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# ? Feb 21, 2015 23:27 |
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Tae posted:Jake, I am highly disappointed as developers you guys didn't talk about Square Enix offering up the Gex IP and all the great rules associated with obtaining it. I believe Gex content will appear this week.
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# ? Feb 21, 2015 23:30 |
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Thirsty Dog posted:Man, there's "overpromising" and then there's "literally saying anything with no intention of backing it up, plus promising one thing and then doing the complete opposite as soon as the money comes in". Again, I'm not actually taking issue with anyone's objections to Molyneux's behavior.
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# ? Feb 21, 2015 23:33 |
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When I first read the Gex and Fear Effect stuff I was like "oh, that's kind or neat of Square to be taking community ideas on where they'd like to see these old franchises go or if they want to see them come back" then got to all the royalty stuff and realize they want the community to have their own teams develop the games while Square just sits back and takes their profits. That's just bananas to me. Though I wouldn't mind seeing Fear Effect come back. I liked the world of those games and wouldn't mind like a proper stealth/action game with less insta-deaths.
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# ? Feb 21, 2015 23:39 |
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Combine the two IPs, The Gex Effectx.
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# ? Feb 22, 2015 00:03 |
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ja2ke posted:A podcast composed of people who have had careers as game journalists and game developers are going to care about how a prominent journalistic outlet conducts an interview with a prominent developer. We're going to have things to say! i'm not trying to take anyone to task. like i said, i like and have nothing but respect for your work on the the podcast. in this specific instance the dismissal of the interview as a hit piece (which it was) and as non-news (which it may have been for you but definitely is not for most of the audience otherwise molyneux wouldn't have been able to raise north of half a million dollars) played as tone policing. you seemed dismissive of the content - which is, if nothing else, revealing of how in denial and/or duplicitious peter molyneux is about his repeated failures when it comes to promoting his games - because of it's form anyways, i didn't mean to turn this into any kind of attack on the podcast or it's hosts and i apologize if it seemed it was
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# ? Feb 22, 2015 00:30 |
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I'd argue this is slightly bigger than just Molyneux; his history aside, the interview would never have been a big a deal as it is if it hadn't been tied to a Kickstarter project. It lends so much more credence to the consumer advocacy angle, which is why everyone is so riled up about it. If Molyneux had made Fable 4 internally and overpromised and underdelivered, no one would give a poo poo, just like no one did when it happened with Fable 3.
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# ? Feb 22, 2015 00:32 |
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the talent deficit posted:a minor games journalist approaching an interview in a pretty lovely manner isn't really a problem. people will stop agreeing to interviews with him. maybe he'll get fired for being bad at his job and he'll have to do something else. it's not going to ruin all of games journalism and pr for everyone else You know there are a lot of (dumb) people out there who see this interview as a paradigm shift in games reporting, right? You can expect plenty more idiots to adopt the exact same interview "technique" until they realise that a) very few people have Molyneux's compulsive poo poo-talking reflex, so amateurish bullshit of Walker's calibre isn't gonna work, and b) most interview subjects won't allow themselves to be put in that position to begin with. It's gonna be a trainwreck, I just hope it's a funny one. EDIT: I don't mean to suggest that it warrants the amount of kvetching done on the podcast, which I didn't listen to, just that there's a little more to it that "John Walker was too mean!' or whatever. PaletteSwappedNinja fucked around with this message at 01:07 on Feb 22, 2015 |
# ? Feb 22, 2015 01:04 |
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the talent deficit posted:again, what does it really matter that rps did a lovely interview? why is it a matter of concern to anyone other than the interviewee (and i guess potential interviewees) and people who need to worry about how readers will react to the hostility?
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# ? Feb 22, 2015 05:56 |
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It's kind of a shame to me that as a result of all of this, a pretty decent game (Fable 2) has become a member of the 10 year Molyneux Anthology of Failure. It makes me wonder what the success/failure and critical reception of his games would have been if he never made those big claims about them, as it seems to forever color their quality in a lot of people's eyes.
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# ? Feb 22, 2015 15:23 |
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That's just the thing, it's not that the games were necessarily bad. While I've not played them, I've heard good things about Fable 1 and 2. It's that since Black and White, every single thing Molyneux has worked on has been "revolutionary". And not just described that way like a lot of marketing says for every game ever, but going into very specific detail on things that never, ever makes it off the drawing board if they were even there in the first place, lying about core gameplay mechanics, etc. I feel like "Molyneuxing" is becoming more prevalent in the last year or so with Watch Dogs, Destiny, The Order and more doing this poo poo. It might be a thing that a lot of marketers do, but Molyneux was absolutely far and away the one to bring it into the spotlight; literally on stage.
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# ? Feb 22, 2015 15:33 |
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Molyneux really was ahead of the modern curve of not delivering on all of your promises. A true innovator. Fable 1 and Black and White, the last games I picked up he was attached to were pretty okay and my first hand experience ends there. I did hear a lot of good stuff about Fable 2. Edit: One really great thing in fable was that stats would effect what your character looked like physically. I wish more games scaled your 18 str fighter to look the part. snuggleshrub fucked around with this message at 01:52 on Feb 23, 2015 |
# ? Feb 23, 2015 01:47 |
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ONE YEAR LATER posted:Combine the two IPs, The Gex Effectx. Make My Video — Gex-N-Effect for Sega CD. http://youtu.be/Z1xWhZ1a4V8
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# ? Feb 23, 2015 01:52 |
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Jimbot posted:Cara Ellison's latest S.EXE article on there is pretty great. Is there any particular reason Cara Ellison trys to shoehorn sexuality into every games related article she produces?
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# ? Feb 23, 2015 13:19 |
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Ramagamma posted:Is there any particular reason Cara Ellison trys to shoehorn sexuality into every games related article she produces? S.EXE is explicitly a column about sexuality in games. So maybe that's the reason. Why do you think a woman writing about sex is suspect? Pinterest Mom fucked around with this message at 13:30 on Feb 23, 2015 |
# ? Feb 23, 2015 13:27 |
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Pinterest Mom posted:S.EXE is explicitly a column about sexuality in games. So maybe that's the reason. I dunno if I would say it's suspect. I just find it amusing that she's after click bait by trying to shoehorn sex into every games related article she writes.
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# ? Feb 23, 2015 14:04 |
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That's literally what s.exe is about dude
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# ? Feb 23, 2015 14:09 |
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I don't know if I would call it suspect, I just have suspicions is all I'm saying guys.
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# ? Feb 23, 2015 14:19 |
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Ramagamma posted:I dunno if I would say it's suspect. I just find it amusing that she's after click bait by trying to shoehorn sex into every games related article she writes. You think that an article in Rock Paper Shotgun celebrating a character in twenty year old video game Full Throttle is clickbait?
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# ? Feb 23, 2015 14:20 |
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Ramagamma posted:I dunno if I would say it's suspect. I just find it amusing that she's after click bait by trying to shoehorn sex into every games related article she writes. S.exe is a pun
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# ? Feb 23, 2015 14:22 |
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If anybody here was waiting for it, we've started our coverage of Lords of the Fallen on Bonfireside Chat. http://duckfeed.tv/bsc/57
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# ? Feb 23, 2015 16:01 |
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I had no idea Cracked.com was related to the print magazine. Its like finding out the mass transit system for the Bay Area is actually the artistic spin off of the Simpsons character.
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# ? Feb 23, 2015 16:41 |
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Ramagamma posted:Is there any particular reason Cara Ellison trys to shoehorn sexuality into every games related article she produces? Honestly if you follow her writing at all she seems to be a very sex-positive person. She enjoys being a public figure that's open about sex and sexuality. Combine that with gaming and game culture and you have an interesting persona that makes her a unique voice. It's not about shoehorning or clickbaiting, it's about finding a niche. There are some writers out there with agendas, and they will force their narrative into every article they can write and it's genuinely infuriating, but she's just exploring a specific topic as it pertains to games. I think it's pretty cool.
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# ? Feb 23, 2015 17:34 |
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Fair enough, I just find the idea of creating a series of articles tying together 2 things as unrelated as sexuality and gaming exceptionally try-hard.
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# ? Feb 23, 2015 17:47 |
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I dunno, maybe try reading the articles before dismissing them out of hand?
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# ? Feb 23, 2015 17:49 |
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Literally every single aspect of human existance has some relation to sexuality.
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# ? Feb 23, 2015 17:50 |
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Ramagamma posted:Fair enough, I just find the idea of creating a series of articles tying together 2 things as unrelated as sexuality and gaming exceptionally try-hard. Fair enough, I just find the idea of creating a series of posts talking about two things as unrelated as you and sexuality exceptionally try-hard.
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# ? Feb 23, 2015 17:54 |
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Captain Invictus posted:Fair enough, I just find the idea of creating a series of posts talking about two things as unrelated as you and sexuality exceptionally try-hard.
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# ? Feb 23, 2015 17:55 |
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Captain Invictus posted:Fair enough, I just find the idea of creating a series of posts talking about two things as unrelated as you and sexuality exceptionally try-hard. That's so funny. I take it you are knocking back blow job offers from promiscuous young women bedazzled by your array of terrible Japanese cartoons for children and sculptures of part female, part male animals with tentacles for genitalia? Lucky you.
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# ? Feb 23, 2015 17:56 |
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Please, let's all calm down. Sex isn't real, it can't hurt you.
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# ? Feb 23, 2015 17:57 |
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Ramagamma posted:That's so funny. I take it you are knocking back blow job offers from promiscuous young women bedazzled by your array of terrible Japanese cartoons for children and sculptures of part female, part male animals with tentacles for genitalia? i only have sex with women who aren't into videogames
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# ? Feb 23, 2015 17:58 |
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Ramagamma posted:That's so funny. I take it you are knocking back blow job offers from promiscuous young women bedazzled by your array of terrible Japanese cartoons for children and sculptures of part female, part male animals with tentacles for genitalia?
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# ? Feb 23, 2015 18:01 |
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Captain Invictus posted:me IRL Anime is for perverts and simpletons. Which are you?
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# ? Feb 23, 2015 18:02 |
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# ? May 27, 2024 12:46 |
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I've always thought of myself as a simpleton first, but i'm also proud of my pervert heritage
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# ? Feb 23, 2015 18:05 |