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Turin Turambar posted:What's the actual list of units and commanders? National spells? I haven't done any real spells yet (maybe the bunker could be E2 or something?) but the units are: a militia spearman, militia rifleman, regular rifleman, regular rifleman with a +1 morale standard, stealthy marksman with MM3 and forest survival, cap only sacred rifleman, and a machinegun I've not really balanced it yet, what do you think the resource costs should be? Vanilla crossbow is 3 res 11 damage 2 att 35 range 1/2 fire rate Vanilla arbalast is 4 res 15 damage 1 att 45 range 1/3 fire rate Based on those I figured these would be reasonable Pistol 4 res 10 damage 1 att 25 range 1 fire rate Rifle 8 res 14 damage 3 att 30 range 1 fire rate Machinegun 40 res (seems to be doubled to 80 because the MG team is size 4) 10 damage 0 att 35 range 10 fire rate
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# ? Feb 22, 2015 18:19 |
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# ? May 14, 2024 15:12 |
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You'll want to use the #ressize command to fix that mg problem. I'd also think about whether you want them to be trampled by chariots and troglodytes or just elephants. Finally, when they get into melee, half the squad will stop firing - what's their other weapon going to be? I assume they're mostly unarmored? I'd say: Spear militia Rifle militia + fist (undisciplined) Rifle soldier + dagger + helmet Pistol + spear + helmet + leather (standard) Cap only rifle + ??? + helmet + leather MG + dagger + dagger + helmet Speleothing fucked around with this message at 18:48 on Feb 22, 2015 |
# ? Feb 22, 2015 18:37 |
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Speleothing posted:You'll want to use the #ressize command to fix that mg problem. I'd also think about whether you want them to be trampled by chariots and troglodytes or just elephants. The officers and militias have 4 head and 4 body protection and the better quality infantry have 12 head and 6 body protection The officers have swords and the riflemen have bayonets which are identical to spears but 3 instead of 4 length and 2 instead of 3 damage
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# ? Feb 22, 2015 19:01 |
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Enjoy posted:I haven't done any real spells yet (maybe the bunker could be E2 or something?) but the units are: a militia spearman, militia rifleman, regular rifleman, regular rifleman with a +1 morale standard, stealthy marksman with MM3 and forest survival, cap only sacred rifleman, and a machinegun I would make the sacred unit a smg guy with a PPSh-41, you have enough riflemen. Following the Company of Heroes model, I would make three support units: mortar, elite sniper (because you can't make a Russian WW2 thing without a reference to Enemy at the Gates!) and HMG. Marksmen with stealth is ok, if they have limited recruitment like for example Trogs from Agharta. To avoid the spam unit the three support units would have to be commanders in the style of scouts or spies, in other words commanders without (or very little) leadership. Of course you you have real commanders to and a commissar with lowish leadership (like 30, he can't aim his pistol to everyone at the same time in a big group!) but with a big leadership bonus. Do you have any plans to put tanks or other vehicles? Some of the units have big sprites, like the Great Eagle, so I suppose it should be possible. Turin Turambar fucked around with this message at 21:16 on Feb 22, 2015 |
# ? Feb 22, 2015 19:49 |
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My tank sprite is blurrier than all the others for some reason
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# ? Feb 22, 2015 23:34 |
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How sprites works? I imagined more something like taking an appropriate photo of a tank scale model (I'm sure there are a few thousands on the Net), cropping it with care, scaling and saving it in whatever format and tadaaa! you have a tank ingame.
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# ? Feb 23, 2015 00:39 |
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Enjoy posted:Thanks, I added this, had some teething issues with "endless waves" though: There should be a battle summon tag that lets you have them summon like 1 or 2 militia per turn in battle.
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# ? Feb 23, 2015 03:38 |
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Neruz posted:There should be a battle summon tag that lets you have them summon like 1 or 2 militia per turn in battle. #battlesum1...5 "<name>" | <nbr> Automatically summons 0-X monsters to the battlefield each combat round. The #battlesum5 command summons 0-5 and #battlesum1 summons 0-1 monsters etc. #batstartsum1...5 "<name>" | <nbr> Summons x monsters at start of battle. #batstartsum1 summons 1 monster, #batstartsum2 summons 2 monsters etc. #batstartsum1d6...5d6 "<name>" | <nbr> Summons xd6 monsters at start of battle. Otherwise works like #batstartsum1...5. values.
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# ? Feb 23, 2015 05:31 |
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if you create a ritual summon spell and then force a commander to cast it in a battle with #onebattlespell it'll summon those units every round with no fatigue cost
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# ? Feb 23, 2015 07:42 |
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Do forts that are in adjacent provinces affect each others income/resources?
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# ? Feb 23, 2015 12:13 |
Yes.
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# ? Feb 23, 2015 13:07 |
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Holy poo poo, 20 new monster gods and a few other ones too in the upcoming patch. Can't wait to play a three legged crow for Yomi.
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# ? Feb 23, 2015 13:48 |
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I made a submachinegunner and an undead version (1D1B, Alteration 3, 6 gems, 6++ summons) http://www.dropbox.com/s/qzr5p9vf52jexd6/sovirus1.4.rar
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# ? Feb 23, 2015 17:31 |
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Are there any good uses for Death Gems if I only have D1 mages (and only in one of my provinces)? A couple of Onyx Sorceresses have managed to find more magic sites than every other mage I own combined
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# ? Feb 23, 2015 17:38 |
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Fat Samurai posted:Are there any good uses for Death Gems if I only have D1 mages (and only in one of my provinces)? A couple of Onyx Sorceresses have managed to find more magic sites than every other mage I own combined Empower one to D2 and build Horror Helms for thugs?
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# ? Feb 23, 2015 17:43 |
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Fat Samurai posted:Are there any good uses for Death Gems if I only have D1 mages (and only in one of my provinces)? A couple of Onyx Sorceresses have managed to find more magic sites than every other mage I own combined
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# ? Feb 23, 2015 19:08 |
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amuayse posted:Empower one to D2, make a skull staff, then have fun with your shiny D3. Follow up question; what do I do with a single D3? So far I'm leaning towards buying several more Sorceress, empower one to D3, Skull Staff and bane lords. D1 isn't enough to skelesspam effectively, so thugging seems the best option, as Enjoy said.
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# ? Feb 23, 2015 19:24 |
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Fat Samurai posted:Follow up question; what do I do with a single D3? You could summon spectres for more D/E/S/W magic.
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# ? Feb 23, 2015 19:37 |
Or setup an monthly cast of longdead horse.
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# ? Feb 23, 2015 19:39 |
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Enjoy posted:I made a submachinegunner and an undead version (1D1B, Alteration 3, 6 gems, 6++ summons) It looks like one of the changes between versions 2 and 3 broke it, I think. When I load the Sovirus mods and no others, the game crashes when I try to create a new game on 3 or 4. This does not happen on version 2.
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# ? Feb 23, 2015 21:48 |
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Have anyone played with LA Bogarus? I think they are going to be the next nation to try. They have seven different mages (!) and even more counting in the national summons, and a good magic spread (literally all the magic paths) which can be pretty overwhelming.
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# ? Feb 23, 2015 23:17 |
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Turin Turambar posted:Have anyone played with LA Bogarus? I think they are going to be the next nation to try. Not to mention that all of those mages have astral (except for one which has blood) including recruit-anywhere A2S1. I mean I'm sure there's a ton of things to do with it but that one kinda jumps out.
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# ? Feb 23, 2015 23:21 |
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Benly posted:It looks like one of the changes between versions 2 and 3 broke it, I think. When I load the Sovirus mods and no others, the game crashes when I try to create a new game on 3 or 4. This does not happen on version 2. Maybe writing over the previous version changed the order the game loads the mods? Try reactivating them.
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# ? Feb 23, 2015 23:23 |
Turin Turambar posted:Have anyone played with LA Bogarus? I think they are going to be the next nation to try. Firebirds.
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# ? Feb 23, 2015 23:31 |
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Enjoy posted:Maybe writing over the previous version changed the order the game loads the mods? Try reactivating them. I did. Each time I was trying a different version I deactivated the mods, deleted all of the previous version's files, installed the new one, reactivated the mods, and tried to start a game. edit nm I'm dumb it did change what order they were on the menu screen and that had reversed the order in which I clicked on them.
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# ? Feb 23, 2015 23:43 |
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Benly posted:Not to mention that all of those mages have astral (except for one which has blood) including recruit-anywhere A2S1. I mean I'm sure there's a ton of things to do with it but that one kinda jumps out. Technically I think having all magic paths, and every mage having either astral or blood, means that Bogarus can do literally anything if you put the effort and research in.
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# ? Feb 23, 2015 23:46 |
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The Sharmat posted:Technically I think having all magic paths, and every mage having either astral or blood, means that Bogarus can do literally anything if you put the effort and research in. Haha true, Astrapelagists are just a super obvious one.
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# ? Feb 24, 2015 00:02 |
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The Sharmat posted:Technically I think having all magic paths, and every mage having either astral or blood, means that Bogarus can do literally anything if you put the effort and research in. Now that I think about it, given the pretender patch is so close, I will wait one week to try it, and then test how Rainbows work out with this. ChickenWing posted:Firebirds. How many? (In before "all of them".) If you make 50 of them in your capital, do you have a positive event every turn? 50x2%=100%.
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# ? Feb 24, 2015 00:03 |
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*walks into Bogagrad or whatever, theres firebirds everywhere crapping fire on all the trees and buildings* woa this place is really lucky
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# ? Feb 24, 2015 01:20 |
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The flaming poo poo is a small price to pay for the periodic "mountain of solid gold" shits.
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# ? Feb 24, 2015 02:11 |
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So I picked up Domions 3 today since it is on sale on steam today and I have no idea where to start. Are there any good newbie guides I can read or a let's play that explains how to play this?
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# ? Feb 24, 2015 02:45 |
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Turin Turambar posted:How many? (In before "all of them".) Each Firebird triggers independently and each one has 2 stats. Every Firebird has a 2% chance to generate a random event every turn, and every Firebird has a 2% chance of making any random events that occur in their province good. So if you have 50 Firebirds in your cap at the start of each turn you get 50 2% chances each rolled separately for a random event and if any random events happen in the cap it rolls another 50 2% chances to see if the event is forced to be good or is totally random.
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# ? Feb 24, 2015 02:45 |
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Away all Goats posted:So I picked up Domions 3 today since it is on sale on steam today and I have no idea where to start. Are there any good newbie guides I can read or a let's play that explains how to play this? Well, everybody is playing Dominions 4 now, so you are SOL.
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# ? Feb 24, 2015 02:45 |
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There are quite a few Lets Plays for Dominions 3 though. Um, I think Zorba's Arco one is the best for the newbie perspective?
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# ? Feb 24, 2015 02:47 |
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Interesting thing about firebirds: if you are sieging someone's capitol and they have firebirds inside, you get the events those birds generate since you're the owner of that province. So if you see Bogarus spamming firebirds, siege his capitol and then mock him into going AI before he suicides all his birds. Congratulations, you are now the proud owner of your very own firebird slave colony.
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# ? Feb 24, 2015 02:51 |
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TheresNoThyme posted:Interesting thing about firebirds: if you are sieging someone's capitol and they have firebirds inside, you get the events those birds generate since you're the owner of that province. Wont work, the AI will suicide the birds into you.
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# ? Feb 24, 2015 02:59 |
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Yeah you actually want the guy to remain in the game as long as possible because the AI will try and use the birds to break the siege.
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# ? Feb 24, 2015 03:04 |
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TheDemon posted:There are quite a few Lets Plays for Dominions 3 though. Um, I think Zorba's Arco one is the best for the newbie perspective? This one? Thanks I'll check it out.
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# ? Feb 24, 2015 03:10 |
Ignore that everyone went AI.
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# ? Feb 24, 2015 03:13 |
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# ? May 14, 2024 15:12 |
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Diabl0658 posted:Wont work, the AI will suicide the birds into you. Actually, I've done exactly what was in my post, including the player (vanarus in this case) going AI. I have no idea why the AI makes whatever decisions it does but the firebirds sat inside the cap forever, and I think my sieging force was like 10 units at one point. Maybe the player killed all his units with magic leadership
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# ? Feb 24, 2015 03:29 |