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BBJoey
Oct 31, 2012

the Japanese will compete to see who can behead the most Chinese civilians

one hell of a snype

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csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
Jazzercise Pack $1.99

Ralepozozaxe
Sep 6, 2010

A Veritable Smorgasbord!
I would like to step in and say that showing the little sprites doing push-ups as way of telling the player those troops are training is a really smart design choice. You don't have to tell people some symbol or loading bar tells them that, just a simple glance at what they're doing.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


The more experienced the units are, the more difficult the push ups should be. I wanna see rookies struggle to do more than one while the elite are doing handstand pushups

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Chief Savage Man posted:

Jazzercise Pack $1.99

They need a dynamic dance animation that matches the .mp3 the game is playing.

Also, some sort of Dance Dance Revolution arrows where you can get them to go up in XP faster by matching the song rhythm.

vanity slug
Jul 20, 2010

Paratroopers should not be doing pushups, but should perpetually jump from high towers.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Zumba & Exercise Ball animation pack DLC - $1.99
Girls Und Panzer Tank Skins - $3.99

Kavak
Aug 23, 2009


DrSunshine posted:

Zumba & Exercise Ball animation pack DLC - $1.99
Girls Und Panzer Tank Skins - $399.99

Don't be stupid, you could fund the next four expansions with that alone if its priced right.

Westminster System
Jul 4, 2009

Darkrenown posted:

Uh, I made Rome II a while back:


THE TRUTH IS REVEALED

You cancelled East vs West just to crib their ship design lunacy!

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Couple more darkest hour questions.

How should I use HQ's? They only work on adjacent provinces right? Should I keep them alone behind the lines or as a part of a army group?

Brigades? I read around that brigades are bad in vanilla HoI2, is that balanced in Darkest Hour? And if so how should my divisions look?

I've got some MediumPanzer+Artillery inf divisions. They are beefy and slow obviously.
My motorized inf divisions have panzer support too.

My marines and paratroopers are also beefy and slow. Artillery brigades.

Should my HQs have any brigades?

Escort Fighters for my bombers?

I only have subs and destroyers really. What addons are good for those? (torpedoes for subs obviously?)

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Affi posted:

My motorized inf divisions have panzer support too.

Pretty sure this is the wrong thing to do. Motorized goes fast. That is all motorized does. Panzers interfere with the fast. Get some tank divisions instead - slap some tank brigades on them if you need even more punch.

Tank divisions do the punch, then the motorized goes swoosh through the hole, then the infantry hordes pile through.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
Unless you're researching the escort techs hard, don't throw them on your bombers until the late stage of the game as they really gimp the bomber's range.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

TheMcD posted:

Pretty sure this is the wrong thing to do. Motorized goes fast. That is all motorized does. Panzers interfere with the fast. Get some tank divisions instead - slap some tank brigades on them if you need even more punch.

Tank divisions do the punch, then the motorized goes swoosh through the hole, then the infantry hordes pile through.

Oh, I thought I had to beef them up somehow because jeeze their stats were low. But I should just keep them going fast then? Engineers? or not bother?

Raskolnikov38 posted:

Unless you're researching the escort techs hard, don't throw them on your bombers until the late stage of the game as they really gimp the bomber's range.

Cool. Didn't think of that. Are they always bringing down the range or is it okay if you keep it 1:1 in terms of research?

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
Rock Paper Shotgun has a nice preview of HoI IV.

EDIT: Featuring the revenge of AI France! :france:

Empress Theonora fucked around with this message at 18:56 on Feb 24, 2015

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Rincewind posted:

EDIT: Featuring the revenge of AI France! :france:

This seems to be a common theme with HOI4.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Disco Infiva posted:

That thread is beautiful in every possible way. Pdox forums should implement something akin to Goldmine for threads like this.

Please make NATO counters do push-ups.

And instead of push-ups, make Soviet sprites squat.

I'm telling you, really screw with the grognards heads and use Warsaw symbols. Charge $10 for sprite DLC and $100 for NATO counter DLC.

Edit

Or be annoyingly "historically accurate" by using the Wehrmacht's tactical symbols from the 2nd World War.

ZombieLenin fucked around with this message at 20:05 on Feb 24, 2015

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Autonomous Monster posted:

This seems to be a common theme with HOI4.

I kind of want France to be my first HOI4 game, although given that I've never touched an HOI game in my life before maybe that's not such a good idea.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Rincewind posted:

I kind of want France to be my first HOI4 game, although given that I've never touched an HOI game in my life before maybe that's not such a good idea.

France was insanely easy in DH, unless you purposefully went out of your way to handicap yourself.

Samolety
Jan 27, 2008

I have returned from negotiations with Comrade Ignatov and have found him to be quite agreeable.
I believe it is peace in our time.

Affi posted:

Couple more darkest hour questions.

How should I use HQ's? They only work on adjacent provinces right? Should I keep them alone behind the lines or as a part of a army group?
Yes, I usually keep mine as part of an army group but keeping them back works too. I find that they do fine in combat as part of a group and I don't have to remember to bring them up if they are part of the initial push.
Brigades? I read around that brigades are bad in vanilla HoI2, is that balanced in Darkest Hour? And if so how should my divisions look?
I like armoured cars on my mot and art (if I am defensive) or nothing (if I am offensive) on my inf.
My marines and paratroopers are also beefy and slow. Artillery brigades.
No brigades on commandos!
Should my HQs have any brigades?
AA

Keep in mind that I am not an expert and could be entirely wrong on this, but this is how I usually do it and I think it works pretty well.

binge crotching
Apr 2, 2010


I just realized I misspelled February.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Samolety posted:

Keep in mind that I am not an expert and could be entirely wrong on this, but this is how I usually do it and I think it works pretty well.

Thanks. I'm just a complete beginner and this is all helpful.

One last question (for now). Is it normal to spend 100 IC on consumer goods? I just feel that is excessive. Am I doing something wrong in another area?

Phlegmish
Jul 2, 2011



France is viable in the HOI series? I thought you only existed as a minor roadblock for Germany.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

ZombieLenin posted:

France was insanely easy in DH, unless you purposefully went out of your way to handicap yourself.

Huh! That's good to know. For some reason I just assumed they were there to be a pre-Soviet miniboss for Germany. :v:

Lum_
Jun 5, 2006

Drone posted:

As far as Communist Germany goes, it's possible from the 33 start and it's sortakinda fun for a change, I guess. I don't recall if vanilla DH adds the flavor events for Communist Germany or if that was a mod I played years ago, but I know you have some stuff like deciding your brand of communism, picking a new country name/flag, etc. And I want to say Communist Germany gets some kind of equivalent of the Treaty of Munich/Anschluss/Danzig or War decisions too, but don't quote me on that. The only time I ever did a Communist Germany game, I didn't join COMINTERN and instead carved my own Slightly-Less-Oppressive communist bloc out of Europe, and eventually was at war with the Soviets.

That was mostly a mod, "A Communist Germany", which adds an alternate timeline, leaders, and events for a "4th International" that is the enemy of both the Soviets and the Allies. You know, the Trotskyite kinder, gentler Communists! (You can even get Trotsky as your minister of defense.) It's event driven - you fight an initial war with Italy over Austria, then divide Europe somewhat randomly between Germany, the USSR, and the Western Allies. If Poland goes Allied, you can sign the Molotov-Whomever Pact to divide up the Allies temporarily, but if I recall correctly the Soviets (whether through bugs or design) attack you almost immediately anyway. There's all kinds of weird alt-history things added like an "African People's Republic" version of Ethiopia, an "Arab People's Republic" that is liberated after a German victory over Italy, etc. etc.

Fairly fun, not at all balanced, somewhat buggy. Here's the link:

http://forum.paradoxplaza.com/forum/showthread.php?613550-Communist-Germany-mod

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

Phlegmish posted:

France is viable in the HOI series? I thought you only existed as a minor roadblock for Germany.

A player can make it work in everything but unmodded hoi3. They get a massive malus to manpower and you just won't be able to field an army to block the Germans AND reinforce losses.

Mr Luxury Yacht
Apr 16, 2012


I'm assuming HOI 4 is starting in 1936 as per usual, but has an end date been confirmed?

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Mr Luxury Yacht posted:

I'm assuming HOI 4 is starting in 1936 as per usual, but has an end date been confirmed?

Space!

Ofaloaf
Feb 15, 2013

Lum_ posted:

an "Arab People's Republic" that is liberated after a German victory over Italy
What's real lovely about the Communist German mod is that it allows you some nice control over the appearance of your puppets liberated comrades, so you can dictate flag designs, names and, in the case of ex-Italian Libya, whether to call it the Arab People's Republic or the humble Great Socialist People's Libyan Arab Jamahiriya.

Littlefinger
Oct 13, 2012

Samolety posted:

No brigades on commandos!
Is this true for the those brigades made especially for commando units, too? E.g. glider artillery, amphib. tanks.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Littlefinger posted:

Is this true for the those brigades made especially for commando units, too? E.g. glider artillery, amphib. tanks.

My thought was "Well I just want to use my paratroopers and drop them somewhere." No walking involved really. And same with Marines, ambhibious assaults only?

Mr Luxury Yacht
Apr 16, 2012


Affi posted:

Space!

A surprise twist has the last tech to research being a time machine.

Upon completion the game map resets to 280 BC.

Samolety
Jan 27, 2008

I have returned from negotiations with Comrade Ignatov and have found him to be quite agreeable.
I believe it is peace in our time.

Littlefinger posted:

Is this true for the those brigades made especially for commando units, too? E.g. glider artillery, amphib. tanks.

Oh, I forgot about those! Those should be fine and are what you should put on your commandos, if anything.

The issue with brigades on commandos is that it kills their bonuses. Marines lose most of their amphibious assault bonus if you add a brigade, mountaineers lose most of their mountain bonus. With the specialty commando brigades this shouldn't happen. With paras I'm not 100% sure because I almost never use them. Can you even airlift paras with a normal brigade attached? If you can, then I assume the malus comes in when you drop them into combat. If you're planning to drop paras only into undefended provinces and you can actually airlift them with normal brigades, it shouldn't be a problem? I'd still use the glider arty anyway.

With HQs, keep in mind that you can attach an HQ to a panzer group. It only slows them down slightly and you can use it to keep an HQ up with your spearhead, it works pretty well! If you do this, though, don't put an AA brigade on the HQ, use something like SP-Art or armoured cars.

Also, people were right to say not to put tanks in with your mot, but once you get mec I would start mixing them in with your tanks at a 1-1 ratio. You get a really nice combined arms bonus and the mec inf keep up with the tanks quite well in varying terrains.

Samolety fucked around with this message at 22:35 on Feb 24, 2015

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Mr Luxury Yacht posted:

A surprise twist has the last tech to research being a time machine.

Upon completion the game map resets to 280 BC.

Meanwhile, if both sides get nukes the map resets to AD 867. :v:

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Rincewind posted:

Huh! That's good to know. For some reason I just assumed they were there to be a pre-Soviet miniboss for Germany. :v:

They are if you're playing as Germany (not much of one), or as France against a human Germany.

ZombieLenin fucked around with this message at 23:29 on Feb 24, 2015

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Rincewind posted:

Rock Paper Shotgun has a nice preview of HoI IV.

EDIT: Featuring the revenge of AI France! :france:

This sounds amazingly cool, and interesting, and I'm actually pretty excited for the prospect of HOI4 now. I wasn't really considering buying it since grognardy WW2 simulators aren't my thing, but all this talk about battle fronts and so on evoke in my mind the memory of late-game Victoria 2, and how much fun I had planning invasions with that. It seems like they've taken that idea and run with it, building a whole game around that concept. So it seems like a pretty fun game! And I like that it promises to be far less railroaded, since the wacky deviations from history are what make V2 and CK2 worth playing.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Autonomous Monster posted:

This seems to be a common theme with HOI4.

Bunch of people were playing it for their first time at PDXcon, only one that I spoke to seemed to to much about the opening stages of WWII + UIs are still being worked on, so they had a vague idea they should attack Poland ASAP and didn't realise France was likely to join the party. Also I think one poor guy had France object to his moving into the Rhineland...:ohdear:

Mr Luxury Yacht posted:

I'm assuming HOI 4 is starting in 1936 as per usual, but has an end date been confirmed?

Yes. No.

DrSunshine posted:

This sounds amazingly cool, and interesting, and I'm actually pretty excited for the prospect of HOI4 now. I wasn't really considering buying it since grognardy WW2 simulators aren't my thing, but all this talk about battle fronts and so on evoke in my mind the memory of late-game Victoria 2, and how much fun I had planning invasions with that. It seems like they've taken that idea and run with it, building a whole game around that concept. So it seems like a pretty fun game! And I like that it promises to be far less railroaded, since the wacky deviations from history are what make V2 and CK2 worth playing.

We really want it to be detailed yet accessible. And we do still need some railroading so that the war at least starts out kinda WWII shaped, we don't want the US invading Mexico while the Franco-German alliance condemns the Communist Italy's intervention in the British civil war (although now that I have typed that, I kinda do).

Pooned
Dec 28, 2005

Eye contact counters everything
Seeing as both Ck2 and Eu4 has gotten a lot of DLC's since launch. What sort of DLC's would be fun to make for the dev team?

And for the record, I will buy the poo poo out of them.

Nine of Eight
Apr 28, 2011


LICK IT OFF, AND PUT IT BACK IN
Dinosaur Gum

Darkrenown posted:

We really want it to be detailed yet accessible. And we do still need some railroading so that the war at least starts out kinda WWII shaped, we don't want the US invading Mexico while the Franco-German alliance condemns the Communist Italy's intervention in the British civil war (although now that I have typed that, I kinda do).

I hope there's an internal line of code named "gay black hitler = 0" that can be changed to turn off railroading :allears:

BBJoey
Oct 31, 2012

Darkrenown posted:

We really want it to be detailed yet accessible. And we do still need some railroading so that the war at least starts out kinda WWII shaped, we don't want the US invading Mexico while the Franco-German alliance condemns the Communist Italy's intervention in the British civil war (although now that I have typed that, I kinda do).
Interesting, balanced alt-history scenarios would be a cool idea for DLC.

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V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

BBJoey posted:

Interesting, balanced alt-history scenarios would be a cool idea for DLC.

Maybe based on the premise that Germany won WW1?

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