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the Japanese will compete to see who can behead the most Chinese civilians one hell of a snype
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# ? Feb 24, 2015 13:19 |
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# ? May 31, 2024 03:58 |
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Jazzercise Pack $1.99
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# ? Feb 24, 2015 15:00 |
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I would like to step in and say that showing the little sprites doing push-ups as way of telling the player those troops are training is a really smart design choice. You don't have to tell people some symbol or loading bar tells them that, just a simple glance at what they're doing.
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# ? Feb 24, 2015 15:21 |
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The more experienced the units are, the more difficult the push ups should be. I wanna see rookies struggle to do more than one while the elite are doing handstand pushups
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# ? Feb 24, 2015 16:13 |
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Chief Savage Man posted:Jazzercise Pack $1.99 They need a dynamic dance animation that matches the .mp3 the game is playing. Also, some sort of Dance Dance Revolution arrows where you can get them to go up in XP faster by matching the song rhythm.
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# ? Feb 24, 2015 16:20 |
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Paratroopers should not be doing pushups, but should perpetually jump from high towers.
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# ? Feb 24, 2015 16:41 |
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Zumba & Exercise Ball animation pack DLC - $1.99 Girls Und Panzer Tank Skins - $3.99
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# ? Feb 24, 2015 17:26 |
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DrSunshine posted:Zumba & Exercise Ball animation pack DLC - $1.99 Don't be stupid, you could fund the next four expansions with that alone if its priced right.
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# ? Feb 24, 2015 17:38 |
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Darkrenown posted:Uh, I made Rome II a while back: THE TRUTH IS REVEALED You cancelled East vs West just to crib their ship design lunacy!
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# ? Feb 24, 2015 17:41 |
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Couple more darkest hour questions. How should I use HQ's? They only work on adjacent provinces right? Should I keep them alone behind the lines or as a part of a army group? Brigades? I read around that brigades are bad in vanilla HoI2, is that balanced in Darkest Hour? And if so how should my divisions look? I've got some MediumPanzer+Artillery inf divisions. They are beefy and slow obviously. My motorized inf divisions have panzer support too. My marines and paratroopers are also beefy and slow. Artillery brigades. Should my HQs have any brigades? Escort Fighters for my bombers? I only have subs and destroyers really. What addons are good for those? (torpedoes for subs obviously?)
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# ? Feb 24, 2015 17:44 |
Affi posted:My motorized inf divisions have panzer support too. Pretty sure this is the wrong thing to do. Motorized goes fast. That is all motorized does. Panzers interfere with the fast. Get some tank divisions instead - slap some tank brigades on them if you need even more punch. Tank divisions do the punch, then the motorized goes swoosh through the hole, then the infantry hordes pile through.
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# ? Feb 24, 2015 17:47 |
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Unless you're researching the escort techs hard, don't throw them on your bombers until the late stage of the game as they really gimp the bomber's range.
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# ? Feb 24, 2015 17:56 |
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TheMcD posted:Pretty sure this is the wrong thing to do. Motorized goes fast. That is all motorized does. Panzers interfere with the fast. Get some tank divisions instead - slap some tank brigades on them if you need even more punch. Oh, I thought I had to beef them up somehow because jeeze their stats were low. But I should just keep them going fast then? Engineers? or not bother? Raskolnikov38 posted:Unless you're researching the escort techs hard, don't throw them on your bombers until the late stage of the game as they really gimp the bomber's range. Cool. Didn't think of that. Are they always bringing down the range or is it okay if you keep it 1:1 in terms of research?
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# ? Feb 24, 2015 18:18 |
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Rock Paper Shotgun has a nice preview of HoI IV. EDIT: Featuring the revenge of AI France! Empress Theonora fucked around with this message at 18:56 on Feb 24, 2015 |
# ? Feb 24, 2015 18:50 |
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Rincewind posted:EDIT: Featuring the revenge of AI France! This seems to be a common theme with HOI4.
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# ? Feb 24, 2015 19:58 |
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Disco Infiva posted:That thread is beautiful in every possible way. Pdox forums should implement something akin to Goldmine for threads like this. I'm telling you, really screw with the grognards heads and use Warsaw symbols. Charge $10 for sprite DLC and $100 for NATO counter DLC. Edit Or be annoyingly "historically accurate" by using the Wehrmacht's tactical symbols from the 2nd World War. ZombieLenin fucked around with this message at 20:05 on Feb 24, 2015 |
# ? Feb 24, 2015 20:03 |
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Autonomous Monster posted:This seems to be a common theme with HOI4. I kind of want France to be my first HOI4 game, although given that I've never touched an HOI game in my life before maybe that's not such a good idea.
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# ? Feb 24, 2015 20:06 |
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Rincewind posted:I kind of want France to be my first HOI4 game, although given that I've never touched an HOI game in my life before maybe that's not such a good idea. France was insanely easy in DH, unless you purposefully went out of your way to handicap yourself.
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# ? Feb 24, 2015 20:08 |
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Affi posted:Couple more darkest hour questions. Keep in mind that I am not an expert and could be entirely wrong on this, but this is how I usually do it and I think it works pretty well.
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# ? Feb 24, 2015 20:16 |
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I just realized I misspelled February.
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# ? Feb 24, 2015 20:17 |
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Samolety posted:Keep in mind that I am not an expert and could be entirely wrong on this, but this is how I usually do it and I think it works pretty well. Thanks. I'm just a complete beginner and this is all helpful. One last question (for now). Is it normal to spend 100 IC on consumer goods? I just feel that is excessive. Am I doing something wrong in another area?
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# ? Feb 24, 2015 20:30 |
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France is viable in the HOI series? I thought you only existed as a minor roadblock for Germany.
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# ? Feb 24, 2015 20:59 |
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ZombieLenin posted:France was insanely easy in DH, unless you purposefully went out of your way to handicap yourself. Huh! That's good to know. For some reason I just assumed they were there to be a pre-Soviet miniboss for Germany.
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# ? Feb 24, 2015 21:31 |
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Drone posted:As far as Communist Germany goes, it's possible from the 33 start and it's sortakinda fun for a change, I guess. I don't recall if vanilla DH adds the flavor events for Communist Germany or if that was a mod I played years ago, but I know you have some stuff like deciding your brand of communism, picking a new country name/flag, etc. And I want to say Communist Germany gets some kind of equivalent of the Treaty of Munich/Anschluss/Danzig or War decisions too, but don't quote me on that. The only time I ever did a Communist Germany game, I didn't join COMINTERN and instead carved my own Slightly-Less-Oppressive communist bloc out of Europe, and eventually was at war with the Soviets. That was mostly a mod, "A Communist Germany", which adds an alternate timeline, leaders, and events for a "4th International" that is the enemy of both the Soviets and the Allies. You know, the Trotskyite kinder, gentler Communists! (You can even get Trotsky as your minister of defense.) It's event driven - you fight an initial war with Italy over Austria, then divide Europe somewhat randomly between Germany, the USSR, and the Western Allies. If Poland goes Allied, you can sign the Molotov-Whomever Pact to divide up the Allies temporarily, but if I recall correctly the Soviets (whether through bugs or design) attack you almost immediately anyway. There's all kinds of weird alt-history things added like an "African People's Republic" version of Ethiopia, an "Arab People's Republic" that is liberated after a German victory over Italy, etc. etc. Fairly fun, not at all balanced, somewhat buggy. Here's the link: http://forum.paradoxplaza.com/forum/showthread.php?613550-Communist-Germany-mod
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# ? Feb 24, 2015 21:37 |
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Phlegmish posted:France is viable in the HOI series? I thought you only existed as a minor roadblock for Germany. A player can make it work in everything but unmodded hoi3. They get a massive malus to manpower and you just won't be able to field an army to block the Germans AND reinforce losses.
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# ? Feb 24, 2015 21:41 |
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I'm assuming HOI 4 is starting in 1936 as per usual, but has an end date been confirmed?
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# ? Feb 24, 2015 22:03 |
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Mr Luxury Yacht posted:I'm assuming HOI 4 is starting in 1936 as per usual, but has an end date been confirmed? Space!
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# ? Feb 24, 2015 22:04 |
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Lum_ posted:an "Arab People's Republic" that is liberated after a German victory over Italy
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# ? Feb 24, 2015 22:07 |
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Samolety posted:No brigades on commandos!
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# ? Feb 24, 2015 22:12 |
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Littlefinger posted:Is this true for the those brigades made especially for commando units, too? E.g. glider artillery, amphib. tanks. My thought was "Well I just want to use my paratroopers and drop them somewhere." No walking involved really. And same with Marines, ambhibious assaults only?
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# ? Feb 24, 2015 22:16 |
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Affi posted:Space! A surprise twist has the last tech to research being a time machine. Upon completion the game map resets to 280 BC.
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# ? Feb 24, 2015 22:16 |
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Littlefinger posted:Is this true for the those brigades made especially for commando units, too? E.g. glider artillery, amphib. tanks. Oh, I forgot about those! Those should be fine and are what you should put on your commandos, if anything. The issue with brigades on commandos is that it kills their bonuses. Marines lose most of their amphibious assault bonus if you add a brigade, mountaineers lose most of their mountain bonus. With the specialty commando brigades this shouldn't happen. With paras I'm not 100% sure because I almost never use them. Can you even airlift paras with a normal brigade attached? If you can, then I assume the malus comes in when you drop them into combat. If you're planning to drop paras only into undefended provinces and you can actually airlift them with normal brigades, it shouldn't be a problem? I'd still use the glider arty anyway. With HQs, keep in mind that you can attach an HQ to a panzer group. It only slows them down slightly and you can use it to keep an HQ up with your spearhead, it works pretty well! If you do this, though, don't put an AA brigade on the HQ, use something like SP-Art or armoured cars. Also, people were right to say not to put tanks in with your mot, but once you get mec I would start mixing them in with your tanks at a 1-1 ratio. You get a really nice combined arms bonus and the mec inf keep up with the tanks quite well in varying terrains. Samolety fucked around with this message at 22:35 on Feb 24, 2015 |
# ? Feb 24, 2015 22:30 |
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Mr Luxury Yacht posted:A surprise twist has the last tech to research being a time machine. Meanwhile, if both sides get nukes the map resets to AD 867.
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# ? Feb 24, 2015 22:53 |
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Rincewind posted:Huh! That's good to know. For some reason I just assumed they were there to be a pre-Soviet miniboss for Germany. They are if you're playing as Germany (not much of one), or as France against a human Germany. ZombieLenin fucked around with this message at 23:29 on Feb 24, 2015 |
# ? Feb 24, 2015 23:23 |
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Rincewind posted:Rock Paper Shotgun has a nice preview of HoI IV. This sounds amazingly cool, and interesting, and I'm actually pretty excited for the prospect of HOI4 now. I wasn't really considering buying it since grognardy WW2 simulators aren't my thing, but all this talk about battle fronts and so on evoke in my mind the memory of late-game Victoria 2, and how much fun I had planning invasions with that. It seems like they've taken that idea and run with it, building a whole game around that concept. So it seems like a pretty fun game! And I like that it promises to be far less railroaded, since the wacky deviations from history are what make V2 and CK2 worth playing.
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# ? Feb 24, 2015 23:29 |
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Autonomous Monster posted:This seems to be a common theme with HOI4. Bunch of people were playing it for their first time at PDXcon, only one that I spoke to seemed to to much about the opening stages of WWII + UIs are still being worked on, so they had a vague idea they should attack Poland ASAP and didn't realise France was likely to join the party. Also I think one poor guy had France object to his moving into the Rhineland... Mr Luxury Yacht posted:I'm assuming HOI 4 is starting in 1936 as per usual, but has an end date been confirmed? Yes. No. DrSunshine posted:This sounds amazingly cool, and interesting, and I'm actually pretty excited for the prospect of HOI4 now. I wasn't really considering buying it since grognardy WW2 simulators aren't my thing, but all this talk about battle fronts and so on evoke in my mind the memory of late-game Victoria 2, and how much fun I had planning invasions with that. It seems like they've taken that idea and run with it, building a whole game around that concept. So it seems like a pretty fun game! And I like that it promises to be far less railroaded, since the wacky deviations from history are what make V2 and CK2 worth playing. We really want it to be detailed yet accessible. And we do still need some railroading so that the war at least starts out kinda WWII shaped, we don't want the US invading Mexico while the Franco-German alliance condemns the Communist Italy's intervention in the British civil war (although now that I have typed that, I kinda do).
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# ? Feb 25, 2015 00:07 |
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Seeing as both Ck2 and Eu4 has gotten a lot of DLC's since launch. What sort of DLC's would be fun to make for the dev team? And for the record, I will buy the poo poo out of them.
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# ? Feb 25, 2015 00:17 |
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Darkrenown posted:We really want it to be detailed yet accessible. And we do still need some railroading so that the war at least starts out kinda WWII shaped, we don't want the US invading Mexico while the Franco-German alliance condemns the Communist Italy's intervention in the British civil war (although now that I have typed that, I kinda do). I hope there's an internal line of code named "gay black hitler = 0" that can be changed to turn off railroading
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# ? Feb 25, 2015 00:34 |
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Darkrenown posted:We really want it to be detailed yet accessible. And we do still need some railroading so that the war at least starts out kinda WWII shaped, we don't want the US invading Mexico while the Franco-German alliance condemns the Communist Italy's intervention in the British civil war (although now that I have typed that, I kinda do).
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# ? Feb 25, 2015 00:36 |
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# ? May 31, 2024 03:58 |
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BBJoey posted:Interesting, balanced alt-history scenarios would be a cool idea for DLC. Maybe based on the premise that Germany won WW1?
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# ? Feb 25, 2015 01:24 |