Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Taran_Wanderer
Nov 4, 2013
Imperial Assault preview for Han Solo and IG-88! As if Probe Droids weren't scary enough, those Droid upgrades look really nice. The Quickdraw Holster is kind of nice, but only being able to use it once per mission means I probably wouldn't take that Side Mission.

Adbot
ADBOT LOVES YOU

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Why give a one use per mission Snap Shot to a character when you can just take Jyn and use it (just about) as much as you want,especially when HER snap shot gets better over time if you build for it.

I'm super hyped for IG-88 as a villian helper though, especially with that firepower card :getin:

Red Hood
Feb 22, 2007

It's too late. You had your chance. And I'm just getting started.
Dirty Trick and Merciless look great for the IG+Trando list I play in skirmish; I'm really stoked.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Apparently armada beginner packs just updated to 'on the boat'.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.
If you are interested in quick and dirty ways to paint up your copy of ImpAss, and are new to minis, this channel is pretty cool.

https://www.youtube.com/watch?v=channel?UCu5Pmz1wY-NWCYy21vikKAg

banned from Starbucks
Jul 18, 2004




link doesnt work

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.



gently caress yea

alg fucked around with this message at 04:21 on Feb 17, 2015

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

alg posted:



gently caress yea

Please please please please please please let them release a new model X-Wing.

Clockwork Gadget
Oct 30, 2008

tick tock

alg posted:



gently caress yea

yase, I like very much.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Fantasy Flight just posted a statement about the port delays and the like, citing the following products as delayed:


  • Rogue Squadron cycle for Star Wars™: The Card Game
  • Fly Casual supplement for Edge of the Empire
  • First wave of Imperial Assault Ally Packs and Villain Packs
  • The Lost Realm deluxe expansion for The Lord of the Rings: The Card Game
  • Star Wars: Armada Core Set
  • Star Wars: Armada Dice Pack

MadWOPR
Jan 26, 2014

jivjov posted:

Fantasy Flight just posted a statement about the port delays and the like, citing the following products as delayed:


  • Rogue Squadron cycle for Star Wars™: The Card Game
  • Fly Casual supplement for Edge of the Empire
  • First wave of Imperial Assault Ally Packs and Villain Packs
  • The Lost Realm deluxe expansion for The Lord of the Rings: The Card Game
  • Star Wars: Armada Core Set
  • Star Wars: Armada Dice Pack

:( I need my fix now

Clockwork Gadget
Oct 30, 2008

tick tock

jivjov posted:

Fantasy Flight just posted a statement about the port delays and the like, citing the following products as delayed:


  • First wave of Imperial Assault Ally Packs and Villain Packs

N... no....

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell
Armada? More like Nomada


:negative:

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
It's Aren'tmada

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell

General Battuta posted:

It's Aren'tmada

That's way better :geno:

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
I'm just trying to join you in the solidarity of despair.

Have we seen an actual rulebook for this creature yet? I've watched the GenCon playthrough and I have an abstract sense of how course changes and command token works, but I don't really 'get' it.

And I can't be the only one holding off until it's clear when we get to play with an ISD, right? Maybe Nebulon B/CR90 vs ISD was too lopsided for the core set, but it's weird to have the Victory instead. As if XWing shipped with a TIE Fighter, a TIE Advanced, and a Y-wing.

General Battuta fucked around with this message at 19:09 on Feb 19, 2015

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I think they'll hold off on the ISD until the MonCal cruisers come out as well. When will that be? Haven't the foggiest.

Imagined
Feb 2, 2007
I picked up Imperial Assault over the weekend. Haven't gone further than pulling the shrinkwrap off and flipping through the books yet, but I'm excited about it. Always heard good things about Descent 2E but never bought it (or the conversion pack) because I already had 1E.

Armada makes me happy that I've resisted X-Wing for so long, because Armada is totally what I wanted from a spaceship game like that. I also run a West End Games D6 Star Wars RPG campaign, and between ImpAss and Armada I'm going to have so many loving minis on the table soon.

Imagined fucked around with this message at 20:58 on Feb 24, 2015

MadWOPR
Jan 26, 2014
Are we thinking a March release for Armada now?

Also, all I've gotten to do with ImpAss is play a tutorial scenario and it seems super fun.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


The latest news about the fighter squadrons for Armada looks pretty interesting, I have to say. TIE interceptors/A-Wing squadrons look pretty good.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Yeah. Soontir Fel with some TIE Advanced escorts will be funny. Auto damage when you attack the escort, which you have to attack.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Also Counter 2 sounds like fun :v:

Pash
Sep 10, 2009

The First of the Adorable Dead
So I have not played X-wing or anything, but i thought B-wings were supposed to be better than Y-Wings in like every way? Also why are Tie-Bombers faster than X-wings?

Imagined
Feb 2, 2007
Played the tutorial mission from Imperial Assault today. Enjoyed it.

Pros:
- Great components. The map pieces are nice and thick, the figures will look great painted.
- Surprisingly for an $80 FF game, not too excessive with the variety of tokens.
- Rules are simple, yet allow for strategy and flavor. For example, Stormtroopers get a bonus when adjacent to other Stormtroopers, Imperial Officer can Cower behind an adjacent friendly figure when shot at and give orders to other figures out of their turn, etc.
- I especially like the way damage works. They took out the possibility for you to just roll a flat Miss, though, which I understand was annoying in D2E. You can still 'Miss' by not rolling enough Range or having all your damage absorbed, but if you're point blank, barring any special abilities, you're going to hit, whether you do any damage or not.
- Also like that you can pop out of cover, attack, and then move back into cover.
- Like the potential for characters to 'level up' by collecting more of their own abilities and items as the campaign progresses.

Cons:
- Did have problems with a piece of the drat AT-ST, though (the turret gun under the chin).
- In contrast to the tokens, there's a positively Arkham Horror-esque variety of different decks of different kinds of tiny cards. Some of which only have 8 or so cards. gently caress. However, some of these are only used in the Skirmish game.
- Since each hero get their own mini deck of spells and abilities, and there's been no mention of these being included in any of the Allies packs, I'm guessing new heroes will have to wait for a boxed expansion. Still, there's a nice variety in the base game. But you can't be Luke Skywalker in the campaign, for example.
- I didn't read everything, but my impression so far was the Skirmish game was still scenario based. Like, it wasn't like X-Wing or W40K or something where you have a 300 point battle and each draft your side for a team deathmatch?

SilverMike
Sep 17, 2007

TBD


Imagined posted:

- I didn't read everything, but my impression so far was the Skirmish game was still scenario based. Like, it wasn't like X-Wing or W40K or something where you have a 300 point battle and each draft your side for a team deathmatch?

It's point-build with objective-based scenarios you play in.

Imagined
Feb 2, 2007

SilverMike posted:

It's point-build with objective-based scenarios you play in.

Oh, thanks. Well that's neat.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

Imagined posted:

Played the tutorial mission from Imperial Assault today. Enjoyed it.

Pros:
- Great components. The map pieces are nice and thick, the figures will look great painted.
- Surprisingly for an $80 FF game, not too excessive with the variety of tokens.
- Rules are simple, yet allow for strategy and flavor. For example, Stormtroopers get a bonus when adjacent to other Stormtroopers, Imperial Officer can Cower behind an adjacent friendly figure when shot at and give orders to other figures out of their turn, etc.
- I especially like the way damage works. They took out the possibility for you to just roll a flat Miss, though, which I understand was annoying in D2E. You can still 'Miss' by not rolling enough Range or having all your damage absorbed, but if you're point blank, barring any special abilities, you're going to hit, whether you do any damage or not.
- Also like that you can pop out of cover, attack, and then move back into cover.
- Like the potential for characters to 'level up' by collecting more of their own abilities and items as the campaign progresses.

Cons:
- Did have problems with a piece of the drat AT-ST, though (the turret gun under the chin).
- In contrast to the tokens, there's a positively Arkham Horror-esque variety of different decks of different kinds of tiny cards. Some of which only have 8 or so cards. gently caress. However, some of these are only used in the Skirmish game.
- Since each hero get their own mini deck of spells and abilities, and there's been no mention of these being included in any of the Allies packs, I'm guessing new heroes will have to wait for a boxed expansion. Still, there's a nice variety in the base game. But you can't be Luke Skywalker in the campaign, for example.
- I didn't read everything, but my impression so far was the Skirmish game was still scenario based. Like, it wasn't like X-Wing or W40K or something where you have a 300 point battle and each draft your side for a team deathmatch?

Yeah, the chin guns are a pain for everyone. It should be pointed out that the white defense die has the "lol, nope" X-men symbol that says the attack does NOTHING. That has been kind of a pisser for me, who has been mainly playing as an Imperial in campaign.

Imagined
Feb 2, 2007

Feeple posted:

Yeah, the chin guns are a pain for everyone. It should be pointed out that the white defense die has the "lol, nope" X-men symbol that says the attack does NOTHING. That has been kind of a pisser for me, who has been mainly playing as an Imperial in campaign.

Did figure that out myself tonight, too, but it only happened once the whole mission.

Played the first campaign mission ('Aftermath') with the wife tonight. She played the rebels. She won, but only on her last activation in the last possible round. Good times. Have any of you had one side win more consistently than the other? I'm curious about the rich get richer effect. As the imperial player though I'm playing less to win at all costs and more like a gamemaster.

I like that the maps are so bite size after the table bursting of Descent 1E or Space Hulk.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

Imagined posted:

Did figure that out myself tonight, too, but it only happened once the whole mission.

Played the first campaign mission ('Aftermath') with the wife tonight. She played the rebels. She won, but only on her last activation in the last possible round. Good times. Have any of you had one side win more consistently than the other? I'm curious about the rich get richer effect. As the imperial player though I'm playing less to win at all costs and more like a gamemaster.

I like that the maps are so bite size after the table bursting of Descent 1E or Space Hulk.

Not really. Winning helps the Rebels more, and losing helps the Imps more as the campaign goes on, but that's just options. Strong tactics and good dice rolls can swing the game either way. My play group are good tacticians (or, we're all at least on par with each other,) so there's a lot of fun moments. Sometimes I flip out over how goddamn crazy the Heroes get (that drat Wookie can get Surges from loving NOWHERE,) and sometimes they flip out about my unending tide of troopers or Nexu.

I think we all have a great time.

Phrosphor
Feb 25, 2007

Urbanisation

Feeple posted:

Not really. Winning helps the Rebels more, and losing helps the Imps more as the campaign goes on, but that's just options. Strong tactics and good dice rolls can swing the game either way. My play group are good tacticians (or, we're all at least on par with each other,) so there's a lot of fun moments. Sometimes I flip out over how goddamn crazy the Heroes get (that drat Wookie can get Surges from loving NOWHERE,) and sometimes they flip out about my unending tide of troopers or Nexu.

I think we all have a great time.

My first ever Nexu got dropped before it got to move by the Bothan Sniper :( some missions have really unfriendly deployment zones, especially for large based minions.

I get to drop Darth Vader on the party unannounced this weekend in the climax of the Last Stand scenario. Can't wait! I also managed to talk them out of going after Han Solo as an ally in a side mission.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Balance from mission to mission can vary to CRAZY degrees, some even depending on when you play it in the campaign (especially Diala and her personal mission if you end up getting early on.The Imp player gets to pretty much flood the board, but only because Vader can end up with 8 or less health against 4 fully functional heros which is a bit silly IMO.


Feeple posted:

(that drat Wookie can get Surges from loving NOWHERE,)

Yeah i'm currently playing against a group that has both Wookie AND Gideon and those 2 together can just tear my dudes a new one. Doing any kind of significant damage get's him focused,letting him DO any kind of significant damage let's him get focused, hurting anybody AROUND him let's him get focused.


What group composition is everybody using so far? I'm currently playing against Fenn,Wookie,Gideon and Diala which is turning out to be a pretty drat strong group since they have the tools to handle pretty much any situation that gets thrown at them.

alchahest
Dec 28, 2004
Universal Solvent
I ran two players through an entire campaign, I'd love to see it with a full group, but the concessions made for two players (additional health, two activations per round) are pretty good. it gave them advantages in maps where they needed to get to a certain place faster, but disadvantages to maps that required going to lots of different places (like, say, in that first mission with Nexu in it).

I won four of the scenarios, and only had to pull punches a few times, during the earlier scenarios. I found that picking a target/ behavior for each group of enemies works to make the game a little more cinematic, and lets you go a little more HAM without worrying about prematurely ruining the day for the players. For example, stormtrooper squad 1 will attack the wookie, stormtrooper squad 2 will fire on the closest target to the console, etc. don't announce this to the players, of course.

We had a lot of fun, and one of the players decided to buy the game, he enjoyed it so much. Definitely looking forward to going through as a player now!

Imagined
Feb 2, 2007
So any update on when Armada might actually be shipping? I've still got a few dollars that I need to get to Fantasy Flight for more Star Wars toys miniature wargames.

SpikeMcclane
Sep 11, 2005

You want the story?
I'll spin it for you quick...
It just recently went on the boat from China. It could miraculously ship in a couple weeks, but more likely around 2-3 months from now.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

HOOLY BOOLY posted:

Balance from mission to mission can vary to CRAZY degrees, some even depending on when you play it in the campaign (especially Diala and her personal mission if you end up getting early on.The Imp player gets to pretty much flood the board, but only because Vader can end up with 8 or less health against 4 fully functional heros which is a bit silly IMO.


Yeah i'm currently playing against a group that has both Wookie AND Gideon and those 2 together can just tear my dudes a new one. Doing any kind of significant damage get's him focused,letting him DO any kind of significant damage let's him get focused, hurting anybody AROUND him let's him get focused.


What group composition is everybody using so far? I'm currently playing against Fenn,Wookie,Gideon and Diala which is turning out to be a pretty drat strong group since they have the tools to handle pretty much any situation that gets thrown at them.

I can't remember their names, so I'm listing their nicknames I use on the table.


My group is Lady Push-a-lot (Diala,) Surge-enomics (the Wookie,) the Furry (Bothan sniper guy,) and the Smuggletron 5000 (Jyn.) General Beardo and Shoot Man ("I am compelled to shoot!") are sitting this one out.

Imagined
Feb 2, 2007

SpikeMcclane posted:

It just recently went on the boat from China. It could miraculously ship in a couple weeks, but more likely around 2-3 months from now.

You make me sad.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

My FLGS got the Impass dice packs in today. Not sure about the expansions

Imagined
Feb 2, 2007
Do you think Armada will be nearly as popular as far as tournaments and such as X-Wing has been? It seems unlikely to me, given that it looks like a longer and more complex game, requires twice the table space, and also will be twice as expensive to start. I don't know why, but X-Wing just never appealed to me. Seemed too light for the amount of money you'd need to keep pouring into it. Spend $300 on plastic ships for a game that lasts 20 minutes, you know. I wonder if Armada will cater to a slightly older crowd for those reasons.

Imagined fucked around with this message at 19:39 on Mar 2, 2015

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Imagined posted:

Do you think Armada will be nearly as popular as far as tournaments and such as X-Wing has been? It seems unlikely to me, given that it looks like a longer and more complex game, requires twice the table space, and also will be twice as expensive to start. I don't know why, but X-Wing just never appealed to me. Seemed too light for the amount of money you'd need to keep pouring into it. Spend $300 on plastic ships for a game that lasts 20 minutes, you know. I wonder if Armada will cater to a slightly older crowd for those reasons.

Almost certainly not as popular as X-Wing, given the cost, 2 hour game time, and painting required. It's also not including some iconic ships right off the bat, and people are already deeply invested in X-Wing.

I think you have the wrong idea about X-Wing, as its a deep game with a large learning curve and games usually last 1 hr.

quote:

. I wonder if Armada will cater to a slightly older crowd for those reasons.

This is also silly

Adbot
ADBOT LOVES YOU

Imagined
Feb 2, 2007
Fair enough. I need to actually play X-Wing. I've been avoiding it because I don't want to want it, too. My wallet cries already.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply