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Fat Samurai posted:If you want to game the system, you can run back to a store in order to sell poo poo if your inventory is full. I wouldn't recommended because a) it's boring and kills the pace and b) makes the game easier, but building a cash reserve to splurge in medkits/ammo/tk serum can help brute force a section if it's too difficult for you. And allows you to break the game over your knee by buying upgrade materials, if that's what you want. Yeah I was doing this, but thanks for the info on selling poo poo. This will be a live saver since I'm really bad at aiming so I run out of ammo at nearly any encounter before I found the shop.
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# ? Feb 25, 2015 20:52 |
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# ? May 31, 2024 23:51 |
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Anything else except what is on the Wiki for Deus Ex Human Revolution? I just got done with the manufacturing plant, but I guess I didn't know where the hostages were because I forgot to save them and never came across them Any useless Augs? Any broken ones that are extremely good? I have been playing non-lethal stealth so far.
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# ? Feb 25, 2015 23:35 |
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The biggest thing to know is that the boss fights are complete crap and do not allow stealth approaches at all. I forget what it's called but there's a power that basically sets off a big anti-personnel bomb. Apparently that's an awesome power to have for the bosses. Late in the game an npc ally will be attacked by a bunch of people and want to sacrifice themselves. Apparently it is possible to save them, so give that a shot if you want.
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# ? Feb 25, 2015 23:44 |
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blackguy32 posted:Anything else except what is on the Wiki for Deus Ex Human Revolution? You need the capture augs, which let you hack higher level targets. All other augs which pertain to hacking are poop. Other crappy augs are the aim stabilizer (this isn't a run 'n' gun shooter), the mark 'n' track one, the audio feedback thingy, and the cooldown viewer. Some people will tell you the see-through-walls aug and the enhanced radar are poop, but I'd say get one or the other. The important thing to remember; you will be given tons of Praxis and upgrade kits, so you will be able to get *all* the good augs. (Which is one of the few things I don't like about DXHR... not much replay value, unlike the original). Bosses are almost immune to conventional weapons. They fall to explosives, the stungun, or the Typhoon. (EDIT: don't forget to buy Typhoon ammo at LIMB). The ending kinda sucks. Gynovore fucked around with this message at 23:55 on Feb 25, 2015 |
# ? Feb 25, 2015 23:52 |
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Okonner posted:Late in the game an npc ally will be attacked by a bunch of people and want to sacrifice themselves. Apparently it is possible to save them, so give that a shot if you want. It's even possible to save that person while still being non-lethal. It's just incredibly difficult.
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# ? Feb 26, 2015 00:35 |
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Gynovore posted:the audio feedback thing Are you talking about the dialog aug? Because that should be the first thing you buy as it opens up some exclusive dialog options. It's the only aug where you can actively miss things by not having it.
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# ? Feb 26, 2015 00:54 |
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al-azad posted:Are you talking about the dialog aug? Because that should be the first thing you buy as it opens up some exclusive dialog options. It's the only aug where you can actively miss things by not having it. In a similar vein, it's worth unlocking all the augs that give you access to areas you wouldn't otherwise be able to get to: The wall-punching mod, the Icarus mod for long falls, the high-jumping mod, and the heavy-lifting mod can all be used to access shortcut/secret areas you'd have to skip otherwise. The one that lets you breathe poison gas and the one that makes you immune to electroshock are used for this too, but not as often IIRC. Basically the beginning of Deus Ex:HR sees you wanting a thousand mods and having to make hard choices about what you really want right now, and by the middle/end of the game you've suddenly got all the skills you wanted and have no idea what to do with the rest of the PRAXIS points. Ainsley McTree fucked around with this message at 01:21 on Feb 26, 2015 |
# ? Feb 26, 2015 00:59 |
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blackguy32 posted:Anything else except what is on the Wiki for Deus Ex Human Revolution? Augs that open up new approaches are pretty much what you want to go for towards the start Also, Any wall that you can open up with the wall-punching aug, you can also open up with enough bullets from any gun including the regular dinky handgun. This is useful because if I recall correctly, this knocks out any guards that Jensen would have snapped the neck to when going through the wall. The aug is still useful for a first-playthrough because it will actually highlight breakable walls for you.
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# ? Feb 26, 2015 01:15 |
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al-azad posted:Are you talking about the dialog aug? Because that should be the first thing you buy as it opens up some exclusive dialog options. It's the only aug where you can actively miss things by not having it. No... there's a really dumb aug that lets you see how far away people can hear you. It's poop. Actually all the augs that give you visual information are poop, except for the radar upgrade and the see through walls one. The CASIE social mod is a really good one, although at two Praxis you may not want to take it early. There are two places where punching through a wall gives you a Praxis kit, so there's no reason at all not to take it. Yes you can blast through weakened walls, but you can't see them without the aug, so that might possibly be considered cheating depending on your POV. One of the kits is behind a wall in the sewers in northern Detroit, the other in the sewers of Hengsha roughly under the Hive.
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# ? Feb 26, 2015 01:54 |
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The radar "upgrade" zooms out your radar and manages to make it less useful by being more jumbled.
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# ? Feb 26, 2015 02:59 |
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OneDeadman posted:Augs that open up new approaches are pretty much what you want to go for towards the start Wall Punch > High Jump > Super Strength > Parachute is a pretty good order to use shortcuts as you come across them. Don't buy them all right at the start of the game, but toss a kit or two at them occasionally if you aren't working towards anything else at the time. And yeah, save before you try loving with your radar, it gets cluttered really fast.
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# ? Feb 26, 2015 03:58 |
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Draile posted:The radar "upgrade" zooms out your radar and manages to make it less useful by being more jumbled. This probably depends on how good your resolution is, but playing it at 1600x900 that was definitely my experience, yeah. Doubly so if you also take the ones that displays cones of vision on the radar, you can't really pick them out. I preferred the un-upgraded version honestly.
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# ? Feb 26, 2015 04:28 |
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For DX:HR, if you are going for a nonlethal run (which I don't recommend for a first run), then here's some things you ought to know.
It's really not that difficult, it can just be irritating because the game doesn't ever tell you when kills are credited to you. csm141 fucked around with this message at 14:40 on Feb 26, 2015 |
# ? Feb 26, 2015 06:33 |
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The rebreather mod's worthless, don't touch it. There's like all of one corridor filled with poison gas, and it can be circumvented with other more-useful augs.
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# ? Feb 26, 2015 07:00 |
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You also have a relatively limited inventory. You can carry a lot but it fills up quickly because there's so much stuff. The stun gun and tranq rifle are all you need for no-kill runs. Bosses will be a little more difficult but all boss arenas contain a ton of disposable weapons and explosives. I really like combat in HR. You don't get a lot of ammo from bodies so all out combat involves a lot of swapping out weapons, using grenades, and using the environment. There's a lot of satisfaction playing a stalker/sabotage role in combat. With that said the revolver with explosive rounds tears through everything.
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# ? Feb 26, 2015 07:34 |
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al-azad posted:You also have a relatively limited inventory. You can carry a lot but it fills up quickly because there's so much stuff. The stun gun and tranq rifle are all you need for no-kill runs. Bosses will be a little more difficult but all boss arenas contain a ton of disposable weapons and explosives. Zenith Pistol, Armor Piercing + Silencer .
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# ? Feb 26, 2015 07:41 |
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Neddy Seagoon posted:The rebreather mod's worthless, don't touch it. There's like all of one corridor filled with poison gas, and it can be circumvented with other more-useful augs. Rebreather makes gas grenades and traps ineffective against you.
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# ? Feb 26, 2015 07:50 |
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SSNeoman posted:Rebreather makes gas grenades and traps ineffective against you. Also, the Emp/electricity-proof upgrade makes the final boss a joke.
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# ? Feb 26, 2015 08:29 |
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blackguy32 posted:Any useless Augs? Any broken ones that are extremely good? I have been playing non-lethal stealth so far. There is the thing where if you take down a guy with a tranquilizer dart it won't count as non-lethal IF you didn't trigger a cut-scene first. And that can happen to you in the first hub. Basically, if you are going the non-lethal route and stick with it, don't expect to get to the proper achievement for it because it is finicky as hell. I just ended up using Steam Achievement Manager to unlock it. Same goes for the achievement for reading all the PDAs, because apparently when they integrated the DLC into the Director's Cut that got messed up.
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# ? Feb 26, 2015 09:59 |
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Chief Savage Man posted:For DX:HR, if you are going for a nonlethal run (which I don't recommend for a first run), then here's some things you ought to know. I did a non-lethal my first time through and i swear to god i would have gotten it had i known the prologue and electric water in the seweres counted against me So boss fights are a-okay to just unload all that extra ammo you end up carrying around? At least not considering the spoilers and all
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# ? Feb 26, 2015 11:34 |
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HOOLY BOOLY posted:I did a non-lethal my first time through and i swear to god i would have gotten it had i known the prologue and electric water in the seweres counted against me You are forced by plot to kill the (non-DLC) story bosses, so feel free to go to town with explosives and bullets on them.
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# ? Feb 26, 2015 15:14 |
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Yeah, I guess I will rethink my non-lethal playthrough. I really don't care about it that much. I have the Director's cut
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# ? Feb 26, 2015 15:45 |
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What about a Foxiest of the Hounds run? Does the prologue count for it?
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# ? Feb 27, 2015 19:18 |
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I don't think there are any alarms that can be set off in the prologue, so it doesn't matter.
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# ? Feb 27, 2015 19:25 |
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Only reason I asked is because people were giving conflicting accounts on other message boards. Good to know.
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# ? Feb 27, 2015 19:26 |
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I did a dual nonlethal / Foxiest run on my first playthrough of the game and it was miserable. My DXHR advice: don't do that. I played through a second time guns blazing and not caring if I got caught by alarms and it was many times more fun.
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# ? Feb 28, 2015 04:11 |
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My first run was non-lethal/super stealthy until something hosed up and that's how I'd reccommend you play it the first time. Try to be sneaky, but don't freak out trying to be perfect.
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# ? Feb 28, 2015 04:34 |
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blackguy32 posted:Anything else except what is on the Wiki for Deus Ex Human Revolution? Xander77 posted:* You can backtrack through any mission / hostile area. So you can stealth your way through up to (and including) the boss, get all the ghost and no-alarm experience, then go all the way back to the start to knock everyone out and loot all the stuff (the exception being Sarif's manufacturing, where you can't knock people out after the boss, but can still loot stuff and get exploration xp). Xander77 posted:
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# ? Feb 28, 2015 04:57 |
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Captain Novolin posted:My first run was non-lethal/super stealthy until something hosed up and that's how I'd reccommend you play it the first time. Try to be sneaky, but don't freak out trying to be perfect. After the prologue, I played the game fully nonlethal - for the challenge, not for the achievement - until I reached the point where Okonner posted:Late in the game an npc ally will be attacked by a bunch of people and want to sacrifice themselves. Apparently it is possible to save them, so give that a shot if you want. at which I went "RAAAAH EAT GRENADES AND ROCKETS, YOU BASTARDS!"
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# ? Feb 28, 2015 09:24 |
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Nomadic Scholar posted:I'm playing the original Dead Space blind, and I figured hard wouldn't be that bad. Carry a spare node around with you at all times. The node doors are ALWAYS worth it. Suits > nodes > anything else Don't bother upgrading O2 if you can help it. I think there's only 1 place where default can be an issue, but once you've gotten through it you'll never have trouble again the track outside leading to the rail gun
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# ? Feb 28, 2015 15:56 |
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Anything for Tales of Hearts R?
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# ? Feb 28, 2015 22:28 |
Nomadic Scholar posted:I'm playing the original Dead Space blind, and I figured hard wouldn't be that bad. Guns: -Plasma cutter: It is entirely possible to beat the game only using this. For the standard slicer guys, cutting off one arm and one leg diagonally opposite on the body kills them. -Line gun: Also a solid choice. Upgrade damage, use on crowds. The shotgun of the game. -Rifle: Mediocre but if you've got good aim it's solid. Useful for swarm enemies. -Ripper: Extremely ammo efficient way to disable crowds; sweeping it back and forth at leg height will stunlock a crowd and cut all of their legs off in only one or two shots. Takes a while to kill poo poo, so don't use it if you think more poo poo is going to spawn. -Flamethrower: Worthless crap. Only really worth using on one enemy type the big dudes who turn into a bunch of body parts that all attack you when they die and even then the rifle can do the same thing. -Force gun: Extremely useful crowd control; it doesn't do a lot of damage (although fully upgraded one shot to the torso of a slicer will gib it instantly) but it'll fling dudes all over the room and can also kill swarm enemies. Extremely useful against that one special enemy that can't be killed. -The last gun whose name I forgot, it's basically a BFG and doesn't really care about the "blow off arms and legs" thing - one shot to any spot of most enemies will kill them. Mostly useful for bosses. Once you get the kinesis upgrade to toss poo poo, use it liberally to save ammo. There's a shitload of canisters and crates and poo poo and in a pinch you can toss Slicer arms at thing.
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# ? Feb 28, 2015 22:36 |
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If you're ever looking for a catharsis run of dead space after banging your head against the wall on higher difficulties, the pulse rifle is really satisfying to use to plow throw enemies on lower difficulties. It's probably a bit piddly for high difficulty, but it is fun as hell to use on easy.
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# ? Feb 28, 2015 23:58 |
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NihilCredo posted:After the prologue, I played the game fully nonlethal - for the challenge, not for the achievement - until I reached the point where Quitter.
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# ? Mar 1, 2015 00:22 |
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SolidSnakesBandana posted:Quitter. I did it with a silenced sniper rifle and armor-piercing silenced pistol. Their attack just seemed to slowly drop off for no reason . President Ark posted:Guns: The Assault Rifle's worth holding onto as a panic weapon. It holds a shitload of ammo once upgraded, so you can just spray-and-pray at necromorphs if you get backed into a corner. The Secondary Fire on it is pretty awful though. The weapon Ark's forgotten the name of is the Contact Beam. It is really, really, powerful, but the charge time on it makes it only really useful for Bosses and not as a wandering-around weapon.
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# ? Mar 1, 2015 01:48 |
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On the other hand, the Contact Beam's ammo sells for about a thousand a pop, which, in the early game, can be a lifesaver. Personally, of the later weapons, I favoured the Force Gun. It's essentially your shotgun, but with the added bonus of pushing everything in front of you away. Upgrade the damage on it (which will probably be your first priority), and it'll also start causing serious damage to additional targets it sweeps. It also works wonders on the enemies spoiled under the flamethrower, making the 'thrower even more worthless.
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# ? Mar 1, 2015 02:01 |
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Neddy Seagoon posted:I did it with a silenced sniper rifle and armor-piercing silenced pistol. Their attack just seemed to slowly drop off for no reason : My move was to ghost up and haul rear end over to stun/takedown the grunts as fast as possible. It helps to know that a single emp grenade or mine kills the walkers instantly. Took me like two tries, once I realized what the time limit is.
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# ? Mar 1, 2015 02:18 |
Ainsley McTree posted:If you're ever looking for a catharsis run of dead space after banging your head against the wall on higher difficulties, the pulse rifle is really satisfying to use to plow throw enemies on lower difficulties. It's probably a bit piddly for high difficulty, but it is fun as hell to use on easy. The utility of the unupgraded pulse rifle (and the ripper, for that matter) is that necromorphs taking any damage, whether it's being shot full-on with the contact beam or getting nicked for a split-second with a ripper blade, will make them flinch for a bit under a second. The high rate of fire for the pulse rifle (and the ripper's high rate of... damage dealing? while a blade is out) means you can keep an entire crowd of necromorphs flinching over and over while you shoot their legs, and once their legs are gone you can just run away and take potshots at their arms at your leisure.
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# ? Mar 1, 2015 03:03 |
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anything for Red Dead Redemption that isn't on the wiki? i'm playing the GOTY edition if that changes anything
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# ? Mar 1, 2015 04:18 |
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# ? May 31, 2024 23:51 |
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sick trigger posted:anything for Red Dead Redemption that isn't on the wiki? i'm playing the GOTY edition if that changes anything The biggest thing I wish I'd known before playing that game: Soon after teaching you how to break wild horses (like, THE very next mission) the game will give you a rope. Wait for the rope to try catching and breaking a top-tier horse. It took me over an hour to trap one in a box canyon where I could manage to get onto it without using a rope.
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# ? Mar 1, 2015 04:21 |