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Kavak posted:As far as I'm concerned, that's the whole point. A proper WKII would eclipse what's happening with all the small nations across the globe, and that would destroy part of what makes Kaiserreich unique. If there's a way in Hearts of Iron IV to keep the revolution or counter-revolution rolling by dynamically generating new wars or whatever, that'd be wonderful, but for now I think it's good the way it is. The real problem is that the game is set to end way beyond what we can reasonably make content for, and that warps people's expectations. 1948 would be a much better stopping point, but I'm sure the Paradox forums would bitch if we moved it back. Well, I think my point is largely that the game engine isn't really that fun when it's Costa Rica vs Panama or whatever, and is actually much more fun on a grand scale- deemphasizing the grand scale of things and relegating the world to a bunch of smaller conflicts and civil wars which not only may never happen, but also will likely only be between one or two nations, doesn't really work well with things like Darkest Hour's enormous build times which only function properly given the assumption of a long buildup and then a world war. It's great that there are so many different possible outcomes, but if the actual game, and not the CYOA events, could actually be utilized to make the mod more fun, it would be a much better mod. As it is, you might as well just play on extremely fast and click through events as they pop up and then slow it down for maybe two months while you go off and win your country's one or two little wars.
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# ? Feb 25, 2015 21:50 |
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# ? May 31, 2024 12:22 |
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To be fair, I've always been more invested in Kaiserreich as a fictional universe than as a game, which probably doesn't speak well in Darkest Hour's favor. I'm really looking forward to rebuilding the mod for Hearts of Iron IV.
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# ? Feb 25, 2015 22:00 |
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Some MP equalization or a custom mode would be great in hoi4--the map of the world is the same but each player gets to draw their own borders with an equalized IC and pop budget, with exclaves and stuff further away from what you designate as your capital costing more to encourage people not drawing their borders like idiots. Everyone is given two secret objectives and some public goals, the ability to form alliance blocs and influence AI nations to their cause, and everyone throws down without the France player quitting after six months and the US player being irrelevant for years. The best part is this would encourage fighting across the globe--I really want a war game where you can use the interesting geography of places like Central America but that's less than satisfying just strolling down there as the US.
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# ? Feb 25, 2015 22:00 |
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Smoremaster posted:I hope HoI4 gets a WWI expansion, and alien invasion DLC a la Sunset Invasion One thing I love about these games is that you can always come back to them a few months later and try out a fun new play-style or DLC gimmick, but I seriously don't see how they could spice up this era without doing something crazy like an alien invasion or alternate history stuff.
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# ? Feb 25, 2015 22:20 |
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Kavak posted:To be fair, I've always been more invested in Kaiserreich as a fictional universe than as a game, which probably doesn't speak well in Darkest Hour's favor. I'm really looking forward to rebuilding the mod for Hearts of Iron IV. Yeah, Darkest Hour isn't the best of games, but it's a bit like the Total War series in that pretty much nobody else does what it does. It's somewhat accessible, and lets you play out theorycraft scenarios like, "What if Donitz actually got the 300 submarines he was after" or "What if Russians didn't know what tanks were". All the other games that give you this much control over WW2 are painfully badly designed or have nasty flaws somewhere.
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# ? Feb 25, 2015 22:24 |
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Darkest Hour is fine, honestly, especially considering how old it is now. It's still much better than HoI3 ever was, even with fifty different DLCs. It's fair that you're interested in it as a fictional universe, but I don't think that's all that appealing to me as someone who actually enjoys WW2 strategy. Different strokes.
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# ? Feb 25, 2015 22:35 |
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Kavak posted:To be fair, I've always been more invested in Kaiserreich as a fictional universe than as a game, which probably doesn't speak well in Darkest Hour's favor. I'm really looking forward to rebuilding the mod for Hearts of Iron IV. Agreed, I'm really interested in the universe itself rather than any of the actual warfare, I just like seeing the alternate history unfold. I really don't care about troop movements, politics are where it's at. Of course, that's just my personal taste. Slightly on topic, how are you planning to deal with portraits in HOI4? Are you going to stick with historical photographs, or would you prefer painted portraits, like vanilla? This is based on a scenario where you'd actually have access to an artist willing to paint detailed pictures of obscure early-to-mid twentieth-century politicians for free.
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# ? Feb 26, 2015 00:40 |
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ThaumPenguin posted:Slightly on topic, how are you planning to deal with portraits in HOI4? Are you going to stick with historical photographs, or would you prefer painted portraits, like vanilla? We'll probably stick with photographs, maybe expand to full body ones. There was a mockup portrait of Edward VIII that could work for him, but I don't think its of high enough quality.
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# ? Feb 26, 2015 01:55 |
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Have Paradox ever given a GDC talk or similar on how they implemented agent simulation on such a large scale?
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# ? Feb 26, 2015 08:09 |
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I think that Kaiserreich does a good job of easing players into the game by keeping wars regional or civil, on top of giving the player a lot more agency in determining the path of their country, but I also think that it could benefit from some way to, after the first half-decade or so, get the remaining powers to congeal into power blocs so that you can't pick off countries one by one and global war starts of its own volition. That said, I don't know if this is actually possible within the framework of DH or even HOI4's event systems.
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# ? Feb 26, 2015 09:17 |
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I kinda wish Hearts of Iron was less of a politics game and they just embraced the wargame aspect of it. Let the other games be politics games.
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# ? Feb 26, 2015 11:43 |
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The problem is there are a thousand WW2 wargames of varying scale and depth. The politics, industry, diplomacy and espionage make HoI stand out. Take them away and you basically have My First Gary Grigsby.
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# ? Feb 26, 2015 12:56 |
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Viral Warfare posted:Darkest Hour is fine, honestly, especially considering how old it is now. It's still much better than HoI3 ever was, even with fifty different DLCs. HoI3 had 3 gameplay expansions. I mean, I understand you don't mean literally 50, but 3 doesn't seem a large enough number to require any level of hyperbole
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# ? Feb 26, 2015 13:20 |
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Spritepacks do count.
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# ? Feb 26, 2015 13:35 |
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Riso posted:Spritepacks do count. Nobody sane should buy them so they don't really count. Anyway question: I'm going for Polands throat. I have a boatload of 39 infantry, 39 motorized and a handful of light tank divisions. I have three spearheads. One from the german enclave (konigsberg?) one from hungary and one straigt up through oppeln and towards warsawa. It's been a few days and the poles are suffering massive casualties. I'm not too worried about them. My planes are taking a lot of casualties. Should I bunch up interceptors with CAS/Tac bombers? Like at what ratio? I just have my int on air superiority over warsaw atm. Nationalist Spain is on my side. I'm mounting a full assault on gibraltar and I have several divisions crossing into souther france. But spains sub fleet just got sunk off of their coast by Frances main fleet. I had them on attacking convoys. I thought they would be safer? I have a lot of subs. And I sent them all out to raid convoys around the british isles. I am basing several out of spain and a few from Wilhelmshaven. My question is.. how do I utilize them best? I do not want a repeat of what happened to spains sub fleet to happen to mine. I thought they were semi-hidden from enemy fleets? Radar sites? What do they do? Where should I put them? I placed a boatload on wilhelmshaven since i'm planning to base a lot of airpower in that region in preperation for operation sealion. Anti-air installations? Worth building? Rocket test sites? Dresden has a few.. what is the benefit? Just one of the steps towards nuclear bombs? I'm going towards nuclear reactors.. do they do anything? Or just another step towards nukes?
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# ? Feb 26, 2015 13:54 |
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Affi posted:Nobody sane should buy them so they don't really count. I often put one fighter with three CAS. Tactical bombers shouldn't have fighter escorts because they'll severely limit your range. Losing bombers is just something that happens if you haven't already established air superiority by destroying or grounding your opponent's air force with fighters. Subs attacking convoys will be more hidden than other fleets, but a dedicated anti-sub fleet of the AI's will still find them. Destroyers and aircraft carriers are very good at finding subs. If you want to utilize your subs best and keep them relatively safe while destroying enemy anti-sub fleets, put them in fleets of 30 with a grand admiral in charge. If you want them to be hidden and occasionally get destroyed, put them in fleets of 2 or 3 and spread them out a lot. Radar sites give a bonus to your planes when they're fighting within one province of the radar site, and allow interceptors to do the 'Air Scramble' mission. They're not bad, you probably don't want a boatload on Wilhelmshaven though because by the time you're launching Sea Lion you'll be basing your planes in France. They'll come in handy stopping British planes right at the start of the war though. Anti-air is decent, it does damage to enemy planes that fly overhead and later in the game it gets very powerful as technology advances. At the beginning of the game it doesn't do much besides make your opponent have to spend IC reinforcing their planes. Rocket test sites hugely speed up research in rocket technology (any tech component identified by the little rocket icon) which is really useful especially when they start adding like 20-rocket components to turbojet fighters and you don't have tech teams matched up. You probably don't need more than 1 or 2 though. Nuclear reactors do the same thing but speed up research on nuclear technology instead. I believe that at one of the later stages your reactor also starts producing some energy. Later on, higher level nuclear reactors will produce nuclear bombs much faster than lower level ones.
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# ? Feb 26, 2015 14:16 |
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vyelkin posted:I often put one fighter with three CAS. Tactical bombers shouldn't have fighter escorts because they'll severely limit your range. Losing bombers is just something that happens if you haven't already established air superiority by destroying or grounding your opponent's air force with fighters. Awesome. So how about them messerschmitts? I don't actually have fighters. Is it okay to put interceptors in groups of cas? And how do I ground the enemy planes best? Bombing their runways with tactical bombers? And Anti-air. Do they upgrade themselves as I increase my research? Affi fucked around with this message at 14:27 on Feb 26, 2015 |
# ? Feb 26, 2015 14:24 |
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The way to protect your aircraft from casualties is the same as in reality - the moment you declare war all of your bombers should be on the task of smashing up Poland's airbases and you should regularly return to them to prevent repairs. The enemy squadrons will fall apart after the first engagement and never get a chance to recover.
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# ? Feb 26, 2015 14:29 |
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Affi posted:Awesome. Interceptors are fine, if you're only going to build one type of fighters they're the better type. They have smaller range though so they'll limit your CAS more. Ground enemy planes by beating them in air-to-air combat with large stacks of fighters. You'll reduce their organization a ton and they'll be grounded until it recovers even if their strength isn't hugely reduced. You're Germany so focus on overrunning the enemy air bases with your mobile units to actually destroy their air force, instead of bombing the runways and just making them rebase. Planes can still fly missions from damaged air bases (air base level primarily affects organization regeneration speed) so unless you actually destroy their organization in a fight they'll still be able to wreck your bombers. Anti-air will automatically and instantly upgrade itself with new technologies. The anti-air will just stay where it is but it will get more effective.
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# ? Feb 26, 2015 14:31 |
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I'm kinda sad that the subs don't have a way to actually run away from the fight. Maybe instead of losing all of your fleet you lose like organisation or strength or something.
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# ? Feb 26, 2015 14:43 |
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Affi posted:I'm kinda sad that the subs don't have a way to actually run away from the fight. Maybe instead of losing all of your fleet you lose like organisation or strength or something. Any fleet can run away from a fight after 4 hours, but you have to manually tell them to do so. If your entire fleet is being destroyed within 4 hours, welp, you were probably going to get destroyed anyway.
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# ? Feb 26, 2015 14:45 |
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vyelkin posted:Any fleet can run away from a fight after 4 hours, but you have to manually tell them to do so. Huh. So my subfleets might actually survive being on their lonesome if I manually retreat them when in battle?
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# ? Feb 26, 2015 15:02 |
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Affi posted:Huh. So my subfleets might actually survive being on their lonesome if I manually retreat them when in battle? Yeah, they might. In HOI games you should always have it set so that when your fleets enter a combat it pauses your game, so that you can go see what the two sides of the fight are like and retreat your ships after four hours if necessary.
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# ? Feb 26, 2015 15:04 |
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Gough Suppressant posted:Have Paradox ever given a GDC talk or similar on how they implemented agent simulation on such a large scale? Doomdark held a GDC talk on Emergent story telling, how the player creates his own saga in our games.
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# ? Feb 26, 2015 15:50 |
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Groogy posted:Doomdark held a GDC talk on Emergent story telling, how the player creates his own saga in our games. Ahhh, like in Runemaster, right?
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# ? Feb 26, 2015 16:23 |
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Uh. So why did Hungary annex Poland and not me? That.. is weird? I mean.. thanks for your help and all but.. all you did was skirmish with polish troops and tie them up so my armored spearheads could dive in and do all the work.. Any console codes for re-annexing poland to myself?
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# ? Feb 26, 2015 16:47 |
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Affi posted:Uh. So why did Hungary annex Poland and not me? That.. is weird? I mean.. thanks for your help and all but.. all you did was skirmish with polish troops and tie them up so my armored spearheads could dive in and do all the work.. If the unit that takes a province moves out of an ally's territory, that ally will occupy the province instead of the unit that took it. So if you had German units invading Poland from Hungarian territory and they were the ones that captured Warsaw, it would be on Hungary to annex Poland, not on you (whoever controls a capital gets to annex the country). Note that this doesn't apply to puppets, so your units can attack out of puppet states all you like and the territory will be yours. But if you want Germany to get all of Poland in a peace, you have to do all your serious attacks from German territory. You can use the console command 'acceptall' to make it so countries will accept all your diplomatic proposals, and then propose one-sided negotiations with Hungary where they give you all the Polish provinces, but you can only do five at a time so it'll take a few different deals to get all of Poland back. Make sure to turn off acceptall after you use it, because it applies to other countries as well so you'll see some really weird diplomatic interactions if you leave it on (like Ireland demanding Northern Ireland from the UK and the UK accepting, for example).
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# ? Feb 26, 2015 17:05 |
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Darkrenown posted:HoI3 had 3 gameplay expansions. I mean, I understand you don't mean literally 50, but 3 doesn't seem a large enough number to require any level of hyperbole A lot of people have an irrational dislike of HoI3 and I cant figure out why.
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# ? Feb 26, 2015 17:08 |
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vyelkin posted:If the unit that takes a province moves out of an ally's territory, that ally will occupy the province instead of the unit that took it. So if you had German units invading Poland from Hungarian territory and they were the ones that captured Warsaw, it would be on Hungary to annex Poland, not on you (whoever controls a capital gets to annex the country). Cool. Will do that. Should I honour the molotov-ribbentrop pact?
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# ? Feb 26, 2015 17:09 |
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Bort Bortles posted:A lot of people have an irrational dislike of HoI3 and I cant figure out why. I can only speak for myself but the interface on release was frustrating, for example the sliders for education and industry didn't adjust themselves automatically so you'd constantly have to tweak them or else just ignore all the flashing warning icons being blared at you. That soured me towards the whole game.
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# ? Feb 26, 2015 17:16 |
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Disco Infiva posted:African elephants are too wild to be properly domesticated for war, you are thinking of Indian (Asian) elephants. The North African elephants were used by Carthage, you racist gently caress
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# ? Feb 26, 2015 17:20 |
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Affi posted:Cool. Will do that. Yes. Generally if you don't the Soviets will kick your poo poo in asap.
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# ? Feb 26, 2015 17:24 |
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Mans posted:The North African elephants were used by Carthage, you racist gently caress And you know how it ended for them
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# ? Feb 26, 2015 18:04 |
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Bort Bortles posted:A lot of people have an irrational dislike of HoI3 and I cant figure out why. I don't know if "irrational" is the right word here. It just flat out changes a lot of things from HoI2 and most of the changes make the game worse, that's not irrational, it's a valid opinion.
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# ? Feb 26, 2015 18:06 |
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Bort Bortles posted:A lot of people have an irrational dislike of HoI3 and I cant figure out why. There are perfectly rational reasons to dislike HOI3, primarily that the incredibly high detail of their OOB and province system means you pretty much need to use the AI control mechanic at such a high level that you're not really playing the game anymore. It's just that a lot of the dislike of HOI3 is also held over from its atrocious release state. By now it's a well functioning piece of software, but it's still not a particularly good game
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# ? Feb 26, 2015 18:07 |
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Darkrenown posted:HoI3 had 3 gameplay expansions. I mean, I understand you don't mean literally 50, but 3 doesn't seem a large enough number to require any level of hyperbole My big issue with HoI3 was that some of its DLC was literally broken with the later expansions. It kind of sucked to pay for a product you couldn't use, because you'd also paid for another product.
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# ? Feb 26, 2015 18:30 |
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Bort Bortles posted:A lot of people have an irrational dislike of HoI3 and I cant figure out why. Yeah, "irrational".
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# ? Feb 26, 2015 19:10 |
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Aside from how just plain broken and unfinished it was at release, I've written some pretty big effortposts in the past about how HOI3 doesn't really function as a game.
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# ? Feb 26, 2015 19:36 |
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While we're asking DH questions; what is a good, non cheesy composition for CVs and CVEs? I was thinking Heavy Cruisers with Destroyers but I'm not entirely sure.
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# ? Feb 26, 2015 19:38 |
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# ? May 31, 2024 12:22 |
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No idea. But I have more questions about DH. I cheated back the provinces that Hungary stole from me. Is it worth it to do quick two-fronter and kick the poo poo out of Yugoslavia or should I focus on france first? My armored/motorized force is roaring through belgium about now. But since I am prescient (I had to reload from a crash) France sure has a lot of troops defending their flank aswell. Should I dig in, eradicate Belgium and Holland first and then invade or just keep on trucking; Hoping that I can overwhelm their forces with my armor? Should I focus on taking Paris or enveloping their maginot line?
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# ? Feb 26, 2015 19:50 |