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I laughed in the 1.3 patch notes when they said they fixed a bug that was causing the Holmgang match number 4 to lag the whole shard. I think their fix was to stop that job from spawning. Hell, I haven't seen number 5 (El Terremoto) since then either. Edit: I saw you added job numbers to JobMem. Is there a list somewhere of what jobs it can start? Inimicul fucked around with this message at 20:45 on Feb 15, 2015 |
# ? Feb 15, 2015 20:42 |
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# ? Jun 4, 2024 11:09 |
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Inimicul posted:I laughed in the 1.3 patch notes when they said they fixed a bug that was causing the Holmgang match number 4 to lag the whole shard. I think their fix was to stop that job from spawning. Hah, don't know what their issue was. That mission never loved to spawn it's NPCs.
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# ? Feb 16, 2015 08:00 |
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Morglon posted:Well the new zone is a raging success. There's about 20 Bastions camped out right at the melding wall next to the crash site. Good luck getting your quests done ever. Also the Chosen excavators don't despawn so you're stuck fighting over scrap with about 50 other people. Breaking Content with [Enough] Turrets is a time honored Firefall tradition, been going on since all we could do was Thump and Bugs could not climb walls.
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# ? Feb 17, 2015 03:17 |
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After the change to the reputation system, it's possible to level a fame to 40 wearing blue gear you get for super cheap from the vendors. I've been compiling a list. You have to get to Friendly to buy it but that seems to only be about 10 missions or so. If you don't care about a prefix on the cheap gear you use while leveling, this is a nice change. Northern Shores - Level 9 blue abilities Trailblaze Inferno Dash Poison Trail Healing Ball Evacuate Explosive Rounds Charge Shield Wall Particle Beam Deployable Shield Energy Wall Bulwark Smoke Screen Teleport Beacon Crater Cryo Grenade Cerrado Plains - Level 13 blue abilities Missile Shot Immolate Healing Wave Healing Pillar Creeping Death Repulsor Blast Sundering Wave Thunderdome Combat Shotgun Heavy Turret Boomerang Shot Remote Explosive Power Field Afterburner Decoy Trans Hub - Level 15 HKMs Sunken Harbor - Level 18 blue Holmgang core Stonewall - Level 21 blue abilities Overcharge Disruption Thermal Wave Triage Emergency Response Kinetic Shot Heavy Armor Gravity Field Grenade Teleport Shot Rocket Jump Sentinel Pod Overclocking Statoin Execution SIN Scrambler Supply Station SIN Beacon Shanty Town - Level 24 blue abilities Burn Jets Poison Ball Turret Mode Claymore Resonating Bolts Dredge - Level 27 blue secondary weapons Andreev Station - Level 29 blue abilities Trailblaze Inferno Dash Poison Trail Healing Ball Evacuate Explosive Rounds Charge Shield Wall Particle Beam Deployable Shield Energy Wall Bulwark Smoke Screen Teleport Beacon Crater Cryo Grenade The Nest - Level 30 blue abilities Bombs Away Healing Generator Absorption Bomb Charged Pulse Generator Proximity Response FOB Sagan - Level 32 blue abilities Missile Shot Immolate Healing Wave Healing Pillar Creeping Death Repulsor Blast Sundering Wave Thunderdome Combat Shotgun Heavy Turret Boomerang Shot Remote Explosive Power Field Afterburner Decoy Lab 16 - Level 33 blue single stat cores. Health, run speed, etc. Crossroads - Level 39 blue abilities Missile Shot Immolate Healing Wave Healing Pillar Creeping Death Repulsor Blast Sundering Wave Thunderdome Combat Shotgun Heavy Turret Boomerang Shot Remote Explosive Power Field Afterburner Decoy Forest Watch - Level 40 blue HKMs Kanaloa - Level 40 blue abilities Overcharge Disruption Thermal Wave Triage Emergency Response Kinetic Shot Heavy Armor Gravity Field Grenade Teleport Shot Rocket Jump Sentinel Pod Overclocking Statoin Execution SIN Scrambler Supply Station SIN Beacon Stronghold - Level 40 blue primary weapons Inimicul fucked around with this message at 20:34 on Feb 22, 2015 |
# ? Feb 18, 2015 02:07 |
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I have been getting heavy into thumping lately. Seems bone fragments may be more profitable than uranium mining but you miss all the 40 drops.
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# ? Feb 20, 2015 02:55 |
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I've been enjoying the new loot options for groups. I set things like that to round robin so there is no worries about loot whoring. I've been getting all my bone chips and such while farming BWA for cy.
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# ? Feb 21, 2015 03:57 |
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So I had this bug just now, completely benign but loading took a while longer than usual while the bar went up to 99% then stopped, dropped a bit and went back up. Just thought it was hilarious watching it smash into the edge of the screen over and over.
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# ? Feb 23, 2015 07:19 |
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Ed: wrong thread.
xxEightxx fucked around with this message at 17:37 on Feb 23, 2015 |
# ? Feb 23, 2015 07:34 |
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xxEightxx posted:So I spent nearly 100 motes getting Jolder's hammer to have both solar and field scout, so I don't have much left to roll the field scout I plan on picking up. I understand it comes suited for pve, but any improvements to aim for? I have no idea what any of these things mean.
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# ? Feb 23, 2015 08:00 |
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That was probably meant for Destiny thread
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# ? Feb 23, 2015 09:12 |
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Kessel posted:That was probably meant for Destiny thread It was. I blame my inability on the mobile app.
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# ? Feb 23, 2015 17:37 |
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Those goony fingers get you every time.
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# ? Feb 24, 2015 09:07 |
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The combat test changes are up on the PTS now. I'll report back when I play around with them some more. Patch notes: quote:Game Wide Changes The R36 will now be known as the Rape36. It's fantastic! The Dread got even slower. Holy poo poo. It reloads slow, it runs slow, it dies slow. It is pretty tanky and with some perks I doubt it'll ever die (unless it goes into turret mode) I haven't played the other three classes yet but I noticed they put the Engineers APT as a battery powered skill like the rest instead of the old way. We need to get one engineer to fire off his HKM to put up the APT and another engineer (or sentinel pods) to keep it up 24/7. Could you imagine having the APT for a full thumper/tornado/warfront? Inimicul fucked around with this message at 19:40 on Feb 26, 2015 |
# ? Feb 26, 2015 18:09 |
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FYI: Everybody who downloads the PTS client, tries the combat test, and fills out the questionnaire in the PTS forum will get 7 days of VIP (handed out in 2 weeks time).
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# ? Feb 27, 2015 03:39 |
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quote:·While firing (once spun up) your mouse speed is reduced by 20%
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# ? Feb 27, 2015 03:49 |
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Wadjamaloo posted:This is stupid, why do companies do this? Unless you are hard capping in a max yaw, this does nothing for balance it just makes weapons feel like poo poo and be annoying to use, or encourage people to crates mods that bypass it. So far everybody hates it, so I would bet it gets changed. I certainly wrote about how bad it felt in my survey. --- Also, Goon Transit v1.16 released. Meldii should pick it up as an auto update. code:
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# ? Feb 27, 2015 07:43 |
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I was looking at the Combat Test changes and I don't really understand some of them. Why the hell did they change grenade launchers and plasma cannons to no longer do direct hit damage and have flat damage with no falloff? I understand that it is effectively a buff to the weapon but learning to really nail direct hits was the whole fun of those things to begin with, having no incentive to go for direct hits is a terrible change.
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# ? Feb 27, 2015 08:16 |
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In an interesting piece of news, Red 5 is starting a series of articles about upcoming changes in the months ahead. The first of which is about the progression system: http://www.firefall.com/news/looking-forward-firefall-s-progression-system Basically, after a long time of people complaining about the Accord Battleframes and how useless they are, they are going to finally address this. All the Accord frames will be locked. When you create your character, you pick one Accord frame to unlock and you stick with it. To allow experimentation, you will be able to create multiple characters per account. After you reach level 20, you will have the choice of which advanced battleframe to pick. If you have a Biotech, you will get to choose Recluse or Dragonfly. Your Accord frame will be upgraded to the advanced frame and it will be gone from your list. You won't have it anymore. If you get your Dragonfly to level 40 and use your pilot tokens to unlock a Recluse, you will start that Recluse at level 20. The Accord frame perks for levels 20, 30, and 40 will be rolled into the Advanced frame's progression, unlocking at 25, 35, and 40. You will now get a perk every 5 levels, starting at level 10. You can see some of the perk changes on the PTS right now. Perks cost 1/3/6/9 points out of a max of 31. And finally, Red 5 revealed that they are working on a system for XP earned at level 40. They will talk about it more in the future.
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# ? Feb 27, 2015 09:56 |
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Now they've got me wondering what will happen to the XP boost that you get for maxing frames. if they're getting rid of it in favor of a new post-40 XP system then it may be way easier to level up now under the old system.
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# ? Feb 27, 2015 10:06 |
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Does that mean class locking characters? Because that would just be retarded and in line with what I have come to expect.
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# ? Feb 27, 2015 10:31 |
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Fina posted:I was looking at the Combat Test changes and I don't really understand some of them. Why the hell did they change grenade launchers and plasma cannons to no longer do direct hit damage and have flat damage with no falloff? The plasma cannon doesn't do impact damage but the grenade launcher does. It gets a flat 2x bonus to anyone hit by it. The change to the plasma cannon has made it a lot easier to use, imho. I can now toss out a plasma burst at some bad guys and know they're all going to get annihilated instead of on live where if I don't hit a target squarely all I get is a consolation prize. I predict the TC will keep the 2x on hit as well because, well, TC.
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# ? Feb 27, 2015 13:48 |
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Wadjamaloo posted:This is stupid, why do companies do this? Unless you are hard capping in a max yaw, this does nothing for balance it just makes weapons feel like poo poo and be annoying to use, or encourage people to crates mods that bypass it. I have no idea how game developers look at this sort of idea and not come to a quick realization that while it might make sense in theory it is also going to result in a large amount of collateral damage when it comes to how much fun the game is to play. Red 5 has a lot of problems with this sort of foresight. They just don't know how to produce an enjoyable design for many features in Firefall and I have little confidence that they will figure it out over time unless they hire new talent and allow them to implement new ideas.
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# ? Feb 27, 2015 14:34 |
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Xavier434 posted:I have no idea how game developers look at this sort of idea and not come to a quick realization that while it might make sense in theory it is also going to result in a large amount of collateral damage when it comes to how much fun the game is to play. Red 5 has a lot of problems with this sort of foresight. They just don't know how to produce an enjoyable design for many features in Firefall and I have little confidence that they will figure it out over time unless they hire new talent and allow them to implement new ideas. At this point anybody else would've just dumped the game or gone bankrupt but I guess they can do what the gently caress ever with the backing they have and also apparently zero oversight. I'm very jealous is what I'm saying.
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# ? Feb 27, 2015 16:06 |
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Morglon posted:Does that mean class locking characters? Because that would just be retarded and in line with what I have come to expect. No. You can still unlock all the battleframes. Instead of starting with 5 unlocked Battleframes, you will only start with 1 unlocked Battleframe. And you only play levels 1-20 five times (the Accord frames). All the advanced frames are levels 20-40.
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# ? Feb 27, 2015 17:31 |
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Nalin posted:No. You can still unlock all the battleframes. Instead of starting with 5 unlocked Battleframes, you will only start with 1 unlocked Battleframe. And you only play levels 1-20 five times (the Accord frames). All the advanced frames are levels 20-40. What happens to those with everything unlocked already?
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# ? Feb 27, 2015 18:16 |
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They keep the gear on the Accord frames but they are removed from the garage. In regards to the crafting changes coming up, I wonder if it would be a good time to burn through or sell all my bone chips and poo poo I've got saved up. I have 30k semiconductors from farming BWA. Time to flood the market I guess.
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# ? Feb 27, 2015 18:53 |
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Nalin posted:When Grummz was kicked out of Red 5, he created Mek Entertainment. LemonKing left to work there. They are making some sort of Oculus Rift MMO or something. Last I heard from him he was happy there. I still poke my head around Firefall every few months to see whats new and try the changes to Gameplay and UI.
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# ? Feb 27, 2015 19:25 |
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According to the livestream there will be few changes for the next few months then all the sudden tons of core systems will change. They are adding a melee slot so you can do things like scan hammer melees and stuff, they are overhauling the crafting and itemization system again, they are overhauling and re releasing jetball.
ShadowMoo fucked around with this message at 19:59 on Feb 27, 2015 |
# ? Feb 27, 2015 19:54 |
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ShadowMoo posted:According to the livestream there will be few changes for the next few months then all the sudden tons of core systems will change. They are adding a melee slot so you can do things like scan hammer melees and stuff, they are overhauling the crafting and itemization system again, they are overhauling and re releasing jetball. Thread title still accurate.
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# ? Feb 27, 2015 20:01 |
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xxEightxx posted:Thread title still accurate. QFT Crafting is changing, combat is changing, progression is changing, the maps are changing, encounters are changing... It's going to be like Launch 2.0. I'm kind of excited.
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# ? Feb 27, 2015 20:20 |
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Fina posted:I was looking at the Combat Test changes and I don't really understand some of them. Why the hell did they change grenade launchers and plasma cannons to no longer do direct hit damage and have flat damage with no falloff? Among other reasons it was really loving annoying to bulls-eye an airborne enemy and get like 20% of your damage because Firefall's AoE handling was poo poo. Also falloff made AoE radius upgrades not only give +AoE, they were the only +damage mods in the game because of how the falloff worked (i.e. poorly). There were very few practical reasons to use an assault frame and shoot for direct hits because you would have higher DPS with your secondary weapon in most use cases.
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# ? Feb 27, 2015 21:55 |
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This all looks pretty interesting, may have to work firefall back into my rotation They'll definitely need to rebrand and re"launch" like marvel heroes did once it's all in place though
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# ? Feb 27, 2015 21:59 |
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Epic High Five posted:This all looks pretty interesting, may have to work firefall back into my rotation As if it wasn't already bad that the game is named after an event that happened earlier in the storyline, of which we take no part of. I kinda wish they'd delve into lore more, it's so basic right now and the quests don't really add any new information.
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# ? Feb 27, 2015 22:55 |
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xxEightxx posted:What happens to those with everything unlocked already? Keep in mind that these are long term goals. We might not see these things for a year. They are talking about it now so they can get lots of feedback about concerns people have. That being said, they have been responding to many of the more common concerns. People asked about compensation for the people who already did the grind. R5 is up for it and asked what people would like to see. When people complained about losing the extra battle frame because they used it add an alternative perk load out, phobos said they were looking into gear and perk load outs as a base system. Lots of people liked the look of the accord frames, so they said they will look into providing a way to choose your style. Basically, if you have any concerns about the future of these systems, now is the time to start being vocal. I get the feeling that they want to take their time and get everything right this time. They don't want broken systems.
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# ? Feb 28, 2015 01:23 |
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Nalin posted:Keep in mind that these are long term goals. We might not see these things for a year. They are talking about it now so they can get lots of feedback about concerns people have. Having been with it for as long as I was, I just don't got it in me to be apart of yet another something that gets wiped out. It is just sad because the gameplay is a lot of fun; just as it was when I had to buy skills and weapons with exp, or had to farm for power level upgrades, or whatever. Id rather put up with a substandard system than feel like I don't have reinvent myself every two years; it's like they are chasing some perfect system that will turn their game into a 20 million subscriber game but no one knows what that is.
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# ? Feb 28, 2015 01:44 |
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I missed 80% of todays FFL because mothrefuckers don't call me and want to talk until that one hour of the week when I want to watch something that can't be paused. Still... In that 20% I did catch, Phobos said something that brought a tear to my eye. In response to a question about bugs being patched and then put back in again with the next patch, he said that they're redoing the way they write the game. The optimist in me thinks they're going to be streamlining their processes quite a bit more. This fuckery of them patching a bug and then putting it back in again with the next build but thinking it's fixed when people report it again drove me nuts. I hope they can get that sorted out. I don't mind the wipes and revamps as long as the game we get next is more fun than the one they replaced. I feel kind of like I'm just renting a game and then trading it in for another game except I get to keep my character and most of my stuff. When they bring back
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# ? Feb 28, 2015 02:13 |
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What do goons think of possibly merging with another army? Me and a few others have been mentioning wanting to move to a more active army.
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# ? Feb 28, 2015 02:20 |
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Inimicul posted:I just hope they don't chase the success of EA and try to revamp into a Space Jam power-armored basket ball simulator. Whoa hold the gently caress up, this sounds awesome. What was Jetball?
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# ? Feb 28, 2015 03:15 |
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Mr Fahrenheit posted:Whoa hold the gently caress up, this sounds awesome. What was Jetball? A pvp mode about grabbing a ball and throwing it through a hoop. It was fun, and also exhibit number 1 of hosed up r5 who literally flipped the switch on pvp to off because that fucknut ceo said so... Thing is they never turned it back on.
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# ? Feb 28, 2015 03:46 |
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# ? Jun 4, 2024 11:09 |
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At least he got tons of money for being removed from his position.
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# ? Feb 28, 2015 03:50 |