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Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
I've been playing Ziggurat. I want to beat Ziggurat but the end boss is a real motherfucker. Argh.


(Ziggurat owns)

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ManxomeBromide
Jan 29, 2009

old school
COMPLETED: Cloudbuilt. The devs have been tweaking the balance on the game for awhile, and it's gotten to the point where I can actually clear My Regrets and Redeployment. So that's every level cleared and all endings reached. I'm about as jazzed about this as I was when I cleared SpaceChem and Super Hexagon.

IN PROGRESS: LYNE. There was a rough patch near the beginning, but then suddenly things started clicking and the game actually became interesting. Also I have made Proper Use of its achievements, as seen below:


ON DECK: Sunless Sea. More like is the deck. This comes out for real in a few hours and I've been holding off until it's ready. I'm super-looking forward to dying horribly many, many times.

EightDeer
Dec 2, 2011

PLAYED: Watch_Dogs: Bad Blood. This DLC gives the impression that it was made entirely from half-finished bits and pieces cut from the main game. The less obnoxious main character is balanced by the fact the side missions are noticeably worse than the main game. Really not worth anyone's time and/or money.

PLAYED: A Game of Dwarves. The dwarven theme is obviously meant to evoke Dwarf Fortress, but it plays more like a traditional RTS than DF. It has two major problems, both pacing related, which destroy any possible enjoyment: 1) You need various resources to do much of anything, but the maps are mostly random. If you're unlucky, it can take a full hour of playtime to get the resources necessary to even begin taking on the quests on the map. 2) Once you have started the main quests, they drag on long after they stop being fun. I spent 3 hours on the very first mission and according to a walkthrough I hadn't even reached the half-way point of it. Avoid this game.

COMPLETED: Shovel Knight. So I went back and reinstalled this, but I'm not sure if I actually liked it. It got very frustrating in parts, and it's definitely not for everyone.

COMPLETED: Call of Duty VIII: Modern Warfare III. The story is a confused mess, and all the game's good points have already been done in previous CoDs. The Spec Ops Survival mode is a thinly-disguised copy of Zombies mode from World at War / Black Ops. Gunplay is taken unchanged from MW II. Its best feature, Spec Ops Missions, also comes direct from MW II. The end result is a weird game that is pretty, polished and fun, but ultimately has no identity of its own.

COMPLETED (again): Deus Ex I. I got the urge to reinstall this and complete it for the 28th time. This game is OK I guess.



Up next: Deus Ex II: Invisible War. It's a way better game than most people give it credit for.

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Started: Prison Architect

Picked it up for a little while and built my prison to a decent size. Kind of shelved it for the time being since it's early access and I don't want to get bored of it before they actually release the thing. Still, a nice tycoon-type game and I've enjoyed it so far. I can see myself not wanting to deal with huge prisons though, I start to have a hard time managing the prison once I get to 50+ inmates.

Beat: Sonic and SEGA All-Stars Racing

Beat all the grand prix on the easiest difficulty, can't really crack any of them on Advanced yet. Did some missions. Will play this one some more "down the road," (Get it?) but for now I'm at a decent stopping point. Overall an enjoyable kart-style racing game, lacks a little bit of the charm of Mario Kart though. Also having to constantly drift to charge the boost seem a little bit dumb but it becomes second nature after awhile.

Started and Immediately Nulled: Hell Yeah!

Hell no! Next game, please.

Started: Spelunky

Played the tutorial and it hasn't really clicked for me yet. Will give it a chance in the future.

Picked Up Again: Desktop Dungeons

Put a lot of hours into this one this week and last, made a lot of progress on the hard-difficulty quests after a few rough patches. Fully built out my city. Normally I'm not huge on puzzle games but the RPG theme is really able to hold my interest. The format of the quests (Complete this dungeon with class X, Y and Z) can be a little grindy sometimes, though.

dhamster fucked around with this message at 21:48 on Feb 6, 2015

ToxicFrog
Apr 26, 2008


Backburner: Defence Grid 2

I'm not enjoying this nearly as much as DG1, although I can't put my finger on why. I'm probably going to keep it installed and play a level now and again until it's finished, but I'm not about to play through the whole thing in a few days like I did the original.

Now Playing: Etrian Odyssey 3

I've never played an EO game, but someone described it as "kind of like a JRPG crossed with a roguelike" and I find that an appealing description, so let's give it a shot.

The 7th Guest
Dec 17, 2003

BEATEN: Stranded - This was part of a bundle and I wanted to know why it was so bad. So here's why.... when people call walking sims "not games", Stranded should be the one they actually point to, rather than the many games that I actually enjoyed. Stranded is about as non-interactive as a game gets, offering you only the ability to walk from screen to screen. It's practically a glorified pixel art gallery. The story is.. almost nothing. There's nothing to explore, with there only being about 10-12 rooms that you pass through multiple times to finish the 'story'. There's just nothing to this.

BEATEN: Punch-Out!! for Wii - It's intensely satisfying to have figured out the timing of each fighter's attacks and pummel the poo poo out of them. Mr. Sandman was the one real motherfucker, since he alternated between an insta-attack and a delayed attack, loving with your twitch reflexes.

BEATEN: Rhythm Heaven - Having played both the DS and Wii versions now, I prefer the Wii sequel to the DS game. Not that the DS game doesn't have some interesting games and music, but the flick controls were really spotty, and the variety was a little lacking.

BEATEN: Analogue: A Hate Story - While most games have diaries as a way of fleshing out backstory as an afterthought, Hate Story is solely and specifically about reading diary/logs. It's an interesting sci-fi dystopian premise, a window into a weird backwards world where society on a spaceship has been rebooted to ancient Confucian ideology. The need to have the AI girls on the ship be interested in you is kind of dorky and feels forced in just because it's a visual novel.

BEATEN: Hate Plus - While Analogue was alright, Hate Plus has a really idiotic story to set up the events in Analogue. Reading the final log about the collapse of the starship society and the downfall of the AI and her family was so clumsily put together that it felt like reading someone's fan-fiction. The events all just feel very contrived and illogical. A disappointing sequel.

STARTED: Captain Toad's Treasure Tracker

ToxicFrog
Apr 26, 2008


Nulled: Etrian Odyssey III

It's quite good at what it does, but also way too repetitive, especially with the need to constantly run back to down to restore TP.

Deleted: A Force More Powerful

I don't actually have this game. I think I borrowed it from a friend in university and returned it without ever making much progress.

New (Unplayed): Zen Puzzle Garden, Voxatron, Tidalis, The Bridge, Starseed Pilgrim, Skyward Collapse, Shattered Haven, OlliOlli, Monaco, Jasper's Journeys, Insanely Twisted Shadow Planet, Hammerwatch, Gone Home, Fez, Chocolate Castle, Beatbuddy: Tale of the Guardians

No, I didn't actually go on a sudden and highly questionable buying spree, these are all the games that have been retroactively added to my Humble Bundle account over the years without me noticing. I suspect most of them are going straight into the null bucket once I get around to playing them.

Now Playing: Guacamelee [9]

I'm not very far in, but it's fun so far! Hopefully this lasts me until Hand of Fate comes out.

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.

ToxicFrog posted:

New (Unplayed): Zen Puzzle Garden, Voxatron, Tidalis, The Bridge, Starseed Pilgrim, Skyward Collapse, Shattered Haven, OlliOlli, Monaco, Jasper's Journeys, Insanely Twisted Shadow Planet, Hammerwatch, Gone Home, Fez, Chocolate Castle, Beatbuddy: Tale of the Guardians

No, I didn't actually go on a sudden and highly questionable buying spree, these are all the games that have been retroactively added to my Humble Bundle account over the years without me noticing. I suspect most of them are going straight into the null bucket once I get around to playing them.

Fez is pretty neat, I recommend trying it sometime. Monaco has decent co op, but I lost interest after a few hours.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
For a second, I thought Hammerwatch was Hammerfight, which is quite good once you turn the mouse sensitivity all the way up.

ToxicFrog
Apr 26, 2008


Poison Mushroom posted:

For a second, I thought Hammerwatch was Hammerfight, which is quite good once you turn the mouse sensitivity all the way up.

I enjoyed Hammerfight until I brickwalled completely on the bullshit escort mission, as I recall. Wrote it off years ago.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

ToxicFrog posted:

I enjoyed Hammerfight until I brickwalled completely on the bullshit escort mission, as I recall. Wrote it off years ago.
There's a trick to trivializing that mission but I can't for the life of me remember what it was.

Good-Natured Filth
Jun 8, 2008

Do you think I've got the goods Bubblegum? Cuz I am INTO this stuff!

Beat - The Wolf Among Us - Episode 1: As a huge Fables fan, I can tell that I'm going to love this. First episode knocked it out of the park in terms of bringing me into that world. Lots of little details for fans of the series, but easy enough to get into for those that have no knowledge of the comic books.

Nulled - The Binding of Isaac: Rebirth: I've decided to not waste my time with this game. I beat Mom's Heart a few times, got a look at some new mechanics and items, and enjoyed the updates. But like the original, this will be a huge time sink that I'd rather put towards other things I haven't played.

Kuule hain nussivan
Nov 27, 2008

Being in the hospital and the limited positions I can game in have slowed me down, but at least I've finished something!

COMPLETE - Whispering Willows
A neat little story/exploration game. While good, it does drag on a bit towards the end due to the lack of actual gameplay and the story being fully discovered. One of those games you can't really recommend or not recommend. Very good bundle fodder though.

Lamacq
Jun 15, 2001

Breezeblock RIP
Beat: Wasteland 2
I clocked in at 46 hours, half of what ToxicFrog put into it but about average from what I gather on HLTB. I'll admit I skipped a bunch of sidequests in Hollywood as at that point I just wanted to get on with the main story.

Anyway, it's really, really good. I definitely understand why some people don't like it but it absolutely nails what it sets out to do and for an old fart like me (who played the original Wasteland as a kid but has long since lost his 5-1/4" floppies and paragraph book) it was a joy to get back to that setting and those characters. The interface could have been streamlined -- I would argue that the skill check mechanic especially is the opposite of fun -- but somehow the finicky bits never got so annoying that I wanted to stop playing. I enjoyed the combat and loved the dialog, most of the quests were interesting, and drat if I didn't care about my little party of rangers by the end. And when the various characters from the game show up at the end to help take out Matthias I was surprised, delighted, and determined to save as many of them as I could. Magee died battling the synths but Hopi survived, and I was genuinely touched by the end game screen that described Magee's burial.

Up next, The Vanishing of Ethan Carter.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Good-Natured Filth posted:

I beat Mom's Heart a few times
Go ahead and mark it Beaten, then. A few folks will probably say you can't call it Beaten until you've killed either Isaac or Satan, but they're a real step up in difficulty from Mom's Heart.

The Colonel
Jun 8, 2013


I commute by bike!
Now Playing: Mischief Makers (N64)

On one hand, this game has cool character designs and awesome controls and mostly fantastic level design as well as some really charming and fun writing. On the other hand, I cannot fully express the frustration I am experiencing trying to just get a loving A-Rank on Magma Rafts, jesus christ.

al-azad
May 28, 2009



You're going for the yellow gems so you can see the full ending, right?

Good-Natured Filth
Jun 8, 2008

Do you think I've got the goods Bubblegum? Cuz I am INTO this stuff!

Poison Mushroom posted:

Go ahead and mark it Beaten, then. A few folks will probably say you can't call it Beaten until you've killed either Isaac or Satan, but they're a real step up in difficulty from Mom's Heart.

I'm sure. Mom's Heart is a fair step up in difficulty compared to the original. I can't imagine how they amped up the other final bosses. Not to mention anything tacked on that wasn't in the original. I'm happy with what I accomplished, and I suppose I'll mark it as Beat instead of Null per your suggestion. :)

In game-playing news, I'm maybe 25% into Mario & Luigi: Dream Team. I like the game, much like the others, but some of the special moves seem ultra-gimmicky with the 3D. Rubs me the wrong way, but I'm such a fan of the gameplay, art, music, and the overly-punny dialogue, that I'm definitely going to beat the game.

The Colonel
Jun 8, 2013


I commute by bike!

al-azad posted:

You're going for the yellow gems so you can see the full ending, right?

Yeah, I've gotten all the yellow gems and A-Ranked every level up to this point, but this one requires some really goddamn ridiculous tricks to run through as fast as possible. Even if I totally skip the first half with lots of slide jumps, the second half is slow enough that if I just wait it out on the floating platform it will take too long, but if I try to rush through it I get stuck at the alcoves at the end.

al-azad
May 28, 2009



Every so often I'll play my 100% save game from when the game came out and say to myself "10yo me was so much more badass."

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

The Colonel posted:

Yeah, I've gotten all the yellow gems and A-Ranked every level up to this point, but this one requires some really goddamn ridiculous tricks to run through as fast as possible. Even if I totally skip the first half with lots of slide jumps, the second half is slow enough that if I just wait it out on the floating platform it will take too long, but if I try to rush through it I get stuck at the alcoves at the end.
I hate to recommend this, but... find a live, non-TAS speedrun of the game on that level. (AGDQ is good for this.)

The 7th Guest
Dec 17, 2003

Shamefully i have only two games this time:

BEATEN: Danganronpa - It was alright but it was not as good as the Phoenix Wright series. The mysteries aren't anywhere near as intriguing and the court segments are a lot worse in how they pretty much don't let you use your brain at any point. I will still try the second game at some point, just to see if the mysteries are any better.

BEATEN: Hexyz Force - Despite a completely forgettable story, Hexyz has really, really solid gameplay. The combat is not only brisk but has a fast forward button, WHICH ALSO WORKS ON CUTSCENES. AND ANY NON-INTERACTIVE MOMENT IN THE GAME. Why more game devs haven't adopted this is beyond me. It seems to do some of the ideas that FF13 tried but executes them better? FF13 had no towns; Hexyz Force has no shops or money. Instead you can upgrade your equipment at any time with Force Points which are won in battle. You can add skills to your weapons, add to their attack power, or reduce their AP consumption (rather than a mana/magic system, all attacks consume different amounts of AP). Unlike FF13, which makes upgrading annoying because money is hard to come by for the first 20 hours, Force Points are plentiful and easy to grind, which means you can cheese the game to your desire if you want, by making your weapons nuts. There are also temporary weapons that are more powerful and have unique skills but have durability and break after a few uses (each character can equip 4 at once). You can also use force points to craft materials together to make new equipment. It's just a really solid portable RPG, to play. You won't remember anything about the story or the characters.

STARTED: Valkyria Chronicles (beat first 3 chapters)

ADDING? (still deciding) Danganronpa 2, Tales of Xillia, Sweet Fuse, Virtue's Last Reward, MacVenture Collection

al-azad
May 28, 2009



Lots of finished stuff.

Danganronpa: I had the opposite opinion of QFGII here, Danganronpa was absolutely riveting. Phoenix Wright is about the individual moments, case by case, with a grander story that ties together in the end but doesn't really throw you any hints until then. Danganronpa's individual moments aren't as strong but the overall story is far stronger. And the final trial is an absolute gut punch that plays to its DESPAIR! theme hard. I do wish they dropped the "gameplay" elements in favor of menu selections. They're cheap mechanics that have no place in a visual novel. My sister played it through in a weekend and said she was never so enthralled by a game she actively hated playing and I kind of agree.

Condemned: Criminal Origins: Hobo fighting simulator obviously inspired by the movie Se7en. It could have been half as long as there's not much gameplay beyond moving from room to room punching people. There's some nice story beats, a really great haunted house style area near the end, but as a game it's really shallow experience that wouldn't have been cheapened if it were on rails.

Metal Gear Solid: Ghost Babel: I wish Konami would revisit the top-down style Metal Gear on modern platforms. Or even do a remake of the original two with Ghost Babel's controls. But out of everything presented in this bite size adventure I really like how Solid Snake has a direct personality beyond being a gruff supersoldier who hates his life. Had I played this game after Metal Gear Solid I would have noticed that distinction.

Divine Divinity: Diablo meets Ultima 7. Starts out rough but I appreciate a game that drops you in the fire and challenges you to break its mechanics. By the last chapter I was a walking death god, sneezing at enemies until they fell down.

Child of Light: Beautiful but simplistic. On hard it was challenging enough to keep me engaged for the 12 or so hours. But man, gently caress the writing. The fairy tale plot is kind of dark and could have been more impactful if it wasn't delivered in uneven rhymes that follow no logic. It wasn't cute or endearing.

Diablo 3: Reaper of Souls: Beat Malthiel the other night. Reaper definitely changed the game for the better. The first weapon that dropped in the expansion (I haven't played the game since Loot 2.0 or whatever) boosted by attack power by like 500%. I'll continue playing the adventure stuff and seasonal stuff but all I can say is gently caress that ending! I do appreciate the work Blizzard puts into crafting their worlds but Reaper is like a huge RESET button for everything you did in the base game. Malthiel broke the black soulstone which means Diablo is once again free oh BTW now that you have the power of death we're going to remind the audience how easily corruptible you are SEE YOU IN 2025 WITH DIABLO 4!

STILL PLAYING OH MY GOD Puzzle Quest. About 3/4 of the way through Akiba's Trip which I'll probably 100%. For some reason I'm juggling a bunch of RPGs: Bravely Default, 100% Ni no Kuni, and Tales of Hearts R. I also need to get around to finishing Double Dragon Neon which I've put down for some reason, Luftrausers (which apparently I'm close to 100% even though I hate this game), and Muramasa.

Kuule hain nussivan
Nov 27, 2008

BEAT - Ducktales Remastered
Not sure why this got so much flac when it was released. I thought the controls were nice and tight, the levels fun (with the exception of the final one) and the graphics nice. Worth a run through especially if you got it for free through Playstation Plus.

ToxicFrog
Apr 26, 2008


Beaten: Guacamelee [10]

Fun, but not as metroidvania-y as it's made out to be. Pretty, too. Weirdly no effort has been made whatsoever to account for character selection in dialogue, so if you're playing as Tostada or Juanita (which I did for basically the entire game) the dialogue still refers to you as "Juan" and "he".

I gather that you get a different ending if you collect all the Orbs, but gently caress that noise. Similarly, it looks like there's an expansion that adds a new dungeon, but the only way to get it is to buy the entire game a second time at full price, so gently caress that noise twice.

Beaten: Shovel Knight (laptop game)

This game is pretty brutal, but really fun. That said, way too many instadeath spikes and pits; I think apart from bossfights all but two of those deaths were from falling or spikes rather than from taking damage.

I missed three relics but couldn't be arsed to go back and find them.

Nulled: Grandia II [11]

Despite all the stuff it does well mechanically -- and the Grandia II combat mechanics are pretty excellent -- it's still a linear JRPG with lots of filler content and mediocre writing and/or translation. I'm curious about where the story is going but I'm just going to read the LP.

Nulled: You Have To Win The Game (laptop game)

In game map: no
VVVVVV or better checkpoint density: no
VVVVVV difficulty: yep

At least it was free.

Now Playing: Hand of Fate [10]

It's finally out of beta, so that means it's time to get murdered!

ToxicFrog fucked around with this message at 02:51 on Feb 23, 2015

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Beat: Desktop Dungeons

Really liked the combination of RPG and puzzling that this game provided. Beat the final boss and most of the challenges, but there is a pretty incredible amount of content in this game (granted, you'll be repeating the dungeons with multiple class/race combos). Might tackle the Vicious dungeons at some point, who knows. Clocked in over 70 (!) hours into this one.

Started: Risk of Rain

I can see myself liking it but it hasn't really clicked for me yet. The sequence of "run for 90 seconds, then kill everything" you experience during the boss fight doesn't make much sense to me, and beating up on big crowds of enemies seems to involve more "cheap" tactics than I'd like. I remember one encounter where I repeatedly bounced on a jump pad and fired an AoE attack into a crowd of enemies until I got impatient and jumped onto the platform they were standing on, at which point I died immediately. Close to nulling this one.

Started: Rochard

Production values are nice but the dialogue falls kind of flat for me. The gameplay hasn't really blown me away either, but I've only played a small portion of the game so far. Will give it more of a chance another time, but I'm not really excited to play more of it yet.

Started: Diablo 3: Reaper of Souls

This has been sitting in my battle.net account untouched for awhile now. I beat the vanilla game a couple years ago. Really liking the improvements to this game. Playing through as a Crusader, have ratcheted up the difficulty to Master and am up to Act 3 so far. Hoping the actual new stuff (Act 5) is nice, but so far I'm enjoying it.

Kuule hain nussivan
Nov 27, 2008

COMPLETE - Saturday Morning Breakfast RPG
Finished the available episodes, but apparently there's more coming so I decided to not call this beat. A fun little RPG, nothing special, but worth the couple of hours I put into it.

SENT TO INFINITIGAMES - Bit Trip Runner 2
New categories for games that are good, I will play them once or twice every month, but I either cannot, or probably will not complete at any point in the near future. So this makes Bit Trip Runner 2 a fun, good game!

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

dhamster posted:


Started: Risk of Rain

I can see myself liking it but it hasn't really clicked for me yet. The sequence of "run for 90 seconds, then kill everything" you experience during the boss fight doesn't make much sense to me, and beating up on big crowds of enemies seems to involve more "cheap" tactics than I'd like. I remember one encounter where I repeatedly bounced on a jump pad and fired an AoE attack into a crowd of enemies until I got impatient and jumped onto the platform they were standing on, at which point I died immediately. Close to nulling this one.

I all but hated this game the first few times I tried it, and then it just clicked. If I could make a couple of suggestions to get the most enjoyment out of it, they would be:

a) play with a controller: Playing this with a keyboard is really horrible, more so than most platformers, I find, so if you don't have a controller yet, I would strongly suggest just waiting until you do.
b) play on easy until you beat the game once: Playing on Easy only means that you'll miss out on monster logs, but you'll still be able to unlock other characters, and speaking of which...
c) play as the commando until you actually beat the game: the commando is pretty great all-around
d) spend spend spend that money on as many upgrades as possible (you'll become a god with regenerating health, lightning helping you out, and ghosts of fallen enemies beating up on living enemies) but...
e) don't linger too long in levels, as the difficulty is always climbing, no matter what: Spend too much time on a map, even with no one around, and when you jump into the next one, every enemy will be that much harder (or you'll be closer to the next difficulty level). Keep an eye out on the meter on the upper-right-hand corner. One of the best times to go buying stuff is after you've found the teleporter, assuming you can get around quickly enough (the speed upgrades are great). So, don't go too out of your way to find something to buy, but don't ignore everything, either. You simply won't survive on Medium or above without any help.

Doing all of these things has brought the fun of the game up about tenfold.

ManxomeBromide
Jan 29, 2009

old school
COMPLETED: LYNE. Super-chill puzzle game. Has a crazy bonus secret that I didn't solve, but I did read through the adventures of the team of internet folks who did. This ended up being up there with Hexcells for me in the end, but it took longer to grab me.

BEATEN: Sunless Sea. Loads of atmosphere, good exploration and randomness, occasionally hilariously unfair but there's a non-ironman mode so I don't mind. I beat the most story-laden win-condition, since grinding prizes in non-ironman mode is lame. There's still stuff being added. I expect I'll revisit it once they have another few rounds of content added.

BEATEN: Shovel Knight. I'm a fan of viciously difficult platformers. This only made it up to "doesn't mess around," but it's also so glad to be here that I had a blast just experiencing the game. It's the best of the late 8-bit/early 16-bit eras, with most of the old-school bullshit taken out. That doesn't mean it's easy, but it was nevertheless pretty darn great.

UP NEXT: Not sure. Gonna check out the Freedom Planet demo since it seems to want to be the 16-bit equivalent to Shovel Knight and I've heard good things, and then maybe pick up one of my other giant RPGs or dungeon crawlers or both.

VVVVVVV Right, I'm considering Shovel Knight here to be "Zelda II if made by Inti Creates."

ManxomeBromide fucked around with this message at 18:03 on Feb 25, 2015

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
I'm pretty sure Freedom Planet is much more "Sonic if made by Treasure" than it is 16-bit Shovel Knight.

Fart of Presto
Feb 9, 2001
Clapping Larry
It's been a while since I posted here last. I've been playing a lot of looooong games and finishing a good deal of them too.

Finished: 9 Clues: The Secret of Serpent Creek
A standard Hidden Object/Adventure-lite game.

Finished: Assassin's Creed: Unity + Dead Kings DLC
If you have only read launch reviews, then check out some of the new reviews. After the latest patches, the game is finally shaping up to be not-bug ridden. Also blame the publisher for pushing it out to get a piece of the xmas sale cake, as it was clearly not ready for launch, which Ubisoft also learned the hard way by giving out the Dead kings DLC for free and giving a full game for people who had bought the season pass (I got chose The Crew as I already had Far Cry 4 and all the other Ubi titles offered).
Anyway, this game was a goddamn joy to play!
I admit I like collectathons and I have always loved AC games for their cities, and Unity is basicalyy this: One big city with lots of side missions, poo poo to find and and a decent protagonist. He is definitely no Ezio or Edward, but considering the laughable bad story, he is OK.
Unity is no Black Flag either, and I missed a few features, like hiding bodies, but the game is absolutely stunning if you have the hardware to run it and again, if running around in a city, climbing walls and being a bad-rear end with your Wolverine claws Assassin blades, it's really fun.
Oh and there are no space angels and only three times do you get a "radio call" from some server operator that pulls you away from revolution Paris and into another timezone to do a short mission (WW2, etc). After that, it's up to you if you want to go back to those areas and do more side missions.
Ubisoft also unlocked all rewards, you previously had to use the Initiates website or their mobile companion app to get. And Thank God for that. The mobile app was grind upon grind and I was almost done when rewards were unlocked.
The DLC is basically more missions in a new area where you can travel back and forth. You get a pretty bad rear end gun and sword in the DLC and it can make the main game easier, but I believe you need to be at least half way through the main game, upgrade wise, to be able to take on the enemies in the DLC. As I had already finished the main game, it was no problem to just schnick-schnick them.

Nulled: Aveyond: Lord of Twilight
Some kind of RPGMaker JRPG. Ugh.

Nulled: BANZAI PECAN: The Last Hope For the Young Century
A lovely looking animu brawler. I'm surprised Freak Futanari's Waifu Hunter gimmick hasn't commented on it.

Nulled: BlazeRush
An isometric car racing game. It just didn't feel that interesting to me, even though, from reviews, people really seems to like it.

Nulled: CAFE 0 ~The Drowned Mermaid~
An animu visual novel. Again no Waifu Hunter comment. I'm a bit disappointed.

Finished: Dying Light
Best coop FPS of the year, and I'm really looking forward to the game that can make a better coop experience than this one.
The first intro sequence, where you get the story and familiarize yourself with the controls, and the final showdown sequence are the only two places you are forced to play single player. Everything else, story mission, side missions, challenges, everything else is coop for up to 4 people, and it's a goddamn blast to jump around, kicking zombies of rooftops, slicing them in half, pushing them into electric fences etc. etc.

Finished: Far Cry 4
One of the few Big Games I have 100% completed, getting everything, finished all side quests, etc. Even getting the coop related achievements too.
Again a huge area to explore, opening up maps by conquering checkpoints and climbing towers (or just use a drat mini-copter if you are lazy). Coop is really good fun too, though it's a bit limited in that the one who joins the game, plays as Hurk, and won't get any of the rewards you help unlock. Still, it's a pretty drat fun ride.

Nulled: FATE: The Cursed King
A Diablo clone and not a very good one. The first in a series though, so it might become better with later versions.

Finished: Fatty Bear's Birthday Surprise
One of the small kids adventure games from Ron Gilbert's Humongous Entertainment. It's amazing how many things you can click on and see crazy hand drawn 2D animations.

Nulled: Feeding Frenzy 2: Shipwreck Showdown Deluxe
Some game from a PopCap/Mumbo Jumbo pack I believe. Casual as gently caress and ended up being boring.

Nulled: The Few
A WW2 strategy game, and I believe, one of the easier ones. It looks and feels indie, but it was polished enough that it had a small tutorial that helped you into the basic gameplay.
I didn't last long in the campaign and it's not really my kind of game anyway.

Finished: Gauntlet
I believe I've played all the levels, though some were played on coop while others were played in SP. I have marked the game Finished in SP and moved it to my coop folder, so it's always ready if someone wants to laugh at my bad skills.

Nulled: Knights of Pen and Paper +1
A pretty fun little RPG that got me a couple of hours of entertainment before I moved on to something else.

Finished: Lara Croft and the Temple of Osiris
The only game so far, I have played 100% in coop. A great action puzzle game, though we only did a few of the challenges. It adapts the puzzles depending on how many you are, so each person has a job to do most of the time, no matter if you are 2 or more players.

Finished: Lego Star Wars Saga
A fun puzzle platformer romp that once again confirmed that the prequel trilogy story makes absolutely no sense. The annoying part of the Lego games are, you are forced to replay the same scenes again, some times several times with different characters, to get 100%, so I skipped that part after finishing the main story.
Also the cut scenes are just great fun.

Nulled: Letter Quest: Grimm's Journey
I absolutely loved this game, but it's also clear that you are limited if English is not your first language - at least I was, as I simply had to stop at a certain point, because I couldn't find enough long words to beat the enemies.

Finished: Lifeless Planet
It's a walking simulator, but I really enjoyed the atmosphere and the story.

Nulled: Lost Planet 3
A lovely 3rd person shooter I only got because I had heard it was a fun coop game. There is no coop in the game except for arena matches :(

Finished/Nulled: Luxuria Superbia
It's from Tale of Tales, so who knows if I "won" the game. At least I made the giant vagina climax, so I guess I did OK?

Finished: Runaway Express Mystery
Another Hidden Object/Adventure-lite game.

Finished: RYSE: Son of Rome
Goddamn this is a pretty game and goddamn this is a boring game. It's an extremely linear hack and slash action game, almost like an on-rails shooter, with plenty of QTEs.

Finished: Tengami
A very enjoyable point-and-click kind of adventure with a great art style, though quite short.

Now playing/Upcoming
Drive To Hell: I'm really not good at shmups, but since Yodzilla is part of the team that made it, I'm giving it an extra chance. What I've played so far was pretty drat fun and I could actually progress a bit without feeling I got totally pummeled all the time.
Middle-Earth: Shadow of Mordor: I really want to like this, and the whole enemy getting back at you is pretty innovative, but I'm sadly bored out of my skull when playing it, and I absolutely hate the spawn rate. That was the reason I never got far in Far Cry 2, and I suspect it's the reason I'll never even get out of the first section of this game :(
LYNE: I want to like this one too, as these types of puzzles are great for just chilling, listening to music/podcasts and play games, but I'm starting to get too frustrated to enjoy the game.
Dead Rising 3: I only started it around xmas, but I'm not sure I should go into it now after having played so much Dying light. Might be better to let it sit in the queue for a month or two.
Max Payne 3: Downloaded and lined up to be my next shooter.

Good-Natured Filth
Jun 8, 2008

Do you think I've got the goods Bubblegum? Cuz I am INTO this stuff!

Beat - The Wolf Among Us: It's your standard Telltale interactive novel. I enjoyed it because I'm a big fan of the Fables series. There were "choices" where I felt like I didn't want to go the direction the story was taking me, but that's expected from Telltale. All-in-all a good book game.

Fart of Presto
Feb 9, 2001
Clapping Larry
Finished: Nancy Drew: Secrets can Kill
Frustrating puzzles, bad navigation and over-the-top voice acting, and yet I still finished it, though I grabbed a walkthrough just to get it over with in the end.

Nulled: Draw a Stickman: EPIC
I followed in everybody's footstep by drawing a walking penis. It was fun for a few minutes, but this game needs to be played on a tablet.

Nulled: Duke Nukem: Manhattan Project
A lovely platformer with badly sampled Duke quotes. No nostalgia trip found here.

Nulled: The Maw
The idea is fun but it just lacked polish, like when you walked up a small hill, the protagonist slide down and can't move for a few seconds. And when he is swinging beneath the flying insects, the physics made the camera go bonkers all the time.

Nulled: Risk of Rain
Cool looking platform shooter, but it's just not something for me.

Nulled: Talisman: Prologue
I actually enjoyed the game itself, but the design was just too clunky. I kept clicking on the cards shown instead of having to move the mouse up to the Continue arrow/Check mark.

The 7th Guest
Dec 17, 2003

BEATEN: Hexcells Infinite - I actually thought the puzzles in Plus were better, but the randomized puzzle generator is awesome.

BEATEN: Hatoful Boyfriend - Very strange worldbuilding, but honestly not a very good game. The interesting stuff is in one or two paths and then the endgame (which is about twice as long by itself as a normal path). Unlocking the endgame involves getting the various endings and most of them are just lame. I think I liked the concept and world more than the characters. The idea of (endgame spoiler) a girl living in a cave in post-apocalypse japan chosen to be at a high school as a human representative in a ploy to be assassinated to spark a war with the humans was interesting, the "gee golly I hope my teacher likes me!!" stuff, not so much. It's a little too much work to get to the fun stuff.

BEATEN: Uninvited - Old MacVenture game that is brutally difficult, so I brought a walkthrough. A lot of the fun of this was just doing poo poo to see what got me killed, which was, PLENTY. My main issue with the MacVenture games is that they seem to have a time limit (or move limit) before you lose. Which brings me to:

SHELVED: Shadowgate - The torches burning out just drove me nuts, as well as the limited inventory size.

BEATEN: Virtue's Last Reward - A lot better than 999, a more absurd and silly story that wasn't afraid to be, a more interesting cast, all of the most convoluted plot twists that could ever be conceived, and the ability to warp around to the important decisions (something I missed having in Hatoful Boyfriend).

ADDED: Y's Ark of Napthism, Suikoden III, Boot Hill Heroes, Silence of the Sleep

Fart of Presto
Feb 9, 2001
Clapping Larry
Finished: 9.03m
Walking Simulator that took 12 minutes to finish. I'm sure with a bit of focus, it can be done in 9.03 minutes.

Nulled: AIM 2 Clan Wars
Not really sure what it is, as it kept crashing on start up, but the intro looked like crap so I'm sure I'm not missing anything

Nulled: Abomination Tower
Platformer in the Super Meat Boy vein. It looked OK but it's just not my kind of fun.

Nulled: About Love, Hate and the other ones
Cute little puzzle platformer that has been done over and over.

Finished: Abyss: The Wraiths of Eden
Yet another Hidden Object/Adventure-lite game.

Nulled: Drive to Hell
I finally hit a wall and just couldn't get past one of the bosses.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Quest For Glory II posted:


BEATEN: Uninvited - Old MacVenture game that is brutally difficult, so I brought a walkthrough. A lot of the fun of this was just doing poo poo to see what got me killed, which was, PLENTY. My main issue with the MacVenture games is that they seem to have a time limit (or move limit) before you lose. Which brings me to:

SHELVED: Shadowgate - The torches burning out just drove me nuts, as well as the limited inventory size.


That's a shame, since you get a ton of torches in Shadowgate.

Also, there's only a time limit in Uninvited (at least the NES version) if you pick up a specific item.

Lavatein
May 5, 2009
Chinese New Year means I get a fat bonus so I bought a new laptop, and even had some time to play video games on it! New 100% achievement games from the past few months with a netbook:

10,000 - Becomes a little wearisome towards the end, but you know that you're close enough to finishing it so it's fine. I remember people complaining about having to grind for certain materials but I never had that problem, possibly because I wasn't very good at the game and had to replay parts of it a lot anyway.

Heileen 1: Sail Away - Quite a basic cyoa style game that didn't leave much of a lasting impression on me. Sometimes the dialog got a little racy which struck me as odd necause everything else about the game is perfect for kids. It does let you skip through already-seen text quickly when doing repeat playthroughs for the alternate endings, which is strangely a rare feature in these types of games.

Frederic: Resurrection of Music - It's Stepmania but not very good. Only 8 songs, and the only difficult achievement is because you need to get a very high score when the notes don't sync up so well.

Always Remember Me - One of those super casual RPG dating games, where you have a few stats and divide your day amongst activities to raise those stats. You're also trying to date one of 4 sexy guys and need to spend time doing stuff with them. It was all quite forgettable, despite the name of the game, although it was a bit annoying how hit and miss the activities were in terms of whether they would actually raise your stats or not.

Flower Shop: Summer In Fairbrook - Same type of RPG dating game. This time you play as a rich punk kid who gets sent to his uncle's farm for the summer and tries to date one of 4 sexy ladies. There's a plant growing minigame that you're supposed to devote time to every in-game day but after the first run-through I came to realize that it's completely pointless. Someone on the forums said that you need to make $1000 from the plants over the course of the game to get the best ending of each route but this was stupidly easy to do. Ignoring that, I didn't really like any of the 4 ladies you can date for various reasons.

Crimsonland - I really struggled to get through the end of the first difficulty of missions. After I did it, I went to the forums and found out that they're hard because the developer recently removed the perk system from the missions. There's a code you can use to put them back in though, so once I did that I completed Hard and Super Hard mode no problem. After every achievement was done there was just one remaining, a stupid grindy one which made you pick up 50 of a specific type of weapon. I would've had a much better lasting impression of the game if I didn't have to do that one at the end. Oh, there was a 2048 minigame that you had to get a pretty high score on too, that was also a little annoying.

Akane the Kunoichi - Really poor XBLIG port. Sidescrolling action game where everything feels stiff and clunky. It only took 2 hours to 100% but I didn't enjoy that time.

Heileen 2: The Hands of Fate - Heileen is back! This picks up from a slight mishmash of the possible endings of the first game and this time you find a deck of magical taro cards. Every night you go to sleep and pick one of the cards, and you have a dream related to the related virtue/sin. Your choices in the dream determine whether you are sinful or virtuous, which then affects events in the next daytime. In the daytime you're messing about trying to get off a desert island. There's like 16 endings or something here and you have to do really specific things to get some of them. A lot of parts had to be replayed but like the first game you can get through parts you've already seen quickly.

Heroes Rise: The Prodigy - I think this is Interactive Fiction? It's more cyoa basically. Unlike the other games I playeed this one is purely text with no animations, music, graphics, nothing. You roleplay as a superhero who gets plunged into a serious case early in their career, making tons of decisions every step of the way which influences things like your reputation, abilities, and virtues. I liked the story the first time through but getting the achievements requires you to play in very specific ways e.g. very heroic in every choice, but sometimes it's really hard to work out what the game thinks is heroic. It has some DLC which it says is a guide to getting a perfect score, but you have to play through the game once to unlock it and it's literally just a page of general notes the developer wrote. You can look online and people have literally just copy and pasted it for others to read. It's not worth the 50p or whatever I paid for it. It's not even useful because the notes aren't very specific or in-depth.

Heroes Rise: The Hero Project - Part 2 of this trilogy. This time you've been invited to participate in a superhero reality show. It's all more of the same really, although this time there are interludes where it very awkwardly talks about social justice issues in the near future. I didn't keep track of it but it seems like 70% or so of the cast were gay/bi/trans or whatever. You can import your previous save and it remembers your choices, and to its credit there are a lot of small branching stories that you can have effects on that the game is able to track and modify the main story appropriately. The sex scenes kind of come out of nowhere. Achievements were more laborious than before, in part due to the game being longer and in part due to the requirements being very strict again, but the developer has guides for a lot of them on their Facebook page. I want to say that this has the guide DLC again which is just as useless as before.

Hexcells Infinite - More Hexcells is great.

Prototype 2 - I played this last summer but my save files got corrupted near the end so I kind of abandoned it. I didn't like being defeated in this way though, so I reinstalled it and blitzed through it all. Bummed me out when I realized I would have to play through it a third time in NG+ to get the final achievement, but as I'd come this far already motivated mainly by defiance I tackled it immediately. Turned out I only needed to play about 2/3 through to get all the experience I needed to get to max level and finish this one for good. The game's actually not bad by the way, just the characters are all horrible awful people. Especially the guy you play as. He acts like a dick to everyone and doesn't deserve to be happy.

Torchlight - The original one. I played this back in 2008 or so and I remember it having stupid grindy achievements, so I wanted to see if I could take them down now that I'm a hardened vet to this kind of stuff. They're just as stupid and grindy as I remembered them. Most of them are bugged in very specific ways, for example, selling 10,000 items. This doesn't count items that your pet sells for you even though that's how you sell 90% of your stuff, and it only counts stacks of items as 1 item. This means the best way to do it is to go through the dungeon, fill up your inventory with garbage, then teleport back to town and sell your stuff manually, only selling a maximum of 42 items at a time due to inventory limitations. Drinking 5,000 potions and catching 1,000 fish were also slogs as it takes ages to do 1 of each. I've taken a peek at Torchlight 2's achievements and there seems to be a lot of duplication between them, but they're less bugged this time around, so I might take a look at that game some time in the future.

The 39 Steps - It's an experimental game that's just an adaptation of a book. You play/read scenes in order and there's not much gameplay. I felt that the story started out pretty good, seemed like a cool spy adventure, but the middle 70% of the game is just the protagonist evading police/criminals in the countryside. I don't mind these types of games at all and would actually like to see more of them, but they need a more compelling story.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Lavatein posted:

Heroes Rise
I played these several months ago. At the time, I was kinda lukewarm on them, and I've only cooled more and more since then. The big first stab at text-only interactive fiction on Steam, and it's this loving garbage.

ToxicFrog
Apr 26, 2008


Lavatein posted:

Crimsonland - I really struggled to get through the end of the first difficulty of missions. After I did it, I went to the forums and found out that they're hard because the developer recently removed the perk system from the missions. There's a code you can use to put them back in though, so once I did that I completed Hard and Super Hard mode no problem. After every achievement was done there was just one remaining, a stupid grindy one which made you pick up 50 of a specific type of weapon. I would've had a much better lasting impression of the game if I didn't have to do that one at the end. Oh, there was a 2048 minigame that you had to get a pretty high score on too, that was also a little annoying.

It's not really that they recently removed it; this was a feature in the original Crimsonland, but they omitted it from the "remake" recently released on Steam for some reason. I don't know why.

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EightDeer
Dec 2, 2011

Poison Mushroom posted:

I played these several months ago. At the time, I was kinda lukewarm on them, and I've only cooled more and more since then. The big first stab at text-only interactive fiction on Steam, and it's this loving garbage.

I still regret paying for Heroes Rise.

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