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Are there any difference modelwise in the various loadouts of the cruisers and escorts?
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# ? Feb 5, 2015 23:27 |
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# ? Jun 10, 2024 21:43 |
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I know it's been a long time, but I've got an update! I've received the sculpts back from Bob Naismith, and they look pretty cool. I tried to take some photos, but wasn't able to get any good images before I brought them to the caster. Which brings me to my next bit of news - they're at the caster! The first step is to get some masters/samples cast up. This should take about a week - once I get them and they are approved I'll get some photos up and we move on to pricing and production molds!
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# ? Feb 19, 2015 00:45 |
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So I'm kind of getting into Warmaster via the Battle of Five Armies Game. Just really enjoying working with the 10mm scale. Of course being a specialist game and out of print everything is ridiculous prices. Anyone have any tips on making 10mm scale fantasy buildings, particularly castles or things? I know Forge World made at least 1 10mm LotR piece of a mill but I don't know if they didn't anything else. Would be nice to build up some nice terrain on this scale for all these little trays of models I am painting up.
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# ? Feb 20, 2015 19:58 |
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There isn't a ton out there, but you can try this guy on Ebay. I've dealt with him in the past for Epic related stuff, and he's a good guy. Kallistra has some 10mm as well, though I've never bought from them.
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# ? Feb 20, 2015 22:22 |
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The Necromunda board at Winter War
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# ? Feb 25, 2015 15:55 |
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Holy poo poo dude, how do you play on that? It looks like you'd have a really hard time getting into the interior spaces.
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# ? Feb 26, 2015 18:52 |
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nesbit37 posted:So I'm kind of getting into Warmaster via the Battle of Five Armies Game. Just really enjoying working with the 10mm scale. Of course being a specialist game and out of print everything is ridiculous prices. Anyone have any tips on making 10mm scale fantasy buildings, particularly castles or things? I know Forge World made at least 1 10mm LotR piece of a mill but I don't know if they didn't anything else. Would be nice to build up some nice terrain on this scale for all these little trays of models I am painting up. I make 6mm terrain which is pretty close: http://muraminiatures.com/ I mostly use plasticard, plasticard strips, cedar wood and green stuff. If you don't plan to make molds from your houses you can get away with other stuff such as balsa strips as well. You should look into N scale train modeling and see what you can find. Even if there are no suitable finished buildings, you could use textured plasticard and such to make easy stone walls, bridges, etc. E: Here's an example of what can be done with N scale buildings from Vollmer: http://www.warlordgames.com/forum/viewtopic.php?f=12&t=16876 lilljonas fucked around with this message at 20:10 on Feb 26, 2015 |
# ? Feb 26, 2015 19:31 |
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ineptmule posted:Holy poo poo dude, how do you play on that? It looks like you'd have a really hard time getting into the interior spaces. It's a little fiddly, but not bad at all.
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# ? Feb 26, 2015 19:41 |
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Bezerkmonkey, saw in the other thread that you smashed your elbow. Mend well buddy. I tried to find a tiny 10mm abulance to attach to this post and failed.
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# ? Feb 26, 2015 20:58 |
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lilljonas posted:I make 6mm terrain which is pretty close: Awesome, I don't know why but I never really considered plasticard or modding N scale buildings. I think I just assumed the results either wouldn't be that great or would take far more time than I really wanted to put into it. I am use to working with foam and cast bricks so was considering that at least partially, mainly by taking the Hirst Arts Small Brick mold, building and casting some general wall pieces and building some things that way. Will have to see. I know I want to make some fortifications and ruins but town and farm structures will get tackled at some point as well.
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# ? Feb 26, 2015 21:24 |
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dishwasherlove posted:Bezerkmonkey, saw in the other thread that you smashed your elbow. Mend well buddy. I tried to find a tiny 10mm abulance to attach to this post and failed. Our live reporter has the following recording from the scene of the accident:
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# ? Feb 26, 2015 21:24 |
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nesbit37 posted:Awesome, I don't know why but I never really considered plasticard or modding N scale buildings. I think I just assumed the results either wouldn't be that great or would take far more time than I really wanted to put into it. I am use to working with foam and cast bricks so was considering that at least partially, mainly by taking the Hirst Arts Small Brick mold, building and casting some general wall pieces and building some things that way. Will have to see. I know I want to make some fortifications and ruins but town and farm structures will get tackled at some point as well. Sounds like you could do a lot of that with some textured plastic sheets: to me, those small bricks still look a bit big for building stuff in 10mm. Just give a shout-out if you want some advice and post pics if you get working on it, I haven't done so much with those materials and it sounds fun.
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# ? Feb 26, 2015 21:27 |
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Necromunda goons! I'm selling some unopened blisters of Scaly and SCavvy gangers in this thread right there after finding a LGS that's closing up shop. This place was a goddamn museum more than it was a retail store. Look at this poo poo: He also had, among other relics, original edition Vampire: The Masquerade books Ral Partha minis, and even Rifts minis. Unreal.
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# ? Feb 27, 2015 01:47 |
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Holy poo poo, dragon dice. I think I have some of those. Collectible trading dice, what a loving terrible idea.
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# ? Mar 4, 2015 13:27 |
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Wolfsbane posted:Holy poo poo, dragon dice. I think I have some of those. Collectible trading dice, what a loving terrible idea. They're actually still around and in production. You can't blame TSR for trying. Magic came out a couple years earlier and turned the market on it's head for TSR. Spellfire wasn't doing that great, and they needed to try something to get back on top.
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# ? Mar 4, 2015 15:49 |
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I played an awful lot of Spellfire (instead of buying Beta and Unlimited Magic boosters, boy do I feel dumb), and I don't quite understand how they managed to screw it up so badly. The rules made absolutely no sense, 90% of the cards were useless, and every game was virtually guaranteed to end in a rules argument. It's almost as if TSR in the 90s didn't employ anyone who was capable of producing a coherent set of rules, and just relied on background and flavour to paper over the cracks. Oh, right. Carry on.
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# ? Mar 4, 2015 18:37 |
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My final 6mm evil robot order finally arrived from exodus wars, project: necrons is go.. on the plus side, they accidentally shipped me a bunch of other blisters too, then told me to keep them as a thank you for being patient Time to sand the tiny little bases off of 100+ infantry.... *sobs*
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# ? Mar 6, 2015 17:08 |
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enri posted:My final 6mm evil robot order finally arrived from exodus wars, project: necrons is go.. on the plus side, they accidentally shipped me a bunch of other blisters too, then told me to keep them as a thank you for being patient Dude, why? Just put a thin layer of spackle down and push your stands into that...
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# ? Mar 6, 2015 18:09 |
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enri posted:Time to sand the tiny little bases off of 100+ infantry.... *sobs* Belt sander mounted upside down, hold the mini with pliers or something. Job done.
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# ? Mar 7, 2015 15:54 |
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People in here seem to love the idea of a Necromunda computer game. Well here is something that is very evocative of Necromunda but isn't. Just to torture you. https://www.youtube.com/watch?v=2BHzRDQ8Kso
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# ? Mar 7, 2015 22:03 |
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Playing the new(ish) X-Com game is like necromunda, in that it's a small scale turn based skirmish game- if you both take humans it plays roughly the same as well !
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# ? Mar 7, 2015 22:36 |
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7c Nickel posted:People in here seem to love the idea of a Necromunda computer game. Well here is something that is very evocative of Necromunda but isn't. Just to torture you. I, too, enjoyed Syndicate in my youth.
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# ? Mar 7, 2015 22:41 |
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# ? Mar 7, 2015 22:42 |
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That looks so slick
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# ? Mar 7, 2015 22:45 |
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7c Nickel posted:People in here seem to love the idea of a Necromunda computer game. Well here is something that is very evocative of Necromunda but isn't. Just to torture you. So how is the gameplay? I'd kill for Frozen Synapse to look like that.
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# ? Mar 8, 2015 00:51 |
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One of the guys on TacComs did that army. He really did an amazing job on both the models and the bases.
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# ? Mar 8, 2015 01:47 |
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7c Nickel posted:People in here seem to love the idea of a Necromunda computer game. Well here is something that is very evocative of Necromunda but isn't. Just to torture you. Oldschool Syndicate vibe Welp, now I know what I'm doing for my Infinity table.
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# ? Mar 8, 2015 01:59 |
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Not a viking posted:So how is the gameplay? I'd kill for Frozen Synapse to look like that. Still in early builds so a bit rough but I like where it's going. Very syndicate feeling coming through for me.
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# ? Mar 8, 2015 10:12 |
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I think the feel is very much intentional.
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# ? Mar 8, 2015 11:47 |
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JcDent posted:I think the feel is very much intentional. The kickstarter was pitched as the game being the spiritual successor to Syndicate, so yeah. The unknown bit is how well they will pull it off. One of their main people was on the Syndicate Wars Dev team which I consider a plus, although others may disagree.
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# ? Mar 8, 2015 11:52 |
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berzerkmonkey posted:Dude, why? Just put a thin layer of spackle down and push your stands into that... I'm a little OCD about it, every time I've tried something like that, it's been blatantly obvious that there's a thick base still attached to the model. I'm not removing the bases entirely, just enough that a bit of PVA and sand will disguise the edge, like these guys, it's hard to really see but I got their bases thin enough that I could sand over and hide it well enough: I'll be doing the necrons on FoW bases too, with the wood chip rocks (as above) to help cut down on the number of infantry per detachment - I'm also planning on laying the bases out and having the wood chip 'boulders' span from one base to another, so I can set them all up in formation for display. They'll never ever be on display, but one day maybe I'll bother go buy a glass cabinet they can sit in
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# ? Mar 9, 2015 12:43 |
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enri posted:I'll be doing the necrons on FoW bases too, with the wood chip rocks (as above) to help cut down on the number of infantry per detachment - I'm also planning on laying the bases out and having the wood chip 'boulders' span from one base to another, so I can set them all up in formation for display. They'll never ever be on display, but one day maybe I'll bother go buy a glass cabinet they can sit in
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# ? Mar 9, 2015 14:42 |
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berzerkmonkey posted:The boulders look good. What are you using the robed dudes for? Are they part of the Necron army or cultists for LATD? To be honest I just bought them for shits and giggles, they're cute little sniper types They're dark realm miniatures scout infantry: http://www.darkrealmminiatures.co.uk/store/product.php?productid=127&cat=2&page=1 I think originally I was going to use them as space marine scout snipers but decided against it for some reason and just painted them up for fun, they kinda ended up being a test for using FoW bases at that scale.
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# ? Mar 9, 2015 15:22 |
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After lurking for months, I finally got around to shooting my old Cawdor gang. I repainted these guys recently, trying a slightly dirtier style than usual for me. Forgive the poor lighting.
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# ? Mar 11, 2015 02:03 |
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Finally got some decent photos of the 10mm not-Khemri skeletons I commissioned: I think pointing-guy is pretty badass Dude on the end looks like a pirate. Woah - a full 10mm pirate skeleton army... And a size comparison with some really poorly lit Chaos Warriors: Hopefully, when I return from Adepticon, the caster will be done and I can get some painted up and on the table! (And, if anyone is interested, I will have some available for sale.) berzerkmonkey fucked around with this message at 13:27 on Mar 17, 2015 |
# ? Mar 17, 2015 13:12 |
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berzerkmonkey posted:Finally got some decent photos of the 10mm not-Khemri skeletons I commissioned: You had these sculpted and cast and you are only doing so for personal use, not small scale runs for sale? You are the uberham. (That was intended as a compliment btw).
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# ? Mar 17, 2015 15:32 |
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Indolent Bastard posted:You had these sculpted and cast and you are only doing so for personal use, not small scale runs for sale? You are the uberham. (That was intended as a compliment btw). Sorry to deny the crown - but they are going to be offered for sale. I'd never have commissioned them if I didn't think I could recoup my costs. I'm not necessarily looking for a profit (though that would be nice) but I am looking to break even. The impetus was that the Warmaster skeletons that GW produced don't really fit in with the rest of the Tomb Kings line. I was too lazy to convert mine to tall shields, so I did this instead.
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# ? Mar 17, 2015 16:17 |
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How much did the commission cost if you don't mind me asking? Getting set to start sculpting some 10mm spiders and hopefully move on to dwarves and other things after that, but depending how it goes there may be some point where its better just say screw it and pay someone to do it and try to earn your money back via sales like you are doing.
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# ? Mar 17, 2015 16:20 |
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The sculpting, by far, was the most expensive part of the project. I've got three command models, one hero, and six rank and file troops - it cost a total of about $880 USD to have them done. About $200 USD was covered by someone else, as he wanted to add an additional three models (up from my original seven sculpts) to the collection. Personally, I would have been fine without the extras, but it was his money, and I told him he might not recover it. Honestly, I might have been able to get this done cheaper had I gone somewhere else, but Bob had already done some 10mm for a friend and he was a known quantity. The only other guy I know doing stuff this small concentrates mostly on 6mm and he is pretty busy, so I don't know if he would have had the time. In my opinion, if you were to do 10mm spiders, I'd limit the range of poses - one or two at most. I mean, how many poses do you really need for a spider? That will keep both sculpting and casting costs down significantly. Now, if you were doing goblin spider riders, that would be a different story... And regarding Dwarfs, take a look at the market - is there an alternative already out there? And is the community clamoring for 10mm Dwarfs? If you plan on at least recouping your costs, I'd do some serious market research. It won't take a huge amount of sales to get back your investment (I should get mine back if I sell 100 units) but ideally, you want to make something extra to finance the next project. berzerkmonkey fucked around with this message at 18:20 on Mar 17, 2015 |
# ? Mar 17, 2015 18:13 |
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# ? Jun 10, 2024 21:43 |
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These would mostly be for my own use, though not opposed to selling them, and to get myself back into sculpting. We'll see, tons of dwarves out there already, just a couple unit types I want that are missing from what I can tell. The spiders are definitely happening, beyond that, we'll see. What I really need to do is survey the field and see what is really missing that I want for games. The dwarves I am thinking if is more because I think they would be cool.
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# ? Mar 17, 2015 19:05 |