|
At least any painting you do on top of these models will likely be easy to strip off and still have the original paintjob left.
|
# ? Mar 6, 2015 22:08 |
|
|
# ? May 16, 2024 08:03 |
|
I'd love to paint my blue A-Wings green. But what if I mess it up?
|
# ? Mar 7, 2015 06:20 |
|
I really love the blue A-Wings. Ralph McQuarrie rocks.
|
# ? Mar 7, 2015 06:31 |
|
I really like the Prototype A-Wing scheme, but I also really like many of the custom Green Leader repaints that people are doing, so I don't blame them for going for that over the Prototype look.
|
# ? Mar 7, 2015 06:42 |
|
So I have all my lovely new S&V ships now and am trying to put together a list. I don't get to play very often at all so I have no idea when I will be able to test it. Born Outlaws (99) Boba Fett (39) Inertial Dampeners(1) Veteran Instincts (1) Serissu (20) "Heavy Scyk" Interceptor (2) "Mangler" Cannon (4) Binayre Pirate (12) "Hot Shot" Blaster (3) Munitions Failsafe (1) Binayre Pirate (12) "Hot Shot" Blaster (3) Munitions Failsafe (1) Boba as the anchor with the ability to stay put at a critical time with the dampeners and blast away and the others ships to generally wreck stuff. Any feedback welcome although it doesn't need to be good enough to win tournaments but to at least give my friend, who also plays casually, a run for his money.
|
# ? Mar 7, 2015 08:01 |
|
CODChimera posted:I'd love to paint my blue A-Wings green. But what if I mess it up?
|
# ? Mar 7, 2015 09:16 |
|
I have a friend who is crazy about A-Wings, what's the best way to get them?
|
# ? Mar 7, 2015 17:34 |
|
The Rebel Aces pack is only $20 on most sites and that gives you an A-Wing and a B-Wing with a bunch of really good cards for the A-Wing, all for $5 more than the standard expansion.
|
# ? Mar 7, 2015 18:15 |
|
I had some good games today against Tekopo running the following list: Soontir Fel (27) Push the Limit (3) Autothrusters (2) "Whisper" (32) Veteran Instincts (1) Advanced Cloaking Device (4) Darth Vader (29) Veteran Instincts (1) Advanced Targeting Computer (1) TIE/x1 (0) Total: 100 Whisper died twice to rolling four blanks on 5 agility dice, which was a bit annoying, but the list works fairly well. Vader in general is surprisingly good, as is ATC on him, although it's a shame I can't actually fit EU in. Likewise not being able to get stealth devices. I liked the list so much I'll probably take it to a tournament next month, and have ordered an Avenger from Gosric to use instead of the horribly ugly x1. Lemon-Lime fucked around with this message at 20:20 on Mar 7, 2015 |
# ? Mar 7, 2015 20:01 |
|
Thoughts about the games i had with LemonCurdistan:
|
# ? Mar 7, 2015 20:17 |
|
Is the Imperial Raider coming out before next month or do y'all play with proxies in tournaments?
|
# ? Mar 7, 2015 21:29 |
|
Don't think the proxies are allowed but our regional is only at the end of may (just barely before the national).
|
# ? Mar 7, 2015 21:33 |
|
Oh another thing I noticed in the games: Inertial Dampener is really rather nice, since you can use it even when stressed, which I hadn't realised at first because I didn't read the card properly and kept thinking about the Shuttle full stop option.
|
# ? Mar 7, 2015 22:27 |
|
alg posted:Is the Imperial Raider coming out before next month or do y'all play with proxies in tournaments? I don't think any officially sanctioned FFG tournament allows proxies, but at my FLGS on casual nights usually people are pretty chill about trying things out that aren't yet released. Veritek83 fucked around with this message at 22:46 on Mar 7, 2015 |
# ? Mar 7, 2015 22:40 |
|
alg posted:Is the Imperial Raider coming out before next month or do y'all play with proxies in tournaments? This is the question that everyone's been asking for the last three months. The best answer is "probably not". The Imperial Raider was officially pushed back to Q2 2015 a couple weeks ago. Given FFG's track record of missing their target dates, we can expect it to hit stores in ... realistically, about May.
|
# ? Mar 7, 2015 23:08 |
|
The regional's on the 23rd of May, so as long as it's out early in May, it's all good.
|
# ? Mar 7, 2015 23:20 |
|
Have you seen the stats on the Imperial Raider? Four and six red dice for the front and rear sections. That thing's gonna be a BEAST, and I'm looking forward to rocking it.
|
# ? Mar 8, 2015 00:46 |
|
Cobbsprite posted:Have you seen the stats on the Imperial Raider? Four and six red dice for the front and rear sections. That thing's gonna be a BEAST, and I'm looking forward to rocking it. hopefully it costs a shitload of points. the Corvette is basically garbage for its price
|
# ? Mar 8, 2015 01:07 |
|
alg posted:hopefully it costs a shitload of points. the Corvette is basically garbage for its price It's looking like it'll be a hundred points naked. With upgrades, it should be easy to dump half of your total Epic squad points into this one ship.
|
# ? Mar 8, 2015 01:32 |
|
Speaking of the Raider has there been any word or leaks on the pilots or upgrade cards included in it for the TIE Advanced?
|
# ? Mar 8, 2015 01:33 |
|
Did well at the store champs today. Actually beat Paul Heaver this time. He's doing a pretty sweet scum list that's really similar to the old fat han list. I ran fat han since it's what I'm used to and don't have my new stuff yet. Unfortunately lost the first elimination round so no tokens for me. It was against a 4B list with accuracy corrector too. Eh, still a couple champs opportunities left so I might just get some tokens - and that sweet plaque.
|
# ? Mar 8, 2015 03:03 |
|
Whats his Han substitute an Aggressor?
|
# ? Mar 8, 2015 03:26 |
|
Two people in my group have been trying out slightly different lists of the three named scum Hwks. They're not dominating or anything, win rate is around 50/50 i think. But they are annoying. And they're having fun playing them, if people are looking for ideas. I tried out the the 3 HLC scyk list today, Serissu and 2 T. Vets with HLCs, Predator and Stealth Devices and it didn't perform quite as badly as I expected (I lost by 75 points instead of 100.) I can't wait to try it out again.
|
# ? Mar 8, 2015 05:06 |
|
Super excited to play with S&V this week. Just got the most wanted pack and the Star Viper to dip my toe in the new faction . What's people's impression of the Star Viper , out of curiosity (I bought it mostly for the upgrades)?
|
# ? Mar 8, 2015 06:55 |
|
The Sisko posted:Super excited to play with S&V this week. Just got the most wanted pack and the Star Viper to dip my toe in the new faction . What's people's impression of the Star Viper , out of curiosity (I bought it mostly for the upgrades)?
|
# ? Mar 8, 2015 07:13 |
|
Tekopo posted:I'm really disappointed in it. You can't PtL with it effectively because of it's low PS/lack of greens, you have to fly it very defensively (and even then you are in trouble because of the lack of PtL) and in a swarm its an expensive points sink (although I guess you could take Xizor in a swarm and then he has quite a lot of durability). For a tricked out Xizor, however, you could take a vanilla Firespray that is going to do more damage and remain in the game much longer. It's an E-Wing without a Corran Horn and therefore suffers a lot. If nothing else, it looks great hanging from my rear view mirror.
|
# ? Mar 8, 2015 07:25 |
|
zVxTeflon posted:Whats his Han substitute an Aggressor?
|
# ? Mar 8, 2015 16:59 |
|
I really like Kath. I was thinking of having Outmaneuver with her but I think it might be better to get VI and bid for initiative. I want to run her with Kavil with a blaster turret/a4 agromech and a syndicate y-wing with blaster turret/agro mech: lot's of hit points and a nice amount of reliable damage.
|
# ? Mar 8, 2015 17:08 |
|
Technically Kath's ability is all but unusable, since Scum Firesprays can't fire out of their rear arcs. Check the rules: in order to shoot your primary weapon out of an auxiliary arc, you need the Primary Weapon icon with chevrons on the top and bottom, which none of the Scum pilot cards have.
|
# ? Mar 8, 2015 18:26 |
|
Poopy Palpy posted:Technically Kath's ability is all but unusable, since Scum Firesprays can't fire out of their rear arcs. Check the rules: in order to shoot your primary weapon out of an auxiliary arc, you need the Primary Weapon icon with chevrons on the top and bottom, which none of the Scum pilot cards have. FFG.
|
# ? Mar 8, 2015 18:51 |
|
Poopy Palpy posted:Technically Kath's ability is all but unusable, since Scum Firesprays can't fire out of their rear arcs. Check the rules: in order to shoot your primary weapon out of an auxiliary arc, you need the Primary Weapon icon with chevrons on the top and bottom, which none of the Scum pilot cards have. That's got to be an graphic design oversight. Their Firespray flight stand tokens show the rear fire arc, don't they? (I don't have the MW pack yet, so I can't check to confirm).
|
# ? Mar 8, 2015 18:52 |
|
Yeah it does, but the card doesn't.
|
# ? Mar 8, 2015 19:00 |
|
Oh, huh. Guess we never checked the cards. I thought those were just similar to reminder text on magic cards.
|
# ? Mar 8, 2015 19:02 |
|
Tekopo posted:Yeah it does, but the card doesn't. So does the lack of the chevrons on the card actually mean that the scum Firepsray pilots have no rear fire arc?
|
# ? Mar 8, 2015 19:11 |
|
Yes. The rules specifically state they must have that icon which is only present on ship cards. There is an open game design area where you might want to print the rear arc but not give it primary rear arc, like a special ability that said a ship can fire secondary weapons from the rear only. I already asked some people who know the right FFG contact persons to get it cleared it. Not being lax about the rules is how we keep a tight system and not become like bad GW games where "rules as intended" becomes an accepted argument.
|
# ? Mar 8, 2015 19:24 |
|
It means they goofed on the card art this isnt some sorta of gotcha trick they pulled during design
|
# ? Mar 8, 2015 19:25 |
|
Until they FAQ it, that's the rules. Is that an unreasonable position? We know scum y-wings != rebel y-wings. How are we to know the designer's intent for the fires pray?
|
# ? Mar 8, 2015 19:28 |
|
And if you want to pick that nit, the FAQ says that if it has the auxiliary arc printed on the base token, then it also has the symbol on the card.
|
# ? Mar 8, 2015 19:30 |
|
Yeah, so? FAQ says the icon is needed to fire from the rear arc. Ike I said there's plenty of design space open to give ships the printed arc but without the ability like what I said above. I was ignorant on this matter and played Paul as if it did. But I will vehemently defend tight rules so we get a good game out of it, and not 40k poo poo.
|
# ? Mar 8, 2015 19:34 |
|
|
# ? May 16, 2024 08:03 |
|
The point I was making is that the FAQ says you have to have the icon, but it also says that if you have the arc, you always have the icon. To have that design space, they'll also need to change the current rules.
|
# ? Mar 8, 2015 19:36 |