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Lemon Curdistan posted:The Imperial Firespray pilot cards all have the auxiliary fire arc icon on them. Per the rules FAQ, you need the icon on your pilot card to fire your primary out of your auxiliary arc. Imperial Firespray pilots have the icon and can do this. Scum Firespray pilots do not have the icon and so currently, per the rules as they exist for the game, cannot actually fire their primary out of their auxiliary arc. That's the thing; none of my Imperial Firespray pilot cards have the arrows. They were pre-ordered before they were ever released, and they do not have the arrows, but I never heard of anyone ever bringing this up before.
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# ? Mar 9, 2015 14:29 |
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# ? Jun 5, 2024 07:25 |
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Then, RAW, if you used those cards and 'that guy' at a tournament used it against you, according to the FAQ you wouldn't be able to use the aux firing arc or the yt-1300 turret. No one is advocating using this lovely tactic in this thread (or at least, I hope not), but there are going to be people that will, which is why people are advocating tight rulings in order to prevent things like that from happening.
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# ? Mar 9, 2015 14:44 |
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enigmahfc posted:That's the thing; none of my Imperial Firespray pilot cards have the arrows. They were pre-ordered before they were ever released, and they do not have the arrows, but I never heard of anyone ever bringing this up before. I'm gonna request a scan of this.
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# ? Mar 9, 2015 15:01 |
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Poopy Palpy posted:I'm gonna request a scan of this. When I get home tonight, I can get a picture or something. edit: Or I cold have images of them saved to my Dropbox for some reason. the third picture is the alt art Imperial Boba Fett, and it doesn't have the arrows either. In fact, neither does Han, Chewie or Lando, as I found out from a quick Google Image search. I highly doubt these would be any kind of issue in a tournament. I'm really not wanting to draw this conversation out, I'm just pointing out that it's an obvious misprint, or they were just using the older asset templates for the Firespray that didn't have the arrows to begin with. enigmahfc fucked around with this message at 15:56 on Mar 9, 2015 |
# ? Mar 9, 2015 15:29 |
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Now that it has reminded me, both promo versions of Boba Fett lack the symbol.
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# ? Mar 9, 2015 15:51 |
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So not only is it a dumb mistake, it's a dumb mistake they've already made multiple times.
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# ? Mar 9, 2015 16:09 |
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Wow, yeah. I just checked and the original falcon has the icon but both of the promos do not. The original fires pray has the icon but the promo does not. The decimator does have the icon but I'm gonna assume any promos will not. This is the first time it's happened in any boxed version but never saw the discrepancy in the promos.
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# ? Mar 9, 2015 17:20 |
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You could make an argument that the icon is similar to magic's rules reminder text and that the printed arc is all that's required but then that would close off that design space I pointed out. Whether or not they want that possibility is anybody's guess.
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# ? Mar 9, 2015 17:35 |
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"That Guy" apparently attends my LGS, as yesterday there was a huge arguement between him and a fellow using a promo fett card. The TO ruled that Fett could still fire off the rear arc, but this wasn't nationals or anything, just a weekend tourney.
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# ? Mar 9, 2015 17:43 |
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Until now, it was an hypothetical: now, it's living proof. gently caress that guy.
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# ? Mar 9, 2015 17:44 |
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At least the tournament rules state that TOs have final say for any rules interpretations and have the ability to override the FAQ. Solution: TO makes an announcement prior to the tournament stating that Scum firesprays can use their rear arcs. Whiny pissbaby players can shut the gently caress up and deal.
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# ? Mar 9, 2015 17:47 |
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TheTofuShop posted:"That Guy" apparently attends my LGS, as yesterday there was a huge arguement between him and a fellow using a promo fett card. that means I can no longer use my cool Han Solo riding the falcon card Chill la Chill fucked around with this message at 20:29 on Mar 9, 2015 |
# ? Mar 9, 2015 19:15 |
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Chill la Chill posted:that means I can no longer use my cool Han Solo riding the falcon card TIMG tag that poo poo man
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# ? Mar 9, 2015 19:22 |
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Wow I never even noticed the YT-2400 was supposed to have that symbol on the card. Pretty sure mine doesn't. Now I have to check my Slave 1 stuff
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# ? Mar 9, 2015 19:26 |
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jassi007 posted:TIMG tag that poo poo man I phone post. I don't know what resolution things are.
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# ? Mar 9, 2015 20:23 |
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Chill la Chill posted:I phone post. I don't know what resolution things are. All the more reason to timg just in case! Re: "that guy" - I haven't played at my LGS in a while, but apparently this dude is a recent x-wing convert from 40K, and I saw him call the TO over 3 times to settle an argument between him and his opponent(s). Luckily, his outburst happened in round 1, so most people had already seen how he behaved and were prepared for him. Most of the regulars I talked to on Sunday were frustrated with him, and he actually left in a huff right before the last round. I played Chewie + Han and went 2-2, mostly because I told myself I had to play a double YT-1300 game to justify buying that second one from b&n a month or so ago.
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# ? Mar 9, 2015 20:56 |
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TheTofuShop posted:Re: "that guy" - I haven't played at my LGS in a while, but apparently this dude is a recent x-wing convert from 40K, and I saw him call the TO over 3 times to settle an argument between him and his opponent(s). Luckily, his outburst happened in round 1, so most people had already seen how he behaved and were prepared for him. Most of the regulars I talked to on Sunday were frustrated with him, and he actually left in a huff right before the last round. Haha oh man, what a knob. Guys like this are the primary reason why I haven't played at one of my local game stores in years.
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# ? Mar 9, 2015 21:05 |
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My FLGS has a group of about 20 people now who play every week, we have a couple of bad apples but it's super easy to avoid them. It's fun to play in a meta instead of just against friends!
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# ? Mar 9, 2015 21:09 |
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IAndyElusive posted:Haha oh man, what a knob. Guys like this are the primary reason why I haven't played at one of my local game stores in years.
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# ? Mar 9, 2015 21:14 |
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My favorite is the guy who gets one of his ships shot and then moans about how he is going to lose while mopping up the game with insane dice while flying poorly. So drat frustrating.
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# ? Mar 9, 2015 21:18 |
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The Gate posted:My favorite is the guy who gets one of his ships shot and then moans about how he is going to lose while mopping up the game with insane dice while flying poorly. So drat frustrating. Yeah we have the guy who complains about his rolls every goddamn game. Then flies a TIE swarm and doesn't have to use Howlrunner because he just rolls 2 hits on every TIE Fighter. Yup
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# ? Mar 9, 2015 21:22 |
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alg posted:Yeah we have the guy who complains about his rolls every goddamn game. Then flies a TIE swarm and doesn't have to use Howlrunner because he just rolls 2 hits on every TIE Fighter. Yup Yeah. But, all that said, he's literally the only person out of 20, and it would be easy for me to just not play him. I'd actually push anyone afraid of that guy to at least go to your game store once. Lurk awkwardly for a few minutes, get a feel for the crowd. So far, I've found a large majority of players to actually be super chill, even when playing in a tournament. And honestly, not playing at all, or letting one poo poo person keep you away, is reinforcing that poo poo behavior. Just don't play that one guy, play with the cool people, and don't worry about making the rear end in a top hat feel awkward or bad. They'll either take the hint and shape up, or disappear. But when that one rear end in a top hat is tolerated and the cool people leave, more and more assholes show up and ruin the group completely. Sadly, a lot of game store owners are too socially inept themselves to realize that or act on it, and let the assholes be assholes.
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# ? Mar 9, 2015 21:31 |
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alg posted:Yeah we have the guy who complains about his rolls every goddamn game. Then flies a TIE swarm and doesn't have to use Howlrunner because he just rolls 2 hits on every TIE Fighter. Yup I have been known to lament the day's dice, but I have enough sense to know that it's mostly my own fault for not taking things that can mitigate their nature, like reroll abilities and such. And I say lament, not whine endlessly or rage out and quit. Bad sportsmanship really kills just about any game for me.
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# ? Mar 9, 2015 21:33 |
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So, couple weeks ago I asked for advice and started with one core set and the separate Tie and X-wing. A week later a guy I know was selling his, and I have more now. Might pick up a most wanted for those extra dials..
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# ? Mar 9, 2015 21:39 |
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Greyish Orange posted:So, couple weeks ago I asked for advice and started with one core set and the separate Tie and X-wing. 0/10 Still don't have one of everything
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# ? Mar 9, 2015 21:51 |
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AndyElusive posted:Haha oh man, what a knob. Guys like this are the primary reason why I haven't played at one of my local game stores in years. There are probably some chill dudes who just want to fly casual at your local gaming store. You should play some games with them. There's a good chance you'd even out an odd number of players!
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# ? Mar 9, 2015 22:19 |
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Poopy Palpy posted:There are probably some chill dudes who just want to fly casual at your local gaming store. You should play some games with them. There's a good chance you'd even out an odd number of players! Even if you odd up an even number, we like new folks because you bring something new to the table. After a while, you start to get used to the same rock arrangements, the same type of playstyles from the same people. Fresh blood shakes it up a bit, and you've got something new to think about. Also claiming dibs on the new guy for Team Epic is a thing.
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# ? Mar 9, 2015 22:27 |
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The Gate posted:Yeah. But, all that said, he's literally the only person out of 20, and it would be easy for me to just not play him. I just want to echo this sentiment. In this particular event, no one could avoid playing him unless they wanted to forfeit a round, but I'd never seen this dude playing in the store before, so who knows if they actually play casually with him. But really, like 99% of the players at the store are cool, chill people, and if you can get over the fact that several are Phantom flying Imperial Scum, it's normally a good time. The final round of the tourney had a Son playing against his Dad's Tie Swarm, and seeing the kid light up when his Assault Missles took out 3 TIEs was so adorable.
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# ? Mar 9, 2015 22:50 |
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What's the strongest rebel swarm right now? 4x Tala 4x Bandit Just overwhelming numbers of Zs that can split up if necessary and half shoot before many Tie swarm builds. Will chew up large ships but have to fan out against arc dodgers and really slog through it. or 4x Tala 2x Bandit Lieutenant Blount - Deadeye - Assault Missiles Blount charges forward to deliver the assault missile attack against an enemy swarm, or simply uses it on a large ship before his own squad closes to range 1. Could be just overpaying for a gimmick, though. or 3x Rookie Pilot 3x Bandit Slightly fewer total red dice, but concentrated onto the Xs. or the classic 4x Blue Squadron 1x Bandit Trying to decide if I should bring one of these to a store tournament.
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# ? Mar 9, 2015 23:28 |
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Blount with Ion Missiles is also pretty mean to gently caress with Soontir/Phantoms/Big ship by letting the swarm close in on something they might have trouble with.
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# ? Mar 10, 2015 01:05 |
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With Blount, considering the hit occurs regardless of the roll, do you still discard the Missiles when the roll isn't a hit? When using Munitions Failsafe, I mean.
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# ? Mar 10, 2015 02:11 |
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Yes.
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# ? Mar 10, 2015 02:13 |
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Strobe posted:Yes. Cheers. Thanks for clearing that up.
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# ? Mar 10, 2015 02:24 |
What's something a newish player can do to bring down an IG-2000? I know it's pretty subjective with lists and all that, just looking for some roundabout strategies. I have at least one of everything except for the Tantive and Rebel Transport and I've tried a TIE swarm, mini Z swarm with no luck and the Falcon vs IG was pretty boring to us.
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# ? Mar 10, 2015 04:08 |
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Has anybody here ever played a game with moving asteroids using some kind of scatter die and moving them using the speed 1 template in between turns? The idea kind of intrigues me and brings to mind images of TIEs getting smashed to smithereens in Empire.
AndyElusive fucked around with this message at 05:26 on Mar 10, 2015 |
# ? Mar 10, 2015 05:14 |
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There are a couple of guys at the club that bring something like that up every other week. Then they start talking about having the play mat be a screen with a computer modeled background with dynamic asteroid drift and blah blah. On one hand it could be neat to have the space rock move around a bit. On the other hand I figure it would be like playing the scenarios from the core book (nobody ever want to). My load of bullshit is reskinning the game as Crimson Skies and using the old ral partha minis. Man I miss that game.
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# ? Mar 10, 2015 05:47 |
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AndyElusive posted:Has anybody here ever played a game with moving asteroids using some kind of scatter die and moving them using the speed 1 template in between turns? The idea kind of intrigues me and brings to mind images of TIEs getting smashed to smithereens in Empire. We did this at my LGS, one problem we ran into was when the asteroids hit edges they'd clump up. We fixed that by having them wrap around the board i.e. if the scatter die takes one off the left edge it reappears on the right edge at range 1 from it. It was a neat change, kind of a pain in the butt, but neat. If you're not a sadist, roll the scatter die for asteroid movement before setting dials. If you ARE a sadist, make the roll once all the dials are down
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# ? Mar 10, 2015 05:52 |
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LoG posted:What's something a newish player can do to bring down an IG-2000? I know it's pretty subjective with lists and all that, just looking for some roundabout strategies. I have at least one of everything except for the Tantive and Rebel Transport and I've tried a TIE swarm, mini Z swarm with no luck and the Falcon vs IG was pretty boring to us. Bring a phantom. Or something with Att 3 that can live inside tightly packed asteroids. PTL interceptors, FCS/AdS Bwings. Swarms while good blockers dont have the punch to break through 3 agil with auto thrusters
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# ? Mar 10, 2015 06:06 |
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overdesigned posted:It was a neat change, kind of a pain in the butt, but neat. If you're not a sadist, roll the scatter die for asteroid movement before setting dials. If you ARE a sadist, make the roll once all the dials are down I'm chuckling to myself at work from thinking about a game between two swarm builds where the asteroids move randomly every turn after the dials are down.
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# ? Mar 10, 2015 06:25 |
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# ? Jun 5, 2024 07:25 |
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Hell, why make it completely one way or the other? Set every dial at PS5 or lower first, then move rocks, then set the rest of your dials. (And now we see how elegant games turn into bloated messes of if/then flowcharts and randomness)
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# ? Mar 10, 2015 06:29 |