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I played Argent for the first time today with my copy and it went really well. I played with two people I know are not prone to AP and we mostly just sorta flew by the seat of our collective pants. I ended up winning 9-2-1 but I think I was more lucky than good. I just gave everyone 1 mage of each type, and used the recommended rooms for a 3 player game. It took about 2.5h including explanation. No one felt lost at any point and most of the cards are pretty good at just saying what they do. The only question that came up was regarding the Vault room: are the three cards that you draw for that room separate from the vault cards you normally have out? So if you get too many people in that room then only the first three people get stuff? (Except IP of course, if you choose) I'm thinking I might pick up the expansion so I can make sure to have it before it goes out of stock in case there is no second printing, and I'll just hold onto it until I'm comfy with the base game. Any of you folks tried that? Or the Beach Bash thing? (looks mostly like boobs instead of substance, but could be fun I guess?) Some Numbers posted:The Rat is the worst part of the expansion, so no. I disagree with these sentiments regarding Chaos in the Old World but I can see why people might think that. Skaven are the master race, though.
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# ? Mar 10, 2015 04:18 |
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# ? May 16, 2024 16:22 |
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Mister Sinewave posted:Pilots must begin every statement with the words "You do realize..." Archenteron posted:I really want to know what the art for Cepheus E10 - The Emperor aka Giant Robeast King Phillip is going to look like.
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# ? Mar 10, 2015 04:25 |
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EvilChameleon posted:I'm thinking I might pick up the expansion so I can make sure to have it before it goes out of stock in case there is no second printing, and I'll just hold onto it until I'm comfy with the base game. Any of you folks tried that? Or the Beach Bash thing? (looks mostly like boobs instead of substance, but could be fun I guess?) Summer break is worth getting if you're considering getting the expansion, especially for 3-5 dollars. It adds some goofy summer themed vault cards (magic sunblock), one supporter per department, a new voter, and a new scenario where you get new mages as students return from summer vacations each round. It's definitely not just T&A, but the flavor is a little sillier.
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# ? Mar 10, 2015 04:26 |
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quote:$11,910 pledged of $20,000 goal If the kickstarter doesn't go through, are you planning on finishing it up at your own pace and selling it as a Print & Play? I would buy the gently caress out of that.
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# ? Mar 10, 2015 04:31 |
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Helena P Blavatsky posted:Has anyone here looked at Dune: The Dice Game? Yeah, I was pretty interested because Dune is an amazingly thematic game that suffers from being a few decades too old, but then I saw the Bene Gesserit win condition. Without having to predict the player and turn as per Dune Classic, they seem super broken. Not in the sense that they're too powerful, in the sense that they break the game. Why would you ever try for a solo victory if it carries a risk of losing outright? An allied victory may mean sharing the glory, but it's better than handing all the glory to someone else.
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# ? Mar 10, 2015 04:36 |
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Poison Mushroom posted:
I've posted this in the other threads, but the general idea is that I'd like the game to be published for real in some respect and such a thing will require a great deal more time, manpower, and money than I currently have. So give it a while.
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# ? Mar 10, 2015 04:36 |
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Broken Loose posted:I've posted this in the other threads, but the general idea is that I'd like the game to be published for real in some respect and such a thing will require a great deal more time, manpower, and money than I currently have. So give it a while. https://www.thegamecrafter.com/
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# ? Mar 10, 2015 04:39 |
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Broken Loose posted:I've posted this in the other threads, but the general idea is that I'd like the game to be published for real in some respect and such a thing will require a great deal more time, manpower, and money than I currently have. So give it a while. Edit I think I figured out what bugs me about the Final Attack kickstarter video. It starts with a lot of 'Hahaha, I remember these types of shows' momentum, and then kind of loses it when BL talks at the camera immediately after. I don't think the cheap 'sitting on the couch watching cartoons and eating cereal straight from the box' laugh is worth that. Like, I'm imagining if instead, it transitioned to a bunch of your playtest players, all in really, really low budget costumes (like, 'made at home' low budget), each calling out the name of one of the K-Machines. My first thought is actually SU&SD. For all their faults, their early videos had the "making the almost literally zero budget thing work and be amusing" thing down.) And then the video spends about a minute 'selling' itself as an 80's-90's commercial for one of those really bad "X: THE BOARD GAME" things that saturated the market for years and years. "You've watched the Final Kaiser TV show. You've bought the Final Kaiser toys. You even have the Final Kaiser Toothbrush! But do you have the ULTIMATE FINAL KAISER EXPERIENCE? FINAL KAISER: THE BOARD GAME." [Cut to "child" dramatically slamming down a card.]: "I'll stop the robeast's attack with my Wolf Fang!" [Another "child" throws down a chip]: "And I'll attack right back with my Drill Horn!" [Third "child"]: Look out, the Robeast is evolving! We have to combine! [Everyone, looking dead-eyed at the camera.]: "Let's Final Combination!" Etc. etc. THEN you break into what the game actually is. girl dick energy fucked around with this message at 05:17 on Mar 10, 2015 |
# ? Mar 10, 2015 05:07 |
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Got Eminent Domain + expansion in the mail today and played the base game two player at board game night. Enjoyed it, but it felt like it lasted too long with that many. Also saw a game of X-Com where the game ended with the Squad Commander failing to score two successes on 24 dice to complete the final mission.
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# ? Mar 10, 2015 07:02 |
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Noted quarterbacking issues aside, is Pandemic considered a worthwhile addition to one's collection or no?
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# ? Mar 10, 2015 08:02 |
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Megaman's Jockstrap posted:Wait, should I not get the Horned Rat expansion for Chaos in the Old World? I just assumed it would own, like the rest of the game. I agree with the Rat in CitOW being the least interesting god in terms of interactions, but I think it's mainly because the other four gods are so fine tuned that any outside influence would mess up with the balancing. The Rat just does its own thing, does not place Corruption tokens and doesn't mess with other players. All it's powers are self contained and only influence their own troops (buffs, moving their own troops, placing new Skaven Tokens in the board, etc...). It's not going to ruin the experience, but it doesn't add anything, either. If you like CitOW and want five players, go ahead. Do not use the new cards, though.
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# ? Mar 10, 2015 08:28 |
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Kai Tave posted:Noted quarterbacking issues aside, is Pandemic considered a worthwhile addition to one's collection or no? Short answer: Yes, but it really depends on what games you have, how much of a quarterback you are and how quarterbackable your friends are. I still enjoy it with my girlfriend and some friends who've been playing it with me for years (though very occasionally), but I usually shy away from introducing it to new people unless I know they're awesome at recognizing patterns and/or enjoy getting told what to do in order to learn. Some people believe that the choices are sometimes to obvious, but in my experience, that doesn't happen anywhere near every turn, and even when it does, you still want to talk it out and see if there's a better option. Games that would be too similar for it to be worth getting would be Forbidden Desert/Island and Flash Point.
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# ? Mar 10, 2015 08:31 |
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Fat Samurai posted:I agree with the Rat in CitOW being the least interesting god in terms of interactions, but I think it's mainly because the other four gods are so fine tuned that any outside influence would mess up with the balancing. The Rat just does its own thing, does not place Corruption tokens and doesn't mess with other players. All it's powers are self contained and only influence their own troops (buffs, moving their own troops, placing new Skaven Tokens in the board, etc...). All I remember about the one time I played the expansion is how Khorne scored like 60 points off one card and killing lots of guys.
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# ? Mar 10, 2015 08:32 |
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ThisIsNoZaku posted:Also saw a game of X-Com where the game ended with the Squad Commander failing to score two successes on 24 dice to complete the final mission. Dripping with theme.
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# ? Mar 10, 2015 08:36 |
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BonHair posted:Short answer: Yes, but it really depends on what games you have, how much of a quarterback you are and how quarterbackable your friends are. I still enjoy it with my girlfriend and some friends who've been playing it with me for years (though very occasionally), but I usually shy away from introducing it to new people unless I know they're awesome at recognizing patterns and/or enjoy getting told what to do in order to learn. The game store has a communcal copy of Forbidden Island which we played and enjoyed, and it's a game I've known about for a while but haven't really gone in for largely due to the warnings about QBing coming up virtually every time it's mentioned. It came up in conversation the last time I had a board game outing and the store has a copy on the shelf so I've been debating whether or not to pick it up. Though really what I need to get is Tash-Kalar. Store doesn't have it and I think I may need to order it directly to make sure I get the second edition.
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# ? Mar 10, 2015 08:38 |
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Mister Sinewave posted:Pilots must begin every statement with the words "You do realize..." Alternatively, you have to start all of your statements with "Actually,..."
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# ? Mar 10, 2015 08:45 |
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Tash-Kalar upgrade pack arrived today, it's nice but hardly mandatory. The Everfrost deck looks cool though.
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# ? Mar 10, 2015 08:54 |
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Kai Tave posted:The game store has a communcal copy of Forbidden Island which we played and enjoyed, and it's a game I've known about for a while but haven't really gone in for largely due to the warnings about QBing coming up virtually every time it's mentioned. It came up in conversation the last time I had a board game outing and the store has a copy on the shelf so I've been debating whether or not to pick it up. Get Tash-Kalar. Just do it. Again, if you have a regular group to play Pandemic(/forbidden places/etc) with, quarterbacking is not much of a problem, it's only if you have uneven skill levels that it becomes a problem. And even then it might not be a real problem, my girlfriend manages to not quarterback her friends when introducing it to them. I can't do that, because I'm an rear end, but some people can.
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# ? Mar 10, 2015 08:55 |
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Poison Mushroom posted:I think I figured out what bugs me about the Final Attack kickstarter video. It starts with a lot of 'Hahaha, I remember these types of shows' momentum, and then kind of loses it when BL talks at the camera immediately after. I don't think the cheap 'sitting on the couch watching cartoons and eating cereal straight from the box' laugh is worth that. The problem with this idea is that the majority of your audience stopped watching before you explain the game because they think it will be really bad, and the remainder hit the pledge button before they started watching. Ironic advertising does not work.
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# ? Mar 10, 2015 09:29 |
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Jedit posted:The problem with this idea is that the majority of your audience stopped watching before you explain the game because they think it will be really bad, and the remainder hit the pledge button before they started watching. Ironic advertising does not work. Ironic most things don't work, either! Fornax's art tested poorly because people didn't get the joke that it was a direct homage to 70's animation stills. There's quite a few visual things I'm going to have to redo. No, I have plenty of ideas going forward. There are still massive hurdles, but the game would theoretically improve overall.
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# ? Mar 10, 2015 10:37 |
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taser rates posted:Alternatively, you have to start all of your statements with "Actually,..." I think you mean Um, Actually...
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# ? Mar 10, 2015 11:06 |
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Poopy Palpy posted:Yeah, I was pretty interested because Dune is an amazingly thematic game that suffers from being a few decades too old, but then I saw the Bene Gesserit win condition. Without having to predict the player and turn as per Dune Classic, they seem super broken. Not in the sense that they're too powerful, in the sense that they break the game. Why would you ever try for a solo victory if it carries a risk of losing outright? An allied victory may mean sharing the glory, but it's better than handing all the glory to someone else. Yeah, I think I saw someone on BGG expressing a similar concern. It didn't come up in the one game we played, the Bene Gesserit secretly predicted the Spacing Guild to win and they did but in an alliance. Thinking on it, I don't think the BG prediction power will end up breaking the game in practice because it seems like alliance victories are intended to be the norm, at least at 6 players. At that player count the victory condition - control 3/5 strategic regions of a 10 region map for a solo win, 4/5 for allied win - is really difficult to hit as a solo player. It's even possible the Bene Gesserit's prediction power is intended to be a counter to a strategy of keeping up alliances right until you don't need them and them dumping them for a solo win, since alliances have no permanence in the game. This would be tricky, like it would be easier to dump an alliance in order to form a new one to win rather than going it solo, but it's possible. With the BG in play you can still go for that strategy, but it's riskier? I'm not certain. I am kind of doubtful it's game ruining, but it could possibly become a problem across repeated plays. Either way I can totally understand how the perception of having a risk that a solo victory could be taken away would make someone not want to play it.
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# ? Mar 10, 2015 12:40 |
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But you can't make an alliance in Dune till a worm comes. That's hard to plan around. Not sure about breaking one though.
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# ? Mar 10, 2015 12:45 |
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Bubble-T posted:Dripping with theme. It does replicate the god damnit feeling of a soldier missing a clutch kill on a 95% chance shot.
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# ? Mar 10, 2015 13:04 |
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dishwasherlove posted:But you can't make an alliance in Dune till a worm comes. That's hard to plan around. Not sure about breaking one though. I'm talking about Dune: The Dice Game, a print and play reinterpretation of the classic Dune game. It has aspects of the older game, but some things work really differently like alliances. I wrote some more stuff about how it plays above.
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# ? Mar 10, 2015 13:24 |
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Fat Samurai posted:I agree with the Rat in CitOW being the least interesting god in terms of interactions, but I think it's mainly because the other four gods are so fine tuned that any outside influence would mess up with the balancing. The Rat just does its own thing, does not place Corruption tokens and doesn't mess with other players. All it's powers are self contained and only influence their own troops (buffs, moving their own troops, placing new Skaven Tokens in the board, etc...). FWIW, this is what we do. Rat is good to add a 5th player, but the new cards change the game a lot. We found the best experience was to add the rat and keep the old cards.
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# ? Mar 10, 2015 14:05 |
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Anyone play with the 2nd ed rules for Myth yet? I'm kind of on the fence about buying it but a dungeon crawl with cool minis, full co-op, and expansion modules sounds cool. I heard the rules it shipped with were terrible though.
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# ? Mar 10, 2015 16:52 |
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How different is the Dune board game from Rex? I know Rex was heavily inspired by it, but what are the differences?
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# ? Mar 10, 2015 16:55 |
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Kemet or Cyclades? I'm leaning toward Cyclades, because I don't have any games with auction mechanics currently and my friends tend to not be too aggressive (they usually apologize when attacking another player in Risk), but is Kemet so great a game that it can make lions out of lambs?
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# ? Mar 10, 2015 18:25 |
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Jedit posted:Ironic advertising does not work.
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# ? Mar 10, 2015 18:37 |
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KiloVictorDongs posted:Kemet or Cyclades? I'm leaning toward Cyclades, because I don't have any games with auction mechanics currently and my friends tend to not be too aggressive (they usually apologize when attacking another player in Risk), but is Kemet so great a game that it can make lions out of lambs? I have not played Kemet, so I can't compare, but Cyclades is a good game that will work with nonaggressive players.
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# ? Mar 10, 2015 18:42 |
KiloVictorDongs posted:Kemet or Cyclades? I'm leaning toward Cyclades, because I don't have any games with auction mechanics currently and my friends tend to not be too aggressive (they usually apologize when attacking another player in Risk), but is Kemet so great a game that it can make lions out of lambs? The aggressive player will almost always win out over the defensive player in Kemet (unless they took the VP for Defense win power.) If people have a problem with that style of play, Kemet isn't for them.
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# ? Mar 10, 2015 18:48 |
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KiloVictorDongs posted:Kemet or Cyclades? I'm leaning toward Cyclades, because I don't have any games with auction mechanics currently and my friends tend to not be too aggressive (they usually apologize when attacking another player in Risk), but is Kemet so great a game that it can make lions out of lambs? Throw them into the deep end. Buy Kemet. Actually don't because it can backfire hilariously. Elyv posted:How different is the Dune board game from Rex? I know Rex was heavily inspired by it, but what are the differences? "Lifted wholesale" may be a better term here than "inspired". There are a few differences, though: Rex is shorter (6 or 8 turns to something like a dozen, IIRC). In Dune there were useless Treachery cards, it ain't so in Rex. Also, the cards themselves may be different, I don't remember. You cannot give spice away in Rex, while in Dune you can bribe people by promising payment. And the map is different. There may be something else, it's been a while since I've played either.
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# ? Mar 10, 2015 18:57 |
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KiloVictorDongs posted:is Kemet so great a game that it can make lions out of lambs? It's pretty great, but not that great. You have to attack people.
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# ? Mar 10, 2015 18:57 |
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You just have to lol at the general idea of people apologizing for attacking each other in Risk. If a game could convert them Kemet is probably a good candidate, or they may just be babbies beyond redemption. You know them better than we do.
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# ? Mar 10, 2015 19:03 |
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Fat Samurai posted:Throw them into the deep end. Buy Kemet. Also, Rex is not set in the Dune universe. This is obvious, but Dune is a great universe for a political area control board game, and the theme and you knowledge of the setting supposedly improves the experience a fair bit.
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# ? Mar 10, 2015 19:03 |
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Chomp8645 posted:You just have to lol at the general idea of people apologizing for attacking each other in Risk. If your playgroup's idea of aggression is taking the spot that gives 3 wood instead of the spot that gives them 2 stone because they know their opponent needs the wood, then Kemet probably won't be a great fit. However if your playgroup enjoys direct interaction of any type, Magic, Quantum, CITOW...they will probably love it. Also, the game is incredibly pretty in design, and that alone can convince some players to step out of their comfort zone.
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# ? Mar 10, 2015 19:16 |
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BonHair posted:Also, Rex is not set in the Dune universe. This is obvious, but Dune is a great universe for a political area control board game, and the theme and you knowledge of the setting supposedly improves the experience a fair bit. Alliance victory conditions in both are so unsatisfying it's like you wasted a couple of hours to win by saying "Hey if we ally we win".
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# ? Mar 10, 2015 19:31 |
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Madmarker posted:If your playgroup's idea of aggression is taking the spot that gives 3 wood instead of the spot that gives them 2 stone because they know their opponent needs the wood, then Kemet probably won't be a great fit. However if your playgroup enjoys direct interaction of any type, Magic, Quantum, CITOW...they will probably love it. Also, the game is incredibly pretty in design, and that alone can convince some players to step out of their comfort zone. I wouldn't lump mtg, or any two player game really, in with the rest. I'm absolutely merciless in 1v1 games, but hate direct conflict with more than that because I hate the idea of Kingmaking, either doing it or having it done to me. Also I've yet to have a group where everyone is on the same strategic page; there's always a person or two who just attacks their girlfriend or the person sitting next to them, just because. Most of this doesn't apply to team games either, since those are really just 1v1 games with more players. King making isn't exclusive to direct conflict games of course, but it's often much more deliberate in them.
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# ? Mar 10, 2015 19:44 |
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# ? May 16, 2024 16:22 |
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Yeah, I think it's important to distinguish from direct non-optional conflict vs political or opportunist conflict. I play with some people who are fine playing X-Wing or Magic head to head but don't enjoy stuff like Cyclades or more political games where there is an option to be peaceful and an opportunity to attack another player who is exposed or weak or whatever.
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# ? Mar 10, 2015 19:59 |