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plape tickler
Oct 21, 2012

by Nyc_Tattoo
How do I fight the guy on the basketball court? I don't see anything to pick up and I can't melee him.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Hahahaha what the gently caress Dead Ahead.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

plape tickler posted:

How do I fight the guy on the basketball court? I don't see anything to pick up and I can't melee him.

You gotta dodge his grab twice, then a guy will throw a pipe in on the left side.

Studio
Jan 15, 2008



HotlineMiamiHardMode.png (:siren: Spoiler of course)

Erata
May 11, 2009
Lipstick Apathy
I couldn't get lock-on to work in my game. Current workaround: Substituted it with spraying bullets and baseball bats.

:stonklol: .. I can't wait. :suicide:

weekly font
Dec 1, 2004


Everytime I try to fly I fall
Without my wings
I feel so small
Guess I need you baby...




This was the exact level I was thinking about when I mentioned poor level design decisions before.

Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.

Erata posted:

I couldn't get lock-on to work in my game. Current workaround: Substituted it with spraying bullets and baseball bats.

Yeah which is what I've been doing... I would kill for an easier mode right now at the drat power plant.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Malek posted:

I would kill for an easier mode right now at the drat power plant.

Abuse the poo poo out of that sniper rifle.

Cerebulon
Mar 29, 2010

Destroyer of Worlds*
(*No worlds were harmed in the making of this title.)

Malek posted:

Wait? Lock on?

Middle mouse button. Useful for tracking an enemy who is patrolling/at a distance/about to burst through a door so you can kill them perfectly.

Broken Cog
Dec 29, 2009

We're all friends here
Ahaha, the third Jake mask is amazing. Shame you unlock it after having done all his missions, so a lot of people are probably never going to try it.

ThePhenomenalBaby
May 3, 2011

Oxxidation posted:

Midnight Animals is sort of a microcosm for the story as a whole. It's a slasher flick based on the Hotline Murders popularized by Jacket, but over time the Pig Actor starts using his performances as a stand-in for his growing need to actually butcher people. He's having psychotic breaks by the last scene and is probably set to start killing people for real afterwards - except then he's shot dead when a prop gun is swapped out for a real one, presumably by the Director, who was using the movie to act own his own fantasies. The same later happens to the whole of Miami, with the Fans, the Son, Jake, the Detective, and others killing and killing until someone more motivated kills them instead. When everyone's a killer, that means everyone is a victim.

Absolutely. But I do feel it's a little too disconnected from everything else. I
mean I guess it's fine, but I think since literally everything else is so intertwined it's weird to have this be so standalone, even if it informs and is representative thematically of other things.

But that was the authors choice and it's not really much of a problem compared to some of the design decisions present in the gameplay.

Groovelord Neato
Dec 6, 2014


Skunkrocker posted:

HAHAHAHA GO gently caress YOURSELF :suicide:

I never used lock on or the shift zoom thing in either game. Makes the game way too easy.

Unless people are (lol) playing on a console or something.

Cerebulon
Mar 29, 2010

Destroyer of Worlds*
(*No worlds were harmed in the making of this title.)

Wait, is the redneck's mask snakes because?

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

how me a frog posted:

Nonlethal weapons. Just make sure you never, ever, ever accidentally pick up a gun.

I disagree, emptying weapons is a great way to insure you don't get ganked when ground "executing" a guy. Knock down a group of guys with guns, disarm them completely and you can just ground takedown all of them at your leisure. It's also pretty funny because when they get back up they don't know what the gently caress to do, I mean provided there aren't melee weapons laying around.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Dead Ahead would actually be kind of cool if the cover wasn't one way, and if the gunmen weren't invincible until fully standing and couldn't fire until fully standing, instead of whenever.

e: And if they couldn't get off one last shot a second after dying.

RBA Starblade fucked around with this message at 16:49 on Mar 11, 2015

Cuntellectual
Aug 6, 2010

Oxxidation posted:

Midnight Animals is sort of a microcosm for the story as a whole. It's a slasher flick based on the Hotline Murders popularized by Jacket, but over time the Pig Actor starts using his performances as a stand-in for his growing need to actually butcher people. He's having psychotic breaks by the last scene and is probably set to start killing people for real afterwards - except then he's shot dead when a prop gun is swapped out for a real one, presumably by the Director, who was using the movie to act out his own fantasies. The same later happens to the whole of Miami, with the Fans, the Son, Jake, the Detective, and others killing and killing until someone more motivated kills them instead. When everyone's a killer, that means everyone is a victim.

The way you put it makes a lot of sense and I can see what they're going for now but it still leaves me less impressed then the first game.

I think the two things that annoy me the most are I don't really like 'rocks fall everyone dies', even if it is thematically appropriate. The other thing is that there's a lot of characters but they don't get to have much... Character.


RBA Starblade posted:

Dead Ahead would actually be kind of cool if the cover wasn't one way, and if the gunmen weren't invincible until fully standing and couldn't fire until fully standing, instead of whenever.

They can only fire when standing but they duck down instantly if you move out of their sights.

lets hang out
Jan 10, 2015

Anyone know how to unlock The Abyss?

Jehde
Apr 21, 2010

RBA Starblade posted:

The problem is there are several areas where there is a guy with a gun waiting in hallways longer than you can shift look. And they have a longer vision range than that.

From a few pages back (drat this thread can move fast) but this simply isn't true at all in my experience. I am always able to shift look far enough to see enemies before they can see me. It didn't take long to figure out that shift looking down long hallways as I advance was a good idea.

What people are saying about HLM2 being an offbeat sequel or a romhack makes a lot of sense. And I can understand that a lot of people wouldn't like that, since it's considerably more difficult than HLM1 for very different reasons, but I'm loving every bit of it. The open areas and limited masks are nice and challenging. This is partly because the more constraints make it more puzzly, as someone mentioned before. The kind of frustration I get from messing up a floor in this game feels a lot like messing up a combo trying to A+ HLM1, and that familiar frustration makes HLM2 hit exactly the right spot for me.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
It feels to me like the levels are too big in general. Even the final Son mission, even though it's broken down into smaller rooms it's way too big. Like, you clear the whole thing only to gently caress up on the final guy? It's the size of two of the original levels and just makes me dread dying and leaves me sneaking around. And yeah, the Not-Vietnam levels can be cheesed with a sniper rifle, but that's not really the Hotline Miami experience though.

Even if you take Assault from the first game. Gun heavy, lots of windows. It's still small and bite sized enough that you can breeze in, die and restart over in no time at all.

The whole thing is pretty frustrating because I like the story, I like what they're doing with music, false expectations and all that. Hell, ESPECIALLY the music, that's no surprise from a HM game, obviously. But some of the slower tracks playing as you go on killing sprees is a great way to get your head in a really weird place and it's beautiful.

tower of druaga posted:

Anyone know how to unlock The Abyss?

I read you had to complete Jake's final mission without dying. But I've done that and nothing.

Jehde posted:

From a few pages back (drat this thread can move fast) but this simply isn't true at all in my experience. I am always able to shift look far enough to see enemies before they can see me. It didn't take long to figure out that shift looking down long hallways as I advance was a good idea.

The sons last mission. I went up the right hand stairs and there's a long corridor there and you HAVE to go down it first to deal with the dog. Then the ai will often wander around the top of it, out of sight of the shift-look forcing you to spray-and-pray up the corridor hoping to have killed them before moving back up.

Amorphous Blob
Jun 26, 2009

by Lowtax

(and can't post for 2 years!)

RealSovietBear posted:

In the intro before the Subway stage, when you're in the author's house, check your answering machine. After that, finish the subway level normally and you'll go and meet the Biker.

Well that was depressing :smith:

Any other secrets been discovered?

Rush Limbo
Sep 5, 2005

its with a full house

Cerebulon posted:

Wait, is the redneck's mask snakes because?


There's a very funny reason why Alex and Ash's masks are Swans

Broken Cog
Dec 29, 2009

We're all friends here
Got my first "S" rank. Didn't even know there were ranks above A+.
Also, does hitting the "par" score for each level actually mean something? It seems a bit pointless seeing as there already is a ranking system in place.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Jehde posted:

From a few pages back (drat this thread can move fast) but this simply isn't true at all in my experience. I am always able to shift look far enough to see enemies before they can see me. It didn't take long to figure out that shift looking down long hallways as I advance was a good idea.

What people are saying about HLM2 being an offbeat sequel or a romhack makes a lot of sense. And I can understand that a lot of people wouldn't like that, since it's considerably more difficult than HLM1 for very different reasons, but I'm loving every bit of it. The open areas and limited masks are nice and challenging. This is partly because the more constraints make it more puzzly, as someone mentioned before. The kind of frustration I get from messing up a floor in this game feels a lot like messing up a combo trying to A+ HLM1, and that familiar frustration makes HLM2 hit exactly the right spot for me.

I'm okay with the limited characters and item use and how the story is going and all that and even the difficulty, but the level design just sucks, and it feels a lot buggier than 1. I keep getting shot through solid walls too. At the last part of Dead Ahead I kept getting shot through walls so I had to just spray blindly and fall back and hope that the big guys died while the door knocked everyone else out long enough to grab a second gun. It honestly feels like the whole thing is a cover shooter now. If I peek out more than an instant I'm dead. I can't just rush forward and try and get combos because I'm dead by things I can't see. If I shift look down a hallway then something from the side inevitably kills me because the room is gigantic.

Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.

Ddraig posted:

There's a very funny reason why Alex and Ash's masks are Swans

Might be missing it but what is it?

Minarchist
Mar 5, 2009

by WE B Bourgeois
God I'm losing my hair on Death Wish, why is it so drat LONG?

I finally got to Tony's section but god drat you have to cheese corners and make the mooks come to you so much and there's windows offscreen and you can still get lit up and :aaaaa:

At least I can finally punch those fat thugs to death, gently caress those guys.

e: also Roller Mobster is best track in the game

https://www.youtube.com/watch?v=qFfybn_W8Ak

Rush Limbo
Sep 5, 2005

its with a full house

Malek posted:

Might be missing it but what is it?

It's a reference to Evil Dead 2 and a now legendary story of how it was made.

The two characters refer to Ash and his girlfriend (who was originally called Alex but it wa changed to Linda, presumably because people thought it was confusing)

When Evil Dead 2 was shown as a screener to critics, Sam Raimi filmed an alternate ending where it turned out the evil presence was all just a big hallucination and it was actually a bunch of feral swans that were attacking the cabin. There was a bit of confusion about this obviously, but Sam planned to reveal the joke soon after and show them the proper ending. Before he could do this, Roger Ebert stormed out of the screening and wrote a scathing review of Evil Dead 2. This led to a lot of bad blood between the two, even after Sam made numerous attempts to reconcile with Roger and explain that it was all a bad joke that got out of hand. Roger famously remained steadfast and stood behind his review. This would later lead Sam to say "I hope he gets loving throat cancer".

After Roger died, in an interview with Sam someone asked him if he regretted that statement. Sam replied that he did deeply regret his words, and if he could do it all over again "I'd ask for something testicular instead"

None of this is true

Jehde
Apr 21, 2010

RBA Starblade posted:

It honestly feels like the whole thing is a cover shooter now.

I really don't get this complaint, except for that one part in Dead Ahead I think it was. You can play HLM safe and play it like a cover shooter, but you won't get much points for this, HLM1 was the same way. If you're getting killed trying to rush them one way, find another way to rush them, you still get a bit of freedom to try different things. HLM2 definitely does emphasize killing enemies in a certain order more though. As I said, it's more puzzly.

I won't deny that HLM2 is definitely buggy though. HLM1 was super buggy at first too so I was half expecting it. :v: Notably on one level a dog started spinning frantically then rocketing through a bunch of walls before getting stuck in a closet I couldn't open, so I had to restart.

Edit: One thing I've noticed is that it's a lot more critical to know what cover enemies can shoot over/through in this game. The warehouse was a bitch until I realized they couldn't shoot through the shelving.

Jehde fucked around with this message at 17:31 on Mar 11, 2015

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

quote:

You can play HLM safe and play it like a cover shooter, but you won't get much points for this, HLM1 was the same way. If you're getting killed trying to rush them one way, find another way to rush them, you still get a bit of freedom to try different things.

But I can't rush at all against twenty guys with assault rifles and shotguns, half of which are already aimed at me. I can't not take potshots and even then a bullet or ten goes through the wall I'm behind and I die. I get that it's intentionally designed to be very different (but at the same time sort of not) but it's a lot more tedious just because of the sheer number of guns and the length of the areas.

quote:

Notably on one level a dog started spinning frantically then rocketing through a bunch of walls before getting stuck in a closet I couldn't open, so I had to restart.

Ha, for me one walked out of the level but thankfully came back inside. As the reporter too the bats kept whiffing through people but come to think of it that happened a lot in HLM1 too.

Ledgy
Aug 1, 2013

Up against the wall
If you're playing as the reporter, just kill 2 guys, seriously.
The levels are piss easy when he becomes The Hulk.

Jehde
Apr 21, 2010

To shake up the negativity a bit: One part I really liked was Tony's floor on the tower level, that big open room full of melee guys and learning that your punches can knock down fatties, just running in circles wailing on everyone. :allears:

Minarchist
Mar 5, 2009

by WE B Bourgeois

Jehde posted:

To shake up the negativity a bit: One part I really liked was Tony's floor on the tower level, that big open room full of melee guys and learning that your punches can knock down fatties, just running in circles wailing on everyone. :allears:

It's a free 9x combo every time :woop:

Ledgy
Aug 1, 2013

Up against the wall
Jesus Christ, that camera bug is making the game unplayable for me.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
So I stopped playing last night on the second Midnight Animals stage. On the second half of the police station I ambush the dual revolver guy right at that first door that leads south and when I kill him, his body clipped through the outside wall. When I finished the level it wanted me to pick up keys but because the SWAT guy was in the wall I couldn't get close enough to grab them, and restarting took me all the way back to the beginning of the level. I can't say I'm a fan of how open these levels are now, but I'm adjusting my strategies and abusing the ability to pull gun guys around blind corners to murder them now and things seem to be working better.

The minimal but batshit story in Hotline Miami 1 really helped play into the coked out fever dream aesthetic and I feel like the extra story in this winds up doing that a detriment. I'll probably see it to it's conclusion but I just kind of want the level editor in so I can continue the minimal plot fever dream thing in my minds eye.

how me a frog
Feb 6, 2014

King Vidiot posted:

I disagree, emptying weapons is a great way to insure you don't get ganked when ground "executing" a guy. Knock down a group of guys with guns, disarm them completely and you can just ground takedown all of them at your leisure. It's also pretty funny because when they get back up they don't know what the gently caress to do, I mean provided there aren't melee weapons laying around.

Perhaps, but you should really never be ground executing people in the first place. Even if you are forced to knock someone down just wait for them to stand up again and wack them. There is never a good reason to commit to a lengthy execution that leaves you vulnerable. The same goes for picking up the guns. Yes it prevents people from picking up guns, but disabling them is suboptimal compared to simply killing the people before they get a chance.

Oxxidation
Jul 22, 2007

how me a frog posted:

Perhaps, but you should really never be ground executing people in the first place. Even if you are forced to knock someone down just wait for them to stand up again and wack them. There is never a good reason to commit to a lengthy execution that leaves you vulnerable. The same goes for picking up the guns. Yes it prevents people from picking up guns, but disabling them is suboptimal compared to simply killing the people before they get a chance.

You can cancel out of the Writer's ground executions. Just punch or whack them once or twice and then get back up.

how me a frog
Feb 6, 2014

Oxxidation posted:

You can cancel out of the Writer's ground executions. Just punch or whack them once or twice and then get back up.

That's not a very good reason to learn bad habits though.

Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.

how me a frog posted:

That's not a very good reason to learn bad habits though.

I kept him non lethal only because I'm very curious if it affects anything in the future. Granted with how this game is going I seriously doubt I'll play it twice.

Honest Davion
Jul 25, 2006
I buy Joel Nerf Guns

how me a frog posted:

Perhaps, but you should really never be ground executing people in the first place.

counter point: chainsawing a pixel man on the ground in half is cathartic

how me a frog
Feb 6, 2014
Err, in hardmode, when I shift look the camera pans the opposite direction I'm aiming. I'm assuming this is in intentional change to make long range sniping impossible but I'm hoping just maybe it might be a bug?

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Dubious
Mar 7, 2006

The Heroes the Vikings Deserve
Lipstick Apathy
Played this for about 4 hour straight on PS4 last night and goddamn this game rules. I like the larger levels, and it's rewarding as hell to keep grinding for new ways to rush through the levels. Also, the Swans loving own.

The control scheme feels like an evolution beyond HM1 on the PS4 and it plays incredibly smooth. Up to scene 12 now.

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