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Kurtofan posted:It's a massive step down from the Jeskai though. Yeah, true, just saying that like, you could be in Silumgar's territory. Dragons are dicks, but Ojutai's of a dick than the rest (that we know of).
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# ? Mar 11, 2015 19:26 |
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# ? Jun 3, 2024 09:08 |
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Mono green, devotion to hitting your opponent in the face with 4 and 5 power creatures? I feel like there is a turn 4 win in here somewhere... the mystic>courser/some kind of power 2/3 drop >surrak is 7 damage on 3, with an on board7-8 for next turn. You can run 4-of's in a deck and pull that off about once a match Next creature has to have 6 power for 5 mana or 5 power for 4 mana, or there needs to be a green pump spell worth casting... Granted that assumes no blocking, but even without the turn four kill, a 2/4 and a 5/4 is a very good board that isn't answered by many cards in standard atm, especially on turn 3
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# ? Mar 11, 2015 19:27 |
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Shut up about your dumb Toxxes.
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# ? Mar 11, 2015 19:27 |
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Kyrosiris posted:Yeah, true, just saying that like, you could be in Silumgar's territory. Dragons are dicks, but Ojutai's of a dick than the rest (that we know of). I would bet that Dromoka isn't that bad to work with either. Green/White tends to be fairly communal with little nitpicking over hierarchy, you respect order, but everyones in it together. It'd probably be somewhat repressive, but again, better than the other options. I'm not sure how the humans have it under Atarka, but it probably sucks, then again, Natural+Freedom, may just mean for the humans, "stay the gently caress out of our way when were hungry, and do what the hell you want. we're to busy belching fire to try and rule you squishy meat sacks" Kolaghan and Silumgar would be the absolute worst though.
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# ? Mar 11, 2015 19:35 |
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TheKingofSprings posted:I hope we see an upswing in power level in the next set. Was Return to Zendikar in development when Theros released? I feel like whichever block is responding to Theros/DGM is the most likely to bring back some stronger cards. You want an upswing!? Holy crap, dude, power level is supposed to be like a pendulum, not a rocket launcher.
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# ? Mar 11, 2015 19:41 |
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Madmarker posted:I would bet that Dromoka isn't that bad to work with either. Green/White tends to be fairly communal with little nitpicking over hierarchy, you respect order, but everyones in it together. It'd probably be somewhat repressive, but again, better than the other options. The quality of life for random member of the brood from best to worst is probably: Ojutai > Dromoka > Kolaghan > Atarka > Silumgar Ojutai respects wisdom and is not openly cruel to anyone who respects dragons. Dromoka goes out of her way to protect her brood as long as you stay away from any form of Necromancy. Kolaghan respects speed and power and could care less about your species or upbringing. Atarka doesn't give a poo poo about anyone and will obviously eat whoever the gently caress she feels like at the time even if she isn't hungry. Silumgar is a sadistic fucker.
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# ? Mar 11, 2015 19:42 |
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ShadeofBlue posted:You want an upswing!? Holy crap, dude, power level is supposed to be like a pendulum, not a rocket launcher. Well, right now we're really far at the "everything is overcosted" end of the pendulum so I'd like it moved back to the other side please
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# ? Mar 11, 2015 19:43 |
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TheKingofSprings posted:Well, right now we're really far at the "everything is overcosted" end of the pendulum so I'd like it moved back to the other side please The power level in KTK-FRF was fine. DTK seems a little weaker, but not as bad as Theros block, DGM or Gatecrash. There's a lot of stuff here that's suuuuuper close to (or actually) playable in Standard, like the Piker Megamorph cycle, Sidisi, Ojutai, the hoser cycle, Roast, Thunderbreak etc. A set based on expensive dudes is full of expensive dudes, shock. I think this is a half-step down from KTK/FRF in power level but to say it's at the same level as the past few sets is just wrong.
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# ? Mar 11, 2015 19:47 |
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According to that Planeswalker guide posted earlier, Silumgar isn't that bad. Everyone gets knowledge and positions of power! If you're not a zombie or pissing someone off accidentally. Just don't let Silumgar get bored or say stuff that might make him annoyed/paranoid/notice you.
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# ? Mar 11, 2015 19:48 |
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TheKingofSprings posted:Well, right now we're really far at the "everything is overcosted" end of the pendulum so I'd like it moved back to the other side please Hm, yes, Siege Rhino and Tasigur both strike me as grossly overcosted cards. I mean, if you're talking about spells, I guess the removal could stand to be cheaper--but we're getting Roast and Ultimate Price, and they've said that they're trying non-4-mana wraths for a while. We've got Thoughtseize in standard, too.
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# ? Mar 11, 2015 19:49 |
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The Lord of Hats posted:Hm, yes, Siege Rhino and Tasigur both strike me as grossly overcosted cards. Both of those cards are powerful, but it's been demonstrated multiple times Wizards had no idea how they wanted to cost Delve, and I'm grateful for that. TheKingofSprings fucked around with this message at 19:57 on Mar 11, 2015 |
# ? Mar 11, 2015 19:53 |
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TheKingofSprings posted:Both of those cards are powerfu,l but it's been demonstrated multiple times Wizards had no idea how they wanted to cost Delve, and I'm grateful for that. Okay, how does that make the rest of standard overcosted? The power level right now is fine. It's not boring poo poo like Theros and it's not gross brokenness. You're acting like it's as underpowered as it gets right now when it feels pretty balanced. What kind of deck do you want to play that doesn't have cards to support it?
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# ? Mar 11, 2015 19:56 |
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Gensuki posted:Mono green, devotion to hitting your opponent in the face with 4 and 5 power creatures? I feel like there is a turn 4 win in here somewhere... I think it would work with the new GG 3/2, Avatar of the Resolute (in magical Christmas land). T1: Forest, Mystic. 20 T2: swing for 1, Forest, Avatar. 19 T3: Forest, Surrak, swing 8. 11 T4: Polukranos, swing 14. -3
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# ? Mar 11, 2015 19:59 |
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Silumgar is goony as heck, also I like how the artist took the suggestion of "maybe include some of the stuff on the Tasigur card" a little too literally
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# ? Mar 11, 2015 20:01 |
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mr. mephistopheles posted:Okay, how does that make the rest of standard overcosted? The power level right now is fine. It's not boring poo poo like Theros and it's not gross brokenness. You're acting like it's as underpowered as it gets right now when it feels pretty balanced. What kind of deck do you want to play that doesn't have cards to support it? He may be talking about the noncreature stuff, because creatures are pretty drat efficient nowadays. And I would agree with that, I want Mana Leak and Day of Judgement/Supreme Verdict/Wrath of God/Damnation back.
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# ? Mar 11, 2015 20:07 |
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Toshimo posted:It is you who is the wrongest. I forgot about Fish Brick. I can't believe I forgot about Fish Brick. Sorry Fish Brick.
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# ? Mar 11, 2015 20:07 |
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mr. mephistopheles posted:Okay, how does that make the rest of standard overcosted? The power level right now is fine. It's not boring poo poo like Theros and it's not gross brokenness. You're acting like it's as underpowered as it gets right now when it feels pretty balanced. What kind of deck do you want to play that doesn't have cards to support it? He wants to be playing Legacy in Modern so my money is on wanting the same for Standard.
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# ? Mar 11, 2015 20:08 |
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Cernunnos posted:He wants to be playing Legacy in Modern so my money is on wanting the same for Standard. I mean, I want to be playing legacy instead of Modern. But honestly, the only change I'd make to modern as it is would be to somehow forcibly inject Wasteland into the format.
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# ? Mar 11, 2015 20:09 |
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is birds of paradise overcosted?
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# ? Mar 11, 2015 20:16 |
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Gyshall posted:is birds of paradise overcosted? It would be if it didn't fly.
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# ? Mar 11, 2015 20:18 |
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^^^^ Gyshall posted:is birds of paradise overcosted? It's way undercosted, green needs to pay a substantial tax to get fliers.
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# ? Mar 11, 2015 20:18 |
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JerryLee posted:^^^^ For some reason. Despite the color of green being in tune with nature. You know, where flight is most, you know, natural.
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# ? Mar 11, 2015 20:19 |
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Green is the color of nature except when nature can fly, which thankfully is extremely rare in nature as we all know.
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# ? Mar 11, 2015 20:21 |
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Count Bleck posted:For some reason. What color should be worst at flying?
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# ? Mar 11, 2015 20:21 |
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Madmarker posted:I mean, I want to be playing legacy instead of Modern. But honestly, the only change I'd make to modern as it is would be to somehow forcibly inject Wasteland into the format. Getting back in, I actually like that they're two different formats. Having different decks be viable in each is really important to making the formats appealing, otherwise you just get Legacy and lovely Legacy. I agree that they need some a good land that punishes greedy manabases that isn't tec edge or ghost quarter, though. Right now the mana is greedier in Modern than it is in Legacy it seems.
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# ? Mar 11, 2015 20:21 |
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JerryLee posted:Green is the color of nature except when nature can fly, which thankfully is extremely rare in nature as we all know.
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# ? Mar 11, 2015 20:26 |
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Entropic posted:What color should be worst at flying? Maybe the one that specializes in rotting corpses?
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# ? Mar 11, 2015 20:28 |
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Madmarker posted:I mean, I want to be playing legacy instead of Modern. But honestly, the only change I'd make to modern as it is would be to somehow forcibly inject Wasteland into the format. Well, this makes sense. You prefer Legacy so you'd like to add the one card to Modern that would kill the format so that Legacy remains the only option.
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# ? Mar 11, 2015 20:32 |
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Cernunnos posted:He wants to be playing Legacy in Modern You say that like it's a bad thing And I actually like Standard right now, and even moreso when Shampulse rotates in from DTK. It's Modern that needs a good injection of cards into it to shake things up. DAD LOST MY IPOD posted:You prefer Legacy so you'd like to add the one card to Modern that would kill the format [citation needed]
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# ? Mar 11, 2015 20:33 |
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Entropic posted:What color should be worst at flying? Not the color specializing in Angels Not the color specializing in Demons Not the color specializing in Dragons Not the color specializing in Jungle/Beasts Not the color specializing in...uhhh...ocean life? *ding*ding*ding*
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# ? Mar 11, 2015 20:33 |
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AlternateNu posted:Not the color specializing in...uhhh...ocean life? *ding*ding*ding* somewhere a pelican cries out in anguish
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# ? Mar 11, 2015 20:35 |
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AlternateNu posted:Not the color specializing in Angels No man, blue is a magical color, why would a color of magic be forbidden to have good things? Now if you'll excuse me, I have to vomit my brains out because they printed hornets in the color of insects.
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# ? Mar 11, 2015 20:37 |
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I'm pretty sure it's because the sky is blue.
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# ? Mar 11, 2015 20:38 |
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Count Bleck posted:Now if you'll excuse me, I have to vomit my brains out because they printed hornets in the color of insects. No, but man, they're deadly flying hornets. That's a bug too far.
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# ? Mar 11, 2015 20:38 |
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TheKingofSprings posted:somewhere a pelican cries out in anguish If I were to completely redesign the creature color pie, Pelicans and Seagulls and poo poo would be the basic U/G flier.
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# ? Mar 11, 2015 20:39 |
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If only we had that sixth color...
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# ? Mar 11, 2015 20:40 |
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Why they decided to slow roll this cycle, who knows
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# ? Mar 11, 2015 20:43 |
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I think it's because spiders are green, and spiders have reach. If green got flyers at a sensible price regularly, then spiders would look like lovely versions of green birds.
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# ? Mar 11, 2015 20:45 |
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JerryLee posted:Green is the color of nature except when nature can fly, which thankfully is extremely rare in nature as we all know. Seriously? Nature represents its flavor space, not its mechanical space. Mechanically Green isn't supposed to get fliers, except in service to a larger block or cycle. Maintaining distinctions like this, Green gets land ramp and doesn't get fliers, red gets burn but doesn't get enchantment removal, blue gets counterspells but has a hard time permanently removing resolved threats (ie no destroy or exile that doesn't somehow replace the destroyed/exiled thing) Keeping the mechanical distinctions is important, even though flavor wants to slowly bleed mechanics together. Hell, flavor can be used to justify anything. Well, since blue has the flavor of reality warping, why doesn't blue have land ramp to show it warping the terrain. Since Red has the flavor of freedom, and doing what it wants right now, why can't it counter spells to stop things right now. Since black is so obsessed with power and dominion, why doesn't it get rule setting enchantments like Rule of Law. And if white is the color of order and discipline, why can't it resolutely study its opposition to gain insight into their plans, giving them card draw. Yes some of these analogies are tortured, yet some of these effects have been done in the past, specifically with Dreamscape Artist and Red Elemental Blast. However these were either made in sets before the color pie was codified or was being deliberately warped. Take a look at old magic, though there are tons of good cards, but colors had very little individual mechanical identity outside of their respective hatred for their enemy colors and certain creature types. In other sets where they warped the color pie, it ushered in some of the steepest decline in sales that magic has ever seen. By keeping the mechanics separate, they encourage diversity in play by requiring a certain level of investment to get certain effects in your deck. By keeping the mechanics within their associated slice of the color pie, it gives people a certain amount of ability to predict what effects their opponent may have, and what effects will be printed in a set. Having your expectations met is a reward trigger that encourages people to continue to purchase more packs/look more deeply into the game. If magic had been done another way, and the mechanics had been distributed throughout the pie differently, perhaps green would be the flier color but, as it stands, mechanically, green doesn't need flying. Since green can make its creatures big and have trample they can get past most defenses in their own unique way, flying doesn't add anything to green that it can't do by other means. Madmarker fucked around with this message at 20:48 on Mar 11, 2015 |
# ? Mar 11, 2015 20:46 |
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# ? Jun 3, 2024 09:08 |
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Rinkles posted:Why they decided to slow roll this cycle, who knows well this one is better than the others, but is still completely unplayable poo poo even in limited TheKingofSprings posted:[citation needed] hm yes what modern really needs is something to further punish painful manabases so the underrepresented decks like burn and twin will have a chance to shine DAD LOST MY IPOD fucked around with this message at 20:50 on Mar 11, 2015 |
# ? Mar 11, 2015 20:46 |