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100 degrees Calcium
Jan 23, 2011



I'm now realizing that none of my D&D campaigns have ever featured violent union disputes. That's a shame.

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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Evil Sagan posted:

I'm now realizing that none of my D&D campaigns have ever featured violent union disputes. That's a shame.

Eberron: Local Clockroach Exterminators 302

PerniciousKnid
Sep 13, 2006

Evil Sagan posted:

I'm now realizing that none of my D&D campaigns have ever featured violent union disputes. That's a shame.

Nah, you just haven't appreciated that the history of D&D is really the history of class warfare.

dwarf74
Sep 2, 2012



Buglord

Evil Sagan posted:

I'm now realizing that none of my D&D campaigns have ever featured violent union disputes. That's a shame.
There is something of an undercurrent in Zeitgeist about worker's rights. Dock worker protests, factories that lock their striking employees inside... It's a good time.

Terrible Opinions
Oct 18, 2013



Evil Sagan posted:

I'm now realizing that none of my D&D campaigns have ever featured violent union disputes. That's a shame.

Everytime I hear about other people's campaigns it strikes me more and more that my group plays nothing like other groups. Why would example humans and augmented humans be in the monster manual/npc codex if not for use as fascist oppressors? The world outside is dangerous and full of monsters, beastly monsters outside the city walls and human monsters inside.

Serf
May 5, 2011


Evil Sagan posted:

I'm now realizing that none of my D&D campaigns have ever featured violent union disputes. That's a shame.

In our 4E campaign, my players were hired to fight fantasy Pinkertons and scabs. It was essentially a recreation of the Battle of Blair Mountain with the players blowing up strikebreaker camps and eventually kicking the evil factory owner out of a window while fighting his bodyguards.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

PerniciousKnid posted:

Nah, you just haven't appreciated that the history of D&D is really the history of class warfare.

aaaag

Lemon-Lime
Aug 6, 2009

Evil Sagan posted:

I'm now realizing that none of my D&D campaigns have ever featured violent union disputes. That's a shame.

You haven't played sufficient Eberron, which means you, as a person, have failed.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

FishFood posted:

Who are the Nazzys? I'm haven't looked at a Pathfinder book in like 2 years.

Hellknights.

Also, we've had plenty of union disputes and things in our games, because I believe in Donn Throgg, fighter for the rights of Half Orc and Orcish factory workers and first Half Orc on the Industrial Council of Tarrant. Arcanum showed me ages ago how much fun you can have doing Steampunk-ish stuff from the perspective of the underclass and their struggles against the assholes in top-hats and goggles.

Night10194 fucked around with this message at 19:44 on Mar 11, 2015

Terrible Opinions
Oct 18, 2013



Yeah the hellknights have a really stupid place in fluff. They were introduced as literal nazis but then for some reason became judge dredd look a likes complete with their own squad of evil death judges.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy




The connection isn't really that hard to make.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
What are these? The top one looks like an anarchist flag of some sort?

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Davin Valkri posted:

What are these? The top one looks like an anarchist flag of some sort?

The emblems for the not-Nazis from Pathfinder and their not-swastika with current not-swastika replacement.

Both of those circle emblems are pretty much on par with the pseudo swastikas neo-Nazi groups use because they want people to sign on instead of asking about the Nazi icons.

EDIT: The red and black base flag is an anarchist emblem but it's festooned with fascist like symbols so I think they didn't know. Cheliax is a police state that practices slavery so it's far removed from anarchy.

RocknRollaAyatollah fucked around with this message at 20:43 on Mar 11, 2015

LaSquida
Nov 1, 2012

Just keep on walkin'.

LongDarkNight posted:

Ehh I was wrong about that. Next NEXT release is Faerun character options. Bunch of new archetypes, domains, patrons. Some fluff for Bards and Druids. No actual spells. The new Fighter Archetype is closer to being a Warlord than what's in the PHB.

Wait, what
Do you have a link for more info on this?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

While on the subject of weird kitchen sink settings...what IS it people see in Exalted's setting? I always hear 'It's a terrible rules system with an awesome setting and oh man the setting is so cool!' but it always seems kinda bland when described.

Well, when it isn't being terrible with all the creepy sex poo poo.

Plutonis
Mar 25, 2011

Night10194 posted:

While on the subject of weird kitchen sink settings...what IS it people see in Exalted's setting? I always hear 'It's a terrible rules system with an awesome setting and oh man the setting is so cool!' but it always seems kinda bland when described.

Well, when it isn't being terrible with all the creepy sex poo poo.

It's good.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
pre:
                              Dinosaurs Rule The Earth!
                               /                     \
                              /                   Eastern Epic +
                  Western Epic             Chinese Novels
                 /           \                 |        \
                /           Classical          |         \
      Lord Dunsany       Histories             |     Floating World
                \            /                 |         Prints
                 \          /                 Wuxia       |
                 Pulp Fantasy                    \       Anime
                /           \                     \     /
      Riverworld*    Pulp Revival                  CRPGs
               \             |                       /
                \            v                      /
                 +-----> Exalted <-----------------+

Plutonis
Mar 25, 2011

Ferrinus posted:

pre:
                              Dinosaurs Rule The Earth!
                               /                     \
                              /                   Eastern Epic +
                  Western Epic             Chinese Novels
                 /           \                 |        \
                /           Classical          |         \
      Lord Dunsany       Histories             |     Floating World
                \            /                 |         Prints
                 \          /                 Wuxia       |
                 Pulp Fantasy                    \       Anime
                /           \                     \     /
      Riverworld*    Pulp Revival                  CRPGs
               \             |                       /
                \            v                      /
                 +-----> Exalted <-----------------+

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Blockhouse posted:

I've heard enough horror stories about pathfinder rules to chase me off but on the other hand the dumb throw-everything-in setting sounds exactly like something I'd like. Should I look into it? Make decisions for me, TG chat.

The horror stories tend to be about the players interacting with the rules. If anything, the problem with Pathfinder (and I guess 3/3.5e probably but I never actually played those) is that you really don't have a lot to do unless you can cast magic, and then you tilt the other way into being able to do far too much unless you're level 1 in which case you also can't do poo poo. Besides that it's just some gamey tabletop game.

Really, it's just kind of a boring game. 4e can be this too if you don't give yourself a lot of interesting things to do, but 4e usually at least tries to give you stuff to do. In Pathfinder I recall playing a rogue who never got to sneak attack because the GM never let me enter combat in a sneaky fashion, so all I ever did was shoot my crossbow every turn and then wait. (to be fair, I also played a low level rogue in 4e who was basically this too!) Maybe it's your cup of tea and that's totally fine if so!

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Night10194 posted:

While on the subject of weird kitchen sink settings...what IS it people see in Exalted's setting? I always hear 'It's a terrible rules system with an awesome setting and oh man the setting is so cool!' but it always seems kinda bland when described.

Well, when it isn't being terrible with all the creepy sex poo poo.

Well, the thing about Exalted is that the concept, described in the broadest terms, is pretty rad.

Your former incarnation helped free the material world from the oppression of its original creators, but became overcome by his/her own hubris and was eventually destroyed by his own servants/soldiers. In the many long years where his soul has lain dormant, the world has been slowly crumbling, under siege by the survivors of the original war for control of reality, and simply decaying due to lacking its greatest heroes. But here you are, reincarnated, weaker than you once were, with many horrible things out looking for you, but also old allies that still remain... now you have to reclaim your old powers, your old property and your old destiny, to reforge the world into the shining place it once was... or simply to take control of the ashes, to become the new overlord.*

The problem is that the instant you get into the details you get terrible writing for what's basically an anime RPG with really, really miserable rules, including, yes, the occasional painful-to-read fetish trash. It's not particularly kitchen sinky, honestly, it's pretty coherent both in tech level and theme as long as you don't use the weirder splats(like, say, Jadeborn and Dragon Kings) or crank the Magitech up to 11, but keep it as the occasional remnant of a bygone era of glories.

*Yes, I know some of the terminology is wrong, Solar shard, not a soul, etc. but gently caress Exalted's wanky original vocabulary do not steal when it hampers comprehension.

Effectronica
May 31, 2011
Fallen Rib

Ferrinus posted:

pre:
                              Dinosaurs Rule The Earth!
                               /                     \
                              /                   Eastern Epic +
                  Western Epic             Chinese Novels
                 /           \                 |        \
                /           Classical          |         \
      Lord Dunsany       Histories             |     Floating World
                \            /                 |         Prints
                 \          /                 Wuxia       |
                 Pulp Fantasy                    \       Anime
                /           \                     \     /
      Riverworld*    Pulp Revival                  CRPGs
               \             |                       /
                \            v                      /
                 +-----> Exalted <-----------------+

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
Aren't they dialing things down a bit in Exalted with 3rd edition? Is 3rd edition vaporware? I check out the thread every now and then to see what's up and half the time it seems to be bitching about it never coming out.

Terrible Opinions
Oct 18, 2013



sentrygun posted:

The horror stories tend to be about the players interacting with the rules. If anything, the problem with Pathfinder (and I guess 3/3.5e probably but I never actually played those) is that you really don't have a lot to do unless you can cast magic, and then you tilt the other way into being able to do far too much unless you're level 1 in which case you also can't do poo poo. Besides that it's just some gamey tabletop game.

This issue is mostly remedied by the later better designed classes. So like brawlers get to choose new feat trees each fight. Though I admit it requires you to already be pretty far down the rabbit whole to accept "splats fix it".

vdate
Oct 25, 2010

Night10194 posted:

While on the subject of weird kitchen sink settings...what IS it people see in Exalted's setting? I always hear 'It's a terrible rules system with an awesome setting and oh man the setting is so cool!' but it always seems kinda bland when described.

Well, when it isn't being terrible with all the creepy sex poo poo.

To quote one particularly memorable bit of setting-info, this is a setting where weather patterns happen because sky-bears herd the clouds.

Mitama
Feb 28, 2011

RocknRollaAyatollah posted:

Aren't they dialing things down a bit in Exalted with 3rd edition? Is 3rd edition vaporware? I check out the thread every now and then to see what's up and half the time it seems to be bitching about it never coming out.

The final text got leaked a while back, so it definitely exists. Not sure when it will be released proper, though.

Evil Mastermind
Apr 28, 2008

PurpleXVI posted:

Your former incarnation helped free the material world from the oppression of its original creators, but became overcome by his/her own hubris and was eventually destroyed by his own servants/soldiers. In the many long years where his soul has lain dormant, the world has been slowly crumbling, under siege by the survivors of the original war for control of reality, and simply decaying due to lacking its greatest heroes. But here you are, reincarnated, weaker than you once were, with many horrible things out looking for you, but also old allies that still remain... now you have to reclaim your old powers, your old property and your old destiny, to reforge the world into the shining place it once was... or simply to take control of the ashes, to become the new overlord.*

See, when you say poo poo like that, I really wanna play it.

Then I remember how the rules "work".

Dammit Who?
Aug 30, 2002

may microbes, bacilli their tissues infest
and tapeworms securely their bowels digest

Evil Mastermind posted:

See, when you say poo poo like that, I really wanna play it.

Then I remember how the rules "work".

The 3e leak works a hell of a lot better.

Evil Mastermind
Apr 28, 2008

Dammit Who? posted:

The 3e leak works a hell of a lot better.

I feel like it'd pretty much have to.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Dammit Who? posted:

The 3e leak works a hell of a lot better.

I don't want to drag the argument here but... if you visit the 3E thread, that's not exactly something everyone agrees on. My personal opinion is that it's neither a step forward or a step backward, still poo poo, still roughly as poo poo, but poo poo of a slightly different flavour and texture, which is a shame, a drat shame, because as just about everyone can attest to: The pitch for Exalted is wonderful, if only the reality could be as good.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

PurpleXVI posted:

The pitch for Exalted is wonderful, if only the reality could be as good.

This just about sums up a lot of WW books.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
I'd still feel pretty comfortable saying that "most" of the people who've read the 3e leak are more or less pleased.

Dammit Who?
Aug 30, 2002

may microbes, bacilli their tissues infest
and tapeworms securely their bowels digest

PurpleXVI posted:

I don't want to drag the argument here but... if you visit the 3E thread, that's not exactly something everyone agrees on. My personal opinion is that it's neither a step forward or a step backward, still poo poo, still roughly as poo poo, but poo poo of a slightly different flavour and texture, which is a shame, a drat shame, because as just about everyone can attest to: The pitch for Exalted is wonderful, if only the reality could be as good.

I can't speak for other people, I'm just talking about my experience of the little bit of a 3e game I've been in so far, compared to the 2e game I was in.

Mormon Star Wars
Aug 13, 2005
It's a minotaur race...


Capital is dead labour, that, vampire-template like, can be added to any humanoid or monstrous humanoid creature (referred to hereafter as the base creature).

A vampire uses all the base creature’s statistics and special abilities except as noted here.
Size and Type

The creature’s type changes to undead (augmented humanoid or monstrous humanoid). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice

Increase all current and future Hit Dice to d12s.
Speed

Same as the base creature. If the base creature has a swim speed, the vampire retains the ability to swim and is not vulnerable to immersion in running water (see below).
Armor Class

The base creature’s natural armor bonus improves by +6.
Attack

A vampire retains all the attacks of the base creature and also gains a slam attack if it didn’t already have one. If the base creature can use weapons, the vampire retains this ability. A creature with natural weapons retains those natural weapons. A vampire fighting without weapons uses either its slam attack or its primary natural weapon (if it has any). A vampire armed with a weapon uses its slam or a weapon, as it desires.
Full Attack

A vampire fighting without weapons uses either its slam attack (see above) or its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a slam or other natural weapon as a natural secondary attack.
Size Damage
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6
Damage

Vampires have slam attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the vampire’s size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is better.
Special Attacks

A vampire retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + ½ vampire’s HD + vampire’s Cha modifier unless noted otherwise.
Blood Drain (Ex)

A vampire can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, the vampire gains 5 temporary hit points.
Children of the Night (Su)

Vampires command the lesser creatures of the world and once per day can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or a pack of 3d6 wolves as a standard action. (If the base creature is not terrestrial, this power might summon other creatures of similar power.) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour.
Dominate (Su)

A vampire can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that the vampire must use a standard action, and those merely looking at it are not affected. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire’s influence as though by a dominate person spell (caster level 12th). The ability has a range of 30 feet.
Create Spawn (Su)

A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial.

If the vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. In either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
Energy Drain (Su)

Living creatures hit by a vampire’s slam attack (or any other natural weapon the vampire might possess) gain two negative levels. For each negative level bestowed, the vampire gains 5 temporary hit points. A vampire can use its energy drain ability once per round.
Special Qualities

A vampire retains all the special qualities of the base creature and gains those described below.
Alternate Form (Su)

A vampire can assume the shape of a bat, dire bat, wolf, or dire wolf as a standard action. While in its alternate form, the vampire loses its natural slam attack and dominate ability, but it gains the natural weapons and extraordinary special attacks of its new form. It can remain in that form until it assumes another or until the next sunrise. (If the base creature is not terrestrial, this power might allow other forms.)
Damage Reduction (Su)

A vampire has damage reduction 10/silver and magic. A vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Fast Healing (Ex)

A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest in its coffin, a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
Gaseous Form (Su)

As a standard action, a vampire can assume gaseous form at will as the spell (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Resistances (Ex)

A vampire has resistance to cold 10 and electricity 10.
Spider Climb (Ex)

A vampire can climb sheer surfaces as though with a spider climb spell.
Turn Resistance (Ex)

A vampire has +4 turn resistance.
Abilities

Increase from the base creature as follows: Str +6, Dex +4, Int +2, Wis +2, Cha +4. As an undead creature, a vampire has no Constitution score.
Skills

Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature.
Feats

Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes, assuming the base creature meets the prerequisites and doesn’t already have these feats.
Environment

Any, usually same as base creature.
Organization

Solitary, pair, gang (3-5), or troupe (1-2 plus 2-5 vampire spawn)
Challenge Rating

Same as the base creature +2.
Treasure

Double standard.
Alignment

Always evil (any).
Advancement

By character class.
Level Adjustment

Same as the base creature +8.
Vampire Weaknesses

For all their power, vampires have a number of weaknesses.
Repelling a Vampire

Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from a mirror or a strongly presented holy symbol. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Holding a vampire at bay takes a standard action.

Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship.

They are utterly unable to enter a home or other building unless invited in by someone with the authority to do so. They may freely enter public places, since these are by definition open to all.
Slaying a Vampire

Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see the note on fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape. Similarly, immersing a vampire in running water robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion. Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent).
Vampire Characters

Vampires are always evil, which causes characters of certain classes to lose some class abilities. In addition, certain classes take additional penalties.
Clerics

Vampire clerics lose their ability to turn undead but gain the ability to rebuke undead. This ability does not affect the vampire’s controller or any other vampires that a master controls. A vampire cleric has access to two of the following domains: Chaos, Destruction, Evil, or Trickery.
Sorcerers and Wizards

Vampire sorcerers and wizards retain their class abilities, but if a character has a familiar other than a rat or bat, the link between them is broken, and the familiar shuns its former companion. The character can summon another familiar, but it must be a rat or bat.

-Karl Marx

LongDarkNight
Oct 25, 2010

It's like watching the collapse of Western civilization in fast forward.
Oven Wrangler

LeSquide posted:

Wait, what
Do you have a link for more info on this?

Unreleased playtest stuff, my guy with the WotC hookup is still sharing everything with our group :ninja:

LaSquida
Nov 1, 2012

Just keep on walkin'.
Well, I hope that makes it into print intact.

Plutonis
Mar 25, 2011

Rand Brittain posted:

I'd still feel pretty comfortable saying that "most" of the people who've read the 3e leak are more or less pleased.

It needs trimming and editing but its good

Siivola
Dec 23, 2012

Terry Pratchett has passed away.

UrbicaMortis
Feb 16, 2012

Hmm, how shall I post today?


gently caress.

Evil Mastermind
Apr 28, 2008


...I need to go outside for a minute.

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


:(

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