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bewilderment posted:The opening fiction to 3e suggests that 'the Wyld hunt shows up' is intended to be roughly seen as "three relatively ineffectual Dragonblooded, who maybe could take on a Solar if they all worked together, show up. Later, a Sidereal may show up too, at which point it will be an even fight when one-on-one." The section proper that addresses the Wyld Hunt gives a better perspective. Basically, the Wyld Hunt is an age-old cultural institution among DBs that long predates the formal Immaculate faith. Any group of two or more Dragon-Blooded, anywhere, are authorized to form one if they discover an Anathema, which typically means Solars or Lunars but in theory encompasses rogue spirits or any sort of threat to Terrestrial primacy - think any sort of Western where the sheriff puts out a call to form a posse and hunt some miscreant outlaws. It isn't limited to Shikari, although ranking Terrestrials do try to keep random Outcaste chucklefucks from misusing its sanction or dying idiotically, if only to avoid tainting their own reputations by proxy.
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# ? Mar 9, 2015 16:56 |
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# ? May 30, 2024 02:41 |
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Thesaurasaurus posted:The section proper that addresses the Wyld Hunt gives a better perspective. Basically, the Wyld Hunt is an age-old cultural institution among DBs that long predates the formal Immaculate faith. Any group of two or more Dragon-Blooded, anywhere, are authorized to form one if they discover an Anathema, which typically means Solars or Lunars but in theory encompasses rogue spirits or any sort of threat to Terrestrial primacy - think any sort of Western where the sheriff puts out a call to form a posse and hunt some miscreant outlaws. It isn't limited to Shikari, although ranking Terrestrials do try to keep random Outcaste chucklefucks from misusing its sanction or dying idiotically, if only to avoid tainting their own reputations by proxy. The editing throughout the book is kind of bad on this, as Wyld Hunt is used in different places to refer to the entire cultural institution, a Big Grand Proper Wyld Hunt With Shitloads of DBs, and any group of two or more DBs hunting an Anathema.
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# ? Mar 9, 2015 18:01 |
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I'm pretty sure any time you get together to Protect the Future of the Dragonblooded Race and Preserve the Beauty of Dragonblooded Children or whatever it's understood to be a Wyld Hunt, whether or not you got white hoods to go with it.
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# ? Mar 9, 2015 18:17 |
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Bedlamdan posted:There's quite a few! Combat Sorcery is now quite a viable option, especially if you take a merit that lets you do withering attacks with Int+Occult rolls. Wait, there is such a merit?
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# ? Mar 9, 2015 19:03 |
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DOCTOR ZIMBARDO posted:I'm pretty sure any time you get together to Protect the Future of the Dragonblooded Race and Preserve the Beauty of Dragonblooded Children or whatever it's understood to be a Wyld Hunt, whether or not you got white hoods to go with it. Sometimes a Crusade is when the Pope calls every king in Europe to take back the holy land, others it's a mob of delusional children who end up on the slave market.
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# ? Mar 9, 2015 19:07 |
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If I want to start getting into Exalted in preparation of 3e, is there any guides or whatever to 3e online that I can start reading or anything like that?
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# ? Mar 9, 2015 19:08 |
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Quorum posted:Wait, there is such a merit? At the very least, the Pact with an Ifrit Lord initiation has a two-dot Merit that gives you at-will flamethrower hands. They're treated as a Light Thrown weapon with the Lethal and Mounted tags (and I'd assume Flame, but for some reason that's not in the list) that use Int+Occult for the attack.
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# ? Mar 9, 2015 19:09 |
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Thesaurasaurus posted:At the very least, the Pact with an Ifrit Lord initiation has a two-dot Merit that gives you at-will flamethrower hands. They're treated as a Light Thrown weapon with the Lethal and Mounted tags (and I'd assume Flame, but for some reason that's not in the list) that use Int+Occult for the attack. That's what I was thinking of, yeah. Hands down, it's my favorite Initiation. Sampatrick posted:If I want to start getting into Exalted in preparation of 3e, is there any guides or whatever to 3e online that I can start reading or anything like that? Technically it's not even out yet, most people are still figuring out the system before guides are made.
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# ? Mar 9, 2015 19:26 |
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Thesaurasaurus posted:At the very least, the Pact with an Ifrit Lord initiation has a two-dot Merit that gives you at-will flamethrower hands. They're treated as a Light Thrown weapon with the Lethal and Mounted tags (and I'd assume Flame, but for some reason that's not in the list) that use Int+Occult for the attack. In the game Attorney at Funk is running, I'm using that and a custom spell that's Wood Dragon's Claw but fire-aspected rather than wood-aspected to get some pretty solid firebending action going. Having an actual SSJ transformation in your pocket if things get serious is pretty great.
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# ? Mar 10, 2015 02:19 |
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This is it, in case anyone's wondering:quote:Fire Dragon's Claws I'm not sure if we ended up making the distortion effect too mild or too harsh relative to that for Wood Dragon's Claw, but w/e.
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# ? Mar 10, 2015 08:03 |
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So, is there any reason not to take Survival as Supernal, take 5 dots of Survival, take all the familiar-boosting charms, take seven different 3-dots Familars and still have 2 bonus points left over? Can you imagine, 7 Solar-boosted Tyrant Lizards?
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# ? Mar 10, 2015 08:16 |
Ronwayne posted:Oh, well, yeah. I'm just getting a vibe of more hostility than that.
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# ? Mar 10, 2015 08:26 |
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MonsieurChoc posted:So, is there any reason not to take Survival as Supernal, take 5 dots of Survival, take all the familiar-boosting charms, take seven different 3-dots Familars and still have 2 bonus points left over? You need Res5 to feed them.
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# ? Mar 10, 2015 17:48 |
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MonsieurChoc posted:So, is there any reason not to take Survival as Supernal, take 5 dots of Survival, take all the familiar-boosting charms, take seven different 3-dots Familars and still have 2 bonus points left over? Forget the tyrant lizards - there's no listed cap on the number of spirits/demons/elementals a Twilight can pokemon. . .
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# ? Mar 10, 2015 18:03 |
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MonsieurChoc posted:So, is there any reason not to take Survival as Supernal, take 5 dots of Survival, take all the familiar-boosting charms, take seven different 3-dots Familars and still have 2 bonus points left over? You can similarly start with entire legions of tiger-warriors, flying horses or boats, etc. You can really get crazy! Right off the bat!
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# ? Mar 10, 2015 19:07 |
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Kenlon posted:Forget the tyrant lizards - there's no listed cap on the number of spirits/demons/elementals a Twilight can pokemon. . . If Mnemon is any indication, you're supposed to have armies of them bound to you.
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# ? Mar 10, 2015 19:34 |
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The limit on demons is pretty much "however many you can effectively manage," yeah. I'm not really sure what Mnemon does to get a cloud of immaterial spirits around her all the time. Don't they get bored? Maybe she finds demon species that don't get bored, or switches them out frequently. Or takes them for long runs every evening, I dunno.
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# ? Mar 10, 2015 19:40 |
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DOCTOR ZIMBARDO posted:You can similarly start with entire legions of tiger-warriors, flying horses or boats, etc. You can really get crazy! Right off the bat! Yeah, this. Starting with a tyrant lizard is badass, but no more badass than a Swag Boate (TM) or an army. There's pretty decent parity to the value of merits and playstyles.
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# ? Mar 10, 2015 19:53 |
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Rand Brittain posted:The limit on demons is pretty much "however many you can effectively manage," yeah. I'm picturing a giant hamsterwheel set up and a manse powergrid on the other side.
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# ? Mar 10, 2015 20:18 |
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Rand Brittain posted:The limit on demons is pretty much "however many you can effectively manage," yeah. If the 1E fiction is any indication, she doesn't give a poo poo because her sorcerous control over them is absolute so they can suck it up and
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# ? Mar 10, 2015 21:16 |
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That's not really how demon-binding works, but yeah, "threat of main force" is probably about right for her. Nota bene: this is not actually a good way to control fifty demons who are all following you around. They will go crazy and do weird things.
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# ? Mar 10, 2015 21:31 |
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Knowing Mnemon, she probably considers that a feature, not a bug, like with Snow Crash's Raven and his nuclear dead man's switch.
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# ? Mar 10, 2015 21:36 |
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2e had rules for using special strictures in demon-binding that overwrote parts of their personality; they may still be running with that, in terms of keeping them under control.
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# ? Mar 10, 2015 21:51 |
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Thesaurasaurus posted:Knowing Mnemon, she probably considers that a feature, not a bug, like with Snow Crash's Raven and his nuclear dead man's switch. True. That's even in the sidebar in 3e, where it says that overuse of demons will cause all kinds of weird trouble, but it probably won't be for you, so most sorcerers don't care.
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# ? Mar 10, 2015 21:52 |
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fool_of_sound posted:2e had rules for using special strictures in demon-binding that overwrote parts of their personality; they may still be running with that, in terms of keeping them under control. Abcissic binding is more about taking advantage of existing personality traits in order to make sure a demon is compliant. It doesn't actually remove the need to manage demons; it just gives you an idea of which management techniques are likely to work in advance.
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# ? Mar 10, 2015 21:53 |
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Does starting the game with half a dozen tyrant lizards or a full-on army work for your game? Does your group like it? Then go nuts. If not though, don't be ridiculous. Things can probably be scaled up or down based on your power level irrespective of what your actual stats on your sheet say, so if you're wielding seven tyrant lizards or something then you'll have to have equally ridiculous antagonists, most of which can take your insane investment in nothing but monsters or armies and ignore it long enough to kill you. But that's just an admittedly scaled up version of using familiars or armies at all, really.
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# ? Mar 10, 2015 23:15 |
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That said, it'd be nice if "fighting with a powerful familiar" was akin to "fighting with a powerful daiklave" or "fighting with a powerful martial art" in the sense that you could go all-out on the gimmick without breaking the action economy and ruining your ability to participate in fights alongside your circlemates in a non-ridiculous manner. At the very least, someone with twenty blood apes or whatever should probably be treated as having a size 2 (I think? I'm not looking at the chart) battle group rather than, you know, twenty blood apes. Then they're just taking two turns per turn rather than a score and change.
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# ? Mar 10, 2015 23:58 |
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Nah, I just found the idea funny. Now I have two character concepts: badass pirate with undead/monster crew and beastmaster.
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# ? Mar 10, 2015 23:58 |
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Someone ran the numbers for familiars when the leak came out, and a starting (Supernal) beastmaster with a gorilla familiar can have it rout a max-sized battlegroup with an average leader without personally lifting a finger, and beat the poo poo out of most enemies in a grapple. A single tyrant lizard with maximum Survival buffs and an Essence 5 handler can outfight a War 5 Essence 5 Solar with several dream team battlegroups. Adding Ride basically turns it into the Harlem Globetrotters to the War Solar's Washington Generals.
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# ? Mar 11, 2015 01:31 |
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Daeren posted:Someone ran the numbers for familiars when the leak came out, and a starting (Supernal) beastmaster with a gorilla familiar can have it rout a max-sized battlegroup with an average leader without personally lifting a finger, and beat the poo poo out of most enemies in a grapple. A single tyrant lizard with maximum Survival buffs and an Essence 5 handler can outfight a War 5 Essence 5 Solar with several dream team battlegroups. Adding Ride basically turns it into the Harlem Globetrotters to the War Solar's Washington Generals. yeah I think Tyrant Lizards should be put at 'Royal Warstriders and Crowns of Thunder' for the purposes of Chargen.
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# ? Mar 11, 2015 01:52 |
Daeren posted:Someone ran the numbers for familiars when the leak came out, and a starting (Supernal) beastmaster with a gorilla familiar can have it rout a max-sized battlegroup with an average leader without personally lifting a finger, and beat the poo poo out of most enemies in a grapple. A single tyrant lizard with maximum Survival buffs and an Essence 5 handler can outfight a War 5 Essence 5 Solar with several dream team battlegroups. Adding Ride basically turns it into the Harlem Globetrotters to the War Solar's Washington Generals.
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# ? Mar 11, 2015 02:05 |
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Here's what I think happened: "Familiar" was literally their day one go-to example of a Merit that could stop at 3 dots instead of going all the way up to 5 , which was something that switching to Merits instead of Backgrounds finally allowed them to do, because Backgrounds can't stop at 3 for some reason. But that meant that a talking dog was actually worth as much as a tyrannosaurus rex. But familiar going up to 4 or 5? Ridiculous! This is an election year!
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# ? Mar 11, 2015 02:24 |
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Daeren posted:Someone ran the numbers for familiars when the leak came out, and a starting (Supernal) beastmaster with a gorilla familiar can have it rout a max-sized battlegroup with an average leader without personally lifting a finger, and beat the poo poo out of most enemies in a grapple. A single tyrant lizard with maximum Survival buffs and an Essence 5 handler can outfight a War 5 Essence 5 Solar with several dream team battlegroups. Adding Ride basically turns it into the Harlem Globetrotters to the War Solar's Washington Generals. Don't forget that a Twilight can get an arbitrary large number of first circle demon familiars stored in a pocket for free (though can't get Supernal Survival, for whatever reason). Edit: Having that anima power but no Supernal Survival is really weird, thinking about it. Roadie fucked around with this message at 05:38 on Mar 11, 2015 |
# ? Mar 11, 2015 03:12 |
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Daeren posted:Someone ran the numbers for familiars when the leak came out, and a starting (Supernal) beastmaster with a gorilla familiar can have it rout a max-sized battlegroup with an average leader without personally lifting a finger i'm pretty okay with this, at least
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# ? Mar 11, 2015 04:21 |
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zeal posted:i'm pretty okay with this, at least same
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# ? Mar 11, 2015 07:36 |
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Finally, some good use to come out of the whole lunars are pet animals thing.
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# ? Mar 11, 2015 07:46 |
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Ronwayne posted:Finally, some good use to come out of the whole lunars are pet animals thing. Animals are pretty swole in this edition, and come with a lot of unique abilities. One the one hand, this makes shapeshifting actually useful now, on the other hand how are people even alive.
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# ? Mar 11, 2015 12:20 |
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That's been a good question for all the editions. The answer is probably along the line that mortals are like cockroaches/bacteria.
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# ? Mar 11, 2015 12:23 |
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Bedlamdan posted:Animals are pretty swole in this edition, and come with a lot of unique abilities. One the one hand, this makes shapeshifting actually useful now, on the other hand how are people even alive. Take it all the way back to DnD roots and Exalt fighting the deadly combat monster that is a house cat.
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# ? Mar 11, 2015 12:36 |
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# ? May 30, 2024 02:41 |
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I think there's an issue that effects a lot of fantasy stuff where we've lost sight of what should be epic action because of spectacle inflation. In the older source material killing a lion or a gorilla bare handed is a feat worthy of a Hero because the audience would understand how impossible that is in reality. Modern games and other geek media have escalated to the point where any animal that's not three times its natural size and made of burning steel feels like small fry.
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# ? Mar 11, 2015 20:50 |