|
Only small white soapstone summons have timers and even then it's likely a host hiding at a bonfire will just keep on summoning more and more people until you either attack them or leave. It is sometimes possible to bait hosts with summons into enemies but that only happens because the host either doesn't know about the timers or just doesn't want to wait 15 minutes for you to get kicked out. A time limit for invaders made sense early on in the development when apparently you couldn't escape from invaders through fog walls but right now it just encourages camping at bonfires with summons which is kinda boring.
|
# ? Mar 11, 2015 07:57 |
|
|
# ? Jun 6, 2024 09:24 |
|
Big white soapstones have timers too, they're a lot longer. Also there are no rules to invasions, if u gon bitch then u best accept u a bitch 2.
|
# ? Mar 11, 2015 13:05 |
|
SHISHKABOB posted:Big white soapstones have timers too, they're a lot longer. Yeah no rules. Even cord pulling is allowed. Sanctum posted:How is that bad? Summons have timers just the same as invaders. If the host already has summons by all means wait them out if they refuse to progress. It's dumb that hosts expect you to come out and 'fairfight' them 1v3, and hosts really shouldn't be able to use seeds when they have summons. A red phantom whittling down the summons from behind enemies or lying in ambush to quickly drop the host is exactly the sort of thing you'd expect to see in Souls games, but it so rarely happens. I guess I wasn't clear enough with my post because this is mostly my own stance on the whole thing. I prefer 1vs3 in fact because if I want a 1vs1 fight ill just go to the bridge to get that. It's fun to actually win a fight despite the odds. 3 dumb pubs vs 1 rear end in a top hat with a plan. Of course the situation turns bad when its 3 smart pubs and 1 rear end in a top hat with no place to escape to.
|
# ? Mar 11, 2015 15:56 |
|
Iretep posted:Yeah no rules. Even cord pulling is allowed. Yes exactly. If you invade and you see three guys you have to fight and you're like "ugh no thanks" then just jump off a cliff. If you get invaded and are like "ugh no thanks" then just jump off a cliff (preferably one near a bonfire). Or usually you have plenty of time to whip on a ring of life protection.
|
# ? Mar 11, 2015 17:43 |
|
I usually play PVP by ear. If I'm trying to do something and get interrupted then I'll do whatever I can to win, even if it's cheap. If I'm idling for a summon, or don't have any souls I care about protecting, then I'll usually "duel with honor" or whatever, and try to keep it even and without healing. On the rare occasion I invade, I accept the fact that I'm playing at a disadvantage, and take the host being able to heal in stride. It's all part of the game, and getting occasional adversarial contact with other players keeps things fun and exciting, in my opinion.
|
# ? Mar 11, 2015 17:55 |
|
Genocyber posted:I like it. Aw shucks, I'm blushin' I made another one that where I tired to sync the music and the action together, also featuring best axe, Greataxe. https://www.youtube.com/watch?v=73fxdA8Rw30
|
# ? Mar 12, 2015 03:57 |
|
That was such a dickish thing to do at the second to last invasion. I can't help admiring it despite myself.
|
# ? Mar 12, 2015 04:52 |
|
Eleum Loyce is old Drangleicese for "everything here is an rear end in a top hat. even the animals. especially the animals."
|
# ? Mar 12, 2015 04:56 |
|
The first time I did ivory crown was on bonfire +3 and having two red phantom demon hedgehogs... It is not a nice thing to see.
|
# ? Mar 12, 2015 05:41 |
|
I liked invading the wharf because it has a lot of hiding places so if the host goes back to the start and does nothing, I can just alt+tab out until the timer runs out. Also I make sure to pop in 5 minutes after the invasion start if they do this to ensure they're staring at the screen for those entire 15 minutes because ~who knows when I'll pop in~
|
# ? Mar 12, 2015 06:20 |
|
I finally got around to buying this, is there anything I should know besides the spoilered bits in the OP? I'm familiar with Demon's and Dark Souls mechanics.
|
# ? Mar 12, 2015 08:07 |
|
I don't know how to tell you this, but the remaster comes out in literally a month. You should have waited!
|
# ? Mar 12, 2015 08:09 |
|
I got this for 30 bucks, I ain't payin' some high price for a rerelease a year after it came out.
|
# ? Mar 12, 2015 08:20 |
|
Charles Bukowski posted:I finally got around to buying this, is there anything I should know besides the spoilered bits in the OP? I'm familiar with Demon's and Dark Souls mechanics. The only thing you really need to know is that the number of invincibility frames you have in your rolls is tied to a character attribute called Agility. This is raised primarily by your adaptability stat, though attunement will also increase it. Beyond that, the rules and mechanics are basically the same.
|
# ? Mar 12, 2015 08:24 |
|
Is spellcasting speed still determined by Dexterity? Or is that Agility as well?
|
# ? Mar 12, 2015 08:43 |
|
Charles Bukowski posted:I got this for 30 bucks, I ain't payin' some high price for a rerelease a year after it came out. Did you get it with the DLC for that price?
|
# ? Mar 12, 2015 08:44 |
|
Why is everyone loving with me lately? No, it didnt come with the dlc. I just want to play some more dark souls.
|
# ? Mar 12, 2015 09:13 |
|
Smol posted:Is spellcasting speed still determined by Dexterity? Or is that Agility as well? I don't think spellcasting speed was ever tied to dex in dark souls 2. Only things that increase it is faith/int by a little and att by a lot.
|
# ? Mar 12, 2015 09:18 |
|
Charles Bukowski posted:Why is everyone loving with me lately? No, it didnt come with the dlc. I just want to play some more dark souls. Just wondering honestly, that would have been an amazing price. I do hope the remaster is $40, or at least $60 with a big discount for owning the game and DLC.
|
# ? Mar 12, 2015 10:26 |
|
Some Tumblr person has started translating the interview in the Design Works book for Dark Souls II. Lots of interesting insights into the development troubles the team ran into already (they confirm game went through a significant shake-up midway through development), but this is by far the most interesting snippet of info from this first part of the interview:quote:However rearranging the partially completed designs was extremely difficult. For example the character Lucatiel of Mirrah. Her name during development was Don Quixote and the Bell Keeper dwarf her Sancho Panza. They were originally designed as a slightly untrustworthy female knight and her bumbling, middle aged squire much like their namesakes. But while I’m a fan of the source material inserting these two overtly comical characters into such a dark foreboding world just wouldn’t fit at all. So eventually we changed their roles to that of the cursed knight and the Bell Keeper. I simply asked the designers if they could modify them a little for their new roles.
|
# ? Mar 12, 2015 15:09 |
|
Charles Bukowski posted:Why is everyone loving with me lately? No, it didnt come with the dlc. I just want to play some more dark souls. The dlc is more dark souls.
|
# ? Mar 12, 2015 15:21 |
|
Smol posted:Is spellcasting speed still determined by Dexterity? Or is that Agility as well? It has its own stat now, determined mainly by ATT with a minor boost from INT/FTH, although casting speed is mostly affected by your choice of catalyst. Something with 120 cast speed will cast notably faster than something with 100. If that's still not fast enough, slap on Lion Mage gear and the Clear Bluestone Ring +2.
|
# ? Mar 12, 2015 15:23 |
|
Fair Bear Maiden posted:Some Tumblr person has started translating the interview in the Design Works book for Dark Souls II. Lots of interesting insights into the development troubles the team ran into already (they confirm game went through a significant shake-up midway through development), but this is by far the most interesting snippet of info from this first part of the interview: Maybe Lucatiel was supposed to be the one to tell you to light the windmill on fire. vv
|
# ? Mar 12, 2015 15:35 |
|
Charles Bukowski posted:I finally got around to buying this, is there anything I should know besides the spoilered bits in the OP? I'm familiar with Demon's and Dark Souls mechanics. believe in yourself, don't be discouraged when you fail
|
# ? Mar 12, 2015 15:44 |
|
Vermain posted:Maybe Lucatiel was supposed to be the one to tell you to light the windmill on fire. vv That would have been awesome.
|
# ? Mar 12, 2015 16:15 |
|
Charles Bukowski posted:Why is everyone loving with me lately? No, it didnt come with the dlc. I just want to play some more dark souls. lmao you bought a year old game for 30 bucks without a single dlc when the version you bought is about to become obsolete.
|
# ? Mar 12, 2015 16:32 |
|
Vermain posted:Maybe Lucatiel was supposed to be the one to tell you to light the windmill on fire. vv On a recent playthrough I realized that the ladder guy actually does give you a slight hint about burning that if you exhaust his dialogue.
|
# ? Mar 12, 2015 16:59 |
|
I'm curious, how do you guys feel the poise/stagger system was in Dark Souls 2 vs Dark Souls 1, or feel about it in general really?
|
# ? Mar 12, 2015 18:17 |
|
For hitting bad guys it's not really different.
|
# ? Mar 12, 2015 18:26 |
|
Last night in gimmick invasions: CE'd my name to "help im lost", kept a torch in my offhand at all times and wore a Ring of the Living it was pretty fun, some people immediately lit a torch as well I should make a video.
|
# ? Mar 12, 2015 19:08 |
|
I managed to get the agape ring and have a Blue Knight around 55k SM. What is a good SM to invade sinners and help out people?
|
# ? Mar 12, 2015 22:58 |
|
Fair Bear Maiden posted:Some Tumblr person has started translating the interview in the Design Works book for Dark Souls II. Lots of interesting insights into the development troubles the team ran into already (they confirm game went through a significant shake-up midway through development), but this is by far the most interesting snippet of info from this first part of the interview: I guess we can throw out the whole idea of the level transitions in the game being disjointed by design now.
|
# ? Mar 12, 2015 23:18 |
|
CappyBottoms posted:I managed to get the agape ring and have a Blue Knight around 55k SM. What is a good SM to invade sinners and help out people? I think bluecops are a bit more prevelant in NG+ at higher SM. The agape invasions are more of a cracked eye/belbro thing. the deal is though there are a lot of other people doing the low SM thing and you will find some pretty competitive pvp. and rapiers everywhere
|
# ? Mar 12, 2015 23:24 |
|
CappyBottoms posted:I managed to get the agape ring and have a Blue Knight around 55k SM. What is a good SM to invade sinners and help out people? All of them.
|
# ? Mar 12, 2015 23:24 |
|
Brackhar posted:I'm curious, how do you guys feel the poise/stagger system was in Dark Souls 2 vs Dark Souls 1, or feel about it in general really? I preferred DS1's system, simply because it was more predictable. The refill after not being hit for a few seconds meant that you had a consistency to your Poise that you could rely on. If you knew that you could eat a single attack from X enemy with Y Poise, but not two, then you could safely trade a single hit and then back off to let your Poise recover. DS2's system is such that I rarely have any idea what my current Poise is like, so not getting Poise broken feels more like an RNG occurrence than smart play on my part. In general, though, I'm not a huge fan of the Poise system as it stands in either game. The arbitrariness of the Poise breakpoints means a lot of fiddly number-crunching to find the Poise "sweet spot" that'll let you not get staggered against certain weapons, and it can lead to dull gameplay outcomes where your weapon's Poise damage is so high that you can simply smack the majority of things to death with R1. My preferred system would be to shift the stagger mechanic to certain attacks for each moveset (say, the Mace's light attacks do not stagger, but the second hit of the Mace's heavy attack staggers), and/or tie the stagger mechanic into something more interactable. Stagger might, for example, only trigger if you get a counter, or if you attack an enemy specifically during their recovery frames. It should be something you have to think about how to use, rather than something that's "always on," as it otherwise makes the combat too rocket tag-ish: whoever scores the first blow ends up being much more likely to come out on top.
|
# ? Mar 12, 2015 23:43 |
|
The main issue with Poise is heavy armor. Heavy armor needs something to make it worthwhile. Poise in DS1 almost did it, but it led to min-maxing stupidity. They went with higher defenses in DS2, but that led to Havel Supremacy until it was nerfed. It's an extremely delicate balance that frankly they can't quite seem to catch, because God forbid anyone have fun in these games instead of sticking to the Best Options.
|
# ? Mar 13, 2015 00:43 |
|
Tallgeese posted:
|
# ? Mar 13, 2015 01:10 |
|
Wrecking Chaos Blade + Buckler tryhards is a favourite pastime of mine I mean I still need to work at it and turtle pretty hard but going with The Objectively Best gear merely gives you a bit of an advantage. To reliably win with it you still need to git gud.
|
# ? Mar 13, 2015 01:14 |
|
Holy poo poo i made it to the cardinal bonfire. First run deprived is starting slowly. E: giant boulder wtf? Charles Bukowski fucked around with this message at 02:50 on Mar 13, 2015 |
# ? Mar 13, 2015 02:11 |
|
|
# ? Jun 6, 2024 09:24 |
|
Deprived really doesn't matter after like the first three bosses, and you can reach three bosses very rapidly to get that initial dump of 30,000ish souls to start your build. Run past everything next time now that you know where the bonfires are. Also level your Adaptability ASAP or you're going to have a maddeningly difficult time.
|
# ? Mar 13, 2015 03:19 |