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theironjef posted:not really defined by colors at all. You can make this criticism about five-color generals too, though. What's blue about Sliver Queen or Karona? The answer, I guess, is that blue slivers exist and for Karona... I'm not even sure. If you went solely by the colors of her parts she'd be WB which incidentally would be perfectly resonant for a "False God" character. I didn't read the Scourge novel so maybe they explain it there. Disregarding anything related to the color pie or the assignment of colors is a pretty good heuristic through which to run Maro's remarks in general, though.
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# ? Mar 11, 2015 18:04 |
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# ? Jun 7, 2024 10:36 |
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The only reasonable solution for situations where you'd like to run something that's technically outside of the rules but isn't a huge deal like this is to have a broken option on hand that is within the bounds of the rules. In an older build of my Odric soldiers deck I ran Loyal Cathar, who is illegal due to the color identity of the backside, but I kept a copy of Lost Leonin to sub in for him if anyone complained about it. It turns out that the same players who are sticklers for the color identity of flip cards have a strong overlap with the players who howl about the brokenness of infect since you still only need the 10 poison counters to win the game. The actual correct answer is only play with enjoyable people who don't mind if you do fun stuff like 4 color generals.
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# ? Mar 11, 2015 18:06 |
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JerryLee posted:You can make this criticism about five-color generals too, though. What's blue about Sliver Queen or Karona? The answer, I guess, is that blue slivers exist and for Karona... I'm not even sure. If you went solely by the colors of her parts she'd be WB which incidentally would be perfectly resonant for a "False God" character. I didn't read the Scourge novel so maybe they explain it there. I actually like thinking about Sliver Overlord here instead, since it's a WUBRG amalgam creature (made out of a pile of present slivers of various colors) created by being present when Karona had her big power burst moment. They're both WUBRG for fluff reasons, yeah. I don't know that the Nephilim are, they're just some Ravnica monsters that popped up and Godzilla'd around til Niv-Mizzet and Rakdos stopped them, right?
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# ? Mar 11, 2015 18:23 |
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JerryLee posted:I'm amazed that Wizards has released three cycles of Commander-specific box products, not to mention been generally seeding sets with Commander in mind for years at this point, and we haven't seen 4-color generals. I'm sure it's only a matter of time, though. As others have said, I think it's just 4 color cards are hard to design well, so we haven't seen them. I sure once they crack that code, we'll see a cycle of them. Though I'd bet the difference between a 5 and 4 color commander deck are pretty minimal, unless that missing color is blue.
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# ? Mar 11, 2015 19:24 |
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hoobajoo posted:As others have said, I think it's just 4 color cards are hard to design well, so we haven't seen them. I sure once they crack that code, we'll see a cycle of them. Though I'd bet the difference between a 5 and 4 color commander deck are pretty minimal, unless that missing color is blue. Notably the Nephilim never made it into a tournament deck, they were basically a failure except as an interesting footnote. Four-color was basically waiting for EDH for viability, and yeah, a suite of four color decks would look really samey except for the WBRG one.
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# ? Mar 11, 2015 19:29 |
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Four color generals are just going to be extremely boring unless they really push them in a 'you have to build around this' direction. Good-stuff decks are pervasive enough as it is without adding more incentive.
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# ? Mar 11, 2015 20:08 |
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Man 10 poison counters is bullshit in EDH. Houserule that poo poo to take 20.
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# ? Mar 12, 2015 04:38 |
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Babylon Astronaut posted:Man 10 poison counters is bullshit in EDH. Houserule that poo poo to take 20. We usually just play against decks that include infect as though they are combo decks and focus our attacks accordingly. I could see it being annoying if its a popular strategy in your playgroup though.
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# ? Mar 12, 2015 04:45 |
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Babylon Astronaut posted:Man 10 poison counters is bullshit in EDH. Houserule that poo poo to take 20. Honestly you might as well just ban poison decks.
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# ? Mar 12, 2015 06:30 |
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Babylon Astronaut posted:Man 10 poison counters is bullshit in EDH. Houserule that poo poo to take 20. Besides Skiz, the only offensive cards for infect are the ones that give creatures infect (an equipment with a drawback and overrun), which are honestly just more like "equipped creature gets Phage's abiilty" and "super overrun". I have an EDH infect deck; it's just not that good in multiplayer compared to goodstuff and real combo. If you made it 20, it would make infect 100% useless outside of the above two cards (and, admittedly, my favorite and one I actually play: the one mana instant that gives target creature infect)
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# ? Mar 12, 2015 08:40 |
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logis posted:Besides Skiz, the only offensive cards for infect are the ones that give creatures infect (an equipment with a drawback and overrun), which are honestly just more like "equipped creature gets Phage's abiilty" and "super overrun". I have an EDH infect deck; it's just not that good in multiplayer compared to goodstuff and real combo. If you made it 20, it would make infect 100% useless outside of the above two cards (and, admittedly, my favorite and one I actually play: the one mana instant that gives target creature infect) A green deck can be pretty deadly with Triumph of the Hordes and there was also a deck I faced that was Grafted Exoskeleton on Nekuzar. I tried using Tainted Strike with my Korlash deck but it never worked out and Hatred eventually proved to be more useful.
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# ? Mar 12, 2015 09:19 |
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A friend of mine is wanting me to make an EDH deck and I've been mulling over two options from the library I have. I could do both since they don't share the same colors, but before I delve into it, are these terrible ideas? Option A: Tajic, Blade of the Legion + Worldslayer + any number of tutors to get to Worldslayer. Option B: building a deck around Experiment Kraj. I've never done a commander deck before so if these are both awful, please forgive me for my ignorance. Edit: I realize that Tajics battalion ability will not ever activate after the first swing with Worldslayer attached, but I don't mind slow playing it if it means I win in the end. Edit 2: I also realize that Experiment Kraj is sorta of costly for a commander, but if I manage to stick an Alexi's Cloak or a Shielding Plax on him...I know, that's wishing for the moon there but he could still be a viable play right? I'm so confused Santheb fucked around with this message at 09:42 on Mar 12, 2015 |
# ? Mar 12, 2015 09:21 |
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logis posted:Besides Skiz, the only offensive cards for infect are the ones that give creatures infect (an equipment with a drawback and overrun), which are honestly just more like "equipped creature gets Phage's abiilty" and "super overrun". I have an EDH infect deck; it's just not that good in multiplayer compared to goodstuff and real combo. If you made it 20, it would make infect 100% useless outside of the above two cards (and, admittedly, my favorite and one I actually play: the one mana instant that gives target creature infect) Infect at 10 is only dumb in EDH when Blightsteel is added to the mix. Outside cheating that asshat onto the field, it is kind of hard for an infect deck to deal 10 out of nowhere w/o lots of set-up. (This is why I took Blightsteel out of my Muzzio deck. It just isn't fun.)
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# ? Mar 12, 2015 12:47 |
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I know people for whom Magister Sphinx is triggering.
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# ? Mar 12, 2015 13:16 |
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Santheb posted:A friend of mine is wanting me to make an EDH deck and I've been mulling over two options from the library I have. I could do both since they don't share the same colors, but before I delve into it, are these terrible ideas? Option A will make everyone hate you and gun for you after you do it once. Maybe even before you do it the first time. But its a decent strategy if you are a spike and really just care about winning. Option B isn't a bad idea, but probably nix those two enchantments and just run swiftfoot boots, lightning greaves, maybe whispersilk cloak or mask of avacyn, diplomatic immunity, all methods of giving hexproof/shroud that do other stuff too. But if you are running an expensive commander in green color identity usually you just want to focus some of your 99 on ramping out more lands. Cultivate, Harrow, Kodama's Reach, Boundless Realms for later turns, Collective voyage if you want to accelerate the game usually to your detriment if you are new to EDH, Tempt with discovery if you run land combos, etc.
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# ? Mar 12, 2015 14:15 |
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Tajic is the poor man's Zurgo. Also, at the dudes butthurt about infect.
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# ? Mar 12, 2015 14:24 |
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Infect is just another thing to add to your decision making when it comes to politics in commander in my experience. The stuff that actually gets to me the most is a combination of infect and proliferate, as I've found proliferate much more difficult to interact with and it just hits everything.
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# ? Mar 12, 2015 14:28 |
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Tbh with my Lord of Tresserhorn edh, I usually go the "surprise, my 10/4 regenerate zambo now swings lethal" and then grixis goodstuff.
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# ? Mar 12, 2015 14:50 |
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The only infect I toss in any of my decks is Triumph of the Hordes, and even then it acts as a situational Overrun with the added utility of weakening their blockers if I can't get a kill with it. Doesn't stop it from getting called bullshit by the people I hit with it, though. That said, it's won me several games out of nowhere with my token deck.
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# ? Mar 12, 2015 15:31 |
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Who's the other jaya tiny leaders player? Wheel of fortune is on the ban list :/
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# ? Mar 12, 2015 18:43 |
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Molybdenum posted:Who's the other jaya tiny leaders player? Wheel of Fate and Reforge the Soul aren't. Edit: All this infect chat reminded me that I've always wanted to build a walker-focused proliferate deck. Anyone with any experience with that? It will likely be Grixis with a small focus on artifacts just considering the colors proliferate is in. Marchese, perhaps? With all the cool U/B/R walkers and artifact support? AlternateNu fucked around with this message at 19:25 on Mar 12, 2015 |
# ? Mar 12, 2015 18:57 |
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Until recently I had a Vorel EDH deck with lots of stuff that gave counters or interacted with them. I'll have to look later to see what blur and artifacts cards I ran for Proliferate, but you definitely want Contagion Engine and maybe Inexorable Tide.
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# ? Mar 12, 2015 19:31 |
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I was hardly playing any commander for a few months since I was so busy and now that I'm back to playing regularly I apparently need tiny leaders decks. Not complaining, its a good thing to have between commander games or if there's just one other player waiting for a game, its a nice break from the commander games that can become multi-hour slogs. Going to build Varolz in the style of some old commander decks I've had where its all about pumping him or an infect guy as big and quickly as possible, then I'm also going to put together an Ashling deck in the style of a legacy/modern burn deck, with Ashling available to wipe the board if they manage to stall me and take it to the later game.
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# ? Mar 12, 2015 19:49 |
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MANIFEST DESTINY posted:the commander games that can become multi-hour slogs. French for liiife.
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# ? Mar 12, 2015 19:55 |
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Molybdenum posted:Who's the other jaya tiny leaders player? I edited my original post saying to swap it back for a Browbeat, sorry about that. At one point the front page overview showed Wheel of Fortune on the ban list, but the ban list page proper didn't, they fixed that.
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# ? Mar 12, 2015 21:02 |
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Victorkm posted:Option A will make everyone hate you and gun for you after you do it once. Maybe even before you do it the first time. But its a decent strategy if you are a spike and really just care about winning. Thanks for the input. I think I'll try doing something with Kraj first and see what happens with it. I've always wondered how I could work him into a deck and EDH seems like a good opportunity to see what I can do with him.
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# ? Mar 12, 2015 22:53 |
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Some "fun" things you can do with Kraj. http://www.mtgsalvation.com/forums/the-game/commander-edh/199813-compiled-list-of-experiment-kraj-combos
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# ? Mar 12, 2015 23:05 |
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Zonekeeper posted:The only infect I toss in any of my decks is Triumph of the Hordes, and even then it acts as a situational Overrun with the added utility of weakening their blockers if I can't get a kill with it. Doesn't stop it from getting called bullshit by the people I hit with it, though. It's my favorite surprise kill out of the Omnath deck.
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# ? Mar 13, 2015 04:38 |
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Finalizing my Alesha Tiny Leaders deck after a few tweaks. Here's the deckbox link. It has an obvious Human tribal subtheme. Do you think Thalia should be maindecked, considering how it's currently built? I'm kind of on the fence about that particular choice. Any other changes come to mind? (Note: I actually don't have Inquisition, Smother, or most of the dual lands.)
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# ? Mar 13, 2015 04:56 |
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AlternateNu posted:Finalizing my Alesha Tiny Leaders deck after a few tweaks. I don't see Inquisition or Smother. Are you talking about other cards?
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# ? Mar 13, 2015 05:17 |
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Infect can be a lot of fun. My friend has a Xenagos God deck he plays a lot and I've recently started putting Tainted Strike in any of my black decks just so I can kill people randomly off of a 10+ power trampler he's swinging at them.
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# ? Mar 13, 2015 05:54 |
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Oraculum Animi posted:I don't see Inquisition or Smother. Are you talking about other cards? No. I was saying they're not in the deck because I don't have them, so don't bother recommending them.
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# ? Mar 13, 2015 13:09 |
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So I'm still loving around with trying to settle on a good graveyard-based control deck. Currently bouncing between Chainer, Xiahou, Jarad, and potentially Teysa 1.0 or Sidisi. Basically black is cool and I want to make a control deck but don't know which way I want to take it. Ideas?
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# ? Mar 14, 2015 02:48 |
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Wow I just remembered that I haven't updated my Lord of Tresserhorn deck in a long while, and should probably re-tune it for what I've got available now.
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# ? Mar 14, 2015 04:20 |
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Bugsy posted:Some "fun" things you can do with Kraj. Thanks for this, bookmarked it when you posted it and will go more in depth with it once I get my bonus later this month I do have a question though. If I put a +1/+1 counter from Kraj onto Horseshoe Crab, does that mean I can untap Horseshoe Crab with Kraj or does it give Kraj an ability that lets him untap himself? Just curious as to how that works.
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# ? Mar 14, 2015 05:35 |
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It lets kraj untap himself. Horseshoe Crab's ability is basically U: Untap {this creature}, as far as I understand at least.
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# ? Mar 14, 2015 05:48 |
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Nomadic Scholar posted:It lets kraj untap himself. Horseshoe Crab's ability is basically U: Untap {this creature}, as far as I understand at least. I was hoping this was the case. Being able to untap Kraj seems essential in any deck he's in. Theoretically speaking, does that mean if I have a counter on both Crab and Tim that Kraj could just...ping down an opposing player given enough blue mana?
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# ? Mar 14, 2015 06:22 |
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Tim?
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# ? Mar 14, 2015 06:44 |
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Tim.
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# ? Mar 14, 2015 06:48 |
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# ? Jun 7, 2024 10:36 |
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Yes you can go for infinite pings with that guy, kraj, and horseshoe crab if you've got the mana up and running. Kraj was my first legend so I attempted my hand at building a combo deck with him. Didn't get very far because looking through the entire green/blue library and artifacts to find all the things he can combo off with is insanely mind numbing. (didn't stop me from doing so to build a Circu, Dimir Lobotomist deck somehow)
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# ? Mar 14, 2015 07:25 |