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I wonder what they're going to bring back for BFZ, they have two sets to cram in material from two separate blocks for.
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# ? Mar 12, 2015 19:59 |
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# ? Jun 3, 2024 12:26 |
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This thread is amazing at recycling the beginnings and endings of discussions, on the same page.Sigma-X posted:RoE had one nonbasic IIRC and it was Eldrazi Temple and it is not a good card. No one ever found anything anyway. It's like every other salvation rumor.
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# ? Mar 12, 2015 20:01 |
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AceClown posted:So I'm only a stupid noob but that Myth Realised card doesn't have haste, does that mean you can't attack with it? haste only considers if the card has been in play since the turn started - you can't attack with it the turn you play it but after that you can attack with it just fine.
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# ? Mar 12, 2015 20:01 |
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AceClown posted:So I'm only a stupid noob but that Myth Realised card doesn't have haste, does that mean you can't attack with it? No, it's still the same object, so once it's been on the field a turn it can attack. Same idea as manlands (lands that turn into creatures like Mutavault).
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# ? Mar 12, 2015 20:02 |
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AceClown posted:So I'm only a stupid noob but that Myth Realised card doesn't have haste, does that mean you can't attack with it? No, you can't attack with it the same turn you play it but that's all. If you have a Bestowed creature and during your first main phase or start of combat phase your opponent uses instant speed removal on the creature it's on, so the Bestow falls off and becomes a dude, it can attack right away. Summoning sickness only covers creatures that were put onto the board that turn. Otherwise Mutavault would never be able to attack.
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# ? Mar 12, 2015 20:03 |
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Spiderdrake posted:Yeah, that's why I asked. i think we might get one more common cycle, but as is there's going to be 30~ multicolor cards in a draft pool of what, roughly 400 cards or so? I guess I didn't notice it until I looked at the spoilers on a broad scale rather than just individual pieces. At least that means it'll function without KTK or FRF just fine when they cycle. BXCX posted:Based on the number crunch the only two nonbasics in the set are Evolving Wilds and Haven of the Spirit Dragon. Vial of Dragonfire is #247, Wilds is #248, Haven is #249, the first Plains is #250, and the rest of the basics cover up through #264. Yeah, I read the numbers wrong. I figured there'd be a chance for one more land or one more artifact when I thought Vial was #246. Mercury Crusader fucked around with this message at 20:13 on Mar 12, 2015 |
# ? Mar 12, 2015 20:09 |
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DAD LOST MY IPOD posted:No, you can't attack with it the same turn you play it but that's all. Ahh gotcha, it's the permanent itself that has to be under your control for a whole turn, so you couldn't bring it out, activate it and swing for one on the first turn. I was thinking of Sarkan but you can +1 him straight away so that's why he has haste.
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# ? Mar 12, 2015 20:30 |
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So apparently Taigam is not getting a card, which just seems really weird because there isn't a complete five color legendary cycle despite each other color getting one.
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# ? Mar 12, 2015 20:44 |
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To be pedantic: Summoning Sickness doesn't care about when a permanent hits the board, it cares about when that permanent comes under your control. That's why all the Act of Treason type spells grant haste to the stolen creature. That creature could have hit the board 20 turns ago, but it needs haste to attack after you steal it. A creature needs to have been under your control since the beginning of your turn or have haste to attack or use activated abilities that have tapping as a cost. Whether or not it was a creature or a non-creature permanent when the turn started doesn't affect this. All permanents have summoning sickness, but only creatures are affected by it. Lands have summoning sickness, but can tap for mana because they don't care. If Nissa animates the land you played this turn into a creature, it can't tap for mana until it has been under your control through the beginning of your next turn because of summoning sickness. Remember this when dealing with manlands. I won a game during Mutavault's reign because they played it, animated it for a pack rat pump, and then tried to tap it for mana to kill a blocker.
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# ? Mar 12, 2015 20:46 |
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Fiend Computer posted:So apparently Taigam is not getting a card, which just seems really weird because there isn't a complete five color legendary cycle despite each other color getting one. The cycle is just Khan in the alternate, so you include Narset, I guess. Blue just not having a legendary seems silly though. Spiderdrake posted:Obviously we haven't seen enough commons to be certain yet, but they actually implied it isn't a multicolor focused set and it looks like "multicolor" is something in this timeline the dragons kept for themselves. Most draft environments don't require deep color fixing to support people drafting two colors. I agree, actually, that's just the reasoning I think people are putting forward. Its not even necessarily going to be "correct" to draft specific clans. The thing is, there doesn't necessarily need to be fixing anyways because Fate Reforged has guaranteed refuges in every pack and its your last pack in DDF format. Evolving Wilds at common plus guaranteed duals in FRF are plenty. Let's be clear though - the reason people were looking out for lands wasn't because they thought DDF as a format needed more fixing. They wanted an untapped dual for constructed. Angry Grimace fucked around with this message at 20:55 on Mar 12, 2015 |
# ? Mar 12, 2015 20:47 |
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Fiend Computer posted:So apparently Taigam is not getting a card, which just seems really weird because there isn't a complete five color legendary cycle despite each other color getting one. That is a huge waste of that sweet rear end art of him sitting in a tree with lights in the form of the Jeskai eye surrounding him. Like...really. That is probably my favorite art released from DTK so far. It better show up on something.
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# ? Mar 12, 2015 21:01 |
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Attorney at Funk posted:You don't need a lot of fixing unless there's a lot of gold cards. I don't think we've even seen any multicolored commons, have we? All the multicoloured cards have been spoiled, and there's only twenty-two in the set: seven mythic rares, ten rares, and five uncommons. Edit: There is room for two more cards, but they wouldn't be part of a cycle. Applebees fucked around with this message at 21:29 on Mar 12, 2015 |
# ? Mar 12, 2015 21:16 |
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Applebees posted:All the multicoloured cards have been spoiled, and there's only twenty-two in the set: seven mythic rares, ten rares, and five uncommons. Yeah, its not even likely they'll even exist since the "unknown" spots are at the very beginning and end of the alphabetical multicolored card list - every multicolored card from Arashin Soverign to Swift Warkite has been shown.
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# ? Mar 12, 2015 21:31 |
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Orange Fluffy Sheep posted:So our magic opinions are as good as your women opinions. Gotcha. wow pretty random own from pages back, anyway we still arguing about how every card sucks i do wanna complain about how dromoka's command breaks the pretty little numbering cycle they had going on
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# ? Mar 12, 2015 21:35 |
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Applebees posted:All the multicoloured cards have been spoiled, and there's only twenty-two in the set: seven mythic rares, ten rares, and five uncommons. That's actually fewer gold cards than were in Theros, as I recall.
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# ? Mar 12, 2015 21:37 |
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forbidden lesbian posted:wow pretty random own from pages back, anyway we still arguing about how every card sucks I like Silumgar, he doesn't suck! Both of him.
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# ? Mar 12, 2015 21:46 |
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What's the usual distribution of rarities in a set? I know mythic rares are 15 for a large set and 10 for small, but do the rest follow a pattern like that? How many commons to uncommons, that stuff.
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# ? Mar 12, 2015 21:48 |
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Recently it's been 101 commons, 80 uncommons, 53 rares, and 15 mythics for large sets.
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# ? Mar 12, 2015 21:56 |
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Orange Fluffy Sheep posted:What's the usual distribution of rarities in a set? I know mythic rares are 15 for a large set and 10 for small, but do the rest follow a pattern like that? How many commons to uncommons, that stuff. Khans is 101:80:53:15 (common:uncommon:rare:mythic) with 269 cards total (20 Basic Lands). Fate is 70:60:35:10 with 185 cards total (10 Basic lands). I assume Dragons will have a similar ratio. Nibble posted:Recently it's been 101 commons, 80 uncommons, 53 rares, and 15 mythics for large sets. Theros was 101:60:53:15 with 249 cards total (20 Basics). Cernunnos fucked around with this message at 22:08 on Mar 12, 2015 |
# ? Mar 12, 2015 22:04 |
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dragon enthusiast posted:I wonder what they're going to bring back for BFZ, they have two sets to cram in material from two separate blocks for. Fetch lands, man lands, Eldrazi creatures, and a Gideon planeswalker.
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# ? Mar 12, 2015 22:05 |
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dragon enthusiast posted:I wonder what they're going to bring back for BFZ, they have two sets to cram in material from two separate blocks for. I certainly hope they don't make a better emrakul.
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# ? Mar 12, 2015 22:10 |
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Bugsy posted:I certainly hope they don't make a better emrakul. Emrakul is currently away regardless. Besides, we only need to worry about that when she inevitably gets infect from the Phyrexians.
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# ? Mar 12, 2015 22:16 |
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Emrakul, Ally of Zendikar
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# ? Mar 12, 2015 22:16 |
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forbidden lesbian posted:wow pretty random own from pages back, anyway we still arguing about how every card sucks Is it better for the cycle to be broken or for the card to be unplayable garbage
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# ? Mar 12, 2015 22:21 |
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You could totally make a playable six mana dromoka's command. Pretty happy with the command cycle other than that, though. Way closer to balanced than the Lorwyn era cycle.
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# ? Mar 12, 2015 22:23 |
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Ramos posted:Emrakul is currently away regardless. Besides, we only need to worry about that when she inevitably gets infect from the Phyrexians. They have this card, it's called Blightsteel Colossus and it's way easier to cheat into play. TheKingofSprings posted:Is it better for the cycle to be broken or for the card to be unplayable garbage Unplayable garbage doesn't get brought up constantly and is only complained about during spoilers instead of during its entire run in Standard or eternal.
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# ? Mar 12, 2015 22:24 |
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Spiderdrake posted:You could totally make a playable six mana dromoka's command. Sixmana Command (4WG) Choose two: Put a 5/5 Wurm Token into play Creatures you control gain protection from a color of your choice Search your library for a land and put it into play tapped Gain 2 life Seriously though I am glad they avoided making it a commander command and instead made it a reasonable 2 mana command.
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# ? Mar 12, 2015 22:29 |
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Ask Me For Warez posted:Emrakul, I know it would never happen, just give me my super Avenger of Zendikar dammit
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# ? Mar 12, 2015 22:30 |
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TheKingofSprings posted:Is it better for the cycle to be broken or for the card to be unplayable garbage you can't make everything playable anyway, so yeah making a cycle pretty is more important
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# ? Mar 12, 2015 22:35 |
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So I was idly browsing one of the warhams threads since I'm enjoying the freude about how it's currently melting down and came across the following contrast someone made between GW+Warham to WotC+Magic.quote:
Now, maybe I'm an enfranchised player at this point, or because I focus on limited - but I can't even comprehend the criticisms here. Is our hobby driving away people to its long term detriment? The growth in popularity recently is telling me no, but we don't have any way to compare to how much bigger it could possibly be if wizards did things differently so it's not much of an argument in my mind. I can see being dismayed by the standard treadmill, or the high price of a good eternal deck, but keeping formats fresh and the clear focus they put on limited play these days are both super important for the health of the game. What do you guys think?
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# ? Mar 12, 2015 22:50 |
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Fuzzy Mammal posted:What do you guys think? Why Fuzzy Mammal, why? Was it the commas?
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# ? Mar 12, 2015 22:59 |
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The amount of people who just play kitchen magic and don't even care about rotation or keeping up with standard is enormous. It seems unlikely to me there is a huge player base who only want to play competitively but refuse to or are unable to spend any money, but I am probably grossly underestimating nerds. lmao at people getting driven off by running into dudes casually running Legacy decks against brand new players though.
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# ? Mar 12, 2015 22:59 |
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Spiderdrake posted:I think you must hate us very much to bring us this I have to admit i tried reading that as far as quote:- You are a new guy, you bought some cards from a new pack, and you want to play someone else. Anyone. They might have cards from a year ago. 2 years ago. 20. Do you know that? Do you let them play whatever they want? Have you ever heard of a Black Lotus, Fork, or Galvanized Obsidian Dildo of Torment? You're likely to be hosed down by cockmilk. How far did everyone else get?
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# ? Mar 12, 2015 23:02 |
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I read the whole thing, and while mtg being expensive to play is a valid concern, that's kind of laughable coming from a warhammer player and the rest of the rany demonstrates a fundamental misunderstanding of standard rotations and the strength of current hate cards.
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# ? Mar 12, 2015 23:05 |
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It seems weird to talk about Myth Realized being weak to removal because it's gotta be one of the most resilient cheap "creatures" to kill in standard. I'm still not sure if it's good in general though. It will take a good amount of time before it becomes at all worthwhile even if you're casting one noncreature per turn (admittedly good rebound spells would help here) and it's pretty godawful if you play it any time after turn one. It can also be chumped if you manage to finally get it online. However, I think it still has some potential in Jeskai tokens, especially against slow control decks. U/B control really doesn't want to be playing expensive instant-speed hard removal against you, they won't have any blockers for it until they get Elspeth and it just becomes a nastier and nastier threat as the game goes on. If something like Artful Dodge is reprinted I can also see it being a good finisher.
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# ? Mar 12, 2015 23:06 |
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Zoness posted:How far did everyone else get?
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# ? Mar 12, 2015 23:08 |
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MTG is actually a cheaper hobby than a lot of stuff I like to do. A few hundred dollars for six months worth of entertainment seems pretty cheap to me but I also think it totally depends on perspective. If you are completely broke and only play pirated games that probably seems outrageous. edit: also Space Barbie is super expensive so price being a knock against MTG is weird in that comparison. rabidsquid fucked around with this message at 23:12 on Mar 12, 2015 |
# ? Mar 12, 2015 23:09 |
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Zoness posted:I have to admit i tried reading that as far as I actually finished the whole thing but didn't make any sense of it.
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# ? Mar 12, 2015 23:11 |
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Yeah, anyone who says standard is expensive, and then goes and plays warhammer, is obviously allowing the point fly over their head. Also they obviously have never seen a RDW list. I made mine for 50.
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# ? Mar 12, 2015 23:11 |
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# ? Jun 3, 2024 12:26 |
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Dromoka's Command seems really good against RW. It can answer Outpost Siege/Chained to the Rocks while also countering one of their spells or killing one of their creatures.
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# ? Mar 12, 2015 23:12 |