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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

sticklefifer posted:

Speaking of Pandemic products, they also have a Legacy game coming out toward the end of the year. I really like the concept of permanently altering my game as I play it, but if it's not resettable at the end due to adding stickers and destroying cards I'd feel sort of ripped off if I were never able to play from the start again. Also I don't always have the same people so it'd be difficult to pull off like 15 progressive games. It's probably not for me if it's anything like Risk Legacy. What are people's thoughts on those types of games?

Disclaimer: I know absolutely nothing about the mechanics behind Pandemic: Legacy. If the game is boring, no amount of doodling of the board will make it enjoyable.

That said, adding a narrative is never a bad thing and can increase the enjoyment of the game. Based on my experiences with Risk: Legacy, leaving your mark on the board and remembering the story behind every scar makes a game more interesting by making yourself more involved. Things get personal when fighting over the city of FatSamuraiLand.

I think the "only 15 games" complaint is kinda silly, too. First of all, I'm pretty sure only 2 games in my entire library have more than 15 plays, but YMMV. Second, and most important, it's not as if you have to burn the board after playing the last game. You end up with a perfectly viable game, it's just that it doesn't evolve anymore. You know, just like every other boardgame ever.

And the most important thing: There is decadent pleasure to be had in destroying game components. Spoilers for Risk: Legacy, requires archives.

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Clockwork Gadget
Oct 30, 2008

tick tock

Taste the Rainbugh posted:

So did anyone else throw funds into the kickstarter for the ghostbuster game? I'm hoping everything goes smooth and it does come by October

don't back kickstarters

Quote-Unquote
Oct 22, 2002



Clockwork Gadget posted:

don't back kickstarters

I want my deluxe edition box damnit :mad:

Though I do feel rather stupid for looking at the deluxe set and thinking "cool! glow in the dark dice!" and then after pledging I immediately realised how utterly pointless glow in the dark dice are.

Clockwork Gadget
Oct 30, 2008

tick tock
a licensed game based on beloved 1980's nerd pop culture property developed by the awesome game designers at cryptozoic and crowdfunded on kickstarter

should be great.

e: don't back kickstarters.

Clockwork Gadget fucked around with this message at 15:05 on Mar 12, 2015

werdnam
Feb 16, 2011
The scientist does not study nature because it is useful to do so. He studies it because he takes pleasure in it, and he takes pleasure in it because it is beautiful. If nature were not beautiful it would not be worth knowing, and life would not be worth living. -- Henri Poincare

The Silver Snail posted:

Shogun I wouldn't mind owning a decent war/strategy game, but I don't know if this one is worth trying out, it seems too big for it's britches.

I've played this once (well, actually I've played it's identical twin Wallenstein), and if you want a war/strategy game, this is a decent one to try. There are some interesting mechanisms for resolving battles (a "cube tower" like a dice tower), and the game I played generated some interesting narratives and plenty of tense moments.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Clockwork Gadget posted:

a licensed game based on beloved 1980's nerd pop culture property developed by the awesome game designers at cryptozoic and crowdfunded on kickstarter

should be great.

e: don't back kickstarters.
I still stand by the idea that Epic Spell War is a great game as long as you stop playing when you get bored, rather than when the game is "over".

Paper Kaiju
Dec 5, 2010

atomic breadth

Poison Mushroom posted:

I still stand by the idea that Epic Spell War is a great game as long as you stop playing when you get bored, rather than when the game is "over".

If the point where you become bored with the game comes before the point when the game ends, that's a good sign that it is a bad game.

fozzy fosbourne
Apr 21, 2010

More on that GtR successor on reddit:

Asmadi Games posted:

Haha whoops. Someone beat me to the post! Yes, we're working on a Spiritual Successor to GtR. It contains no dinosaurs, nor Rome, but it does have the shiny and awesome gameplay ideas that made you all love Glory to Rome.
I will have more announcing to do soon :) First we need to get some basic testing done.
..
I'll just do this Apple style, and it'll be in stores NEXT WEEK!
Okay not really. Probably at least two weeks :)
Barring major playtesting issues, this will be out by Origins or GenCon.

quote:

PraetorianXVIIIAccount Siphon 2 points 21 hours ago
Oh Bacchus, yes.
Please also make a minimalist art version. I seriously love it.
permalinksaveparentreportgive goldreply
AsmadiGames 2 points 20 hours ago
Yes, this game will be very zen.

quote:

[–]AsmadiGames 1 point 23 hours ago
I don't have Heiko, but the presentation we are planning is more Black Box and less I.V -- I think everyone will be pleased by it. Same artist from Red7, fwiw.
[–]AsmadiGames 2 points 13 hours ago
It is not the same game. It shares the same core ideas of building up power in your hand, your tableau-type card, and your constructed cards, but it accomplishes it in a different way.

http://www.reddit.com/r/boardgames/comments/2ymicb/asmadi_games_hints_at_glory_to_rome_spiritual/

Pretty excited about this now

fozzy fosbourne fucked around with this message at 15:34 on Mar 12, 2015

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Paper Kaiju posted:

If the point where you become bored with the game comes before the point when the game ends, that's a good sign that it is a bad game.
The problem is that it has the depth of a filler game, but the "first to two wins" ending ends up dragging the game out terribly when you have more than three players.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

SandersPacheco posted:

Hey guys, I'd like some help. My group and I have been playing BSG (with Pegasus Expansion), Game of Thrones and X-Com lately; we also tried Axis&Allies and while it was fun, it took too drat long. So we're basically looking for games made for 4-8 players, with a playing time of 2 hours tops. Half of the group is also very prone to AP and mostly discouraged by long downtime (that's why A&A took so long and wasn't as fun as the others!). I know I could just go and type those lines into the BGG search engine, but I'd rather have some recommendations first from experienced players.

I've been looking at Pandemic, Arkham Horror and Gears of War TBG, but I dunno if they'll fit well into our group. I'm also open to any other recommendations ya'll might have.

Pandemic is good, but for 4-8 people steer the hell away from Arkham. I'm legitimately surprised that people are still hearing about it first when the superior-in-every-way Eldritch Horror is a thing that exists specifically to address Arkham's clumsiness and blast-from-the-past design. I've played Eldritch with a group of six people before and it went over really well - the sweet spot for Eldritch is probably four, but I think the game actually gets a bit easier with more people because the investigator abilities are actually quite good (Charlie Kane - never play without Charlie Kane) and complement each other well. You really do have to balance everything well in order to win.

Also, Eldritch is less prone to AP than Arkham because there's a lot less crap to fiddle around with - you get 2 actions per turn with a tableau of six or so actions to choose from. You can only do each action once. Since it's a FFG Cthulhu game though, it can be rather swingy/Ameritrashy with the dice when it is time for encounters.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Paper Kaiju posted:

If the point where you become bored with the game comes before the point when the game ends, that's a good sign that it is a bad game.

What really needs to be said.

BonHair
Apr 28, 2007

Kai Tave posted:


Then, with a couple hours to go in the evening, I went in for that copy of Pandemic. Four players, all of which were brand new to the game, we pulled out a win on the easiest difficulty at the very last minute with one single player card remaining (i.e. we had nearly lost the game). A fun game, but tense, and I can definitely see how the quarterbacking issue can rear its head if you aren't careful as there were a few moments where I found myself pulling back rather than adding to a debate about what to do rather than risk things getting heated, but in the end we managed to get the Scientist enough cards to cure three diseases in one fell swoop, finishing things off at the last minute.

And immediately afterwards, in a grand fit of irony, I got super, super sick. I'm blaming the game for this, somehow.

How exactly do you cure three diseases in one swoop? The hand limit is 7, a cure takes 4 cards with the scientist and requires an action, and so does passing a card. So, I could see two cures in one turn, if the scientist was in Atlanta with 4 yellow cards and 3 blues, AND some other player was also in Atlanta with the Atlanta card, but three seems impossible. What I am saying is that you lost and your sickness is Ebola haunting you for cheating. But hey, you get to start next time!

berenzen
Jan 23, 2012

If the Scientist is 3/3/1 and in a research station, and the Researcher is in the same city and has 1/1/2 and a third player has the card that the research station is on (Atlanta or if the research station was built with a government grant), and hands that to the scientist. Then yes, it's possible. Incredibly unlikely considering all the requirements required to set it up, but possible. Also works if it's in a city right adjacent to a research station.

SnowDog
Oct 26, 2004

sticklefifer posted:

I'm wondering what you did, because I've never played a game of Lagoon that couldn't be turned around.

We probably played very poorly; the game does not really guide you into what to do, so two novices sitting down at first feel a little open-world paralysis. Like the opposite of AP -- there's just so many options and it's hard to evaluate what to do, so you get a bit lost.

In any case, I tried to compensate for not knowing what to do by aggressively attacking early; started backing yellow and unraveling red. My opponent reacted by backing blue and unraveling yellow. There was a critical time early on when I should have realized that by backing blue he was going to be able to keep unraveling my yellow tiles and I'd have to be playing defense, whereas my unraveling of red meant there was little red on the board to use to unravel blue, but somehow it didn't compute. I think a second playthrough now that the rules are more concrete in my head would come about differently.

sticklefifer
Nov 11, 2003

by VideoGames

SnowDog posted:

I think a second playthrough now that the rules are more concrete in my head would come about differently.
Yeah, it's a really well-structured game when you have a better handle on what you're doing. Certain tiles you just want to leave guys on forever. The board shape is going to be different every time too. I've had large clusters and I've also had extremely linear boards where almost nothing could be unraveled because it would break the world apart.


Hey, thread: Are all of the BSG expansions worth getting, or just some of them? I've heard there are certain elements of some of them that a lot of people don't like, but that doesn't necessarily ruin the expansion as a whole.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



sticklefifer posted:

Yeah, it's a really well-structured game when you have a better handle on what you're doing. Certain tiles you just want to leave guys on forever. The board shape is going to be different every time too. I've had large clusters and I've also had extremely linear boards where almost nothing could be unraveled because it would break the world apart.


Hey, thread: Are all of the BSG expansions worth getting, or just some of them? I've heard there are certain elements of some of them that a lot of people don't like, but that doesn't necessarily ruin the expansion as a whole.

Just go back like five or ten pages and do a word search. This question gets asked/answered every ten pages or so.

Shes Not Impressed
Apr 25, 2004


My Archipelago shipment from Coolstuffinc.com never showed up. It says it was delivered via FedEx after swapping with the USPS but unless they buried it with a secret treasure map, I don't where it is. Has anyone ever had to contact Coolstuffinc about not receiving a shipment?

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!

sticklefifer posted:

Hey, thread: Are all of the BSG expansions worth getting, or just some of them? I've heard there are certain elements of some of them that a lot of people don't like, but that doesn't necessarily ruin the expansion as a whole.

Short answer: Get Daybreak.

Long answer: About half of Pegasus is good, and get Daybreak.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Print out a copy of Gaeta's character card and paste it over Cain's and you'll also have everything good from Exodus.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Mega64 posted:

Print out a copy of Gaeta's character card and paste it over Cain's and you'll also have everything good from Exodus.

This is shockingly accurate.

The CAG and Escorting civilians are worth using.

Crain
Jun 27, 2007

I had a beer once with Stephen Miller and now I like him.

I also tried to ban someone from a Discord for pointing out what an unrelenting shithead I am! I'm even dumb enough to think it worked!
Anyone have some suggestions for good "play while drinking" games? Not drinking games themselves, where the mechanics are centered around making you drink more drink, but just fun little games to play while drinking?

My usual group of friends basically keep falling back on one card game, pyramid, when we're sitting around drinking. But it's getting boring. We're played other things, citadels, munchkin, CAH. But they're either a bit too long of a game or, in CAH's case completely played out.

I've looked into it a bit and really only found the Steve Jackson dice games as good options. Some things sound good, like Dungeon Roll, but as I read the rules turn out to be too long or complicated. But for some of the criteria I'm looking for:

-Simple. We're not usually trying to focus on the game 100% since we're shooting the poo poo, but some strategy isn't bad.
-Easy to scale. We usually have 3 people, but there's 5 of us in the house, if we're drinking more people may show up and it'd be nice to easily include more.
-Short. We like quick games. People show up and drop out a lot. We like to not keep people waiting to join in nor do we want people to end up sitting there for awhile if they're the first to lose.
-a fairly fast pace. Not like a time limit, but just fast turns without much to do.

Crain fucked around with this message at 22:42 on Mar 12, 2015

Stan Taylor
Oct 13, 2013

Touched Fuzzy, Got Dizzy
Get Dixit and Once Upon a Time and The Resistance.

Aerox
Jan 8, 2012
Coup and even Love Letter also work well. Coup in particular gets progressively funnier as people get drunker without it really impacting the overall flow of the game.

SnowDog
Oct 26, 2004

Crain posted:

Anyone have some suggestions for good "play while drinking" games?

Sometimes it really is the classics: poker, spades, canasta all have a long and storied history of accompanying intoxication....

Other than that, I mean, party games -- Dixit, Concept, Wits and Wager, or even mass market family games like Pictionary and Cranium.

Other fairly light games where the rules aren't that big a sticking point: Love Letter, Resistance/Coup/Avalon...

People seem to like Sushi Go and Hanabi but I've never played them, but they seem on the surface to be compatible with what you're saying (max size of 5 though).

fozzy fosbourne
Apr 21, 2010

Shes Not Impressed posted:

My Archipelago shipment from Coolstuffinc.com never showed up. It says it was delivered via FedEx after swapping with the USPS but unless they buried it with a secret treasure map, I don't where it is. Has anyone ever had to contact Coolstuffinc about not receiving a shipment?

They're really good about this stuff usually

Rutibex
Sep 9, 2001

by Fluffdaddy
Jenga makes for an excellent drinking game. I will also second Dixit if your group already likes CaH.

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!

Rutibex posted:

Jenga makes for an excellent drinking game. I will also second Dixit if your group already likes CaH.

:psyduck:

How? What...?

Nevermind, it's Rutibex. Just smile and nod...

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


Coup is the game I'd pick based on the particular criteria set out, but the most fun I've had drinking and playing a game was likely Space Alert. Take a shot before you hit play and right after the track ends. Things go south rapidly, but that's the fun of space alert anyway so it works out.

Mince Pieface
Feb 1, 2006

Play Junta with a dark liquor and cigars

golden bubble
Jun 3, 2011

yospos

OmegaGoo posted:

:psyduck:

How? What...?


If you're group has the Jenga equivalent of AP, some beers will make the game end in a more reasonable amount of time. And yes, that does exist in real life. I've seen it.

Aston
Nov 19, 2007

Okay
Okay
Okay
Okay
Okay

Skulls and Roses is pretty good playing whilst drinking, but my solution would just be to play more pyramid

NRVNQSR
Mar 1, 2009

Mega64 posted:

Print out a copy of Gaeta's character card and paste it over Cain's and you'll also have everything good from Exodus.

I see this argument a lot, but one of our group's big problems with the base game (or base plus Pegasus) was that there were very few interesting action options for revealed Cylons; Cylon Fleet in Exodus seemed worth it to fix that. Does Daybreak do anything to solve that problem?

sticklefifer
Nov 11, 2003

by VideoGames

Crain posted:

-Simple. We're not usually trying to focus on the game 100% since we're shooting the poo poo, but some strategy isn't bad.
-Easy to scale. We usually have 3 people, but there's 5 of us in the house, if we're drinking more people may show up and it'd be nice to easily include more.
-Short. We like quick games. People show up and drop out a lot. We like to not keep people waiting to join in nor do we want people to end up sitting there for awhile if they're the first to lose.
-a fairly fast pace. Not like a time limit, but just fast turns without much to do.

There's always Fluxx and its gazillion variants for fun drop-in/out games. You don't even have to start a new game to have someone join or leave.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

NRVNQSR posted:

I see this argument a lot, but one of our group's big problems with the base game (or base plus Pegasus) was that there were very few interesting action options for revealed Cylons; Cylon Fleet in Exodus seemed worth it to fix that. Does Daybreak do anything to solve that problem?

The Basestar Bridge isn't an interesting option, it's another example of the only viable option because is vastly more powerful than any other option.

Kai Tave
Jul 2, 2012
Fallen Rib

BonHair posted:

How exactly do you cure three diseases in one swoop? The hand limit is 7, a cure takes 4 cards with the scientist and requires an action, and so does passing a card. So, I could see two cures in one turn, if the scientist was in Atlanta with 4 yellow cards and 3 blues, AND some other player was also in Atlanta with the Atlanta card, but three seems impossible. What I am saying is that you lost and your sickness is Ebola haunting you for cheating. But hey, you get to start next time!

The actual answer to this is "oh, handsize is limited to 7, good to know." I was sure we were getting something wrong, and it looks like this is it.

Crain
Jun 27, 2007

I had a beer once with Stephen Miller and now I like him.

I also tried to ban someone from a Discord for pointing out what an unrelenting shithead I am! I'm even dumb enough to think it worked!

Aston posted:

Skulls and Roses is pretty good playing whilst drinking, but my solution would just be to play more pyramid

This looks really promising.

sticklefifer posted:

There's always Fluxx and its gazillion variants for fun drop-in/out games. You don't even have to start a new game to have someone join or leave.
Yeah, we're looking at fluxx and "we didn't playtest this". CAH style games however fall real flat. We started playing CAH when it first came out. It's beyond boring now and most of us refuse to play it with each other.

Stan Taylor posted:

Get Dixit and Once Upon a Time and The Resistance.
We have Dixit, but that takes more "thinking" than we like when we're just sitting around (usually before a party) drinking. It's a fine game, but it's just never really entered our repertoire.

Aerox posted:

Coup and even Love Letter also work well. Coup in particular gets progressively funnier as people get drunker without it really impacting the overall flow of the game.
Coup looks interesting, but might be more in depth than we'd like. Same with Love Letter.

SnowDog posted:

Sometimes it really is the classics: poker, spades, canasta all have a long and storied history of accompanying intoxication....

Other than that, I mean, party games -- Dixit, Concept, Wits and Wager, or even mass market family games like Pictionary and Cranium.

Other fairly light games where the rules aren't that big a sticking point: Love Letter, Resistance/Coup/Avalon...

People seem to like Sushi Go and Hanabi but I've never played them, but they seem on the surface to be compatible with what you're saying (max size of 5 though).

Yeah, we've been trying out a variety of card games. Aside from pyramid though we've only kinda gotten interested in Afgan Poker. That's not the real name though and we can't really find the rules again since it's been forever since we tried it.

Gimnbo
Feb 13, 2012

e m b r a c e
t r a n q u i l i t y



Crain posted:

Coup looks interesting, but might be more in depth than we'd like. Same with Love Letter.

Love Letter is ridiculously simple and Coup should be fine if your group isn't getting totally trashed. Coup sucks if your group doesn't like lying, though.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -
Coup is pretty in-depth, but Love Letter isn't nearly so. There aren't that many interesting bluffs you can make in Love Letter and luck plays a huge factor.

Crain, what you really want is Click Clack Lumberjack.

Crain
Jun 27, 2007

I had a beer once with Stephen Miller and now I like him.

I also tried to ban someone from a Discord for pointing out what an unrelenting shithead I am! I'm even dumb enough to think it worked!

Gimnbo posted:

Love Letter is ridiculously simple and Coup should be fine if your group isn't getting totally trashed. Coup sucks if your group doesn't like lying, though.

We do, it looks fun and simple but not when we're drinking and talking. Call it a "lounge" mood. We almost ignore the game and treat it as something to just do with our hands and to fill dead conversation space.

We'll probably pick Coup up though.


Broken Loose posted:

Coup is pretty in-depth, but Love Letter isn't nearly so. There aren't that many interesting bluffs you can make in Love Letter and luck plays a huge factor.

Crain, what you really want is Click Clack Lumberjack.

Oh god not that game. We played it. But one of us is a drummer and stupid dexterous. He rocked face at that and everyone else pretty much only got like a couple turns before he turned the stack into some twisted, Eldritch abomination that we couldn't tap in any direction without dropping the whole thing.

Crain fucked around with this message at 02:49 on Mar 13, 2015

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Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Crain posted:

We do, it looks fun and simple but not when we're drinking and talking. Call it a "lounge" mood. We almost ignore the game and treat it as something to just do with our hands and to fill dead conversation space.


It sounds like you'd be better served with a traditional card game or Uno or something super basic. I think you might be over reaching looking into contemporary board games if lots of what has been suggested is too involved for your lounge gaming.

Though having said that, have you seen Jungle Speed?

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