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memy
Oct 15, 2011

by exmarx
In case this hasn't been pointed out yet: The Son's starting style is a reference to his father's bodyguard- (smashed) sunglasses and a katana and his third style is, in addition to being the same as Mark's, the same weapons his father had

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Pau
Jun 7, 2004

How's that nobody is taking about the 50 blessings building and how it's made to survive a nuclear blast. What with it being a loving vault and all that.

Flectarn
May 29, 2013

TheJoker138 posted:

The game still has commentary and a point, even if it is a game.

yeah except HM1's point is that if you're looking for a deeper meaning to the game than "it's fun to play videogames" then you're dumb, which is better than whatever bullshit Spec Ops or whatever is trying to say.

Anime Schoolgirl
Nov 28, 2002

Skunkrocker posted:

I just realized something.

Only one person in the entire game is never seen actually dying: Biker.
He stars in Hotline Miami 3: The Nuclear Throne and is the "first mutant" that finds it

Man this fanfiction writes itself

Dugong
Mar 18, 2013

I don't know what to do,
I'm going to lose my mind

Who decided it would be a good idea to have 5 parts in a level?

Paper Triangle
Jul 27, 2004

more dog than your dog
Did anyone else have to appeal to Steam support to get them to switch your game version from basic to special edition? I opened a ticket two days ago and haven't heard a peep from them which seems weird.

Tiler Kiwi
Feb 26, 2011

Discendo Vox posted:

Based on what? We have one line from the interview, which is totally something a character actor would say in that sort of setting, and the actor saying he's had disturbing dreams. That's all we have. I have no clue where people are getting this intentional director action stuff from.

its pretty obvious that that sequence is supposed to not be "in character" for the actor since A. the person whose interviewing him doesn't react well to it, and B. as you noticed, your interpretation leads to nothing making sense at all

emanresu tnuocca
Sep 2, 2011

by Athanatos
Finally finished the game, I enjoyed the story even though it was rather disjointed, the gameplay really leaves a lot to be desired and feels like a considerable step backward from the original and this clearly all comes down to the level design. Not that it isn't worth the price of admission or anything, certainly an awesome little game.

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!
Question, how exactly do I unlock the secret mission, Abyss? I went through Jake's third mission and didn't die on the top floor, got the alternate ending to that mission, snagged the floppy disk. Then when it has the scene with the Journalist I took the disk, got the achievement, and he mentioned it to the Detective on his way out.

But then nothing; it cut straight through to the power plant chapter and now I have control of the Journalist again and nothing's changed. Do I just keep playing?

Also, replaying the power plant chapter taught me two things:

1) Flamethrower is loving awesome
2) The Soldier's missions, if none of the others, are Dark Souls hard in that they seem impossible on first attempt but are hella easy on later ones when you know what to do. Ok, the flamethrower might have helped a bit, but I cleared it with like 4 deaths total so it's still mostly true.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Honestly if I had to sum up the game, the story owns, the soundtrack/graphics own, the gameplay hasn't had any bugs fixed from the original and some levels are kind of dull. I didn't expect to be going "my god, the story!" after I finished the game, but I actually quite liked it.

A Bystander
Oct 10, 2012

Meiteron posted:

Question, how exactly do I unlock the secret mission, Abyss? I went through Jake's third mission and didn't die on the top floor, got the alternate ending to that mission, snagged the floppy disk. Then when it has the scene with the Journalist I took the disk, got the achievement, and he mentioned it to the Detective on his way out.

But then nothing; it cut straight through to the power plant chapter and now I have control of the Journalist again and nothing's changed. Do I just keep playing?

Also, replaying the power plant chapter taught me two things:

1) Flamethrower is loving awesome
2) The Soldier's missions, if none of the others, are Dark Souls hard in that they seem impossible on first attempt but are hella easy on later ones when you know what to do. Ok, the flamethrower might have helped a bit, but I cleared it with like 4 deaths total so it's still mostly true.

Level select.

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!
Yep I'm stupid. Thanks!

Vince MechMahon
Jan 1, 2008



Flectarn posted:

yeah except HM1's point is that if you're looking for a deeper meaning to the game than "it's fun to play videogames" then you're dumb, which is better than whatever bullshit Spec Ops or whatever is trying to say.

This isn't actually true, though. The whole thing is actually very similar to spec ops.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
People trying to get all the weapon kills, there's a really easy to miss one on Jakes level. As soon as you start on the reception table is a glass bottle.

2 more to go.

Magni
Apr 29, 2009

Discendo Vox posted:

I get that Pardo is the mutilator, but the rest of the dream sequence, especially with the puppet figure in the crime scene, doesn't make sense.

My guess is that the Miami Mutilator is actually a split personality created by Pardo's attention-seeking complex - until his nightmare sequence he actually doesn't realise that it was him committing the murders.

Quickshanks
Oct 3, 2011

So damned good.
Also Pardo's human face is in fact *his* mask, and the scary mannequin thing from his dream is what's underneath.

memy
Oct 15, 2011

by exmarx
Death Wish wasn't nearly as hard my second time around (except Corey's floor, gently caress Corey)

Rush Limbo
Sep 5, 2005

its with a full house

Magni posted:

My guess is that the Miami Mutilator is actually a split personality created by Pardo's attention-seeking complex - until his nightmare sequence he actually doesn't realise that it was him committing the murders.

There's something kind of neat that supports this... If during the detective's missions you check the trunk you'll often find some guys tied up in there, which leads me to think the way you discover it being a surprise that's sort of intended to show that even he can't remember it

I guess he could just be doing it for the fame and glory of being the guy that 'solved' a serial killer, like a 1980's Dutch Wagenbach.

Flectarn
May 29, 2013

TheJoker138 posted:

This isn't actually true, though. The whole thing is actually very similar to spec ops.

fancy explaining this? because basically the only proof of this being true is one line in the beginning. the entire rest of the game and the ending conflicts with this in fact.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


So I bit the bullet and played through the intro part for the cheevo. First off, what's the big loving hullabaloo. Saw it and literally no-sold it, seeing as all I saw was just some gross 8-bit asscrack and that was it. With that said, why's it in anyway besides that big ol' discussion early on. It's literally for a throwaway character or two.
Secondly, how do I even get it: Just beat the tutorial without dying or doing exactly as it says or...?

Rush Limbo
Sep 5, 2005

its with a full house
You follow the script

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
What was throwing me off is the Shotgun is mounted on the wall right as you come up to the 2nd floor. If you don't pick it up it doesn't tell you about the lock on and the achievement doesn't pop.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Ddraig posted:

You follow the script

Oh. Apparently following the script means "Don't die to the guy with the bat". Popped it just now.

Jehde
Apr 21, 2010

It's not the usual new retro wave this thread is used to, but the upcoming new Prodigy album gives off some pretty heavy HLM2 vibes:

https://www.youtube.com/watch?v=GVV06jTYjeY

https://www.youtube.com/watch?v=h1AaKBbNGkk

Pseudoscorpion
Jul 26, 2011


Pau posted:

How's that nobody is taking about the 50 blessings building and how it's made to survive a nuclear blast. What with it being a loving vault and all that.

I noticed that too, replaying Withdrawl/The Abyss. It really goes to show that 50 Blessings knew exactly what was going to happen with the assassinations at the end.

Injun Greenberg
Sep 14, 2011
When unlocking the abyss, do you have to restart the whole mission if you die on that top floor?

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here
I dunno what it is about this game, but I'm not enjoying it anywhere near as much as Hotline Miami. Maybe there's too much emphasis on guns and I kind of hate using guns. The best part about HLM1 was improvisation. In this game it seems like the best course of action is "grab a gun and kite enemies around corners". It's the least fun way to play this game but it's the only way to make any progress. The fact that enemy aggro seems relatively random with regards to distance/visibility/sound makes it extra frustrating. I think I'm gonna play this one once and then forget it exists. It's profoundly disappointing.

memy
Oct 15, 2011

by exmarx

Stargate posted:

When unlocking the abyss, do you have to restart the whole mission if you die on that top floor?

Yes

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here
gently caress ALL WINDOWS

Mystic Stylez
Dec 19, 2009

Just so I have an idea: how difficult are the last four or five levels? I'm currently at the nightclub one, I think is the 21st.

CJacobs
Apr 17, 2011

Reach for the moon!
I'm replaying Hotline 1 just to see if my view of 2 is affected by rose tinted glasses, and two things I've noticed so far:

1. Hotline 1 is WAY more focused on melee which I think is interesting because the melee is a lot more unforgiving than in 2. Like, in 1 melee is basically a matter of who clicks first once you're in range, you or the enemy. In 2 they give you a split second to react before the enemy swings. I'm not going to say that's a bad point for either game, but it is different.

2. You can hold space over a dude you've knocked down to use them as a human shield in Hotline 1! I forgot you could do that and I don't think you can do it in 2, which sucks, especially because of 2's much higher focus on guns.

CJacobs fucked around with this message at 03:06 on Mar 13, 2015

Injun Greenberg
Sep 14, 2011

well, gently caress.

Vince MechMahon
Jan 1, 2008



Flectarn posted:

fancy explaining this? because basically the only proof of this being true is one line in the beginning. the entire rest of the game and the ending conflicts with this in fact.

I'm at work and can't make a super long post from my phone, but the whole thing is commentary on how you well commit horrific acts in games for no good reason, just because a disembodied voice tells you to.

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!

VisAbsoluta posted:

Just so I have an idea: how difficult are the last four or five levels? I'm currently at the nightclub one, I think is the 21st.

I found the nightclub one by far the hardest of the last set of missions, for what it's worth.

Those loving dogs.

Stargate posted:

well, gently caress.

Play it like you would one of the Soldier maps when you're learning them: find cover, like that little room right where the starting stairs are. Pop out, alert a guard, pop back in. They chase you into a safe spot and you can swing a pipe at their face. Repeat as necessary; I think I got all but 4-5 of the enemies in that map dead in that same starting location just by being patient.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.

VisAbsoluta posted:

Just so I have an idea: how difficult are the last four or five levels? I'm currently at the nightclub one, I think is the 21st.

Not nearly as bad as the previous ones. But they are a lot bigger, longer and shootier.

CJacobs
Apr 17, 2011

Reach for the moon!
Pro tip for the nightclub level by the way: On the first stage there's a guy that stands stock-still beneath a set dressing bush in the top left corner of the map so if you magically get shot by a shotgun from nowhere, it's that guy.

Liquid Penguins
Feb 18, 2006

by Cowcaster
Grimey Drawer
The last level of hotline miami 2 might be the coolest level in any game. It's so loving good. They did a great job setting it up earlier too.

Oxxidation
Jul 22, 2007
Finished it. That was probably the worst sequel I've played in recent memory. And I was liking it at the start! But once you get to Richter's stages, the romhack-style bullshit becomes intolerable.

Studio
Jan 15, 2008



Richter's stages are the best because you can play them like HLM1. Even on hard!

Except the last one.

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Oxxidation
Jul 22, 2007

Studio posted:

Richter's stages are the best because you can play them like HLM1. Even on hard!

Except the last one.

I fail to recall a stage in the first game that bum-rushed you with eight dudes the second you stepped through the door.

Nearly all of HM2's stages forced me to do things in an extremely specific way or die instantly. And then it introduced enemies immune to bullets. And then it introduced hosed-up lighting that made enemies hard to see. And throughout it all I couldn't take two steps without getting perforated by some eagle-eyed rear end hole behind three separate glass walls.

Just awful. What was going through their heads? Why did they think anyone who played the first would find this entertaining, let alone newcomers to the series?

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