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# ? Mar 12, 2015 16:46 |
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# ? May 25, 2024 15:29 |
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Yeah this is not fun.
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# ? Mar 12, 2015 16:50 |
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Well, drat. Goodnight, Pterry, you will be missed.
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# ? Mar 12, 2015 17:42 |
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Alzheimer's is the worst. gently caress Alzheimer's.
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# ? Mar 12, 2015 17:54 |
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I'd just started getting back into my Pratchett collection after not touching them for like four years, too.
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# ? Mar 12, 2015 18:02 |
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# ? Mar 12, 2015 18:13 |
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# ? Mar 12, 2015 18:15 |
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Terrible news. Pratchett was a huge inspiration and an excellent writer. Ankh-Morpork has always been one of my favorite fantasy locations. I'm gonna miss him a lot.
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# ? Mar 12, 2015 18:24 |
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Woke up to this news. I read his "A Slip of the Keyboard" a few months ago and I highly recommend it for anyone grieving for Sir Terry.
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# ? Mar 12, 2015 18:41 |
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gently caress all the things
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# ? Mar 12, 2015 19:26 |
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PurpleXVI posted:The pitch for Exalted is wonderful, if only the reality could be as good. Well we'll always have the time honored tradition of running X in Y ruleset.
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# ? Mar 12, 2015 23:38 |
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PurpleXVI posted:I don't want to drag the argument here but... if you visit the 3E thread, that's not exactly something everyone agrees on. My personal opinion is that it's neither a step forward or a step backward, still poo poo, still roughly as poo poo, but poo poo of a slightly different flavour and texture, which is a shame, a drat shame, because as just about everyone can attest to: The pitch for Exalted is wonderful, if only the reality could be as good.
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# ? Mar 12, 2015 23:45 |
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# ? Mar 12, 2015 23:46 |
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Yawgmoth posted:I just wanna know if combat is still a nonsensical pile of overcomplicated bullshit or not. It is. It's a shame. Brian Clevinger (Atomic Robo comic and Fate RPG) wrote an open letter a while back to the Ex3 developers hoping that they'd take a less complex, more intuitive approach to the rules; something more akin to Fate. Their response on rpg.net was basically "Nah, we love overcomplicated bullshit." EDIT: Here's the letter Simian_Prime fucked around with this message at 00:16 on Mar 13, 2015 |
# ? Mar 13, 2015 00:14 |
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Simian_Prime posted:It is. It's a shame. Edit: "The main problem with EX3, as I see it from my admittedly distant post, is that no one told its developers that it’s not 2001 anymore." But then that's always been the problem, hasn't it. Yawgmoth fucked around with this message at 00:25 on Mar 13, 2015 |
# ? Mar 13, 2015 00:23 |
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TheTatteredKing posted:Well we'll always have the time honored tradition of running X in Y ruleset. The few times I've tried suggesting that to Exalted fans I've been told that it's impossible to separate the crunch and the fluff of Exalted, and that if I wanted to do that, I obviously simply didn't like Exalted and should simply go play something else. I took their advice and it turned out to be an excellent suggestion. Simian_Prime posted:It is. It's a shame. When Holden was in the 3E Exalted thread, people gave him constructive critique on Abyssals(it was related to the creepy as gently caress rape ghost charm tree they had, and I think still have), and his response was that he was legally barred from taking suggestions from people. I think trying to negotiate with the 3E Exalted devs is a lost cause.
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# ? Mar 13, 2015 00:27 |
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I gotta find a game, something to take my mind off this.
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# ? Mar 13, 2015 00:28 |
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drat I'm sure the EX3 guys would have a lot of good advice from the guy who invented the epic meme "SWORD-CHUCKS YO" and others from great comic 8-bit theater.
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# ? Mar 13, 2015 00:36 |
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sword-chucks would probably fit into exalted perfectly though
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# ? Mar 13, 2015 00:38 |
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Simian_Prime posted:It is. It's a shame. So far as I've been reading today, here are the things that seemed better: Combat Lethality Mounted Combat Mass Combat Anima Effects And here are the things that felt like they still had problems to me: Character Creation Experience Costs Experience Gains Training Times Death Spirals Brawl vs. Martial Arts Character Balance Combat Complexity Charm Bloat Mutations Merits / Flaws System Mastery Mote Economy Penalties vs. Difficulty Stunt Mechanics Honorable Mention For A Mechanic That Makes My Eyes Do A Barrel Roll: Selective Pregnancy
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# ? Mar 13, 2015 00:46 |
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Well those are quite the definitively final Tweets. Though obviously not made by him. Hardly impacts their effectiveness though. This must be a good time to ask if any of the Discworld-related games were any good. Also for someone to make a cracking new licensed game. Evil Mastermind posted:That's why I have a copy of the Story-Games Names book. Oooooo!!! Well, all my problems are now solved. Covok posted:Seems you're right. I just assumed Shannon was a girl's name. Evil Sagan posted:I'm now realizing that none of my D&D campaigns have ever featured violent union disputes. That's a shame.
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# ? Mar 13, 2015 00:52 |
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Yawgmoth posted:Welp. Guess I can enjoy not having any desire to play Exalted still. Why can't they just add a sidebar/section for simpler combat like nWoD 2e did? In there you can have your powers with discrete effects and defenses and weapons etc ad infinitum if you like. Or you can just have everyone roll one time, make everything that might help/hider into a bonus/penalty for one side or the other, and move on with the game. I would probably pay for the books on principle if they had a "so here's how you use nWoD mechanics for Exalted combat" section. It might be best to just snatch the leak and come up with your own opinions on it, given that PurpleXVI unironically believes Exalted 2E's tick combat is good, rather than bad.
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# ? Mar 13, 2015 01:08 |
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Bedlamdan posted:It might be best to just snatch the leak and come up with your own opinions on it, given that PurpleXVI unironically believes Exalted 2E's tick combat is good, rather than bad. Exalted 2E had its fair share of issues, plenty of them in combat, but I actually liked the tick mechanic. I always felt like it was one of the more natural ways to handle initiative. So yes, please, attempt to state that all my opinions are irrelevant because I like one single mechanic.
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# ? Mar 13, 2015 01:21 |
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PurpleXVI posted:Exalted 2E had its fair share of issues, plenty of them in combat, but I actually liked the tick mechanic. I always felt like it was one of the more natural ways to handle initiative. Yes but what a mechanic.
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# ? Mar 13, 2015 01:23 |
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Alien Rope Burn posted:Honorable Mention For A Mechanic That Makes My Eyes Do A Barrel Roll: Well I think I learned all I need to know about the game
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# ? Mar 13, 2015 01:37 |
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TheTatteredKing posted:Well I think I learned all I need to know about the game But come now, then you'd miss out on the anti-fiat currency rant and the city where they produce superbabies via gangbangs, including accidental mega-CHUD's that they for some reason flushed into the sewers rather than kill.
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# ? Mar 13, 2015 01:44 |
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PurpleXVI posted:Exalted 2E had its fair share of issues, plenty of them in combat, but I actually liked the tick mechanic. I always felt like it was one of the more natural ways to handle initiative. Honorable mention goes to having multiple kinds of "I move out of the way" stats.
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# ? Mar 13, 2015 01:46 |
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PurpleXVI posted:But come now, then you'd miss out on the anti-fiat currency rant and the city where they produce superbabies via gangbangs, including accidental mega-CHUD's that they for some reason flushed into the sewers rather than kill. But, Purple, they don't have that. EDIT: Ok the fiat currency thing I'll give you, Grabowski was very big on that or something.
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# ? Mar 13, 2015 01:47 |
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PurpleXVI posted:When Holden was in the 3E Exalted thread, people gave him constructive critique on Abyssals(it was related to the creepy as gently caress rape ghost charm tree they had, and I think still have), and his response was that he was legally barred from taking suggestions from people. I think trying to negotiate with the 3E Exalted devs is a lost cause. Though what was going on with the anti-fiat currency rant? This sounds wonderful in the stupidest possible way.
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# ? Mar 13, 2015 01:52 |
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TheTatteredKing posted:Well I think I learned all I need to know about the game It was very much "Really? You need a merit to say your character doesn't spawn? Isn't that like, something you can't just work out around the table? Is that a preview of the new Sexual Combat rules, or what?"
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# ? Mar 13, 2015 01:57 |
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NGDBSS posted:Being legally barred from taking suggestions is actually fairly standard. The point is that if you take suggestions on some upcoming product, then there's apparently a legal gray area where those who made the suggestions have grounds for claiming a share of revenues/profits. This is why playtesting services will put up a boilerplate disclaimer disowning you of any right to make money based on having put in feedback, and why late night talk shows would either tell people to not send in their jokes or else they'd be property of that particular show. More boring than anything else. quote:In the case of most Threshold states, the central authority of the nation, or perhaps their provincial governors in the case of a fractious state, are the operator of the mints. A well- operated mint is a source of social stability and economic power. A mint striking coins made mostly of base metals, and forcing the currency into the economy by force of legal authority, is a sign of spendthrift or rapacious leadership. Debased coinage progressively strip-mines the wealth out of society to pad the budget of its owner.
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# ? Mar 13, 2015 01:58 |
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Alien Rope Burn posted:It was very much "Really? You need a merit to say your character doesn't spawn? Isn't that like, something you can't just work out around the table? Is that a preview of the new Sexual Combat rules, or what?" This dovetails with the perception of that group of players that the rules can't be divorced from the setting in a funny way.
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# ? Mar 13, 2015 02:05 |
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The tick mechanic was taken from Feng Shui (a lot of Exalted mechanics were basically a clumsy attempt to graft Feng Shui's innovations onto the Storyteller system). It worked ok for FS because the system didn't really have much in the way of moving parts, but once you started being able to manipulate the battle wheel with extra action Charms and weapon speeds it became a total clusterfuck.
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# ? Mar 13, 2015 02:22 |
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Simian_Prime posted:The tick mechanic was taken from Feng Shui (a lot of Exalted mechanics were basically a clumsy attempt to graft Feng Shui's innovations onto the Storyteller system). It worked ok for FS because the system didn't really have much in the way of moving parts, but once you started being able to manipulate the battle wheel with extra action Charms and weapon speeds it became a total clusterfuck. Wait. So Exalted was basically an attempt to remake Feng Shui in Storyteller? That explains a hell of a lot about its reputation.
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# ? Mar 13, 2015 02:23 |
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Ticks and the Battle Wheel would be an interesting mechanic in a good game that used it well, but Exalted 2e is not that game. i mean it had ticks and flurries like some frankenstein game monster
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# ? Mar 13, 2015 02:25 |
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Night10194 posted:Wait. So Exalted was basically an attempt to remake Feng Shui in Storyteller? That explains a hell of a lot about its reputation. Maybe 2E was, 1E used a turn system. Which is what normal people would prefer.
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# ? Mar 13, 2015 02:26 |
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Yawgmoth posted:I would rather roll around naked in a nest of ticks than put up with combat ticks. They're right next to weapon speeds in the "poo poo mechanics that are always poo poo" bucket. Hey now, combat ticks are an excellent rule in a highly granular tactical combat system. Having them in an anime flavored game like Exalted is terrible.
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# ? Mar 13, 2015 02:29 |
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Feng Shui's combat ticks were a terrible mechanic too, mind. They don't work well in a highly freeform narrative heavy fighting system. Nor did most of the other combat rules!
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# ? Mar 13, 2015 02:30 |
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Geoff Grabowski, the 1e developer, was a writer for later FS books like Golden Comeback. The main influences he took from FS were the mook rules, stunt bonuses, and the trees for Fu Schticks that evolved into Charm trees. Grabowski was gone by the time 2e rolled in, and the developers mistakenly thought "if *these* mechanics from FS work, then surely the battle wheel will!"
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# ? Mar 13, 2015 02:32 |
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# ? May 25, 2024 15:29 |
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Simian_Prime posted:Geoff Grabowski, the 1e developer, was a writer for later FS books like Golden Comeback. The main influences he took from FS were the mook rules, stunt bonuses, and the trees for Fu Schticks that evolved into Charm trees. Things have gone much better now that they've ripped off Dissidia instead
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# ? Mar 13, 2015 02:44 |