|
Anatharon posted:Just Alex and Ash, highlighting another personality difference amongst the fans. Shima Honnou posted:I've seen people say Jake has no place in the story, but I think he might. He looks like the fat soldier during the Hawaii missions, and you never clearly see fat soldier's face since he wears a bandana, but they got the same ears and similar forehead, albeit Jake's is more haggard with age. Makes sense to me that they might be the same person, especially since Jake loving hates him some Commie bastards and wants America to rise again. quote:Also, regarding The Detective: http://www.miamiherald.com/news/local/community/miami-dade/article1945266.html What the gently caress...?
|
# ? Mar 13, 2015 05:37 |
|
|
# ? May 25, 2024 14:23 |
|
Skunkrocker posted:Thought the same thing, could work I guess, but I doubt it. Despite the whole "more haggard with age" thing, Jake seems to actually be younger than Daniels. Maybe they're brothers or something and the genetics in their family just create fat racist assholes.
|
# ? Mar 13, 2015 05:42 |
|
Geight posted:Maybe they're brothers or something and the genetics in their family just create fat racist assholes. "Fat racist rear end in a top hat" is Florida's spirit animal.
|
# ? Mar 13, 2015 05:45 |
|
I don't think Jake and the fat soldier aren't the same guy cause the soldier said he was a teacher in one intro to a soldier level and in one of the comics Jake works in some junkyard.
|
# ? Mar 13, 2015 05:48 |
|
They also have different colored eyes
|
# ? Mar 13, 2015 05:51 |
|
I doubt they're still in there, but there much to pull from the wad files using that wad extractor thing besides hidden files and songs? And- for that matter- how do I use it in the first place? I'm guessing it's command prompt stuff.
|
# ? Mar 13, 2015 05:51 |
|
Jake and the soldier also have different eyes. Jake's are green and the soldiers are grey. I think it's just that they seem to reuse faces.
|
# ? Mar 13, 2015 05:51 |
|
Does Beams by Tape actually show up anywhere in the game at all? It's not in the official soundtrack and I haven't bothered using the .wad extractor to check the game files. Kind of a shame if it really did get cut, it'd fit right in with the rest of the soundtrack as a somber, chill-rear end piece.
|
# ? Mar 13, 2015 06:01 |
Sundance Shot posted:Jake and the soldier also have different eyes. Jake's are green and the soldiers are grey. I think it's just that they seem to reuse faces. Soldier has a big scar, Jake doesn't.
|
|
# ? Mar 13, 2015 06:04 |
|
Moartoast posted:Does Beams by Tape actually show up anywhere in the game at all? It's not in the official soundtrack and I haven't bothered using the .wad extractor to check the game files. Kind of a shame if it really did get cut, it'd fit right in with the rest of the soundtrack as a somber, chill-rear end piece. From a quick comb-through, it's not in the game files. There is one named Beams.ogg but it's actually the title screen music. I could've sworn I heard it in the game between chapters once but maybe I'm just imagining it.
|
# ? Mar 13, 2015 06:12 |
|
I strongly suggest replaying some of the levels in normal. I remember being scared as gently caress in the powerplant mission and then: http://gfycat.com/JadedBothHyrax
|
# ? Mar 13, 2015 06:15 |
|
Anyone know which song plays over the ending?
|
# ? Mar 13, 2015 06:16 |
|
ok ppl so whats the deal with mark (bear mask) hearing the voice that lead him to the sewer tony said was empty but was full of bad guys, + his premonitions or whatever on deathwish before they storm the hq
|
# ? Mar 13, 2015 06:24 |
|
RocketSurgery posted:ok ppl Bad writing. Also, whomever you're playing as will hear things from the manhole on into the pit.
|
# ? Mar 13, 2015 06:26 |
RocketSurgery posted:ok ppl I just assume Tony didn't think the check the sewer.
|
|
# ? Mar 13, 2015 06:27 |
|
Yeah whichever character you pick hears noises, I assume if you're playing Tony it's just someone else who tells you that it's empty, There's nothing mysterious about that part. Mark's scene with Richard and the pre-Deathwish conversation are included to make you think he's going to fall to his death while everyone else safely escapes by jumping to the next roof. I just interpret it as being a red herring that's mostly meant to confuse you as to the identity of the body under the tarp when the Detective walks back onto the street after executing Tony. Geight fucked around with this message at 06:32 on Mar 13, 2015 |
# ? Mar 13, 2015 06:29 |
|
|
# ? Mar 13, 2015 06:35 |
|
Geight posted:Yeah whichever character you pick hears noises, I assume if you're playing Tony it's just someone else who tells you that it's empty, There's nothing mysterious about that part. red herring to cover the person under the tarp makes sense, thats probably it thanks
|
# ? Mar 13, 2015 06:36 |
|
|
# ? Mar 13, 2015 06:39 |
|
The best thing about these is the out-of-frame shotgun guys.
|
# ? Mar 13, 2015 06:45 |
|
I'm enjoying hard a lot more than I did normal. I think maybe because I'm taking it slower, as in not trying to finish the whole thing in a couple days? I'm just not feeling the frustration I felt my first time through normal, it's almost feeling like when I first started to understand how to play the first game as opposed to just bashing my head against it. Anyone got tips for (level name spoilers) Death Wish on Hard? I just don't see a way to even begin on Corey's section.
|
# ? Mar 13, 2015 07:04 |
TheJoker138 posted:I'm at work and can't make a super long post from my phone, but the whole thing is commentary on how you well commit horrific acts in games for no good reason, just because a disembodied voice tells you to. I've never understood this whole bit. The reason why you're killing people in HLM is because there is no gameplay mechanic to make progress without killing. The reason why the game is popular is because it's fun; it has tight gameplay mechanics, a neat visual style, and an incredible soundtrack. There are plenty of lovely games where you do violent things and they aren't well received because they are lovely games. It's not like Hotline Miami is some The Sims spinoff where you do a bunch of everyday things, but then after weeks of gameplay you get a phone call saying "strangle your cat" and now you have the option to do that instead of feeding it, but nobody's forcing you. Even then, it's still a video game, so who cares if you do fake violent things to your fake cat in the cartoon video game? It's not like I'd murder buildings full of people or strangle my cat IRL if I got a call from some weirdo ordering me to do so. They may as well point out that I catch fish in Sega Bass Fishing because the game tells me to. Do you like hurting ichthyoid?
|
|
# ? Mar 13, 2015 07:04 |
|
Shine posted:It's not like Hotline Miami is some The Sims spinoff where you do a bunch of everyday things, but then after weeks of gameplay you get a phone call saying "strangle your cat" and now you have the option to do that instead of feeding it, but nobody's forcing you. Even then, it's still a video game, so who cares if you do fake violent things to your fake cat in the cartoon video game? It's not like I'd murder buildings full of people or strangle my cat IRL if I got a call from some weirdo ordering me to do so. This would make one hell of a Sims expansion pack.
|
# ? Mar 13, 2015 07:07 |
|
Geight posted:This would make one hell of a Sims expansion pack. You play as a rogue swimming pool deleter.
|
# ? Mar 13, 2015 07:10 |
|
The whole "there are no choices in video games! You are a slave!" Trope needs to loving die in a real bad way. Oh wow, life is meaningless and pointless. Deep loving thoughts there.
|
# ? Mar 13, 2015 07:10 |
|
Shine posted:I've never understood this whole bit. The reason why you're killing people in HLM is because there is no gameplay mechanic to make progress without killing. The reason why the game is popular is because it's fun; it has tight gameplay mechanics, a neat visual style, and an incredible soundtrack. There are plenty of lovely games where you do violent things and they aren't well received because they are lovely games. Shine is the best and most articulate and also most correct mod and I'm gonna start lifting heavier things so I can be like him one day.
|
# ? Mar 13, 2015 07:11 |
|
Rexicon1 posted:The whole "there are no choices in video games! You are a slave!" Trope needs to loving die in a real bad way. Oh wow, life is meaningless and pointless. Deep loving thoughts there. How many other video games do this angle to where you consider it a "trope?" I only get to buy and play a very tight selection of games I really want because I'm poor, so I'm genuinely asking rather than flatly disagreeing with you. ed: i guess that spec ops game kinda did, but I always thought that it and Hotline were pretty rare in having any kind of message at all, let alone one about video games ed2: \/that's kinda what I thought, but I figured maybe I was just out of the loop Pharmaskittle fucked around with this message at 07:23 on Mar 13, 2015 |
# ? Mar 13, 2015 07:17 |
Pharmaskittle posted:How many other video games do this angle to where you consider it a "trope?" I only get to buy and play a very tight selection of games I really want because I'm poor, so I'm genuinely asking rather than flatly disagreeing with you. It's this and Spec Ops. And I guess that terrible puzzle game that came out for Xbone last week, but that whole game is a ham fisted poo poo show that doesn't do anything well on any level.
|
|
# ? Mar 13, 2015 07:19 |
|
Rexicon1 posted:The whole "there are no choices in video games! You are a slave!" Trope needs to loving die in a real bad way. Oh wow, life is meaningless and pointless. Deep loving thoughts there. Ah yes, that tired trope, that has been used so many times in: -Bioshock -Hotline Miami 1 maybe if you stretch it -other games? IMO I always read Hotline Miami 1 as an indictment of other action games - not for including violence, but for whitewashing it, and for always giving you a really good reason for doing it. Yeah, some games try to give you some moral ambiguity to the violence, but it can almost always be broadly justified as self-defense.
|
# ? Mar 13, 2015 07:21 |
|
Rexicon1 posted:The whole "there are no choices in video games! You are a slave!" Trope needs to loving die in a real bad way. Oh wow, life is meaningless and pointless. Deep loving thoughts there. I got some "the only way to REALLY beat this game is to not play" vibes from the Richard hallucinations which fell in line with the progressively worse level design. Mission 21 has a room with nothing but fat guys and if I didn't happen to have a gun on me it would have been impossible to clear as far as I could tell.
|
# ? Mar 13, 2015 07:23 |
The ending of this game is also very much a "the only way to win is not to play" situation. The entire thing is, as someone else put it, "live by the sword, die by the sword" in video game form. It's not just a critique of video game violence, but of violence in general. That's one of the reasons that idiot on twitter saying it getting positive reviews is furthering violence obsessed culture is, well, an idiot.
|
|
# ? Mar 13, 2015 07:26 |
|
Amorphous Blob posted:I got some "the only way to REALLY beat this game is to not play" vibes from the Richard hallucinations which fell in line with the progressively worse level design. There's a shotgun planted right in front of the entrance of that one room
|
# ? Mar 13, 2015 07:26 |
|
Trick Question posted:I'm enjoying hard a lot more than I did normal. I think maybe because I'm taking it slower, as in not trying to finish the whole thing in a couple days? I'm just not feeling the frustration I felt my first time through normal, it's almost feeling like when I first started to understand how to play the first game as opposed to just bashing my head against it. Yeah I'm enjoying hard more as well.
|
# ? Mar 13, 2015 07:27 |
|
I'm hating hard. It's becoming increasingly clear that the "line of enemies that aggro and kill you from out of your line of vision" thing was an intentional design choice. Pharmaskittle posted:How many other video games do this angle to where you consider it a "trope?" I only get to buy and play a very tight selection of games I really want because I'm poor, so I'm genuinely asking rather than flatly disagreeing with you. It's pretty much universal to games that attempt large scale metacommentary, because it's the focal point of player interaction. In this sense, it's inescapable- it can only be done better or worse, and with respect to different actions and associated out of game contexts. Braid did it really well.
|
# ? Mar 13, 2015 07:30 |
|
"Run" is the best song on this soundtrack. It is brilliant. I really liked the level which it featured on too, the Subway station. (I've liked that char so far)
|
# ? Mar 13, 2015 07:31 |
Another Person posted:"Run" is the best song on this soundtrack. It is brilliant. I really liked the level which it featured on too, the Subway station. (I've liked that char so far) Yeah, amen. There's something about it that really captures the delirium for me like "Deep Cover" got me the first game. I also thought "The Way Home" was also really fitting, being ironically gloriously and mindlessly triumphant for what should've been a really stupid suicide mission.
|
|
# ? Mar 13, 2015 07:36 |
|
Discendo Vox posted:I'm hating hard. It's becoming increasingly clear that the "line of enemies that aggro and kill you from out of your line of vision" thing was an intentional design choice. Yeah... Braid didn't do anything well.
|
# ? Mar 13, 2015 07:37 |
|
Disappointing, Abyss seems identical on Hard mode.Buck Turgidson posted:Yeah... Braid didn't do anything well. That would certainly explain why it's credited as breathing life into the indie game industry, and why a generation of designers have been copying it.
|
# ? Mar 13, 2015 07:40 |
|
Wait a second, goons didn't enjoy Braid?
|
# ? Mar 13, 2015 07:44 |
|
|
# ? May 25, 2024 14:23 |
|
I'm pretty sure nobody actually enjoyed braid. A lot of people sure loved talking about it, though.
|
# ? Mar 13, 2015 07:45 |