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ExtraNoise posted:Your model is going to be awesome! I can't wait to see more. I get that, but I can't add anything because it is outside of the 'zone' of the asset, although changing the plot size only increases the number of grids overlaid on the model, not the area around the model like making any other asset.
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# ? Mar 14, 2015 14:01 |
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# ? May 25, 2024 11:22 |
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I've noticed that when upgrading my stock 4 and 6 lane two-way roads to the same with trees, it causes some but not all buildings along the edge to be demolished, which cost me a couple k residents in destroyed skycrapers
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# ? Mar 14, 2015 14:03 |
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Anyone on the fence about getting this game, Do it. I got more than 60 bucks worth of entertainment for 30 bucks. Theres a reason this game has been on the top of the steam charts for 3 days running now.
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# ? Mar 14, 2015 14:04 |
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I build my long parks from 3x3 squares. Why on earth the sky is full of seagulls when I build those? Basically my city is now seagull city thanks to the long park crossing the city.
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# ? Mar 14, 2015 14:08 |
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How does workshop stuff work for this game? Like if I download some bridge and add it to my game, what happens if the author decided to update it by changing its size, does my bridge get auto-updated like how Steam does things and will that mess up my city?
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# ? Mar 14, 2015 14:08 |
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Having a browse of reddit and someone posted this, an interesting way to make turning lanes for the 6 lane highways. 'Visual comparison of AI pathing between Bad and Good road design.' Also, a car free city: http://imgur.com/a/o8L3l drunkill fucked around with this message at 14:35 on Mar 14, 2015 |
# ? Mar 14, 2015 14:31 |
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Not all traffic problems are ground based
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# ? Mar 14, 2015 14:37 |
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drat seagulls^
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# ? Mar 14, 2015 14:45 |
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Fishstick posted:Not all traffic problems are ground based This is beautiful
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# ? Mar 14, 2015 14:52 |
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So absolute shocker of the year, dams actually dam the water Tried cascading hydro dams in a river next to my town, started getting nervous and bulldozing them when the water began creeping up the shore, and every time I deleted one the water would ripple like crazy because the structure suddenly wasn't there anymore. The water physics in this game are super cool but now that I just flooded the poo poo out of my city I've got a bunch of big puddles that won't go away
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# ? Mar 14, 2015 14:55 |
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Fishstick posted:Not all traffic problems are ground based "Hooooolly here's your loving landing light!"
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# ? Mar 14, 2015 14:57 |
Tried to make a map, but it sucked balls.
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# ? Mar 14, 2015 15:00 |
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Slightly Toasted posted:So absolute shocker of the year, dams actually dam the water
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# ? Mar 14, 2015 15:07 |
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ZoDiAC_ posted:Surprisingly useful road placement: Massive four-lane swastikas! That lead off to smaller roads. Speaking of which, is there any way to create a yield-merge when connecting a large and a small one-way street, instead of a traffic light?
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# ? Mar 14, 2015 15:12 |
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mobby_6kl posted:Speaking of which, is there any way to create a yield-merge when connecting a large and a small one-way street, instead of a traffic light? Use highways
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# ? Mar 14, 2015 15:26 |
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Just discussing this on irc, we've decided that CSL needs ramped tunnel entrances so that metros and railways can be connected together, like in SC2k.
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# ? Mar 14, 2015 15:26 |
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NTRabbit posted:Just discussing this on irc, we've decided that CSL needs ramped tunnel entrances so that metros and railways can be connected together, like in SC2k. In CiM, 'subways' and rail were both just metro, and you could go from elevated to underground just as fluently as you can build over/underpasses with roads right now.
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# ? Mar 14, 2015 15:40 |
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Fishstick posted:In CiM, 'subways' and rail were both just metro, and you could go from elevated to underground just as fluently as you can build over/underpasses with roads right now. Never played CiM but yes, that's just the thing it needs
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# ? Mar 14, 2015 15:42 |
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NTRabbit posted:Just discussing this on irc, we've decided that CSL needs ramped tunnel entrances so that metros and railways can be connected together, like in SC2k. Also trams. Trams trams trams. And ferries. I'm up to 45000, I'm getting to the point where there's a few traffic snarls, but nothing really major. I guess I'll try and post some more beauty shots tomorrow. Right now I'm beat because I CAN'T STOP PLAYING THIS STUPID GAME IT'S LIKE CRACK.
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# ? Mar 14, 2015 15:44 |
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Fishstick posted:Not all traffic problems are ground based Have you tried clapping your hands a few times? Sometimes it scares them off. Someone needs to mod the way subway tunnels work. It's far too hard to get them to connect across bodies of water.
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# ? Mar 14, 2015 15:51 |
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oh poo poo
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# ? Mar 14, 2015 15:53 |
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Foxhound posted:oh poo poo rip poopsburg.
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# ? Mar 14, 2015 15:57 |
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Fishstick posted:Not all traffic problems are ground based
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# ? Mar 14, 2015 16:04 |
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suddenlyissoon posted:Someone needs to mod the way subway tunnels work. It's far too hard to get them to connect across bodies of water. See I want my subways to pop out of the ground and go above the water on regular train bridges before diving beneath the earth again on the other side
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# ? Mar 14, 2015 16:12 |
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Fishstick posted:Not all traffic problems are ground based I think you just recreated Die Hard 2.
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# ? Mar 14, 2015 16:18 |
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People are occasionally posting they are paralyzed by how to not make traffic disasters. My methods are neither pretty or space efficient so someone can probably show far better examples, but for those of you struggling here’s my general plan for my citiy’s urban center. I haven’t seen a traffic jam in a while and the city isn’t exactly gigantic yet but it seems like a good start. http://imgur.com/a/t5vly Bonus money shot
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# ? Mar 14, 2015 16:22 |
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MikeJF posted:I want a tool that's a small road with big nature strips to the side that I can upgrade if I need. This is how it works in real life, yes. Everyone's house on the street where I live is set back far enough that they can expand the 2-lane road to 4 lanes if they need to. (They need to but the state won't pay for it.) After playing with curved roads I wouldn't want to figure out how to get around in this city, but at least it's not covered in poop water I had bad traffic problems from trucks entering the city trying to get to the industrial area by turning left once they get into the city. I tried to build an elevated bypass that went right there but nobody would take it so I had to settle for a roundabout.
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# ? Mar 14, 2015 16:40 |
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Noyemi K posted:Tried to make a map, but it sucked balls.
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# ? Mar 14, 2015 16:50 |
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Once i add some onramps to the interchange i bodged I need to start work on some small neighbourhoods and dirty industry that feeds into the main hub. Does anybody have any recommendations to do this and succesfully link up to the grid layout without uterrly knackering the flow of traffic? I spent a good hour last night staring at the screen and wondering, "How do I do this?" I'd like my satelite districts to be made up of nice wiggly roads.
Oscar Romeo Romeo fucked around with this message at 17:01 on Mar 14, 2015 |
# ? Mar 14, 2015 16:58 |
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I made a great big roundabout and it was jamming up a bit until I unlocked highways, and now everything is lovely. Also loads of people walk across a whole square to get to work. Cims love walking.
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# ? Mar 14, 2015 17:03 |
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Hydro power seems buggy as gently caress to me. I keep building dams and the water stabilises, they work for a little while, and then the power level plummets to zero and stays there.
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# ? Mar 14, 2015 17:07 |
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Hang on is a roundabout just a circular strip of highway.
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# ? Mar 14, 2015 17:17 |
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The large one is, the small one is just a circle of one way two lane road
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# ? Mar 14, 2015 17:18 |
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The OP should just be a string of Zen-like warnings about the game, like "roundabouts do not exist" and "he who dams a river may face the poop flood".
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# ? Mar 14, 2015 17:23 |
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drunkill posted:I get that, but I can't add anything because it is outside of the 'zone' of the asset, although changing the plot size only increases the number of grids overlaid on the model, not the area around the model like making any other asset. I'm not sure what you're saying. You have to define the lot size and then you can only add things to that area, not outside of it. This is what it looks like for me, does it look like this for you?
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# ? Mar 14, 2015 17:26 |
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oddium posted:The large one is, the small one is just a circle of one way two lane road Hrmph. Oh, hey, I guess this means I can upgrade roundabouts to have noise barriers. I feel like at my super-heavy-congestion wide-road interchange I'm getting better performance from a 'roundabout' made of one-way six-lane road, even though it's slower to traverse due to traffic lights. MikeJF fucked around with this message at 17:44 on Mar 14, 2015 |
# ? Mar 14, 2015 17:28 |
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I hope this hasn't been posted already but it's loving great. https://www.youtube.com/watch?v=F8_ist_PERM
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# ? Mar 14, 2015 17:33 |
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Strictoaster is going to do a live stream tomorrow: Cities Skylines - Livestream Announcement: https://youtu.be/5DUGJpYCVJc I knew he'd return for this game. He did some impressive videos for simcity 5, banished and simcity 4, even his city in that short announcement video is neat. ExtraNoise posted:I'm not sure what you're saying. You have to define the lot size and then you can only add things to that area, not outside of it. I got it working properly, I think.
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# ? Mar 14, 2015 17:56 |
Weston Bay grows, and as it grows, so too do logistical problems: An aerial view shows the city in all its splendour, complete with traffic bottlenecks between Boorman Terrace and downtown. The new downtown is beloved for its parks and the quiet square of odd houses. The new design of this neighborhood creates an attractive contrast. The island's topography provides a number of traffic design challenges that are not easy to overcome! The terraced neighborhoods near the coast can see the workings of Weston Bay's heavy shipping and the spread of old pollution. Special thanks to the guy who uploaded the fused-grid templates!
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# ? Mar 14, 2015 18:00 |
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# ? May 25, 2024 11:22 |
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Trilin posted:I hope this hasn't been posted already but it's loving great.
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# ? Mar 14, 2015 18:05 |