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As the games have gotten better the localisations have gotten worse.
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# ? Mar 16, 2015 00:24 |
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# ? May 21, 2024 18:33 |
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The weird translation and awful bugs are as much the soul of the series as crafting at this point.
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# ? Mar 16, 2015 00:24 |
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Endorph posted:you ever play 7th saga for the snes? it's like that, but on accident I distinctly remember young me thinking, "If I just grind out 5 levels after each rune this game is a breeze". Then I found Esuna had the Sky Rune, got first attack, and could kill me in a single round.
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# ? Mar 16, 2015 00:34 |
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Sakurazuka posted:As the games have gotten better the localisations have gotten worse. Just now Solle started saying "Twilight" instead of "Dusk"
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# ? Mar 16, 2015 00:42 |
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http://forums.somethingawful.com/showthread.php?threadid=3706602 here
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# ? Mar 16, 2015 00:58 |
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The Shallie bug confuses me, because it sounds like a vital game mechanic after a certain point. Not finding a game crashing bug, kind of sort of okay. It happens. But how did no one go "Hey uh...this part just straight up isn't translated." Where were the play testers? Do they just not have any? I've heard of some pretty major bugs in other games. Mana Khemia locks up at the drop of a hat in the bonus dungeon (this one I experienced first hand. A lot), Ar Tonelico's one bonus boss, the job board crashing the game in one Mana Khemia 2 chapter, etc. But most of the ones I've heard of are bonuses stuff, or you can work around somehow.
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# ? Mar 16, 2015 00:58 |
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Cake Attack posted:i've almost started working on the atelier thread don't post it until the bug is fixed gently caress I'm too late!
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# ? Mar 16, 2015 01:01 |
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i'll lock the thread, once it reaches 40 posts
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# ? Mar 16, 2015 01:03 |
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AngryRobotsInc posted:The Shallie bug confuses me, because it sounds like a vital game mechanic after a certain point. Not finding a game crashing bug, kind of sort of okay. It happens. But how did no one go "Hey uh...this part just straight up isn't translated." Where were the play testers? Do they just not have any? The Ar Tonelico 2 boss crash was actually on a mandatory endgame boss fight. You basically had to beat the boss in two turns, because otherwise the game would look in the wrong place for the attack's graphical data and freeze since, well, it wasn't where it expected it to be.
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# ? Mar 16, 2015 01:05 |
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AngryRobotsInc posted:The Shallie bug confuses me, because it sounds like a vital game mechanic after a certain point. Not finding a game crashing bug, kind of sort of okay. It happens. But how did no one go "Hey uh...this part just straight up isn't translated." Where were the play testers? Do they just not have any? There's always the possibility they knew about the bug and asked Gust to help fix it and Gust said "maybe next week" repeatedly.
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# ? Mar 16, 2015 01:06 |
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Saigyouji posted:The Ar Tonelico 2 boss crash was actually on a mandatory endgame boss fight. You basically had to beat the boss in two turns, because otherwise the game would look in the wrong place for the attack's graphical data and freeze since, well, it wasn't where it expected it to be. Oh, well then! I had heard it was a bonus boss back when. Didn't know there was a mandatory fight with it. I've never played the Ar Tonelico games, so I didn't have personal experience with that one like I do with Mana Khemia making GBS threads itself if you so much as look at an enemy in the bonus dungeon. Quality work all around.
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# ? Mar 16, 2015 01:07 |
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AngryRobotsInc posted:Oh, well then! I had heard it was a bonus boss back when. Didn't know there was a mandatory fight with it. I've never played the Ar Tonelico games
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# ? Mar 16, 2015 01:09 |
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edit: whoops, old tab
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# ? Mar 16, 2015 01:12 |
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Rascyc posted:That game was so easy that you actually had to intentionally ignore the MEGA ATTACK mechanic to trip that particular bug. I don't think they ever fixed it. They did in the PAL version, at any rate. Course, they introduced a different game crashing bug in the process.
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# ? Mar 16, 2015 01:13 |
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Actually, the bug doesn't crash when you open the menu. It's when you actually press a button to use up points. https://www.youtube.com/watch?v=pIc3xEl7Jqw This.... really doesn't justify anything but you can uh, sorta look at the stuff you're missing out on safely?
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# ? Mar 16, 2015 01:14 |
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Rascyc posted:That game was so easy that you actually had to intentionally ignore the MEGA ATTACK mechanic to trip that particular bug. I don't think they ever fixed it. It's a PS2 game so there's not really much they could do except recall the discs and issue new fixed ones or something. Saigyouji posted:They did in the PAL version, at any rate. Course, they introduced a different game crashing bug in the process. What crashes in the PAL version, I never finished the game but still intend to at some point. HGH posted:Actually, the bug doesn't crash when you open the menu. It's when you actually press a button to use up points. You don't have to press a button, it crashed for me when I moved the cursor over a certain skill.
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# ? Mar 16, 2015 01:16 |
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Oh, I didn't read the description and just went off the video and assumed whoever made it pressed a button without knowing the context. It's just that I heard it's "when you open the menu" and I thought that was misreported or something.
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# ? Mar 16, 2015 01:20 |
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Sakurazuka posted:What crashes in the PAL version, I never finished the game but still intend to at some point. You can't clear the Tainted Sky trial in Gaea, since it crashes when you destroy the last piece of trash.
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# ? Mar 16, 2015 01:22 |
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In Shallie, she has a meter for "Sad to Happy". Mine is like all the way sad. What did I do to make her sad, how do I make her happy and what overall effect does that meter have on gameplay?
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# ? Mar 16, 2015 01:24 |
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Levantine posted:In Shallie, she has a meter for "Sad to Happy". Mine is like all the way sad. What did I do to make her sad, how do I make her happy and what overall effect does that meter have on gameplay? It slows down your movement speed, and reduces how much you can gather. It's lowered by taking too long to do Life Tasks. (So in effect, it's basically the new time system, except with less failure to worry about.) Sakurazuka posted:Ugh, does that make the game literally unbeatable? No, thankfully, Tainted Sky is optional. Saigyouji fucked around with this message at 01:27 on Mar 16, 2015 |
# ? Mar 16, 2015 01:25 |
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Saigyouji posted:You can't clear the Tainted Sky trial in Gaea, since it crashes when you destroy the last piece of trash. Ugh, does that make the game literally unbeatable? I'd no idea what the happiness meter was even for in Shallie, I don't think I've ever had it less than super happy.
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# ? Mar 16, 2015 01:26 |
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Saigyouji posted:It slows down your movement speed, and reduces how much you can gather. It's lowered by taking too long to do Life Tasks. (So in effect, it's basically the new time system, except with less failure to worry about.) Ah ok, so I should sort of beeline through Life Tasks for a bit til she's happy again? I haven't noticed a huge effect on anything so it's not too bad I guess.
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# ? Mar 16, 2015 01:28 |
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It's mostly just annoying because you end up gathering like 2 items per spot instead of 5-6 and I think the items you craft are a little crappier. It isn't a huge deal but it's worth remembering that you should be doing Life Tasks instead of whatever you want.
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# ? Mar 16, 2015 01:40 |
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ImpAtom posted:It's mostly just annoying because you end up gathering like 2 items per spot instead of 5-6 and I think the items you craft are a little crappier. It isn't a huge deal but it's worth remembering that you should be doing Life Tasks instead of whatever you want. That explains a few things. I thought I had been gathering huge amounts of stuff early on and it really tapered off. Is there any point in the game (final chapter maybe) where you can explore to your hearts content?
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# ? Mar 16, 2015 01:46 |
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AngryRobotsInc posted:Oh, well then! I had heard it was a bonus boss back when. Didn't know there was a mandatory fight with it. I've never played the Ar Tonelico games, so I didn't have personal experience with that one like I do with Mana Khemia making GBS threads itself if you so much as look at an enemy in the bonus dungeon. Quality work all around. It's actually both a story and bonus boss: after the one mandatory story battle the player can re-fight it multiple times with difficulty jumping each time. Beating it the one required time w/o hitting the bug is pretty easy, but it gets pretty much impossible after some tiny number of optional bouts. Anyway, I seem to be doing alright in Shallie w/o using the buggy menu (which seems to do some additional leveling?), though the games do have a bit of a wacky difficulty curve in general (in part since equipment synthesis matters a lot). It actually seems to be the easiest of the recent ones, too (but then I don't think I've ran into any optional bosses yet).
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# ? Mar 16, 2015 02:05 |
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escha & logy was ridiculously easy unless you rammed your level 35 face into level 70 bosses when the game gave you the chance.
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# ? Mar 16, 2015 02:07 |
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Even then with how the item system worked in battle it wasn't too hard to cheese. You could make some absolutely nuts bombs easily and you never lost them soooo.
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# ? Mar 16, 2015 02:20 |
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I'm going through Shallie on Hardcore mode and if anything it's easier than normal mode since I gain levels absurdly fast. I gained 10 levels in one early game fight.
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# ? Mar 16, 2015 02:22 |
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Basically what I'm getting from this is that Gust are great at making fun games but are awful programmers who make it extremely difficult to actually localize anything due to how they store data and when it does get localized, there are possibly gamebreaking bugs present as a result of that. I'm beginning to understand why fantranslation projects of the Atelier games before Iris went nowhere fast.
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# ? Mar 16, 2015 02:43 |
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I'm playing Shallie normal mode and I was leveling like crazy for the longest time. All the enemies being thrown at me were even being destroyed with the field attack. I was getting ready for a horrible experience with some actual boss characters being hyped up, but they ended up doing the damage of a couple stronger creatures. I'm on Chapter 8 of 9? and am starting to want those buffs. My characters are all in the low 50s and I've given them the best offensive gear (save alchemy items) and some pretty good defensive gear, and now the regular battles are feeling closer to boss battles.
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# ? Mar 16, 2015 02:46 |
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I don't think the bonus battle exp from Hardcore matters at all because almost all your experience comes from doing sidequests (although sidequest experience is added to the next battle you fight, so you always do the level up dance in battles). Within the first couple of hours you outlevel the enemies so much that battles give you 1 exp, and then you continue to level from sidequest exp while still outleveling the enemies for the rest of the game.
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# ? Mar 16, 2015 02:57 |
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Atelier Shallie's pretty good, typical Gust trainwreck and all. For what it's worth I'm staring at the final boss right now, having played the whole game on Hardcore, so it's not like you actually need the growth menu to just play the game. I'm definitely going to wait for a fix before going on the obligatory Atelier postgame-curbstomp-victory-lap, though.
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# ? Mar 16, 2015 07:13 |
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The shadow hearts games are the best jrpgs on the ps2. Who even owns the rights to them anymore?
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# ? Mar 16, 2015 07:55 |
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Some company that's either bankrupt or otherwise completely separated from videogames now, I think.
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# ? Mar 16, 2015 08:14 |
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Universal Entertainment Corporation, they were called Aruze at the time. Judging from what I'm reading they almost exclusively published pachinko games on the playstation 1/2 and some other stuff on portable systems. They dissolved Nautilus as a studio a long time ago and with the creative talent gone and their American publishing partner bankrupt, they seem content to squat on the rights and just make casino machines. Which is a shame, because I doubt anyone is going to express interest in buying the rights to a 12 year old defunct rpg series these days. In fact I wonder what even prompted them to pick up the developers of an obscure rpg like Koudelka and have them make a whole new series out of blue, I feel like there has to be a moderately interesting story in there somewhere. Sweetgrass fucked around with this message at 08:19 on Mar 16, 2015 |
# ? Mar 16, 2015 08:14 |
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drat, doubt a company like that would ever be interested in trying to rerelease them then. That sucks. Shadow Hearts were such good games too. Never played Koudelka though. Or chaos wars hahahahhaa
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# ? Mar 16, 2015 08:17 |
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Still mad that Alice dying is the canon ending, I worked hard for that stupid alternative one.
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# ? Mar 16, 2015 08:39 |
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Sakurazuka posted:Still mad that Alice dying is the canon ending, I worked hard for that stupid alternative one. The good ending has never been the canon ending in that series. At least, when it comes to mentioning the ending at all. Koudelka's ending was the bad ending too.
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# ? Mar 16, 2015 08:57 |
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Persona Q seems kind of adorable so far, even if the combat system is even more prone to abuse than Persona 4.
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# ? Mar 16, 2015 09:23 |
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# ? May 21, 2024 18:33 |
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nuru posted:Persona Q seems kind of adorable so far, even if the combat system is even more prone to abuse than Persona 4. Yeah that'll wear off pretty fast and then your just left with a repetitive dungeon crawler with a poo poo battle system.
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# ? Mar 16, 2015 09:39 |