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Sakurazuka
Jan 24, 2004

NANI?

As the games have gotten better the localisations have gotten worse.

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Million Ghosts
Aug 11, 2011

spooooooky
The weird translation and awful bugs are as much the soul of the series as crafting at this point.

nuru
Oct 10, 2012

Endorph posted:

you ever play 7th saga for the snes? it's like that, but on accident

I distinctly remember young me thinking, "If I just grind out 5 levels after each rune this game is a breeze".

Then I found Esuna had the Sky Rune, got first attack, and could kill me in a single round.

Dehry
Aug 21, 2009

Grimey Drawer

Sakurazuka posted:

As the games have gotten better the localisations have gotten worse.

Just now Solle started saying "Twilight" instead of "Dusk"

Cake Attack
Mar 26, 2010

http://forums.somethingawful.com/showthread.php?threadid=3706602

here

AngryRobotsInc
Aug 2, 2011

The Shallie bug confuses me, because it sounds like a vital game mechanic after a certain point. Not finding a game crashing bug, kind of sort of okay. It happens. But how did no one go "Hey uh...this part just straight up isn't translated." Where were the play testers? Do they just not have any?

I've heard of some pretty major bugs in other games. Mana Khemia locks up at the drop of a hat in the bonus dungeon (this one I experienced first hand. A lot), Ar Tonelico's one bonus boss, the job board crashing the game in one Mana Khemia 2 chapter, etc. But most of the ones I've heard of are bonuses stuff, or you can work around somehow.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Cake Attack posted:

i've almost started working on the atelier thread

this is my progress report

don't post it until the bug is fixed


gently caress I'm too late!

Cake Attack
Mar 26, 2010

i'll lock the thread, once it reaches 40 posts

Saigyouji
Aug 26, 2011

Friends 'ave fun together.

AngryRobotsInc posted:

The Shallie bug confuses me, because it sounds like a vital game mechanic after a certain point. Not finding a game crashing bug, kind of sort of okay. It happens. But how did no one go "Hey uh...this part just straight up isn't translated." Where were the play testers? Do they just not have any?

I've heard of some pretty major bugs in other games. Mana Khemia locks up at the drop of a hat in the bonus dungeon (this one I experienced first hand. A lot), Ar Tonelico's one bonus boss, the job board crashing the game in one Mana Khemia 2 chapter, etc. But most of the ones I've heard of are bonuses stuff, or you can work around somehow.

The Ar Tonelico 2 boss crash was actually on a mandatory endgame boss fight. You basically had to beat the boss in two turns, because otherwise the game would look in the wrong place for the attack's graphical data and freeze since, well, it wasn't where it expected it to be.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

AngryRobotsInc posted:

The Shallie bug confuses me, because it sounds like a vital game mechanic after a certain point. Not finding a game crashing bug, kind of sort of okay. It happens. But how did no one go "Hey uh...this part just straight up isn't translated." Where were the play testers? Do they just not have any?

I've heard of some pretty major bugs in other games. Mana Khemia locks up at the drop of a hat in the bonus dungeon (this one I experienced first hand. A lot), Ar Tonelico's one bonus boss, the job board crashing the game in one Mana Khemia 2 chapter, etc. But most of the ones I've heard of are bonuses stuff, or you can work around somehow.
Either not have any or they just didn't bother to play with the growth menu at all. You have to scroll over a part of the menu to cause it to crash apparently, so maybe they were using cheat-saves or something to fly through the game and not look into it.

There's always the possibility they knew about the bug and asked Gust to help fix it and Gust said "maybe next week" repeatedly.

AngryRobotsInc
Aug 2, 2011

Saigyouji posted:

The Ar Tonelico 2 boss crash was actually on a mandatory endgame boss fight. You basically had to beat the boss in two turns, because otherwise the game would look in the wrong place for the attack's graphical data and freeze since, well, it wasn't where it expected it to be.

Oh, well then! I had heard it was a bonus boss back when. Didn't know there was a mandatory fight with it. I've never played the Ar Tonelico games, so I didn't have personal experience with that one like I do with Mana Khemia making GBS threads itself if you so much as look at an enemy in the bonus dungeon. Quality work all around.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

AngryRobotsInc posted:

Oh, well then! I had heard it was a bonus boss back when. Didn't know there was a mandatory fight with it. I've never played the Ar Tonelico games
That game was so easy that you actually had to intentionally ignore the MEGA ATTACK mechanic to trip that particular bug. I don't think they ever fixed it.

Francis
Jul 23, 2007

Thanks for the input, Jeff.
edit: whoops, old tab

Saigyouji
Aug 26, 2011

Friends 'ave fun together.

Rascyc posted:

That game was so easy that you actually had to intentionally ignore the MEGA ATTACK mechanic to trip that particular bug. I don't think they ever fixed it.

They did in the PAL version, at any rate. Course, they introduced a different game crashing bug in the process.

HGH
Dec 20, 2011
Actually, the bug doesn't crash when you open the menu. It's when you actually press a button to use up points.
https://www.youtube.com/watch?v=pIc3xEl7Jqw

This.... really doesn't justify anything but you can uh, sorta look at the stuff you're missing out on safely?

Sakurazuka
Jan 24, 2004

NANI?

Rascyc posted:

That game was so easy that you actually had to intentionally ignore the MEGA ATTACK mechanic to trip that particular bug. I don't think they ever fixed it.

It's a PS2 game so there's not really much they could do except recall the discs and issue new fixed ones or something.

Saigyouji posted:

They did in the PAL version, at any rate. Course, they introduced a different game crashing bug in the process.

What crashes in the PAL version, I never finished the game but still intend to at some point.

HGH posted:

Actually, the bug doesn't crash when you open the menu. It's when you actually press a button to use up points.
https://www.youtube.com/watch?v=pIc3xEl7Jqw

This.... really doesn't justify anything but you can uh, sorta look at the stuff you're missing out on safely?

You don't have to press a button, it crashed for me when I moved the cursor over a certain skill.

HGH
Dec 20, 2011
Oh, I didn't read the description and just went off the video and assumed whoever made it pressed a button without knowing the context. It's just that I heard it's "when you open the menu" and I thought that was misreported or something.

Saigyouji
Aug 26, 2011

Friends 'ave fun together.

Sakurazuka posted:

What crashes in the PAL version, I never finished the game but still intend to at some point.

You can't clear the Tainted Sky trial in Gaea, since it crashes when you destroy the last piece of trash.

Levantine
Feb 14, 2005

GUNDAM!!!
In Shallie, she has a meter for "Sad to Happy". Mine is like all the way sad. What did I do to make her sad, how do I make her happy and what overall effect does that meter have on gameplay?

Saigyouji
Aug 26, 2011

Friends 'ave fun together.

Levantine posted:

In Shallie, she has a meter for "Sad to Happy". Mine is like all the way sad. What did I do to make her sad, how do I make her happy and what overall effect does that meter have on gameplay?

It slows down your movement speed, and reduces how much you can gather. It's lowered by taking too long to do Life Tasks. (So in effect, it's basically the new time system, except with less failure to worry about.)

Sakurazuka posted:

Ugh, does that make the game literally unbeatable?

No, thankfully, Tainted Sky is optional.

Saigyouji fucked around with this message at 01:27 on Mar 16, 2015

Sakurazuka
Jan 24, 2004

NANI?

Saigyouji posted:

You can't clear the Tainted Sky trial in Gaea, since it crashes when you destroy the last piece of trash.

Ugh, does that make the game literally unbeatable?


I'd no idea what the happiness meter was even for in Shallie, I don't think I've ever had it less than super happy.

Levantine
Feb 14, 2005

GUNDAM!!!

Saigyouji posted:

It slows down your movement speed, and reduces how much you can gather. It's lowered by taking too long to do Life Tasks. (So in effect, it's basically the new time system, except with less failure to worry about.)

Ah ok, so I should sort of beeline through Life Tasks for a bit til she's happy again? I haven't noticed a huge effect on anything so it's not too bad I guess.

ImpAtom
May 24, 2007

It's mostly just annoying because you end up gathering like 2 items per spot instead of 5-6 and I think the items you craft are a little crappier. It isn't a huge deal but it's worth remembering that you should be doing Life Tasks instead of whatever you want.

Levantine
Feb 14, 2005

GUNDAM!!!

ImpAtom posted:

It's mostly just annoying because you end up gathering like 2 items per spot instead of 5-6 and I think the items you craft are a little crappier. It isn't a huge deal but it's worth remembering that you should be doing Life Tasks instead of whatever you want.

That explains a few things. I thought I had been gathering huge amounts of stuff early on and it really tapered off. Is there any point in the game (final chapter maybe) where you can explore to your hearts content?

OddObserver
Apr 3, 2009

AngryRobotsInc posted:

Oh, well then! I had heard it was a bonus boss back when. Didn't know there was a mandatory fight with it. I've never played the Ar Tonelico games, so I didn't have personal experience with that one like I do with Mana Khemia making GBS threads itself if you so much as look at an enemy in the bonus dungeon. Quality work all around.

It's actually both a story and bonus boss: after the one mandatory story battle the player can re-fight it multiple times with difficulty jumping each time.
Beating it the one required time w/o hitting the bug is pretty easy, but it gets pretty much impossible after some tiny number of optional bouts.

Anyway, I seem to be doing alright in Shallie w/o using the buggy menu (which seems to do some additional leveling?), though the games do have a bit of a
wacky difficulty curve in general (in part since equipment synthesis matters a lot). It actually seems to be the easiest of the recent ones, too (but then I don't
think I've ran into any optional bosses yet).

Endorph
Jul 22, 2009

escha & logy was ridiculously easy unless you rammed your level 35 face into level 70 bosses when the game gave you the chance.

Million Ghosts
Aug 11, 2011

spooooooky
Even then with how the item system worked in battle it wasn't too hard to cheese. You could make some absolutely nuts bombs easily and you never lost them soooo.

ImpAtom
May 24, 2007

I'm going through Shallie on Hardcore mode and if anything it's easier than normal mode since I gain levels absurdly fast. I gained 10 levels in one early game fight.

Selenephos
Jul 9, 2010

Basically what I'm getting from this is that Gust are great at making fun games but are awful programmers who make it extremely difficult to actually localize anything due to how they store data and when it does get localized, there are possibly gamebreaking bugs present as a result of that.

I'm beginning to understand why fantranslation projects of the Atelier games before Iris went nowhere fast.

Dehry
Aug 21, 2009

Grimey Drawer
I'm playing Shallie normal mode and I was leveling like crazy for the longest time. All the enemies being thrown at me were even being destroyed with the field attack. I was getting ready for a horrible experience with some actual boss characters being hyped up, but they ended up doing the damage of a couple stronger creatures. I'm on Chapter 8 of 9? and am starting to want those buffs. My characters are all in the low 50s and I've given them the best offensive gear (save alchemy items) and some pretty good defensive gear, and now the regular battles are feeling closer to boss battles.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I don't think the bonus battle exp from Hardcore matters at all because almost all your experience comes from doing sidequests (although sidequest experience is added to the next battle you fight, so you always do the level up dance in battles). Within the first couple of hours you outlevel the enemies so much that battles give you 1 exp, and then you continue to level from sidequest exp while still outleveling the enemies for the rest of the game.

Reiterpallasch
Nov 3, 2010



Fun Shoe
Atelier Shallie's pretty good, typical Gust trainwreck and all. For what it's worth I'm staring at the final boss right now, having played the whole game on Hardcore, so it's not like you actually need the growth menu to just play the game. I'm definitely going to wait for a fix before going on the obligatory Atelier postgame-curbstomp-victory-lap, though.

FirstAidKite
Nov 8, 2009
The shadow hearts games are the best jrpgs on the ps2. Who even owns the rights to them anymore?

Motto
Aug 3, 2013

Some company that's either bankrupt or otherwise completely separated from videogames now, I think.

Sweetgrass
Jan 13, 2008
Universal Entertainment Corporation, they were called Aruze at the time. Judging from what I'm reading they almost exclusively published pachinko games on the playstation 1/2 and some other stuff on portable systems. They dissolved Nautilus as a studio a long time ago and with the creative talent gone and their American publishing partner bankrupt, they seem content to squat on the rights and just make casino machines.

Which is a shame, because I doubt anyone is going to express interest in buying the rights to a 12 year old defunct rpg series these days.

In fact I wonder what even prompted them to pick up the developers of an obscure rpg like Koudelka and have them make a whole new series out of blue, I feel like there has to be a moderately interesting story in there somewhere.

Sweetgrass fucked around with this message at 08:19 on Mar 16, 2015

FirstAidKite
Nov 8, 2009
drat, doubt a company like that would ever be interested in trying to rerelease them then. That sucks.

Shadow Hearts were such good games too. Never played Koudelka though. Or chaos wars hahahahhaa


Sakurazuka
Jan 24, 2004

NANI?

Still mad that Alice dying is the canon ending, I worked hard for that stupid alternative one.

FirstAidKite
Nov 8, 2009

Sakurazuka posted:

Still mad that Alice dying is the canon ending, I worked hard for that stupid alternative one.

The good ending has never been the canon ending in that series. At least, when it comes to mentioning the ending at all.

Koudelka's ending was the bad ending too.

nuru
Oct 10, 2012

Persona Q seems kind of adorable so far, even if the combat system is even more prone to abuse than Persona 4.

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Gaius Marius
Oct 9, 2012

nuru posted:

Persona Q seems kind of adorable so far, even if the combat system is even more prone to abuse than Persona 4.

Yeah that'll wear off pretty fast and then your just left with a repetitive dungeon crawler with a poo poo battle system.

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