HardDisk posted:I'm making the new OP, how's it looking so far? I guess I need more screenshots, but for now it's enough. Looks like enough that should get someone interested. And downloadin' my prefabs
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# ? Mar 16, 2015 16:43 |
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# ? May 11, 2024 05:24 |
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Ok so the only significant issue im having with C:S right now is that I am at work and cant do awesome things like add this: http://steamcommunity.com/sharedfiles/filedetails/?id=408760323&searchtext= to my install. Id be fine with it just for adding color gradients to transport lines but automatically naming the lines by the districts they pass through if they haven't been given a custom name is a feature I didnt even know I want and I need it now. Now all I need is a drag to make circle tool for roads to simplify... everything. Also the housing packs are harmless, they add new colors and shapes to your residential sprawl and thats a good thing, they need like a separate ranking area in the workshop though so that they dont trample all over cool mechanic mods. Workshop has needed a category and UI overhaul since Skyrim showed how quickly it can get overwhelmed with content, hopefully they get to it sooner rather than later. Spaceman Future! fucked around with this message at 16:48 on Mar 16, 2015 |
# ? Mar 16, 2015 16:45 |
I haven't put on any of the "all squares unlocked" mods but would I be able to do that later if I ever finish a 9x9 city or would I have to start again?
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# ? Mar 16, 2015 16:49 |
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HardDisk posted:I'm making the new OP, how's it looking so far? I guess I need more screenshots, but for now it's enough. See:
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# ? Mar 16, 2015 16:49 |
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SPACE HOMOS posted:I wonder if the game is moddable enough to make platforms above your city that you can build on. How am I supposed to make Hengsha from deus ex or Midgar from ff7? I think it is, its essentially all C# so you can almost read the source and even do code injection to change it, if you are into programming and reverse engineering. Took me a while but I just managed to figure out how to separate dummy citizens from "real" citizens.
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# ? Mar 16, 2015 16:50 |
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Decrepus posted:I haven't put on any of the "all squares unlocked" mods but would I be able to do that later if I ever finish a 9x9 city or would I have to start again? In the mod activation window in-game it says that mods carry over to savegames so it should work. No guarantee it won't bug out though.
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# ? Mar 16, 2015 16:51 |
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Also:
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# ? Mar 16, 2015 16:57 |
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I think a CPU would melt with a full 25 block city. It seems like commuters are abstracted but all delivery and service vehicle are 1:1 modeled.
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# ? Mar 16, 2015 16:57 |
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HardDisk posted:I'm willing to maintain a new thread, if no one else wants to. What should go in the OP?
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# ? Mar 16, 2015 17:02 |
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HardDisk posted:I'm making the new OP, how's it looking so far? I guess I need more screenshots, but for now it's enough. I also found this imgur album googling for Cities Skylines poop dam that I feel is an important guide and/or link http://imgur.com/a/inXja
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# ? Mar 16, 2015 17:18 |
DeepQantas posted:I can't play the game before an OS reinstall, so could you guys try and see if Diverging Diamond is as efficient as it is sexy? My own experience says no. Or at least a rotary functions better. This used to have massive back-ups before I rebuilt it as a rotary. I also tried it with a diverging diamond and a SPUI before that. Diverging diamond can be tricky to build with the game's tools, and even when you do get it built with proper geometry, you run into issues with turn angles being too sharp, causing cars to slow down too much. SPUI are also problematic, not just due to the angles involved, but also since you have to build it with the 6-lane road as the overpass, which means you get a traffic light on the intersection, and the light timings and phases are completely broken for the geometry. The phases the game generates has conflicting movements all around so too few cars are let through each time.
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# ? Mar 16, 2015 17:21 |
Good god: Reddit for Chirpy The source code is intriguing - it's basically a web scraper that retrieves posts and displays them in the chirpy feed at a set rate. It could be reworked to do that on any website.
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# ? Mar 16, 2015 17:21 |
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Has it been said if the patch/upgrade paths are gonna be different between Deluxe and Regular version? I'd rather save the $10 between them if the only differences are the 5 monuments and the digital guide/soundtrack.
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# ? Mar 16, 2015 17:25 |
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So overall I can see that this game offers tons more than SimCity did, but don't a lot of the problems seem a bit reminiscent of that debacle? Odd things like the commercial bug and weird water issues? The biggest one, and probably the number one reason I haven't purchased yet, is because it seems people have to do stupid convoluted things with roads in order to get functional traffic, which certainly brings back some bad memories.
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# ? Mar 16, 2015 17:32 |
WMain00 posted:Good god: This thread
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# ? Mar 16, 2015 17:32 |
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Is it just me, or does it seem really difficult to get the max level offices? Do parks help with that or are there other things I need to focus on building?Tehan posted:Just add more people. The problem is a labour shortage, not overeducation. People will work in jobs they're overeducated for if they have no choice but when there's a labour shortage they do have a choice so your industry suffers. If you do manage to create an uneducated slum it would just move the labour shortage to your more educated jobs and it'd probably just make things worse since your workforce would be less flexible. Freakus fucked around with this message at 17:37 on Mar 16, 2015 |
# ? Mar 16, 2015 17:32 |
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New thread at http://forums.somethingawful.com/showthread.php?threadid=3706710
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# ? Mar 16, 2015 17:33 |
pwnyXpress posted:So overall I can see that this game offers tons more than SimCity did, but don't a lot of the problems seem a bit reminiscent of that debacle? Odd things like the commercial bug and weird water issues? You should just buy it because it's fun, promise.
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# ? Mar 16, 2015 17:34 |
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Noyemi K posted:I want to be able to start before 2015. In like 1960 or something. Or 1920 even. I do hope different themes will be available for various time periods as DLC For me, a turn of the century/industrial revolution reskin of all the buildings/trains/cars would easily be worth whatever they plan on charging for DLC for this game. Even better if they add an architectural style option to the district functionality, allowing you to say 'I want this district to be historical and use the turn of the century DLC architectural style, that district over there to use the architectural style from Old European DLC, and a finally, a little bit of 'Cities of the Future' DLC right here'
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# ? Mar 16, 2015 17:34 |
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Groogy posted:I think it is, its essentially all C# so you can almost read the source and even do code injection to change it, if you are into programming and reverse engineering. Groogy I swear to God you better keep working on that Republic mod of yours or else I will haunt you.
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# ? Mar 16, 2015 17:34 |
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Tatsuta Age posted:Has it been said if the patch/upgrade paths are gonna be different between Deluxe and Regular version? I'd rather save the $10 between them if the only differences are the 5 monuments and the digital guide/soundtrack. No, there is absolutely no difference between the games, nor will there be a difference support wise. Regular game : Is the regular game. Deluxe : Is the regular game, but with 5 extra buildings added in as an asset. + Whatever bonus stuff there is. If you want those buildings, buy the deluxe, if you're unsure if you want them, but the regular edition.
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# ? Mar 16, 2015 17:36 |
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Ofaloaf posted:
When I get done optimizing CK2 for today I'll head on home to continue on modding. Today I'll start with logic like "legal voters" and "affiliation to a party" (read members) and maybe tomorrow I'll do the party hierarchy. I'm also gonna slow down aging so you can actually have prominent leaders for 60 years in the game instead of only 6.
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# ? Mar 16, 2015 17:40 |
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Go to that new thread!
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# ? Mar 16, 2015 17:43 |
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I've made a second map that isn't just a flat expanse of nothing. It features a working waterfall and river system. http://steamcommunity.com/sharedfiles/filedetails/?id=409012533 I think it's overall better than my first map. I understand why people don't mess with water very much, the fluid dynamics take forever to stabilize when you create a river that isn't running flat.
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# ? Mar 16, 2015 18:17 |
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pwnyXpress posted:So overall I can see that this game offers tons more than SimCity did, but don't a lot of the problems seem a bit reminiscent of that debacle? Odd things like the commercial bug and weird water issues? Nah. You're blowin it.
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# ? Mar 16, 2015 18:41 |
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The stupid convulated things I do to roads looks a lot like roads IRL around cities.
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# ? Mar 16, 2015 18:46 |
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pwnyXpress posted:The biggest one, and probably the number one reason I haven't purchased yet, is because it seems people have to do stupid convoluted things with roads in order to get functional traffic, which certainly brings back some bad memories. We're having to do the same convoluted things real life traffic engineers have do because we face the same problems.
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# ? Mar 16, 2015 18:55 |
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Noyemi K posted:I'm mostly quoting this so I can look back at the post in my history, ha-ha. Because right now I'm having some serious traffic problems in Inchun, though I've greatly reduced the industry traffic I'm dealing with heavy traffic along a certain road and I'm thinking it's probably because of the lack of a frontage road on the highway. Luckily, I left space for it I think, but I've tried this out and it works really great early on, but it's kind of a bitch to retrofit later to fit into a bigger city, especially if you wanna turn those incoming roads into highways later.
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# ? Mar 16, 2015 18:59 |
I name all my cities Nightvale. It's even better you use the podcast as the news for the city. All I need is a dog park.
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# ? Mar 16, 2015 18:59 |
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# ? Mar 16, 2015 19:02 |
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Noyemi K posted:A proper road hierarchy would cut that mess at least in half.
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# ? Mar 17, 2015 00:05 |
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I've solved most of my traffic problems by having a lot of roads connecting to the highway via small bridges and smart zoning, gently caress these fancy interchanges all I need is More Roads
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# ? Mar 17, 2015 00:11 |
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also gently caress you ill post in whatever thread i want
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# ? Mar 17, 2015 00:11 |
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Anyone running this on a Q6600 CPU? how terrible/good is it?
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# ? Mar 17, 2015 01:47 |
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Tambaloneus posted:I've enjoyed the few hours I've played so far, amazing number of mods already. One thing I'm hoping modders will put there (or as extra content) will be double-wide pedestrian paths that can be used for malls and terrain brushes that can paint things like stone, grass, dirt etc. I made this map of Reykjavik, Iceland from a tool I saw on reddit: http://steamcommunity.com/sharedfiles/filedetails/?id=408030494 Unfortunately there is no 'Lava fields everywhere' land type yet. Also whilst I'm talking workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=407840104 This is my first park. I added the parking spots and a crowd generator, not really expecting them to make much difference. But I plopped one of these down in the game and within a few moments a little dude pulled up and parked his car in the spot and walked in to the park. Then another one joined him, and then there actually was a crowd of random people just chilling out there. Such a satisfying feeling when modding support is so easy and Just Works. Big props to the devs for getting this right from launch.
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# ? Mar 17, 2015 02:21 |
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I forgot how horrifying roundabouts are. There's a reason we don't have any of these stupid things in the great state of Delaware. If I ever came across one in my life I'd probably have a panic attack.
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# ? Mar 17, 2015 03:05 |
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Roundabouts in the game dont really function like ones in real life unless they're large enough and have few connections. Make them too small and have too many arms, and cars can wedge in there and get stuck. IRL the traffic always keeps moving allowing people off as they get to their exits, but in game, if it's jammed, traffic comes to a dead stop.
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# ? Mar 17, 2015 03:08 |
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The problem with small roundabouts is they start deforming unless you have roads coming in from the four cardinal directions. Once you do that, you can come in from different angles and then delete the perpendicular ones. Edit: drat it, I thought I was reading the new thread. Someone lock this one.
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# ? Mar 17, 2015 03:35 |
How do you choose what RCI a building is under in the asset creator? I downloaded a bunch of farmhouses that the creator put under residential, but I want to make them industrial/farm growables. I can't for the life of me find any option to change what zone it grows under.
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# ? Mar 17, 2015 03:54 |
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# ? May 11, 2024 05:24 |
Asproigerosis posted:I forgot how horrifying roundabouts are. There's a reason we don't have any of these stupid things in the great state of Delaware. If I ever came across one in my life I'd probably have a panic attack. But they're so easy! You only have to care about one single direction, not what other people are doing in every other lane - only the one that is directly in your path on the right (or left). Then once on you can happily drive having the right of way until your exit. No sitting in an intersection until the light goes orange hoping not too many people blow through before you can turn, no worrying whether the guy turning across your lane opposite is going to gun it before you get there.. nope you just sidle on in the first gap and cruise happily around. Mind you I am quite used to them, having to go through 5-6 on my way to and from work everyday. The only awful one is the one where it has multiple lanes but is far too small to easily loving change into one while you're on it unless you like going around and around. Although if the person in front of you refuses to enter the loving thing until it's entirely devoid of traffic it can make you want to lob a grenade out the window.
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# ? Mar 17, 2015 06:50 |