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so is wouldn't've
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# ? Mar 12, 2015 10:24 |
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# ? May 13, 2024 22:58 |
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spankmeister posted:so are of and have
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# ? Mar 12, 2015 15:31 |
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Sham bam bamina! posted:"shouldn't of" is completely meaningless m l y ... P!
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# ? Mar 12, 2015 17:51 |
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Boxturret posted:m
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# ? Mar 12, 2015 17:59 |
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don't stalk lowtax like that
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# ? Mar 12, 2015 18:20 |
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star citizen is now up to seventy five million us dollars
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# ? Mar 12, 2015 19:57 |
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anthonypants posted:star citizen is now up to seventy five million us dollars what's the budget for a big-name video game these days?
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# ? Mar 12, 2015 19:58 |
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prefect posted:what's the budget for a big-name video game these days? they're up around that cost now I guess but i dont think they anticipated having this much to start with so figure that most of it is being wasted as they add new goals/targets or simply restart things differently
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# ? Mar 12, 2015 20:03 |
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anthonypants posted:star citizen is now up to seventy five million us dollars where did i read that the client was gonna be 100 gigabytes. was that in here.
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# ? Mar 12, 2015 20:08 |
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Elder Postsman posted:where did i read that the client was gonna be 100 gigabytes. was that in here. anthonypants posted:one of the star citizen devs said the client is going to be 100GB. lmao https://forums.robertsspaceindustries.com/discussion/comment/4591962/#Comment_4591962 posted:
anthonypants fucked around with this message at 20:14 on Mar 12, 2015 |
# ? Mar 12, 2015 20:11 |
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EMILY BLUNTS posted:they're up around that cost now I guess but i dont think they anticipated having this much to start with so figure that most of it is being wasted as they add new goals/targets or simply restart things differently do you know how long it usually takes for a big-budget video game to be made? it's gotta be a few years, right?
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# ? Mar 12, 2015 20:25 |
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prefect posted:do you know how long it usually takes for a big-budget video game to be made? it's gotta be a few years, right? depends but yeah often larger games are often in developement for a few years
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# ? Mar 12, 2015 20:29 |
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Nope, I just googled some game dev costs in 5 minutes and figured theyd fall into some of the earlier mentioned kickstarter traps
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# ? Mar 12, 2015 20:29 |
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i should probably go look at their kickstarter page but i'm lazy as gently caress right now. i wonder how many people they currently employ. do they have an hr department yet?
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# ? Mar 12, 2015 20:31 |
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prefect posted:i should probably go look at their kickstarter page but i'm lazy as gently caress right now. i wonder how many people they currently employ. do they have an hr department yet? based on their grand plans and what they have to show for it i'm guessing it's 1 programmer, and 50 people doing "concept art" and working on the wiki
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# ? Mar 12, 2015 20:40 |
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anthonypants posted:maybe hahaha when is this poo poo supposed to be released.
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# ? Mar 12, 2015 20:46 |
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Elder Postsman posted:
end of 2016 I think? modules are coming out: fps in a couple weeks* and persistent universe pre-alpha snapshot dev build by the end of the year*
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# ? Mar 12, 2015 20:49 |
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the company is probably a dozen artists, a dozen programmers programming themselves into a dozen corners, and a dozen chris roberts
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# ? Mar 12, 2015 20:50 |
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I also read they've allocated $12,000,000 to voice acting
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# ? Mar 12, 2015 20:50 |
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is this the game that nerds have spent literally thousands of earth dollars on pretend space ships?
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# ? Mar 12, 2015 20:51 |
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Just-In-Timeberlake posted:is this the game that nerds have spent literally thousands of earth dollars on pretend space ships? yes meanwhile, over in Elite: Dangerous land...
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# ? Mar 12, 2015 20:51 |
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Migishu posted:meanwhile, over in Elite: Dangerous land... motherfucker step off my exclusive chrome ship skin
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# ? Mar 12, 2015 20:53 |
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EMILY BLUNTS posted:the company is probably a dozen artists, a dozen programmers programming themselves into a dozen corners, and a dozen chris roberts also, even though all the modules are meant to be a seamless part of the whole game, they are each being developed in disparate offices around the world it's like chris roberts looked at big dev's and said "look at all the branches they have, we should do that too!" somehow failing to recognize that branches basically only exist because of m&a and not that spreading teams around the world benefits games in any way. so a cargo cult dev.
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# ? Mar 12, 2015 20:53 |
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I don't understand what made Chris Roberts so special and remembered as to garner $75 million in internet spaceships
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# ? Mar 12, 2015 20:59 |
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prefect posted:i should probably go look at their kickstarter page but i'm lazy as gently caress right now. i wonder how many people they currently employ. do they have an hr department yet? lol if you think they're still going through Kickstarter. go to their "store" and "buy" some "ships"
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# ? Mar 12, 2015 21:00 |
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Fabricated posted:I don't understand what made Chris Roberts so special and remembered as to garner $75 million in internet spaceships Wing Commander
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# ? Mar 12, 2015 21:17 |
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Migishu posted:Wing Commander
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# ? Mar 12, 2015 21:30 |
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anthonypants posted:starring freddie prinze, jr and matthew lillard i'd play Scooby Doo: Wing Commander
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# ? Mar 12, 2015 21:33 |
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Tori: Wing Commander
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# ? Mar 12, 2015 21:38 |
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some AAA games cost over $100 million exclusive of marketing costs, which can range from like 10% on the low end to 250% (Call of Duty / GTA V) of dev costs.
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# ? Mar 12, 2015 21:40 |
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and here they want to meld together three AAA games
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# ? Mar 12, 2015 21:42 |
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i mean just do the math how big is the studio? i have no idea but let's say 100 people $10,000/month employer cost for having an employee (this is the big variable and just a shot in the dark). this does not mean $120k/yr salary, but salary + insurance + office space + benefits + electricity + expenses, whatever. so they're burning $1m/month right there. Times 3 years, that's 36 million + actual costs of licensing engines, any agency work, advertising, marketing, bonuses, voice acting, events (gigantic costs, you can spend $500k on E3 before you even have the walls up in the booth), etc etc etc.
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# ? Mar 12, 2015 21:47 |
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i believe in roberts-sama
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# ? Mar 12, 2015 22:12 |
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The best is still to come, by 2016 there are going to be rivers of lonely nerd tears.
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# ? Mar 12, 2015 23:20 |
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anthonypants posted:star citizen is now up to seventy five million us dollars Star Citizen has now raised more money than it took the nation of India to send a robot to mars on an actual space rocket. In other dumb kickstarter news I like smbc but this is super dumb - https://www.kickstarter.com/projects/weiner/the-gentlemans-single-use-monocle
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# ? Mar 16, 2015 19:40 |
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DiabloStarCraft posted:Star Citizen has now raised more money than it took the nation of India to send a robot to mars on an actual space rocket. 19 thousand united states earth dollars salt the earth
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# ? Mar 16, 2015 19:43 |
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DiabloStarCraft posted:Star Citizen has now raised more money than it took the nation of India to send a robot to mars on an actual space rocket. pretty clever repackaging after the failure of their disposable cock ring business
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# ? Mar 16, 2015 20:03 |
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DiabloStarCraft posted:In other dumb kickstarter news I like smbc but this is super dumb - https://www.kickstarter.com/projects/weiner/the-gentlemans-single-use-monocle it's exactly the right kind of dumb though
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# ? Mar 16, 2015 20:07 |
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DiabloStarCraft posted:Star Citizen has now raised more money than it took the nation of India to send a robot to mars on an actual space rocket. it seems like one of those things that someone pulls out at the right time and you have a good laugh but then about five minutes later you think about the fact that they actually paid money for that and kept it in their pocket for weeks waiting for the right time to pull it out and you realize what a sad humorless human being they are, substituting props for a personality
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# ? Mar 16, 2015 20:38 |
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# ? May 13, 2024 22:58 |
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that's zachary weiner for you
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# ? Mar 16, 2015 20:39 |