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FAU is our Kelly
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# ? Mar 17, 2015 00:31 |
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# ? May 25, 2024 12:15 |
I think my solution would have to be that I add more traps to the Tomb of Horrors.
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# ? Mar 17, 2015 00:34 |
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FactsAreUseless posted:There's no argument, I was just stating the fact of what storygames are vs. RPGs. If only they weren't stupid, arbitrary categories designed entirely to establish nerd superiority over others. "Storygames" and RPG's are the exact same thing, the only thing that makes a difference is approach and playstyle.
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# ? Mar 17, 2015 01:07 |
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PurpleXVI posted:If only they weren't stupid, arbitrary categories designed entirely to establish nerd superiority over others. "Storygames" and RPG's are the exact same thing, the only thing that makes a difference is approach and playstyle. Imma let you finish, but first I'm gonna laugh at you too
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# ? Mar 17, 2015 01:10 |
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SunAndSpring posted:I think my solution would have to be that I add more traps to the Tomb of Horrors. You could try to find Grimtooth's traps; those should be appropriately ridiculous.
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# ? Mar 17, 2015 01:11 |
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Evil Mastermind posted:All RPGs are storygames because all RPGs generate stories. All storygames are RPGs because they're games where you play a role.
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# ? Mar 17, 2015 01:15 |
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PurpleXVI posted:If only they weren't stupid, arbitrary categories designed entirely to establish nerd superiority over others. "Storygames" and RPG's are the exact same thing, the only thing that makes a difference is approach and playstyle.
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# ? Mar 17, 2015 01:26 |
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RPG: I am Hrothgar, King of Axes, and because of this, I will make the game happen. Storygame: You are Hrothgar, King of Axes, and here is what happens to you. True gamer: I prefer the former.
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# ? Mar 17, 2015 01:27 |
FactsAreUseless posted:RPG: I am Hrothgar, King of Axes, and because of this, I will make the game happen. lmao
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# ? Mar 17, 2015 01:28 |
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that's what it means? do i want to be hrothgar?
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# ? Mar 17, 2015 01:28 |
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Lord Frisk posted:that's what it means? do i want to be hrothgar?
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# ? Mar 17, 2015 01:28 |
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yes, but i prefer smoking pipes and trilbys
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# ? Mar 17, 2015 01:29 |
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FactsAreUseless posted:RPG: I am Hrothgar, King of Axes, and because of this, I will make the game happen. Show me your honor, Hrothgar
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# ? Mar 17, 2015 01:29 |
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Captain Foo posted:Show me your honor, Hrothgar
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# ? Mar 17, 2015 01:30 |
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Captain Foo posted:Show me your honor, Hrothgar why does every Vampire game turn into a sex thing?
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# ? Mar 17, 2015 01:31 |
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well, why does every Vampire turn into a sex thing?
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# ? Mar 17, 2015 01:35 |
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Ronwayne posted:well, why does every Vampire turn into a sex thing?
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# ? Mar 17, 2015 01:35 |
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His curse trickled down for millennia.
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# ? Mar 17, 2015 01:36 |
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Poz my neg Assamite
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# ? Mar 17, 2015 01:40 |
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Are you okay, FAU? I'm worried about you.
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# ? Mar 17, 2015 01:48 |
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FactsAreUseless posted:Actually, they're not arbitrary, and they're important: RPGs are games in which you play a role, storygames are games in which you take a role in a story. It's not complicated. Are Are you serious, here? That is the exact same thing.
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# ? Mar 17, 2015 02:03 |
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FactsAreUseless posted:RPG: I am Hrothgar, King of Axes, and because of this, I will make the game happen. OK. So every single game I've played normally called a Storygame from My Life With Master (the game for which the term Storygame was invented) through Monsterhearts (which calls itself a Storygame on the cover) is an RPG. On the other hand by your definition Dragonlance, and almost all published 2e adventures and Paizo adventure paths are Storygames. (As for that matter are White Wolf modules). I do hope that you are trolling us here rather than have been listening to the RPG Pundit.
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# ? Mar 17, 2015 02:03 |
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neonchameleon posted:I do hope that you are trolling us here rather than have been listening to the RPG Pundit.
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# ? Mar 17, 2015 02:06 |
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MadScientistWorking posted:It never is not amusing seeing people fall for FAU's antics. To be fair, it's hard not to fall for it when just a thread over you can probably find someone who would say the exact same thing but be entirely serious.
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# ? Mar 17, 2015 02:09 |
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ReiDuran posted:Are
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# ? Mar 17, 2015 02:16 |
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FactsAreUseless posted:There's no argument, I was just stating the fact of what storygames are vs. RPGs. All this, but unironically. Kind of. Like, "I'm playing this to simulate running into fun challenges and steal a bunch of gold" is fundamentally a different thing than "I'm playing this to tell a story about a guy who has a bunch of adventures", but pretty much all RPGs/Storygames support and encourage both, and the fun of RPGs comes largely from constantly transitioning between the two modes mid-play. Different games emphasize and support each of the two to different degrees, and even more than that different players favor one or the other mode. Basically, the distinction between RPGs and Storygames is real, but it lives more in players than games, and tends to be pretty fluid even then.
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# ? Mar 17, 2015 02:43 |
OtspIII posted:All this, but unironically. it isn't, and a lot of games go wrong in thinking that there's a difference between the two, imo
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# ? Mar 17, 2015 02:45 |
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Don't make me emptyquote myself again. <>
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# ? Mar 17, 2015 02:52 |
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Effectronica posted:it isn't, and a lot of games go wrong in thinking that there's a difference between the two, imo You don't see a difference between problem-solving and story-telling? I don't think they're at odds with each other, but I don't think they're the same thing.
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# ? Mar 17, 2015 02:55 |
OtspIII posted:You don't see a difference between problem-solving and story-telling? I don't think they're at odds with each other, but I don't think they're the same thing. The vast majority of stories, and 99.9% of stories with plots, are about solving problems to get rewards. A dungeoncrawl is very highly procedural and probably wouldn't make good TV, but it's still ultimately a story about how a set of characters go and do something that is created by the process of solving these problems and getting those rewards. I guess you could have purely faceless pieces you move around and which you don't invest in as yours, but that's not something that's really been seen since before OD&D in RPGs, and is largely relegated to certain kinds of board game, many of which still have some player investment in their little characters. But a lot of people tend to assume that there is a gap, because we think of stories largely in terms of dramas. But, hell, if your characters have any kind of interaction or you crack jokes, it's basically an episode of Law and Order set in a dungeon. EDIT: This is actually not a "grog" thing, really, because it's something just about every major RPG-theory group (this is mostly publishers/fanbases) is guilty of. We value certain kinds of stories over others and we let these prejudices influence how we think about RPGs and the stories we create with them.
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# ? Mar 17, 2015 03:00 |
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So, 5d4 vs 3d6 vs 2d10 3d7 vs 10d2. What's the superior set?
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# ? Mar 17, 2015 03:15 |
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GrizzlyCow posted:So, 5d4 vs 3d6 vs 2d10 3d7 vs 10d2. What's the superior set? 4dF
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# ? Mar 17, 2015 03:18 |
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MadScientistWorking posted:It never is not amusing seeing people fall for FAU's antics. ProfessorCirno posted:FAU is our Kelly I mean I literally tried to say so at the top of this page.
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# ? Mar 17, 2015 03:18 |
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fau, you're a treasure
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# ? Mar 17, 2015 03:18 |
GrizzlyCow posted:So, 5d4 vs 3d6 vs 2d10 3d7 vs 10d2. What's the superior set?
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# ? Mar 17, 2015 03:20 |
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Effectronica posted:The vast majority of stories, and 99.9% of stories with plots, are about solving problems to get rewards. I don't know, I feel like there's a pretty fundamental experiential difference between when I'm intentionally leading my character down a doomed path in Fiasco and when I'm trying to figure out how to trick an ogre into telling me where the dragon's hoard is. Stories definitely come out of both of the two situations, and the stories might even be kind of similar if poo poo goes bad with the ogre, but in one the story is my focus and in the other it's a by-product. Like, there's stories and then there's stuff happening. A story is when you take stuff that happened and then organize it to speak to some larger issue. A person talking to another person and then getting beaten up isn't a story, while a person who thinks they're smarter than they really are who tries to trick a guy into a scam and gets their rear end beat over it is. Or maybe that is what you call a story. This is kind of a frustrating thing to talk about because every circle I've moved in has used different (usually opposite) words for different parts of this. There are plots, stories, narratives, and events, and everyone seems to use different words to talk about different things. I hope I'm making the distinction between "unordered events" and "a structured narrative" clear, though. I think that when people try to make the distinction between RPGs and Storygames they're making the distinction between play that focuses on interacting with raw events versus ones that interact with narrative arcs. And again, you're almost always going to be dealing with both modes in a game. But I think there is a difference between taking an action because you want the treasure versus taking an action because you think it and its fallout will have interesting things to say about the nature of wanting treasure, even if in both cases I narrate taking the exact same actions in the same ways.
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# ? Mar 17, 2015 04:49 |
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they're both stories. different stories, with differing amounts of focus, but they're still stories dude
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# ? Mar 17, 2015 04:52 |
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Zereth posted:What is the goal? Dungeons and Dragons, my friend. Dungeons and Dragons. What is the best set of dice for Dungeons and Dragons? Well, it is obviously 6d4-3d2 and 4d6-4d1, but a man has only so many dice.
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# ? Mar 17, 2015 04:52 |
OtspIII posted:I don't know, I feel like there's a pretty fundamental experiential difference between when I'm intentionally leading my character down a doomed path in Fiasco and when I'm trying to figure out how to trick an ogre into telling me where the dragon's hoard is. Stories definitely come out of both of the two situations, and the stories might even be kind of similar if poo poo goes bad with the ogre, but in one the story is my focus and in the other it's a by-product. I mean, Fiasco is very, very different in how it does things, because it uses lots of distancing effects, so I dunno how good an example it is . I think this really deserves its own thread, but I'll say that I'd personally say (boy that's an ugly phrase) that a structured narrative, as you're describing it, is sort of a danger zone when it comes to a game's quality. Because on the one hand, I do believe it's possible to start out with "We're gonna use themes x, y, and z in this campaign" and have it work, but there's also the danger (and this is why I dislike fail-forward) of cutting away what makes RPG stories genuinely fascinating by killing the real suspense that emerges through play. More importantly, I think that what you're describing as two modes are more about how you play the character rather than the game. In the events mode, you're acting your character and serving as audience to everyone else, whereas in the narrative mode you're acting your character while also serving as audience/director to your own performance. I think there's something to formalizing this split, but I dunno whether it says anything meaningful beyond the different ways people play characters. Because I, personally, tend to operated in the narrative mode when playing, but only partway, because I like to play comedic characters, and an important part of that is gauging reactions and correcting the performance. Of course, when you're running a game, you're much more in the narrative mode just because you have to do directorial work by describing things and so on. Shall we take this to its own thread, or PMs if you'd prefer? Effectronica fucked around with this message at 05:12 on Mar 17, 2015 |
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# ? Mar 17, 2015 05:04 |
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# ? May 25, 2024 12:15 |
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GrizzlyCow posted:So, 5d4 vs 3d6 vs 2d10 3d7 vs 10d2. What's the superior set? (4-20)
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# ? Mar 17, 2015 05:11 |