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SynthOrange posted:Fire engines barrelling down the skywalks. No more traffic problems! https://www.youtube.com/watch?v=UrtnsMKRvX8&t=140s
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# ? Mar 17, 2015 01:05 |
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# ? May 25, 2024 05:52 |
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Vahakyla posted:
This is what I need. Edit: This is so useful even if you just put a small bit of it and connect normal roads for making service roads that only garbage trucks and the like can use. It acts like a gate. TomR fucked around with this message at 01:18 on Mar 17, 2015 |
# ? Mar 17, 2015 01:06 |
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Mister Adequate posted:Hey yo just wanted to say your Mars map is probably my favorite of all I've tried so far, both stock and modded. It's got a great combination of features, altitudes, plains., etc that make it really fun to work with. Following up on this, here's the latest shot of Ares Sector. The big snaking road down to the lower areas will soon come into play; I just needed it in place earlier because I feared it might be a significant engineering feat that needed a lot of space. Soon the city will start moving down there. Also check out Poo Lake in the north
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# ? Mar 17, 2015 01:07 |
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If you keep pumping sewage into that lake, will it eventually overflow?
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# ? Mar 17, 2015 01:09 |
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Reveilled posted:Why don't cargo trains come to this station? I built it along with my new downtown district to attempt to resolve some problems my commercial zones were having with their goods supplies. I had anticipated that cargo trains would arrive, vans would spawn, and they would drive off to deliver to the shops in the area. But literally not one train ever arrived. Eventually I decided I was going to have to put a new industrial zone in after years of being office-only, which is partially visible on the right. It failed miserably due to lack of workers, but for some reason the cargo stations there receive deliveries, and so you can see the little horde of vans crossing the bridge on their way to deliver to my commercial district. But why won't they visit the station downtown? As it is now I have no idea how they choose which to go to. I have 2 cargo terminals, and a harbor right next to eachother. One cargo terminal is red from usage (cars backed up pretty far on the freeway), the other is green (very few cars), and the harbor is orange (traffic is heavy but it flows). The freeway literally ends with 3 offramps to these 3 locations, so I can't really move cars any faster.
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# ? Mar 17, 2015 01:09 |
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Started my third city, so far so good! the entrance isn't clogging up just yet... and another view of the interchange so far, we have a population of ~5000.
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# ? Mar 17, 2015 01:11 |
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SynthOrange posted:Fire engines barrelling down the skywalks. I used to drive down many pedestrian roads in Finland with a fire truck during friday night partygoing, scaring the poo poo out of blasted drunk people.
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# ? Mar 17, 2015 01:12 |
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SynthOrange posted:I'd hesitate recommending Blender to a newbie. I've no problem using it because I've used various 3d programs over the years and it's all the same, just a matter of finding out what the hell it's called in this particular package and how to get to it. For someone new to 3d modelling? Uuuuuuh. Blender's price is right but Sketchup is a piece of piss to pick up and its perfectly suited to making buildings from reference images. Despite being free and capable of much more than Sketchup Blender is too overfeatured to make anything satisfying straight away and all a complete newbie will do is stare blankly at the UI.
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# ? Mar 17, 2015 01:14 |
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Are pedestrian paths part of the base game or a mod? I've looked all over, but I can't find them anywhere.
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# ? Mar 17, 2015 01:19 |
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Lester Shy posted:Are pedestrian paths part of the base game or a mod? I've looked all over, but I can't find them anywhere. They're under 'decorations'.
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# ? Mar 17, 2015 01:20 |
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Anyone with any modding knowledge know where the building limit is and how to change it? I've hit the cap with one district left to fill in and I fill cheated, CHEATED!
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# ? Mar 17, 2015 01:23 |
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linked mods need to go into the OP! Just made my first spaghetti. e: I think we should just have a shareable document that anyone can add mod links to as our goon-curated mod list. Subyng fucked around with this message at 01:28 on Mar 17, 2015 |
# ? Mar 17, 2015 01:24 |
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Lester Shy posted:Are pedestrian paths part of the base game or a mod? I've looked all over, but I can't find them anywhere. You need to unlock parks first.
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# ? Mar 17, 2015 01:35 |
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No! Don't do it! Don't jum... Oh. Um. Okay. Carry on, then. (They jump back up too! )
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# ? Mar 17, 2015 01:42 |
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Fintilgin posted:No! Don't do it! Don't jum... Parkour is a feature, not a bug.
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# ? Mar 17, 2015 01:43 |
I wonder, what's a good size for sign textures? I've been using 256x256 but maybe I could use 512x512 instead.
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# ? Mar 17, 2015 01:52 |
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How do I get rid of the weird blurry visual effect thing? I thought I saw something about 'film grain' but I cant find it now
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# ? Mar 17, 2015 01:59 |
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Unkempt posted:How do I get rid of the weird blurry visual effect thing? I thought I saw something about 'film grain' but I cant find it now Turn Tilt Shift in the graphics menu all the way down.
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# ? Mar 17, 2015 02:01 |
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how do i get rid of the loving clouds
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# ? Mar 17, 2015 02:02 |
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So I took some horrible goon advice from the last thread (I think it was meant as a joke) and replaced all my nasty industial pollution zones with lovely office zones. It worked out quite well until I realised neither my commercial or residential requirements were moving at all. I guess it is a good way to get rid of pollution if your whole 25 squares is already maxed out with stuff and you've hit the ceiling. Pretty good way to just sit there for years making money for a while I guess? On a side note the asset manager is a good way to gently caress around. I jacked up the tourists to 100 and some how managed to bulldoze the side roads and welp...
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# ? Mar 17, 2015 02:03 |
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Knuc U Kinte posted:This is loving disgusting. oh thank god I'm not the only one that had that reaction
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# ? Mar 17, 2015 02:04 |
Anyone have a gif or screenshot of that service road mod in action?
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# ? Mar 17, 2015 02:07 |
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This all kind of works! Please look at river for highway ramp hilarity.
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# ? Mar 17, 2015 02:09 |
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Where am I supposed to put my poo on the mars map? All you have is that standing lake nearby
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# ? Mar 17, 2015 02:12 |
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Freakus posted:I've had issues as well. It would be nice if they tweaked this. Yeah, no matter what I try I cannot get this station to receive cargo. Rerouting the inter-city railway to run through this station only resulted in cargo trains driving straight through without stopping en route to the other stations. Deleting the other freight stations resulted in cargo trains simply not coming. Zoning industrial all around the terminal didn't help either. I have literally no idea what could make trains and trucks hate the idea of using this station so much. EDIT: So, got it to work. Dunno if it's just this station, but apparently cargo stations cannot connect to bidirectional 2-lane roads. What the gently caress?
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# ? Mar 17, 2015 02:13 |
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For you people loving about with the building editor, how difficult would it be to make some plopables that work like the two ports? I really want to get some decent sea walls in the game.
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# ? Mar 17, 2015 02:18 |
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Mister Adequate posted:Hey yo just wanted to say your Mars map is probably my favorite of all I've tried so far, both stock and modded. It's got a great combination of features, altitudes, plains., etc that make it really fun to work with. UNGH YESSSSSSSSSSSSS thanks so much. Little comments like this makes the 5 hours I spent on it worth it (no exageration because god drat that terrain was bumpy, and simply smoothing out would make all the ridges dissapear, so I had to manually flatten a lot of plateau at places I thought would be playable). I still want to see if there's any way to directly update the file on steam so people can have an updated version directly sent to them, instead of sharing a new file, as right now sharing an updated assets seems to be a bit... unwieldy/buggy, as far as I tried. Maybe I'm dumbo. Anyway, still planning on make the map a beauty pass for more buildable terrain and maybe look over the resource distribution. Mister Adequate posted:Following up on this, here's the latest shot of Ares Sector. The big snaking road down to the lower areas will soon come into play; I just needed it in place earlier because I feared it might be a significant engineering feat that needed a lot of space. Soon the city will start moving down there. Poo lake is everyone's stepping stone to that map. I'm glad mine is finally getting cleared up. I snaked down and finally I can pollute the BIGGER crater "Here you go Citizen 43, your weekly oxygen ration." PS: Also I just tried out Chewbot's DESERT color correction and it looks much better (IMO) than the Sunset one, so I'm switching my recommendation to that one. Popoto fucked around with this message at 02:34 on Mar 17, 2015 |
# ? Mar 17, 2015 02:23 |
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How do you guys deal with the early game off ramp? It is terrible and I hate it. I wish it was a 2 lane/six lane road or something. I would just bulldoze it and make something better, but in the early game you don't have any tools to do highway ramps or highways, and in the late game, you've already built around the lovely default ramp. The game is fantastic, but this triggers my OCD so hard.
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# ? Mar 17, 2015 02:24 |
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It's like the opening move in chess.
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# ? Mar 17, 2015 02:25 |
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Arsonide posted:How do you guys deal with the early game off ramp? It is terrible and I hate it. I wish it was a 2 lane/six lane road or something. I would just bulldoze it and make something better, but in the early game you don't have any tools to do highway ramps or highways, and in the late game, you've already built around the lovely default ramp. I just dont develop anything around it until I get to the point where I can upgrade it to something workable.
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# ? Mar 17, 2015 02:27 |
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The only winning move is
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# ? Mar 17, 2015 02:28 |
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Arsonide posted:How do you guys deal with the early game off ramp? It is terrible and I hate it. I wish it was a 2 lane/six lane road or something. I would just bulldoze it and make something better, but in the early game you don't have any tools to do highway ramps or highways, and in the late game, you've already built around the lovely default ramp. Just wait until you have the off ramps unlocked, then it's Mister B. time. IF for some reason you really have a huge traffic problem before then, just plug your roads up on your highways all disgustingly-like farther away and fix the damage later.
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# ? Mar 17, 2015 02:32 |
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Traffic is so bad, but none of these motherfuckers are using my metro. What's up with that? In fact, I'm starting to believe hexagons aren't actually optimal for city blocks in the first place!
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# ? Mar 17, 2015 02:32 |
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Trick Question posted:Traffic is so bad, but none of these motherfuckers are using my metro. What's up with that? You don't have an actual subway line.
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# ? Mar 17, 2015 02:37 |
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The old abandoned park underneath flooded Poop Bay is presumably where the drug lords stash their smuggler's submarines when not in useArsonide posted:How do you guys deal with the early game off ramp? It is terrible and I hate it. I wish it was a 2 lane/six lane road or something. I would just bulldoze it and make something better, but in the early game you don't have any tools to do highway ramps or highways, and in the late game, you've already built around the lovely default ramp.
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# ? Mar 17, 2015 02:38 |
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Trick Question posted:Traffic is so bad, but none of these motherfuckers are using my metro. What's up with that? You built a tunnel but didnt tell the trains to drive in them.
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# ? Mar 17, 2015 02:39 |
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Through Judicious use of trees and dezoning - including lots of 1 square offices that served little purpose now - I have finished insanity project one. Big old roundabout as reference. Essentially, my screenshot and future disaster mod anyone makes test zone is complete.
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# ? Mar 17, 2015 02:40 |
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comatose posted:You don't have an actual subway line. SynthOrange posted:You built a tunnel but didnt tell the trains to drive in them.
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# ? Mar 17, 2015 02:47 |
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My opening move is to immediately place an as small as possible 1 lane road and then I delete it just to unlock the other roads.
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# ? Mar 17, 2015 02:49 |
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# ? May 25, 2024 05:52 |
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Moridin920 posted:My opening move is to immediately place an as small as possible 1 lane road and then I delete it just to unlock the other roads. Pretty sure that is what everyone does.
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# ? Mar 17, 2015 02:51 |