James The 1st posted:Of course there are idiots on the Paradox forums who are complaining that this game is worse than SC 2013 because it's not totally perfect yet. I.....what?
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# ? Mar 17, 2015 15:05 |
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# ? May 25, 2024 14:49 |
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So work commuters exist but they don't need to connect to their jobs, right? Their importance is that they create traffic for the essential service vehicles?
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# ? Mar 17, 2015 15:07 |
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SynthOrange posted:Dammit I just realized that the four lane roads were causing a lot of my traffic issues. The divider in the middle prevents traffic from buildings on the sides from going in the wrong direction so they have to go all the way to the end of the road. With a six or two lane road, they can just cross and be on their way! Now that I'm paying attention to these things, probably 75% of the roads where I live are 5 lanes, or 4 lanes with a left turn lane in the middle. Not sure what that would buy you vs. using 6 lanes, but it could replace the seemingly useless 4 lane. I also didn't like the way merging one ways (like ramps) into the game's 4 lane causes a traffic light, but I guess there must be a logic to it.
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# ? Mar 17, 2015 15:10 |
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SwissCM posted:While the soundtrack for this isn't too bad, I think Sim City 3000 and 4 still hold the title for best city building music. 3000, in particular.
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# ? Mar 17, 2015 15:17 |
No love for SC2K?
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# ? Mar 17, 2015 15:17 |
FINALLY http://steamcommunity.com/sharedfiles/filedetails/?id=409402809&searchtext= I don't know why but this seems like an important thing to have for me.
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# ? Mar 17, 2015 15:28 |
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WMain00 posted:FINALLY Nope you're not wrong, suburbarn areas are missing little fields. Roll on the little league baseball field!
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# ? Mar 17, 2015 15:29 |
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I am a boring goon and I like to make villages and small towns in my city simulation games. Does building small work in City Skylines, or does the game assume you want to be a huge big-deal city all the time?
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# ? Mar 17, 2015 15:33 |
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Building small is easy, fun, and viable.
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# ? Mar 17, 2015 15:38 |
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Hot Dog Day #82 posted:I am a boring goon and I like to make villages and small towns in my city simulation games. Does building small work in City Skylines, or does the game assume you want to be a huge big-deal city all the time? I guess you could ignore demand. People will remain happy without population growth. If you create loads of small towns you might need a huge fuckoff freeway system regardless due to bottle necking.
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# ? Mar 17, 2015 15:38 |
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Well you could just build lots of small towns instead of one large one on the same map and give each their own power/water supply etc.
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# ? Mar 17, 2015 15:39 |
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That gives me an idea actually. Has anyone tried multiple towns on a map that are linked only by trains?
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# ? Mar 17, 2015 15:39 |
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It would work.
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# ? Mar 17, 2015 15:40 |
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Well, there goes my evening then.
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# ? Mar 17, 2015 15:41 |
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How do we mod this in as a new dam, because
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# ? Mar 17, 2015 15:49 |
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Fhqwhgads posted:How do we mod this in as a new dam, because How is that dam even functional? I don't see any poop water at all.
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# ? Mar 17, 2015 15:50 |
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Hmmm... This is all good news, I guess I will be buying a computer game tonight! Thanks, all!
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# ? Mar 17, 2015 15:51 |
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I find it really interesting to struggle with a busy road for like an hour, then realize if I just delete a couple connections it smooths everything out. Sometimes less is indeed more.
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# ? Mar 17, 2015 15:52 |
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Has someone made a Gravity Falls Mystery Shack yet
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# ? Mar 17, 2015 15:58 |
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This is a fun game and I'm glad I can make dick towns. I'll prob make a butte town with the sewage pipes at the end.
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# ? Mar 17, 2015 16:04 |
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patiently waiting for someone to make a by far my favourite SC4 building
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# ? Mar 17, 2015 16:07 |
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Vetitum posted:patiently waiting for someone to make a For all of its flaws, I did like SC2013's baseball field: I really want a park that looks something like this. Feels like a very important omission for a real good small town aesthetic. edit: I didn't realize just how similar SC2013's UI is to CS until just now.
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# ? Mar 17, 2015 16:11 |
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Oculus city.
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# ? Mar 17, 2015 16:27 |
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meatsaw posted:Now that I'm paying attention to these things, probably 75% of the roads where I live are 5 lanes, or 4 lanes with a left turn lane in the middle. Not sure what that would buy you vs. using 6 lanes, but it could replace the seemingly useless 4 lane. I also didn't like the way merging one ways (like ramps) into the game's 4 lane causes a traffic light, but I guess there must be a logic to it. BTW merging into a 6 lane also causes lights. The only freeby intersection for 4 lane and 6 lanes are 1 way out branches.
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# ? Mar 17, 2015 16:31 |
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WMain00 posted:SketchUp is a disaster zone, which is annoying as 3D Warehouse has probably the most amount of freely available models. It's a pity though that drat near all of them have serious issues in modelling and texturing that usually results in the model just straight up failing to export properly.
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# ? Mar 17, 2015 16:32 |
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Sorry, I know .fbx files can be used by the game, but I opened up the asset editor and could only choose from pre-made assetts (didn't see a 'load from file' dialogue anyehere) , is there a second step needed?
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# ? Mar 17, 2015 16:40 |
simosimo posted:Sorry, I know .fbx files can be used by the game, but I opened up the asset editor and could only choose from pre-made assetts (didn't see a 'load from file' dialogue anyehere) , is there a second step needed? You need to put the .fbx for the model and any maps it uses, in the "import" folder that opens up when you click the folder icon.
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# ? Mar 17, 2015 16:43 |
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Is there any mods that modify the info-view overlay? The associated buildings light up purple in a given overlay, but I would love that other services would be colour coded (i.e. blue for police, brown for garbage and etc.) and not just white like the other buildings. Think it would make it easier to view the city when using those info-view and build accordingly.
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# ? Mar 17, 2015 16:43 |
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The amount of road space needed to get free-flowing, intersectionless traffic - even in a city of '23k' - is just mind-boggling. I feel like I'm playing Dubai Master Planner 1995 here.
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# ? Mar 17, 2015 16:45 |
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Is there any good reason to have resources like ore and whatever actually deplete? I don't really like that idea at all, having your specialized industry be on a timer like that doesn't seem fun to me.
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# ? Mar 17, 2015 16:52 |
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I finally made a decent city that I'm happy with and isn't a traffic nightmare! I used what I had learnt from my previous cities and planned out a bit more space so that as soon highways unlocked I was able to create a highway loop around my industrial district with plenty of on/off ramps on every side so traffic has easy access. I'm starting to get some buildup in my downtown area so my next big infrastructure project will be a big trans-peninsular highway which loops along the coast outside of my city. The tough decision now is whether or not to try and move one of my fused grids over a block or 2 so I can fit in a highway through the spine of the city or not. Choices!
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# ? Mar 17, 2015 16:52 |
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Nice! It would be great if another mod gave the option to turn highways and railways invisible so we can build the future with floating cars and trains.
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# ? Mar 17, 2015 16:56 |
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Noyemi K posted:You need to put the .fbx for the model and any maps it uses, in the "import" folder that opens up when you click the folder icon. Wicked, will check that out. Beating a deadhorse here [i apologise], will the sketch models need a UV map, or are they 'generated' from the textures you apply with the face tool yourself. ALSO Solar panel fields for those inclined: http://steamcommunity.com//sharedfiles/filedetails/?id=409354116
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# ? Mar 17, 2015 16:56 |
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God I love how easy it is to set up mods in this game. Oh hey that looks cool, click subscribe, done.
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# ? Mar 17, 2015 16:59 |
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queeb posted:God I love how easy it is to set up mods in this game. Oh hey that looks cool, click subscribe, done. this x1000 the publishers deserve huge props and hella $$$ for the way they've integrated modding into the game
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# ? Mar 17, 2015 17:00 |
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queeb posted:God I love how easy it is to set up mods in this game. Oh hey that looks cool, click subscribe, done. Yeah they really knocked the ball out of the park with this. It's a pretty great model for other developers to try to follow, in terms of ease of use and integration. It also illustrates the amazing success a great mod community can bring you. Do you think this game would have anywhere near the same amount of buzz if the game wasn't moddable? It's a great feedback loop that has definitely boosted their sales.
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# ? Mar 17, 2015 17:01 |
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I really wish I could take the $60 I spent on Simcity and give it to the people who worked on Cities: Skylines. They earned it.
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# ? Mar 17, 2015 17:05 |
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Gonna give Paradox all the money
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# ? Mar 17, 2015 17:05 |
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Ruggan posted:Yeah they really knocked the ball out of the park with this. It's a pretty great model for other developers to try to follow, in terms of ease of use and integration. For sure. Between the pre-release streams and the healthy amount of mods and assets coming out already, the game is firing on all cylinders. The fact that it's all based on Unity seems like a huge plus for modders, too. As someone who enjoyed Simcity 4, but could never get into modding because it was a nightmare of dependencies and what have you, this is a dream. While I'm here: my system clock mod that's in the OP now works in 16:10 resolutions! Now you can realize that you're staying up way too late while also playing at 1900x1200!
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# ? Mar 17, 2015 17:08 |
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# ? May 25, 2024 14:49 |
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Is adding the little thumbnail part of the asset manager? I've noticed a lot of building addons dont have a thumbnail, just a generic white image which makes it hard to find in the list. I have no problems with others so I think modders are just being lazy fucks.
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# ? Mar 17, 2015 17:10 |