|
Wotsnik posted:Played in a store champs tourney over the weekend and totally stole Strobe's idea of 4 x Greens w/Outmaneuver +PTL+Autothrusters. Hell yeah.
|
# ? Mar 16, 2015 02:00 |
|
|
# ? May 25, 2024 11:41 |
|
Wotsnik posted:I should have won another game, the opponent took so long to get set up that the TO came around and said in my ear that if I was losing at the time call, he would extend our game by 5 mins. Even with this, I was doing ok, but then one bad turn and I lost two ships at once, so was losing by about 13 points. So I had to start playing safer and just poking him down. Still came down to the last roll to pop a phantom and win, but didn't get it. Two more turns I would have easily had it, maybe even one. I had a similar thing happen at the only tournament I've ever been to a few weeks back. It was pretty annoying. This guy had clearly been playing the game for a while, and I felt like he was definitely stalling as long as he could so as to reduce the number of turns we got in, since I was flying a swarm and he had fat Han and Corran. All he had to do was knock out a TIE or two and then run away, acting like choosing the proper movement setting for "as far away as possible" was a decision that took 8 minutes per ship, longer when he started losing hull points. I swear our last round took 25 minutes, complete with him running off to find the TO to ask if he could use Han's ability on only one of his three dice or some poo poo, the answer to which everybody already knows and was a bullshit ploy to keep from going another round, which would have seen him wiped out. Even if running down the clock is a valid strategy, dude definitely crossed the line, and probably knew he could do so to his advantage without repercussions. Not much of anything you can do about it past voicing your opinion on the matter.
|
# ? Mar 16, 2015 02:12 |
|
What makes it hard for me to be all "that guy was a complete douche end of story" was that I really don't think he was doing it on purpose. It was more of a case of him appearing to just be in in his own world unless actual interaction was 100% clearly needed. This was from start and even at a point where I was winning. edit: I think the TO must have known he'd be like that, hence the exception of adding to the round time for us. But as there was no malice behind it, he probably felt he couldn't be too nasty to the guy.
|
# ? Mar 16, 2015 02:58 |
|
Hooray! I got my e-wing. A store near me also has x-wings and falcons if I wanna expand. (Yes, I am getting a falcon, if for nothing else than the engine upgradde and Veteran instincts)
|
# ? Mar 16, 2015 03:16 |
|
I was the only dual Aggressor list at my store tourney this weekend, 26 players total. I ran them Adv Sensors, Autos, Predator, and one with a Mangler and one with a HLC. Went 2-2. I got destroyed by a Corran+Dash list that was flown really well (guy apparently wins every year) and I had really cold dice. Also lost to a Soontir+Carnor+OGP group on time which sucked because I had both Carnor and Soontir at 1 HP. They're tanky little shits perfect to beat the turret meta that was in full force at the this tourney - lots of YTs and Decis. Going to experiment with dropping Predator for VI to help deal with the lists that are 2-3 high PS ships. The extra re-roll is nice but a bit redundant with IG-88B's ability.
|
# ? Mar 16, 2015 13:34 |
|
I like VI but I find that the sweetspot on PS is 9: if you have PS 9, you are usually good to go, PS 8 is more limited and you only gain the advantage against Carnor, Echo, or a Deci without VI (Chiraneau with PS 10 is hilarious though, especially if you have Engine Upgrade). Have you thought about using PtL with the Aggressors?
|
# ? Mar 16, 2015 13:51 |
|
So, I had my first decimator kill today! I was flying against a Chiarneau with Issard, and two royal guard ties with PTL. I flew my Rebel swarm. 2 bandits, 2 prototype pilots with Chardaan, a blue, and a rookie. I was stupid and split my forces. Bandits and Blue one side, Rookie and prototypes on the other. MY opponent deployed right down teh a-wing and x-wings face. Long story short, I managed to delay the first joust for a couple turns by good manuvers. The b-s were almost in th fight, and I knocked both TIES down to one hull when one prototype bit the dust. What followed was a furball, and the TIES splitting off. The xwing died, the z-95s and b pursued the decimator and pounded it while the remaining a chased on TIE. Due to me rotating a dial the wrong way, one z flew around doing sweet FA for three turns, til on of the ties manuvered into his arc by accident and died. The A blew up the other then died to the decimator, and the b-wing and z-95 managed to kill the decimator. End o game, B-wing had 2 hull left, one z had one hull, and one was full health. It was a fun game.
|
# ? Mar 17, 2015 02:07 |
|
bunnyofdoom posted:
So far I can say this about every game of X-Wing I have played. Win or lose it was enjoyable.
|
# ? Mar 17, 2015 04:03 |
|
Indolent Bastard posted:So far I can say this about every game of X-Wing I have played. Win or lose it was enjoyable. First win in like 2 months, and you know what? All of them were fun!
|
# ? Mar 17, 2015 05:32 |
|
Tekopo posted:I like VI but I find that the sweetspot on PS is 9: if you have PS 9, you are usually good to go, PS 8 is more limited and you only gain the advantage against Carnor, Echo, or a Deci without VI (Chiraneau with PS 10 is hilarious though, especially if you have Engine Upgrade). Have you thought about using PtL with the Aggressors? Aggressors don't do well vs. higher PS ships, especially arc dodgers. If I can cut down the list of higher PS ships by half for 2 points then it's worth it IMO. I ran VI+FCS last night for a few games and I like it a lot. The fire, acquire TL, reroll w/secondary combo is nasty. Between that and free evades on boosts I only have the focus action left to do and that's why I don't find PtL useful on my Aggressor list. Kill_Discussion fucked around with this message at 13:44 on Mar 17, 2015 |
# ? Mar 17, 2015 13:39 |
|
Yeah, when I played my aggressors I was using PtL/FCS with the B and D (iirc, the one that allows you to do the sharp s-loops). I think PtL is more useful if you are going for the IG-88D and are using Advanced Sensors in order to be almost completely unpredictable in terms of positioning. I do like the FCS/IG-88B combo but you are in real trouble if you face any arc-dodgers.
|
# ? Mar 17, 2015 13:49 |
|
Wanna try this: 99 points PILOTS Kavil (36) Y-Wing (24), Ion Cannon Turret (5), R4 Agromech (2), Veteran Instincts (1), Engine Upgrade (4) Dace Bonearm (33) HWK-290 (23), Veteran Instincts (1), Ion Cannon Turret (5), K4 Security Droid (3), Engine Upgrade (4) Palob Godalhi (29) HWK-290 (20), Bodyguard (2), Ion Cannon Turret (5)
|
# ? Mar 17, 2015 15:00 |
|
Tekopo posted:Wanna try this: Not gonna lie, really want to try something like this as well, but I can't get my hands on a HWK
|
# ? Mar 17, 2015 15:40 |
|
Friend of mine thinks flying two HWKs in a single list is crazy.
|
# ? Mar 17, 2015 15:51 |
|
There's over a year of "HWKs suck balls" thinking to re-educate out of the playerbase. Myself included.
|
# ? Mar 17, 2015 15:53 |
|
I would drop the bodyguard or the droid to try and beat a Phantom on initiative
|
# ? Mar 17, 2015 15:54 |
|
Yeah, I was thinking of that. I might drop the Droid on Dace because although it is nice to have an auto-TL every turn, it isn't crucial (since your turn is gonna consist of get stressed from Dace's ability -> do a green maneuver -> repeat). I wouldn't drop Bodyguard because it really synergies with Palob well EDIT: Wait, poo poo, I completely forgot what Bodyguard actually does, I'd probably drop it over dropping the droid. Tekopo fucked around with this message at 16:09 on Mar 17, 2015 |
# ? Mar 17, 2015 16:00 |
|
Hawks are good now. You will not believe how tanky the PS0 ability guy is. I have had to kill Kath first because it was easier than trying to get at that stupid thing. Also better choice, but I've tried killing both and it just stays alive. Might have to write down stats cuz it might just be several skewed results.
|
# ? Mar 17, 2015 16:20 |
|
How do you make Torkil (the guy that makes someone PS0) tanky? Seems to me that the that steals focus/evades has more potential for tankyness.
|
# ? Mar 17, 2015 16:24 |
|
Just experience, so like I said it might be severely skewed results and confirmation bias. Ion cannon or auto blaster, moldy crow, recon specialist. It might also be the fact that I tend to keep it low on the threat level so only use attacks of opportunity on it when I can't shoot Kath so I'm always surprised at how long Zs and a falcon take to kill it.
|
# ? Mar 17, 2015 16:31 |
|
Chill la Chill posted:Hawks are good now. You will not believe how tanky the PS0 ability guy is. I have had to kill Kath first because it was easier than trying to get at that stupid thing. Also better choice, but I've tried killing both and it just stays alive. Might have to write down stats cuz it might just be several skewed results. Is there anything to make Rebel HWK good though? Or are my dreams of a non-gag list featuring Kyle Katarn destined to remain dreams?
|
# ? Mar 17, 2015 17:16 |
|
Jan + Kyle Katarn (Crew) is pretty good, use a Blaster Turret and it can do pretty good damage while helping others do damage (her ability is especially good on builds oriented on alpha strikes). I'm not a huge fan of Kyle Katarn or the guy that gives PS12. Anyway, having Kyle Katarn as a crewmember is more true to the fluff
|
# ? Mar 17, 2015 17:21 |
|
Hey Chill la Chill , I remember you saying a few pages back that some people are running the S&V version of Fat Han. I was wondering what sort of list looks like.
|
# ? Mar 18, 2015 01:43 |
|
~rumors abound~ that wave 7 might be announced tomorrow at GAMA
|
# ? Mar 18, 2015 04:11 |
|
overdesigned posted:~rumors abound~ that wave 7 might be announced tomorrow at GAMA How many presentations can one company have at a convention? They dropped several big announcements today already.
|
# ? Mar 18, 2015 04:44 |
|
Hopefully one more?
|
# ? Mar 18, 2015 04:52 |
|
Considering how many IPs and individual products under those IPs FFG are responsible for, it's no wonder they're announcing so much.
|
# ? Mar 18, 2015 04:54 |
|
The Sisko posted:Hey Chill la Chill , I remember you saying a few pages back that some people are running the S&V version of Fat Han. I was wondering what sort of list looks like. Kath, EU, PTL/opportunity/??, HLC or mango cannon, 2 pirates 1 PS5 Scyk with mango cannon It's decent but Paul wasn't used to it and had trouble moving the fires pray around. Others have had much better luck and skill with it and it's p good
|
# ? Mar 18, 2015 05:36 |
|
Well now my outrider has a mango cannon because who doesn't love tropical fruit
|
# ? Mar 18, 2015 05:56 |
|
This just in; Y-Wings with the BLT title are great. Treat 'em like Space Warthogs and riggety-riggety-wreck everything.
|
# ? Mar 18, 2015 07:07 |
|
Big Mean Jerk posted:This just in; Y-Wings with the BLT title are great. Treat 'em like Space Warthogs and riggety-riggety-wreck everything. Which turret do you prefer, and why? Also, what do you think of R3-A2 on them, for adding stress to the deal (and maybe screwing yourself)
|
# ? Mar 18, 2015 15:39 |
|
I like the ion cannon turret, range 2 attacks without needing the focus is nice. 4x Syndicate Thug with Ion Cannon and R4 Agromech would be fun as heck (not very tournament-workable though, high-PS opponents would wreck it). I have a weakness for gimmick builds. overdesigned fucked around with this message at 16:05 on Mar 18, 2015 |
# ? Mar 18, 2015 16:01 |
|
Scum Y-Wings tend to be more viable (either BTL or not) because of the R4 Agromech. Makes the blaster turret viable, makes the ion cannon extra strong. Kavil is also all-around the best Y-Wing pilot IMO, mostly thanks to having an excellent pilot ability and native access to EPT, Drea Renthal also works well with either the R4 Agromech or R4-B11. Rebel Y-Wing still struggle even though they have more options than before MW coming out.
|
# ? Mar 18, 2015 16:14 |
|
Tekopo posted:Scum Y-Wings tend to be more viable (either BTL or not) because of the R4 Agromech. Makes the blaster turret viable, makes the ion cannon extra strong. Kavil is also all-around the best Y-Wing pilot IMO, mostly thanks to having an excellent pilot ability and native access to EPT, Drea Renthal also works well with either the R4 Agromech or R4-B11. Rebel Y-Wing still struggle even though they have more options than before MW coming out. All of this, really Until Rebels get more than 1 or 2 playable Astromechs and some decent Y-Wing pilots, fellow YW fans have to play Scum
|
# ? Mar 18, 2015 16:20 |
|
Most of the salvaged astromechs are pretty good: 'genius' is interesting in a bomb list, r4 agromech and B11 are good, unhinged is just hilarious. The only one I don't like is the salvaged astromech, which really should only be 1 point.
|
# ? Mar 18, 2015 16:32 |
|
nahanahs posted:Which turret do you prefer, and why? Also, what do you think of R3-A2 on them, for adding stress to the deal (and maybe screwing yourself) It was a pretty casual game, so I had R2-F2 on one and a generic R2 on the other. F2 was nice the round after my strafing run and that Y-Wing survived the match. The other took a pounding after blammo-ing a Decimator. Both had Autoblaster turrets. Also Ten Numb with a Mangler is just nasty.
|
# ? Mar 18, 2015 16:41 |
|
I can confirm that Ten Numb with a mangler owns bones. I call him the trick shooter, because it doesn't matter if he is firing at a cloaked phantom with stealth device at range 3, behind an asteroid and a decimator with a tactical jammer, Ten Numb is still finding his mark
|
# ? Mar 18, 2015 16:46 |
|
Tekopo posted:I can confirm that Ten Numb with a mangler owns bones. I call him the trick shooter, because it doesn't matter if he is firing at a cloaked phantom with stealth device at range 3, behind an asteroid and a decimator with a tactical jammer, Ten Numb is still finding his mark The asteroid and Tactical Jammer don't stack, BTW. If a shot is obstructed you get one extra green die, no matter how obstructed.
|
# ? Mar 18, 2015 17:15 |
|
Wasn't aware of that, good to know for the future. Never really ever got into a situation in any of my games where that situation occurred.
|
# ? Mar 18, 2015 17:18 |
|
|
# ? May 25, 2024 11:41 |
|
Big Mean Jerk posted:It was a pretty casual game, so I had R2-F2 on one and a generic R2 on the other. F2 was nice the round after my strafing run and that Y-Wing survived the match. The other took a pounding after blammo-ing a Decimator. Both had Autoblaster turrets. I've found Decimators to be a guilty pleasure. I love making them go boom. They've got a hit pool that's deeper than poo poo, but they've got next to no avoidance capacity. Every time I see a Decimator on the table, I focus it down quickly and have the satisfaction of watching 50+ points of spaceship get cut apart in just two or three rounds. Glorious.
|
# ? Mar 19, 2015 12:41 |