madstrike posted:Get one character to level 55 to unlock the new Hero class : Deathknight! American McGee's Pillars of Eternity: Goth Enough For Ya? More seriously there already is a sort of "death knight" in game -- Bleak Walker paladins. One really interesting build I've seen mentioned is a Bleak Walker paladin with "each time an enemy is killed" benefits, an arquebus, and the +100% damage to a single attack "flames of devotion" power. Open each fight by blasting away one enemy with the arquebus then go to town.
|
|
# ? Mar 17, 2015 18:59 |
|
|
# ? Jun 3, 2024 22:38 |
|
rope kid posted:No. It may not be possible without weird glitches/exploits unless we do some additional solo tuning. We support solo play, but it hasn't been a balancing focus at all. Would something like BG's Wand of Monster Summoning, i.e. items of unforeseen levels of power, count? I mean you probably don't have a literal Wand of Monster Summoning (or if you do it's got the later-IE summon limit) but you know, there's probably going to be that one consumable of ridiculous usefulness. Or multiple ones.
|
# ? Mar 17, 2015 18:59 |
|
Ravenfood posted:One big change is that it removes the [Strength 13] notice from before the dialogue "I'm going to smash your knees" so you dont know if it is a regular speech option or a special one. It also hides interactions you don't qualify for and the AoE reticule, I believe. Among other things. Hieronymous Alloy posted:More seriously there already is a sort of "death knight" in game -- Bleak Walker paladins. One really interesting build I've seen mentioned is a Bleak Walker paladin with "each time an enemy is killed" benefits, an arquebus, and the +100% damage to a single attack "flames of devotion" power. Open each fight by blasting away one enemy with the arquebus then go to town. I was debating testing this out in the current build. I'm not clear whether the AoE is focused on you, or on the enemy you kill. If it's on you, it more or less renders that build useless, as Bleak Path wouldn't actually hit any enemies.
|
# ? Mar 17, 2015 19:00 |
|
Megazver posted:You didn't figure that out from every pre-built character build offered in every RPG ever?
|
# ? Mar 17, 2015 19:00 |
|
rope kid posted:No. It may not be possible
|
# ? Mar 17, 2015 19:00 |
|
Insurrectionist posted:Would something like BG's Wand of Monster Summoning, i.e. items of unforeseen levels of power, count? I mean you probably don't have a literal Wand of Monster Summoning (or if you do it's got the later-IE summon limit) but you know, there's probably going to be that one consumable of ridiculous usefulness. Or multiple ones.
|
# ? Mar 17, 2015 19:01 |
|
rope kid posted:All of the IWD2 starter parties were built by designers on the project and the main criterion for inclusion was that they had to win the game with that party. Okay, didn't play that one.
|
# ? Mar 17, 2015 19:01 |
|
Megazver posted:You didn't figure that out from every pre-built character build offered in every RPG ever? Ironically enough, some pre-built characters in Arcanum were actually decent.
|
# ? Mar 17, 2015 19:02 |
|
Is there friendly fire for AoE effects? That really annoyed me in Dragon Age. I just wanted to toss around grease fires without setting my own people on fire, game! Why must you be so troublesome?
|
# ? Mar 17, 2015 19:04 |
|
Kaboom Dragoon posted:Is there friendly fire for AoE effects? That really annoyed me in Dragon Age. I just wanted to toss around grease fires without setting my own people on fire, game! Why must you be so troublesome? Yep. The AoE ring has two sections. A yellow and green one. Bits in the yellow section have friendly fire, bits in the green section are your INT bonus and they don't.
|
# ? Mar 17, 2015 19:05 |
Kaboom Dragoon posted:Is there friendly fire for AoE effects? That really annoyed me in Dragon Age. I just wanted to toss around grease fires without setting my own people on fire, game! Why must you be so troublesome? Yes and no. Some abilities are "all targets," other abilties are "foe aoe" and only hit enemies, so you can pick and choose. Also, whatever bonus radius you get from Intelligence is always foe-only.
|
|
# ? Mar 17, 2015 19:06 |
|
Tell one of the QA guys to try this https://www.youtube.com/watch?v=wHOAMTZedt0 still works in v480 Might help a little bit with a solo run :P http://forums.obsidian.net/topic/70530-435-weapon-switching-abuse/ Sensuki fucked around with this message at 19:23 on Mar 17, 2015 |
# ? Mar 17, 2015 19:20 |
Sensuki how did you get the frilly hat I really hope that starting vendor at the caravan sells frilly hats and blunderbusses
|
|
# ? Mar 17, 2015 19:22 |
|
Smol posted:How do I build a spellsword in this game? Mostly melee damage, but also using buff / debuff / cc spells. If you just want to play a melee combatant that casts magic than cipher or chanter are probably best for that, Chanter has a lot of passive buffs that heavy armor wouldn't adversely affect and Ciphers are based around attacking enemies with their weapon to build up their casting resource. rope kid has talked about making sure that a gish wizard build is possible so you could also play a straight up fighting wizard by relying on defensive buffs I imagine. Priest seems like it'll support a similar playstyle with those feats specializing in your god's favorite weapon types.
|
# ? Mar 17, 2015 19:22 |
|
Hieronymous Alloy posted:Yes and no. Some abilities are "all targets," other abilties are "foe aoe" and only hit enemies, so you can pick and choose. Also, whatever bonus radius you get from Intelligence is always foe-only. God, I hope these are actually defined well in the item/ability description texts.
|
# ? Mar 17, 2015 19:23 |
|
Hieronymous Alloy posted:Sensuki how did you get the frilly hat I summoned it.
|
# ? Mar 17, 2015 19:23 |
Drifter posted:God, I hope these are actually defined well in the item/ability description texts. They are, once you realize "oh, that's what Foe AoE means" etc. The info's all there but you do have to spend a little time learning what the terminology means and where to look. The Backer Beta does feel very information dense but that's party because it drops you straight into the middle section of the game, so you've got a lot of stuff to process right away that would've been introduced to a normal player more gradually. There are some parts of the game that don't feel like they're explained well -- the damage formula especially still confuses me and I've read very detailed posts explaining it more than once - but they seem to be working on the clarity front generally. For example, I complained in one thread that Chanter phrase linger times weren't clearly displayed and the new backer beta has a whole new UI element just for displaying what chanter phrases are active. Hieronymous Alloy fucked around with this message at 19:28 on Mar 17, 2015 |
|
# ? Mar 17, 2015 19:25 |
|
Hieronymous Alloy posted:They are, once you realize "oh, that's what Foe AoE means" etc. The info's all there but you do have to spend a little time learning what the terminology means and where to look. As long as it's all there, I don't mind having to learn a few extra game-specific terminologies.
|
# ? Mar 17, 2015 19:27 |
|
Sensuki posted:Tell one of the QA guys to try this There's already a bug in for this. In combat (with hostiles, that is), it's usually only useful for missile weapons because the combat state will start enforcing the weapon switching recovery time. I think the intended fix is that if you've passed the hit event on the attack animation, switching weapons will always incur a recovery penalty.
|
# ? Mar 17, 2015 19:29 |
|
Insurrectionist posted:Would something like BG's Wand of Monster Summoning, i.e. items of unforeseen levels of power, count? I mean you probably don't have a literal Wand of Monster Summoning (or if you do it's got the later-IE summon limit) but you know, there's probably going to be that one consumable of ridiculous usefulness. Or multiple ones. There are figurines in the game that summon creatures, but you can only have one summoned creature ability(some abilities summon more than one creature) active. I think figurines aren't consumed, but you can use them once per resting.
|
# ? Mar 17, 2015 19:29 |
|
Hieronymous Alloy, I just checked the ranged Bleak Walker build. Black Path is focused on you, so if you're using a ranged weapon it's useless as all of the enemies are out of range. You can still get the bonus from Inspiring Triumph though, obviously. I've been using more or less exactly the same build in this BB with a pike and that works really well. You can get some quite impressive DPS out of a paladin if you build her right. It's a shame though, a gun-toting Bleak Walker sniper would have been cool.
|
# ? Mar 17, 2015 19:40 |
|
rope kid posted:All of the IWD2 starter parties were built by designers on the project and the main criterion for inclusion was that they had to win the game with that party. Who made (and wrote) the all-woman party? That one was cool.
|
# ? Mar 17, 2015 19:43 |
|
CottonWolf posted:Hieronymous Alloy, I just checked the ranged Bleak Walker build. Black Path is focused on you, so if you're using a ranged weapon it's useless as all of the enemies are out of range. You can still get the bonus from Inspiring Triumph though, obviously. I've been using more or less exactly the same build in this BB with a pike and that works really well. You can get some quite impressive DPS out of a paladin if you build her right. Clearly the answer is to engage the enemy more closely.
|
# ? Mar 17, 2015 19:51 |
|
xthetenth posted:Clearly the answer is to engage the enemy more closely. The wind-up on guns is so long that I can't really imagine wanting to use them up close.
|
# ? Mar 17, 2015 19:54 |
CottonWolf posted:Hieronymous Alloy, I just checked the ranged Bleak Walker build. Black Path is focused on you, so if you're using a ranged weapon it's useless as all of the enemies are out of range. You can still get the bonus from Inspiring Triumph though, obviously. I've been using more or less exactly the same build in this BB with a pike and that works really well. You can get some quite impressive DPS out of a paladin if you build her right. Grump Grump. Maybe with maxed out Int? Go all Solomon Kane.
|
|
# ? Mar 17, 2015 19:56 |
|
DatonKallandor posted:Who made (and wrote) the all-woman party? That one was cool.
|
# ? Mar 17, 2015 19:57 |
|
prometheus12345 posted:There are figurines in the game that summon creatures, but you can only have one summoned creature ability(some abilities summon more than one creature) active. I think figurines aren't consumed, but you can use them once per resting. Whew, I was really hoping I"d be able to make my own Drizzit. Lookit me, making Drizzt references in TYOOL 2015.
|
# ? Mar 17, 2015 19:57 |
|
Hieronymous Alloy posted:Grump Grump. Maybe with maxed out Int? Go all Solomon Kane. I thought that too. The build I tested maxed INT for that reason, still not a good enough range for guns. You could do it if you're willing to stand just behind the frontliners, then it essentially just becomes my pike build with more occasional harder hits.
|
# ? Mar 17, 2015 20:01 |
CottonWolf posted:I thought that too. The build I tested maxed INT for that reason, still not a good enough range for guns. You could do it if you're willing to stand just behind the frontliners, then it essentially just becomes my pike build with more occasional harder hits. Well, that works though because Pike and Arquebus are in the same weapon set, right, Soldier? So you open with medium range arquebus blast and then go to town with pike or great sword.
|
|
# ? Mar 17, 2015 20:05 |
|
Hieronymous Alloy posted:Grump Grump. Maybe with maxed out Int? Go all Solomon Kane. You could always start with a shot or two to get an enemy or two down to Near Death or Badly Injured, and then switch to melee to get the most out of it. E: Hah..
|
# ? Mar 17, 2015 20:06 |
|
Hieronymous Alloy posted:Well, that works though because Pike and Arquebus are in the same weapon set, right, Soldier? So you open with medium range arquebus blast and then go to town with pike or great sword. Oh, yeah, didn't think of that. That works.
|
# ? Mar 17, 2015 20:08 |
|
Ravenfood posted:One big change is that it removes the [Strength 13] notice from before the dialogue "I'm going to smash your knees" so you dont know if it is a regular speech option or a special one. I've got mixed feelings on if I want to play with these on or off. On the one hand it feels rewarding to see "[Cool 17] Draw forth Excalibur", and I instantly think: "Hey, hey! That's ME! I have a Cool of 17!'. It lets you SEE that your character building choices are influencing dialog and not everyone gets to automatically draw forth Exaclibur. On the other hand I also find myself playing by bonus. "Ah, that's an unlock, so it's almost certainly the optimal choice", or "Hmm, I guess I'll say choice 3, because I'm definitely 'Benevolent'". I'm leaning towards turning those off on my first playthrough and on future ones. VERY cool that we get a choice!
|
# ? Mar 17, 2015 20:14 |
|
I can't wait to build my If the backer's beta is any indication, this game is exactly what they said they wanted to build during the Kickstarter. I really hope there are no huge game breaking bugs so we can end the stupid "Obsidian releases buggy games lol!" jokes. Drifter posted:For the non-sperg game player, does expert mode seem like a viable playthrough? I think it also removes details on potions and enemies (like what their Damage Resistance is etc.) so I woudn't recommend it for a first run.
|
# ? Mar 17, 2015 20:15 |
|
Wait if Flames of Devotion works on ranged for release, does that mean the Blunderbuss pallies can set entire groups on fire?
|
# ? Mar 17, 2015 20:16 |
|
we can still pick and choose which of those options we turn off, right? like, can i have the aoe reticles but ditch conversation trigger visibility or is it all or nothing?
|
# ? Mar 17, 2015 20:16 |
Eej posted:Wait if Flames of Devotion works on ranged for release, does that mean the Blunderbuss pallies can set entire groups on fire? All blunderbuss projectiles fire at the same target, so no. What *does* work is "on hit" or *on crit" effects going off 8 times simultaneously, though even there effects with duration don't "stack," just the longest duration one applies. I'm quietly hoping that somewhere there's a blunderbuss with "on hit: random spell" for maximum comedy. Furism posted:I can't wait to build my There are still one or two minor traps. I'd recommend strongly against pumping Perception in any caster or ranged build; most non-gun ranged weapons seem kinda ehhhhhh. And bad builds are certainly possible if you don't know the system (example: a cipher with all CC abilities but low Intelligence). But on the whole yeah maybe they didn't hit dead center of the bullseye but they landed in the center ring. You can gently caress up your build if you don't know what you're doing, but just about any build concept *can* work if you build it correctly. Hieronymous Alloy fucked around with this message at 20:28 on Mar 17, 2015 |
|
# ? Mar 17, 2015 20:24 |
|
Fungah! posted:we can still pick and choose which of those options we turn off, right? like, can i have the aoe reticles but ditch conversation trigger visibility or is it all or nothing? Yeah. I think expert mode disables them all, but otherwise you can pick. Pretty sure I'd never use expert mode. Turning off spell effect radii isn't fun or challenging it's just frustrating and annoying.
|
# ? Mar 17, 2015 20:25 |
|
Fintilgin posted:Yeah. I think expert mode disables them all, but otherwise you can pick. Pretty sure I'd never use expert mode. Turning off spell effect radii isn't fun or challenging it's just frustrating and annoying. Unless you're going for Tripple Crown Solo and you don't need to worry about friendly fire Without the explicit caster supremacy of the AD&D ruleset, I'm having a hard time even speculating which class might be the most viable for that particular achievement. Maybe chanter, since they can wear heavy armor without it really affecting their class abilities? Plus they can spam mobs to try and create temporary targets for the monster swarms.
|
# ? Mar 17, 2015 20:33 |
|
rope kid posted:All of the IWD2 starter parties were built by designers on the project and the main criterion for inclusion was that they had to win the game with that party. Playing IWD2 was weird that way. "Wait, this pregenerated party is actually good and interesting! And the loading tips are...useful?" Stopped halfway through because it was more dungeon-crawl than I'm looking for right now but it got me even more excited about PoE.
|
# ? Mar 17, 2015 20:34 |
|
|
# ? Jun 3, 2024 22:38 |
homeless poster posted:Unless you're going for Tripple Crown Solo and you don't need to worry about friendly fire Honestly my guess would be rogue and go for an extremely stealthy gank playthrough, sneaking past as much as possible.
|
|
# ? Mar 17, 2015 20:36 |