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Moridin920 posted:Just don't use it? *twitches angrily*
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# ? Mar 15, 2015 21:14 |
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# ? Jun 5, 2024 04:41 |
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Making your own prosthetics and high end guns seems unbalanced, but its really painful waiting for the right trade ship to come up. Is there a mod that lets you summon traders some how?
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# ? Mar 16, 2015 20:43 |
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When you put scyther arms on a dude, does he have to be unarmed to get the benefit from them or does it boost melee weapon usage? I put two scyther arms on my brawler/hauler dude and he went and hosed up another scyther in like 4 swings of a broadsword.
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# ? Mar 16, 2015 22:55 |
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How do you put scyther arms on a dude?
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# ? Mar 16, 2015 22:59 |
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Bold Robot posted:How do you put scyther arms on a dude? If you disable a scyther you can go to their health tab and do an operation to remove an arm. Anyone that is allowed to do repair can attempt to take it off(have your highest construction person do it). Then once you have the scyther arm you can perform a surgery to attach it to a colonist. Be aware this fucks with their ability to do most things besides be a murder machine since it drops their manipulation. If you outright kill the scyther you can't take their sweet blade arm. Alaan fucked around with this message at 23:03 on Mar 16, 2015 |
# ? Mar 16, 2015 23:00 |
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Can't say for sure but if it works like the power claw used to, they have to be unarmed. But that was a couple releases ago and this may well have changed. Annoyingly this means that they'll get the "hunter has no weapon equipped" message.
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# ? Mar 17, 2015 00:58 |
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Heffer posted:Making your own prosthetics and high end guns seems unbalanced, but its really painful waiting for the right trade ship to come up. Is there a mod that lets you summon traders some how? There are much more moderate versions of this kind of thing: Extended Surgery and Bionics V1.7
The brain replacement requires a mechanoid ship brain, which seems pretty fair to me. Gunsmithing Table just allows crafting of up to the assault rifle and LMG (tbh these are probably all the guns you'll ever need anyway but they're not dumb poo poo like "fires bursts of explosive large-radius rockets")
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# ? Mar 17, 2015 05:11 |
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Leif. posted:Can't say for sure but if it works like the power claw used to, they have to be unarmed. But that was a couple releases ago and this may well have changed. Annoyingly this means that they'll get the "hunter has no weapon equipped" message. From what I can tell using the power claw, that damage is applied when an enemy runs up to melee a gunner and they trade punches, so it's good for everyone as far as I can tell (as long as you don't need to like, hold a baby or some lame poo poo)
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# ? Mar 17, 2015 05:13 |
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I ran into a bug where the neighboring archaeologist community turned hostile and sent like 50 dudes to wreak my tiny town of like a dozen guys. Wondering where I pissed them off at I loaded up a few old (and real old) games and they're now hostile in all of them, even at points where I know they were friendly. Looking at the bug tracker in the OP, this is apparently a known issue. Can I fix this by editing an .xml file or something? A shot of the horde at my front door:
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# ? Mar 17, 2015 06:50 |
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You can reroll the world of course (I recommend using the seed 'goon') Also I'm pretty sure you can just do something in cheat console, that's probably safer than trying to edit the savegame.
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# ? Mar 17, 2015 08:29 |
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Is there a way to heat a room? I am wondering if it's possible to heat a hydroponic room in winter time to grow crops. I couldn't get a "cooler" to do it. Also, i placed a hydroponic tray and grew some vegetables, but I noticed after they harvested it took quite a while before they were replanted. Is there any cool down or was it probably just because my guys were busy with other things? I also noticed I couldn't get anyone to prioritize it. Right clicking didn't bring up any options. Not running any mods.
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# ? Mar 17, 2015 22:37 |
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There is a "heater" in the temperature tab with the coolers. Use that. To mess with priority stuff, in the "overview" tab where you assign work orders, switch to "manual" mode and assign somebody a level 1 priority for growing. That little motherfucker will grow his heart out. I like to do this for people who have the "green thumb" trait.
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# ? Mar 17, 2015 22:57 |
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Do you not have a heater object right beside the cooler in the build menu? Your civs taking a while to replant is just them being busy with other stuff, and is why I usually pick someone as a dedicated grower using the manual priority settings. e: f;b
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# ? Mar 17, 2015 22:58 |
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Flesh Forge posted:You can reroll the world of course (I recommend using the seed 'goon') It ended up being a real easy fix thanks to the bug tracker. I just opened up the wold file in a text editor, found the section for that faction's standings, and changed the entry for my colony to a positive goodwill value, and deleted the <hostile>True</hostile> line. Really not sure why they decided to save the faction diplomacy info into the world file instead of the saved game file though.
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# ? Mar 18, 2015 00:21 |
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crabrock posted:There is a "heater" in the temperature tab with the coolers. Use that. Moddington posted:Do you not have a heater object right beside the cooler in the build menu? Your civs taking a while to replant is just them being busy with other stuff, and is why I usually pick someone as a dedicated grower using the manual priority settings. Wow. Not sure how I missed that. Amazing. Thank you gentlemen.
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# ? Mar 18, 2015 04:19 |
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I'm nearing end game on a super hard mode (whatever the hardest setting is) and the amount of enemies that are coming during a raid are a little insane now. Hard to keep turrets alive no matter their hitpoints when this many idiots are throwing spears and poo poo. I have a few snipers that I send out to pick a few off here and there, but that always triggers their "rush at me" stage. Oh well. Hopefully I can build dat spaceship.
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# ? Mar 18, 2015 07:38 |
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crabrock posted:I'm nearing end game on a super hard mode (whatever the hardest setting is) and the amount of enemies that are coming during a raid are a little insane now. Hard to keep turrets alive no matter their hitpoints when this many idiots are throwing spears and poo poo. I have a few snipers that I send out to pick a few off here and there, but that always triggers their "rush at me" stage. Oh well. Hopefully I can build dat spaceship. Barbed wire is incredibly useful.
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# ? Mar 18, 2015 09:29 |
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Oh yeah, barbed wire is where it's at. It once helped me defeat no less than 37 feral boars. Only one or two manager to actually make it to the doors. It was a massacre. I was low on meat too, so a godsend!
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# ? Mar 18, 2015 16:28 |
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I use the "more vanilla turrets" mod which has a pretty bitching chain gun type thing and a snipery turret. also just bigger "military grade" turrets. They're expensive as poo poo tho.
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# ? Mar 18, 2015 16:32 |
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crabrock posted:I'm nearing end game on a super hard mode (whatever the hardest setting is) and the amount of enemies that are coming during a raid are a little insane now. Hard to keep turrets alive no matter their hitpoints when this many idiots are throwing spears and poo poo. I have a few snipers that I send out to pick a few off here and there, but that always triggers their "rush at me" stage. Oh well. Hopefully I can build dat spaceship. What the gently caress why would you ever leave that glorious fountain of meat Hello friends WELCOME TO DINNER MMMMMMMM AS SOON AS WE ARE DONE WITH THE BAND AIDS WE SHALL FIRE UP THE BARBIE Flesh Forge fucked around with this message at 17:40 on Mar 18, 2015 |
# ? Mar 18, 2015 17:29 |
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Mods that are awesome (many of these were already mentioned earlier): EdB Interface https://ludeon.com/forums/index.php?topic=5258.0 Makes the UI a lot more pleasant, with colonist selection/health bar icons at the top of the screen. Pawn Status Icons https://ludeon.com/forums/index.php?topic=9163.0 The vanilla game really ought to work like this. Adds nice-looking floating status icons for various positive/negative thoughts and statuses. IMO this is practically mandatory, it's just super. Vein Miner https://ludeon.com/forums/index.php?topic=9616.0 Click once to designate a whole vein of metal to be dug out. A teensy bit cheaty but gently caress manually designating that poo poo one line at a time. Winter Is Here!/Harsher Tundra (about to get even more interesting soon too) https://ludeon.com/forums/index.php?topic=8004.0 Ice Sheet https://ludeon.com/forums/index.php?topic=11249.0 OMFG OMFG OMFG SO COLD OMFG HOLY poo poo COLD Zombie Apocalypse https://ludeon.com/forums/index.php?topic=3635.0 Zombies have come to push in your poo poo! Prison Improvements https://ludeon.com/forums/index.php?topic=10069.0 Improve the prisons, for gently caress's sake, have some decency Can I Brew It? https://ludeon.com/forums/index.php?topic=11363.0 More recipes for booze Gunsmithing Table https://ludeon.com/forums/index.php?topic=11090.0 A workbench that lets you craft the ordinary low/mid tier guns, up to the LMG. It's a liiiiiittle bit too friendly if you're satisfied with assault rifles, which only cost 15 plasteel each to make, but otherwise just perfect. Extended Surgery and Bionics https://ludeon.com/forums/index.php?topic=7029.0 Craftable bionics, but just of the vanilla stuff. They're also quite expensive to make, unless you have vast amounts of plasteel. Plus you can transplant organic body parts onto prosthophobes if you want to. Also you can install the mechanoid brain in a person, nice to have something to do with these besides just sell them. Caveworld Flora https://ludeon.com/forums/index.php?topic=9277.0 Pretty terrain greebles you can eat. Bulk Meals https://ludeon.com/forums/index.php?topic=11155.0 Cook batches of 4 or 8 meals at a time.
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# ? Mar 19, 2015 15:59 |
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Flesh Forge posted:Mods that are awesome (many of these were already mentioned earlier): I've been running a game with everything and the kitchen sink thrown in. Apart from the necessaries like EdB Interface and Vein Miner, my favorites include: Quality of Life: Bulk Meals Skill Lock - Keep low skill crafters on the stone sculpting, and high skill ones on the smithing bench RT Fusebox - prevent your conduits from catching fire Outfitter - pawns automatically switch out frayed clothes Make the game easier but not terribly so: Gunsmithing/Craftable Guns EdBPrepareCarefully FixScar Mending - Automatically repair all items Probably Overpowered: MD2 Droids - They're like pawns who are fast and don't sleep and don't complain and you don't have to capture or buy them from slave traders MD2 Industry - Automatic ore production of any type, from a hefty power and steel input, but it pays for itself pretty quick MD2 Manufacturing - I couldn't get this to reliably work, but could be very OP Recoil Compensation - Faster firing time based off of shooting skill. Seems like a straight shooting buff. Turrets Pack - I have a semi circle of metallic death around my colony's one entrance. Stun Turrets, Sniper Turrets, Energy Turrets. And I have it all on a power switch so I can turn it off in between raids. Extended Surgery and Bionics - being able to craft your own bionics is overkill, but does alleviate some frustration. With an endless supply of raider bodies, you'll always be able to vat grow organs and then upgrade them to bionic versions. Fun: Meteors - meteor crashes in a fiery ball but leaves a minable chunk of ore behind. Hospitality- Convert visiting outlanders in a friendly manner. Supposedly. I haven't gotten it to work correctly, although I did give him enough "Offended by colonists" mood debuffs that he ran screaming from my fort.
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# ? Mar 19, 2015 16:16 |
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Good list, added to the OP.
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# ? Mar 19, 2015 16:28 |
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What does short/medium/long relate to in the range categories? The assault rifle and the shotgun both have a 64% "Long" accuracy, but 16 vs 32 range. Is the long range accuracy for the last third of the range (i.e. 11 to 16 and 23 to 32 respectively)? Or is the long range accuracy what it is at the very end (i.e. 64% at 16 and 32 tiles, with a gradient to the next point)?
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# ? Mar 19, 2015 20:52 |
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Prepare Carefully is super great, if you don't enjoy spending an hour rolling interesting colonists each game start. Plus you can tinker with starting supplies, e.g. I have a low tech loadout for my cannibal team: Some wood, some metal, a great bow, some herbal medicine AND A TON OF HUMAN FLESH
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# ? Mar 19, 2015 22:05 |
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I just take the random 3 I get because I'm awesome. Oh hello new world with 0 growers.
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# ? Mar 19, 2015 22:09 |
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Yeah I love both Prepare Carefully and the MD2 droids mod. I recently did a game where I had one survivor with low stats in everything except really high Research skill, and he crash-landed with one Droid. Also, he wouldn't do menial tasks like hauling. So my first order was to get the droid hauling stuff while I built a room and research table, quickly researched charging pads and built batteries and a solar panel, and from there worked on unlocking the different droids so that I could actually get things going. Got a mining droid and a construction droid up, then a grower and chef droid, and built up some hydroponics for food and turrets for defense. Everything was going pretty well, had an Artist join my colony so now there were two, the artist was mostly useless so she ended up making marble statues to sell so I could buy supplies. In the end I got everything researched, had just the two colonists and I think 8 or 9 droids going, then the droids built a spaceship and the two humans took off. The colony remains, full of droids who are mass-producing Lavish Meals and Beer, with heavily armed Combat Droids defending the base. Without the humans they were able to get rid of all heaters, beds, chairs etc. and they all chill out around a big table outside, in the snow, trading with occasional visitors. Then last night I started a new one, with the Glitterworld Tech mod as well - trying to do a 4-man military squad, two power-armored soldiers and two scientists, that crashlanded and are setting up shop. Sadly I landed near two sealed rooms which turned out to be full of mechanoids. There were no survivors.
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# ? Mar 20, 2015 02:01 |
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Glittertech has a whole boatload of hilariously unbalanced goodies, like that projector gun thing that precision fires high-velocity mortar-power explosive rounds at a range of about 80 with a higher ROF than the sniper rifle, or the speed suit that doubles movement speed, gives +400% global workrate and also acts like a super parka (for some reason) with no drawbacks whatsoever, or the energy rifle that fires about 4 times a second and does ~35 damage a shot. It also adds new mats with absurd properties, like the Beta Poly stuff that has a modifier of +800% to damage. Yeah yeah, it's futuristic space age stuff used to build space battle tanks or whatever - but it leads to some interesting situations when you bring other mods into the picture, like the supposedly primitive Norbal faction. One of them rolled up in their last raid wielding one of these: Imagine if it had been legendary. A word of caution: watch out for the commando faction. They come tricked out in all the goodies - nano suits, speed suits, the aforementioned OP weapons, and will royally crash your poo poo like nothing else if you're not prepared and only have vanilla equipment and security measures on hand. Drunk in Space fucked around with this message at 03:17 on Mar 20, 2015 |
# ? Mar 20, 2015 03:14 |
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Is there a mod or tool that reveals the whole local map? Im hoping there's an interesting room in one of these mountains.
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# ? Mar 20, 2015 05:39 |
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Winter Is Here!/Harsher Tundra + Zombie Apocalypse Holy poo poo this game is fun
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# ? Mar 20, 2015 19:05 |
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Are there droids from that MD2 mod that replace every type of work that a colonist can do? Koobze's post makes me want to start a colony solely of droids who fight against the native humans and brainwash any survivors and launch them into space. This won't work however if there aren't any droids who can convince captured prisoners or do research.
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# ? Mar 20, 2015 23:26 |
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Somebody built some sort of slave collar thing that probably does what you want. https://ludeon.com/forums/index.php?topic=10878.0
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# ? Mar 21, 2015 00:59 |
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Spaseman posted:Are there droids from that MD2 mod that replace every type of work that a colonist can do? Koobze's post makes me want to start a colony solely of droids who fight against the native humans and brainwash any survivors and launch them into space. This won't work however if there aren't any droids who can convince captured prisoners or do research. Yeah droids don't research and I am pretty sure don't warden, and no art either. They do get talked to by normal people, which is amusing. But they do everything else, including make more droids. So once everything is researched your colony is good to go.
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# ? Mar 21, 2015 01:13 |
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My favourite droid is the roving furnace that automatically strips bodies and then consumes them in situ.
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# ? Mar 21, 2015 01:25 |
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Ice Fortress Z is loving riveting I just had one of my precious colonists go nuts in the middle of a huge wave of zombies, so I had to imprison him, but a zombie broke into the prison and bit him on the arm ... I'm sorry Meadows but you know what we have to do To the northeast, a crashed mechanoid ship part radiates telepathic hate like a malignant right wing television station, thank god I bought a handful of tinfoil hats Flesh Forge fucked around with this message at 02:59 on Mar 21, 2015 |
# ? Mar 21, 2015 02:55 |
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Is there a mod that makes traders always available via the comms desk? Because my newest game I get maybe one passing trader per year and I'm drowning in human organs to sell.
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# ? Mar 21, 2015 02:57 |
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The Clutter pack has a building that makes them more likely to appear, maybe you could tinker with it to just make it 100% successful? https://ludeon.com/forums/index.php?topic=2541
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# ? Mar 21, 2015 03:00 |
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Holy loving poo poo dudes, if you hadn't tried the Zombie Apocalypse mod, go get it and don't be a pussy, don't even research ship tech, stay in your colony as walls of corpses pile up around you and the hungry dead JUST - KEEP - COMING https://ludeon.com/forums/index.php?topic=3635.0
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# ? Mar 22, 2015 04:10 |
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Looks like the next update will be fun https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Fun seeking behaviour, stargazing, drinking beer around a campfire etc etc. e: Also the opportunity to make human leather armchairs. FairyNuff fucked around with this message at 04:18 on Mar 22, 2015 |
# ? Mar 22, 2015 04:14 |
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# ? Jun 5, 2024 04:41 |
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Oh gently caress yeah, the game needs this kind of thing real bad. Ant farm + murder/cannibalism quote:Only colonists have the fun need. gently caress you prisoners, eat paste and stare at the wall Flesh Forge fucked around with this message at 05:33 on Mar 22, 2015 |
# ? Mar 22, 2015 05:18 |