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vOv posted:I tried starting on a hilly map and oh god traffic oh god nobody is getting their trash picked up and everything is burning down because routing traffic around slopes is really hard. Welcome. Learn to use switchbacks and elevated road and rail.
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# ? Mar 22, 2015 05:14 |
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# ? May 25, 2024 14:19 |
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Pedestrian-path road crossings drive me nuts. You've got two weird choices: either change road types for as few tiles as possible to force a crosswalk placement, or build an elevated pedestrian bridge with way-too-many tiles on each side for really long ramps. Has anyone seen a mod to either place a crosswalk without these crazy workarounds, or build a ped bridge that has stairs and so doesn't need giant ramps everywhere? Maybe tunnels will fix this later in the promised update.
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# ? Mar 22, 2015 05:22 |
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Sober posted:Welp, a traffic lights mod. What a world we live in. Now all that's left is a mod that can let us change the lane behaviour on roads. Considering the way the traffic AI handles yielding and merging, this might be a little cheaty. Taking out the stoplights will just make everyone fly through intersections. Unlike in a more realistic simulation, where it would make everyone dead.
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# ? Mar 22, 2015 05:25 |
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is it me or is money a total non-issue in this game? I might need the loans a bit early on but after that I am rolling in cashola
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# ? Mar 22, 2015 05:30 |
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NyetscapeNavigator posted:is it me or is money a total non-issue in this game? I might need the loans a bit early on but after that I am rolling in cashola I don't think that money is really a good way of making the game difficult. Even with the hard mode mod it ships with the game is still more a matter of playing your cards right and being patient. If you know what to do it's just more time consuming than regular play. The actual, interesting difficulty comes from managing traffic and other elements of the simulation, which are complemented nicely by maps that aren't flat and boring like the vanilla ones. I think trying to go for an aesthetically pleasing, functional city on a challenging map is a lot more fun than giving a gently caress about your budget. But yeah, it's easy to stay positive.
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# ? Mar 22, 2015 05:37 |
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Only for the first few milestones. After that money is not an issue, thankfully.
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# ? Mar 22, 2015 05:40 |
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NyetscapeNavigator posted:is it me or is money a total non-issue in this game? I might need the loans a bit early on but after that I am rolling in cashola Pretty much. The difficulty comes in other forms once you get that solid base of taxpayers early. You'll be spending more time worrying about things like traffic and service levels to get buildings to upgrade. And also how to design your city at a basic level if you are playing on a more mountainous map.
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# ? Mar 22, 2015 05:44 |
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It's probably a pipe dream, but I'd love a mod that adds helicopter service. I'm sure a realistic system would be impossible, but maybe something that automatically teleports cims to and from max level offices and high-density residential buildings, with a few choppers flying around the city or sitting on top of buildings for show. I have the same awful traffic as Sao Paulo; my ultra rich cims need the same solution.
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# ? Mar 22, 2015 05:52 |
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Just set unlimited money on, money adds no challenge for me except 'in the beginning, wait until you click'. I have created the perfect town. There are no complaints, even bodies/trash get picked up on time.. Behold my shopping gutters on the side that have easy highway access and are just long straight roads that lead straight back to the highway. Traffic is high in some places but there are no backups. Which brings me to the monstrosity that deals with most of it, does anyone know if onramps or two lane roads are better for merging on highways? Onramps are faster but the retarded driving habits can cause some weird issues if you have a lot converging on one highway.
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# ? Mar 22, 2015 05:52 |
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There's not really any way to avoid gaming the system by just building a small functional city and then leaving it running overnight to come back with a giant pile of tax money. So I'm kind of glad that they went the route of just making money easy to get. The more pertinent limiting financial factor is your constant income versus expenditures. And having enough money isn't a very interesting challenge anyway. All the other puzzles of how to manage traffic flow and infrastructure while making the prettiest city of them all are much more engaging.
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# ? Mar 22, 2015 05:56 |
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Does anyone else feel like the population counter is stupid low for the size of the cities? My current one is 40,000 people but looks like it should be fitting 300,000+ in it without much issue.
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# ? Mar 22, 2015 06:03 |
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Anyone know a way to see the stats for existing parks and the like? I wanna make some custom ones but wanna know the settings so I don't game the system.Nutsngum posted:Does anyone else feel like the population counter is stupid low for the size of the cities? My current one is 40,000 people but looks like it should be fitting 300,000+ in it without much issue. There's a mod for that.
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# ? Mar 22, 2015 06:04 |
Nutsngum posted:Does anyone else feel like the population counter is stupid low for the size of the cities? My current one is 40,000 people but looks like it should be fitting 300,000+ in it without much issue. The population count is just the number of AI agents residing in your city.
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# ? Mar 22, 2015 06:13 |
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Nutsngum posted:Does anyone else feel like the population counter is stupid low for the size of the cities? My current one is 40,000 people but looks like it should be fitting 300,000+ in it without much issue. Yeah, I think this comes from SC2013 getting so much flak for fudging their numbers, and they clearly didn't want to risk similar ire. Given that things in this game actually work right and do what we were promised they would do, though, I wouldn't have had a problem with it myself and I keep meaning to download the mod MikeJF mentions. Anyway, take a look at this and tell me how to fix it. Up north as you can see is the big oil industrial sector, and there's more to the south across the highway as well as west across the river, but this is the big problem point in my city's traffic. I've added a cargo train line that should have been helping the oil imports/exports reduce the wheels on this road, but to no apparent avail. I've upgraded some of this stuff, which helped slightly, but those lines of vehicles back up way off this screen in both directions and if traffic from the south gets even a little bit heavier we're going to have fuckers waiting on the highway. I'd prefer to solve this without tearing a big chunk of buildings up but I don't even know where to begin anymore. Any ideas? The big thing I want from this game now is pedestrian paths that can function as 'roads' for building purposes (or roads closed to all but utility/emergency vehicles and those which are actually delivering to a store on that road) and beat cops who walk around so stuff disconnected from the roads still gets patrolled.
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# ? Mar 22, 2015 06:16 |
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Do High Density residential zones attract educated and well educated people? I'm trying to get a small forestry town setup but no one wants to work in the forestry industries
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# ? Mar 22, 2015 06:17 |
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Every time I want to play this game, I open up the workshop and look at stuff for awhile and then end up working on my own mod and then oops I'm out of free time
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# ? Mar 22, 2015 06:18 |
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Mister Adequate posted:The big thing I want from this game now is pedestrian paths that can function as 'roads' for building purposes (or roads closed to all but utility/emergency vehicles and those which are actually delivering to a store on that road) and beat cops who walk around so stuff disconnected from the roads still gets patrolled. Zoneable Pedestrian Paths Rather predictably, there's a mod for that.
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# ? Mar 22, 2015 06:27 |
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Finally got a city I kept going with. I'm finding the more exits and entrances on the freeway, the better. The little island has 4 junctions just for itself. No traffic though. My rail is really hosed however. The trains operate weirdly and there will be thousands of people at a station one time I check, no trains in sight, then next time I check nobody is there. More pics: Uncle Jam fucked around with this message at 06:40 on Mar 22, 2015 |
# ? Mar 22, 2015 06:34 |
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Alakaiser posted:Every time I want to play this game, I open up the workshop and look at stuff for awhile and then end up working on my own mod and then oops I'm out of free time It's kinda like playing Skyrim.
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# ? Mar 22, 2015 06:40 |
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I picked up this game tonight and I'm having a lot of fun figuring out what to do on my own and patching up mistakes as I come across them. It's very relaxing. Haven't messed with any mods yet. Here is a pic of my first town so far, for posterity
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# ? Mar 22, 2015 06:52 |
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"Who made this stupid hosed up town? Oh it was me."
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# ? Mar 22, 2015 06:54 |
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I drew a pretty swirl with the water mains under the triangle-shaped part of the suburbs. I am the best mayor of all time. Future generations will dig up my hosed up triangle-shaped water mains and will be too busy marveling at my ingenuity to bother asking what the hell I was thinking. I'll tell you what I was thinking, future mayors of CJacobs fucked around with this message at 07:00 on Mar 22, 2015 |
# ? Mar 22, 2015 06:58 |
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Noyemi K posted:Working on a gas power station: Hey noticed you have some pretty interesting topology on your model there. Hope you don't mind that I point out a thing or two but you have a 7 sided polygon there on a flat surface that adds no extra shape information to your model that a 4 sided quad would have instead. Thats can lead to serious complications later if you do a little more complicated model. The way to fix that is to bring those tris all the way to the corners that way you would have a quad and then tri instead.
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# ? Mar 22, 2015 07:04 |
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Someone make an app that lets you build a house in The Sims* and then export it to a Skylines mesh. *or other user-friendly housebuilding program
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# ? Mar 22, 2015 07:19 |
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My city which used to be all pretty until I jammed all the open spaces full of skyscrapers like an rear end in a top hat.
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# ? Mar 22, 2015 07:22 |
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Fish Fry Andy posted:I don't think that money is really a good way of making the game difficult. Even with the hard mode mod it ships with the game is still more a matter of playing your cards right and being patient. If you know what to do it's just more time consuming than regular play. The actual, interesting difficulty comes from managing traffic and other elements of the simulation, which are complemented nicely by maps that aren't flat and boring like the vanilla ones. I think trying to go for an aesthetically pleasing, functional city on a challenging map is a lot more fun than giving a gently caress about your budget. Another thing I've not encountered is any crime issues. I will have a ton of fire departments have the entire city burn to the ground but 1/3rd the number of police buildings and everything is low crime.
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# ? Mar 22, 2015 07:23 |
Lester Shy posted:It's probably a pipe dream, but I'd love a mod that adds helicopter service. I'm sure a realistic system would be impossible, but maybe something that automatically teleports cims to and from max level offices and high-density residential buildings, with a few choppers flying around the city or sitting on top of buildings for show. I have the same awful traffic as Sao Paulo; my ultra rich cims need the same solution. I do miss ghetto birds flying around like in Sim City.
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# ? Mar 22, 2015 07:24 |
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skooma512 posted:I do miss ghetto birds flying around like in Sim City. Same Also, I think I read awhile back that adding new types of road-tile wasnt doable or some poo poo, but that stands at odds with a few mods I've seen (the Zonable pedestrian paths comes to mind). Am I mistaken? Because that sounds like it could be a pretty good and allow roads for certain services etc.
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# ? Mar 22, 2015 07:35 |
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NyetscapeNavigator posted:Another thing I've not encountered is any crime issues. I will have a ton of fire departments have the entire city burn to the ground but 1/3rd the number of police buildings and everything is low crime. I kind of think there's something buggy with the police/crime part of the game, because I'm getting the same sort of thing. I'm plopping down police stations anyway just to keep buildings happy and leveling up, but even when I forget and leave an area unprovided for, I never see any crime problems. I don't even know what that looks like, or if there's an icon for it or a chirp alert or what. Also getting a little tired of buildings literally across the street from a fire station burning down, while that station says '0/6 engines in use'. Sometimes I just replace the burned out heap of ashes with a new fire station. Still doesn't seem to help. I think it's down to traffic pathing issues mostly. As far as I can tell, the traffic AI just says 'what is the most direct route to the place I want to go?' without any consideration for whether that route is already packed with traffic, or if there's a higher capacity, higher speed route only one more intersection over. That and the fact that fire emergencies just seem to get randomly assigned to a fire truck, even if it's on the other side of town, leads to things burning down while nearby stations just watch.
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# ? Mar 22, 2015 07:36 |
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The two current mod/expansions I am hoping for: 1) Traffic accidents - cleared by cops/firetrucks/hearse depending on severity. Aggravated by sharp turns, odd bends, traffic amount and multi-exited intersections. 2) 2 lane highways - because sometimes 3 is two much and 1 is two little. Useful for bridges while being none zoneable. Aside from that, all these other mods are great
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# ? Mar 22, 2015 07:47 |
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So what is the advantage to upgrading your buildings. Like I know when I put parks down the buildings upgrade and get bigger but what does that actually do? Is it just that they have more people in them thats it? Does land value actually do anything?
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# ? Mar 22, 2015 07:54 |
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Vire posted:So what is the advantage to upgrading your buildings. Like I know when I put parks down the buildings upgrade and get bigger but what does that actually do? Is it just that they have more people in them thats it? Does land value actually do anything? Higher level means more people living/working there, it also means higher tax income. Land value is useful for increasing level.
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# ? Mar 22, 2015 07:55 |
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emTme3 fucked around with this message at 01:24 on Mar 31, 2022 |
# ? Mar 22, 2015 07:58 |
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splifyphus posted:I want an undo button with a list of previous actions. Unless they extend the API more or some serious work is put into it, this is unfortunately nearly impossible right now.
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# ? Mar 22, 2015 08:02 |
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My city was doing well and growing fast till all of a sudden I had a trash pile-up, followed by lots of sick people, and then lots of dead people, and precipitous population decline. Nearly every building has trash buildup, but none of my trash places is using more than a third of its dump trucks. And I don't really have traffic problems. I followed a garbage truck for awhile and it picked up almost nothing. Whaaaat?
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# ? Mar 22, 2015 09:02 |
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Duck and burger posted:My city was doing well and growing fast till all of a sudden I had a trash pile-up, followed by lots of sick people, and then lots of dead people, and precipitous population decline. Nearly every building has trash buildup, but none of my trash places is using more than a third of its dump trucks. And I don't really have traffic problems. I followed a garbage truck for awhile and it picked up almost nothing. Whaaaat? As a side note, just the thought of having to build so many landfills and incinerators makes me anxious. I'm keeping my eye out for a mod that introduces future tech to help you deal with garbage in a more sustainable way. Or maybe there's something already like that in the game and I haven't unlocked it yet.
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# ? Mar 22, 2015 09:13 |
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Duck and burger posted:My city was doing well and growing fast till all of a sudden I had a trash pile-up, followed by lots of sick people, and then lots of dead people, and precipitous population decline. Nearly every building has trash buildup, but none of my trash places is using more than a third of its dump trucks. And I don't really have traffic problems. I followed a garbage truck for awhile and it picked up almost nothing. Whaaaat?
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# ? Mar 22, 2015 09:17 |
I finally made a city I'm pretty happy with. The city is in the bottom of a huge canyon so I have a super limited amount of space to work with. On the plus side, it forces you to not use a grid. There's some delicious oil deep into the canyon, far away from the highway. But I gotta get that black gold. All that industrial traffic does tax my surface roads however. There's no space in the canyon to extend the highway. So I've tried my darndest to get some good public transit in there to cut the amount of driving my cims will do.
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# ? Mar 22, 2015 09:23 |
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Good news everybody, somebody is working on a CimCopter mod. https://www.youtube.com/watch?v=q6wQpXZPvpQ https://www.youtube.com/watch?v=XoBaatHKwKY
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# ? Mar 22, 2015 09:29 |
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# ? May 25, 2024 14:19 |
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Yaos posted:Good news everybody, somebody is working on a CimCopter mod. Yeah I can't wait to fly around my stupid cities in helicopter mode.
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# ? Mar 22, 2015 09:33 |