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Orcs and Ostriches posted:I was 80% certain getting the chip was going to be a bad idea, but I did it because I didn't want to miss whatever bad thing happens. I was slightly on the fence if not getting the chip would cause another blackout at an inopportune time, instead of just running around in the streets. I knew it was a bad idea, but figured Jensen wouldn't have a reason to be suspicious. I got the chip on my first play through because I was trying to stay in character. Jensen was having those weird surges and the chip fixes it. Sounds reasonable. I figured however bad the consequences were, it probably wouldn't be instant death. Probably.
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# ? Mar 18, 2015 18:31 |
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# ? Jun 10, 2024 06:51 |
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Shumagorath posted:Did anyone take the new biochip? I think I could have made a pretty good guess even if I hadn't read any e-mails at TYM. I love the fact that TYM has a 3 email limit for people's inboxes.
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# ? Mar 18, 2015 18:59 |
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Party Plane Jones posted:I love the fact that TYM has a 3 email limit for people's inboxes.
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# ? Mar 18, 2015 19:04 |
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Brainamp posted:I saw the lines at the clinic and said, "gently caress standing in that crap." I guess there was also the fact that it was extremely obvious it was a trap, as such things almost always are. What tipped me off was all the people glitching at the same time as me, right after arriving in Hensha.
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# ? Mar 18, 2015 22:55 |
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Party Plane Jones posted:I love the fact that TYM has a 3 email limit for people's inboxes.
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# ? Mar 18, 2015 23:32 |
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I didn't fall for it because there were several shady-rear end emails at TYM about a new biochip, so I figured it was a trap when the glitch happened.
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# ? Mar 18, 2015 23:49 |
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I did it because I poo poo myself at the first glitch and didn't want to get super scaret again, was curious what would happen, and wanted to see as much content as possible
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# ? Mar 19, 2015 00:10 |
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Probably because I wasn't paying enough attention, what I gathered from the TYM emails was that TYM employees were discovering Illuminati-inserted exploits in all of their existing biochips. I assumed that the glitches earlier in the game were early symptoms of something much bigger that the Illuminati was setting up for later. And TYM announced the recall because they were rushing out a fixed chip, wanting to protect people. Then I forget to visit the clinic to get the fixed chips, so I got lucky
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# ? Mar 19, 2015 02:16 |
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I thought my install or the game was bugged and resolved to do a reinstall if it started happening with more frequency. Then the new biochip option came up, I realized what was going on and felt pretty dumb. Like cutscene Adam, actually.
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# ? Mar 19, 2015 02:29 |
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The biochip thing was the most obvious trap in the world. How would TYM instantly have a physical chip (something that takes time to produce) when this problem started happening? That said, I wanted to see everything I could, so I picked it up.
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# ? Mar 19, 2015 07:35 |
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Are the load times improved any on the PS3 Directors Cut version? I'm posting this from my great-grandpappy's typewriter, so the PC version's out.
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# ? Mar 19, 2015 09:25 |
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Just beat what I assume to be the missing link content. That was... kind of bad. Backtracking, a plot that feels kind of divorced from the main game, and a boring environment. I wish I could separate it from the Director's cut.
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# ? Mar 21, 2015 08:50 |
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blackguy32 posted:Just beat what I assume to be the missing link content. That was... kind of bad. Backtracking, a plot that feels kind of divorced from the main game, and a boring environment. I wish I could separate it from the Director's cut. But it had me boy, Garvin. Bratan was pretty cool too. But yeah, not the most interesting setting in the game.
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# ? Mar 22, 2015 03:32 |
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The bit on the ship was cool, but yeah after that it just feels like you're running laps around RBS. I'd played the poo poo out of the standard game with the DLC hanging off the side on 360, just bought Director's Cut for PC and with Missing Link spliced in where it 'should be' it kinda spoils the whole game a bit. I was doing a half-assed stealth/no-kill run and my the time I got back from the underwater lab I got pissed with it and it turned into a 'point blank shotgun/rockets to the face' run. The 'lose all your poo poo/augs' thing worked a lot better when the DLC was standalone too (granted that's the only way it could have worked standalone), it felt really dumb spending 3 dozen praxis and having to redo my inventory right at the end.
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# ? Mar 22, 2015 05:55 |
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Tommychu posted:The bit on the ship was cool, but yeah after that it just feels like you're running laps around RBS. The end boss fight is kind of lame too, depending on how you approach it. Once I got close enough, I was able to just toss a gas grenade through the office window and press the Win Button.
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# ? Mar 22, 2015 10:04 |
I liked the last boss in Missing Link. He's a weird sniper/sentry type, surrounds himself in guards, gets the drop on you, and you can still coldcock him a handful of different ways. It's a neat change from the rest of the campaign, too, and probably the only one where stealth works 100% instead of being a bit odd. It kind of reminds me of a good version of the last two human bosses in Alpha Protocol if they were mixed together. Also you can steal his gun so he won't have it which is just great
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# ? Mar 22, 2015 11:23 |
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I'm a weirdo who loved the original DXHR bosses, so the DLC one was a huge disappointment. The fight felt like a hitman mission rather than a real boss battle. I wasn't in mortal danger at any point of the fight.
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# ? Mar 22, 2015 13:01 |
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AfricanBootyShine posted:I'm a weirdo who loved the original DXHR bosses, so the DLC one was a huge disappointment. haha, oh man
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# ? Mar 22, 2015 16:08 |
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Doom Goon posted:I liked the last boss in Missing Link. He's a weird sniper/sentry type, surrounds himself in guards, gets the drop on you, and you can still coldcock him a handful of different ways. It's a neat change from the rest of the campaign, too, and probably the only one where stealth works 100% instead of being a bit odd. It kind of reminds me of a good version of the last two human bosses in Alpha Protocol if they were mixed together. If you get on top of the gantry, snipe the heavy on his roof and drop in to punch him in the face it's fairly satisfying. Also speaking of the rolled-in DLC, did anyone else find that stealth was basically impossible in the main room of noodle factory? like unless you're cloaked and gorging on protein bars the entire time it doesn't matter how well you're hidden, one of those hawkeyed pricks will see you.
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# ? Mar 22, 2015 16:12 |
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Are they ever making a sequel to this game or what? I thought it sold well.
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# ? Mar 22, 2015 16:28 |
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The noodle factory is totally stealth-able if your definition of stealth means no alarms / getting shot at. If you're trying to do it without tazers and takedowns or the almighty gas grenade then I dunno. blackguy32 posted:Just beat what I assume to be the missing link content. That was... kind of bad. Backtracking, a plot that feels kind of divorced from the main game, and a boring environment. I wish I could separate it from the Director's cut. Shumagorath fucked around with this message at 17:04 on Mar 22, 2015 |
# ? Mar 22, 2015 17:02 |
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notZaar posted:Are they ever making a sequel to this game or what? I thought it sold well.
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# ? Mar 22, 2015 17:06 |
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FactsAreUseless posted:Eidos Montreal is working on an MMO based in the Deus Ex universe called Deus Ex: Factions. it's going to be PVP-focused around territory control with various conspiracies.
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# ? Mar 22, 2015 17:59 |
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Actually it looks really good. You can have up to four characters but each has to be in a separate city, which is basically like a closed realm. You can't move between cities but you fight for control of a city. So you can fight for multiple factions, but never against yourself or your own side within a city.
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# ? Mar 22, 2015 18:01 |
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FactsAreUseless posted:Eidos Montreal is working on an MMO based in the Deus Ex universe called Deus Ex: Factions. it's going to be PVP-focused around territory control with various conspiracies. After what
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# ? Mar 22, 2015 18:01 |
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It is true though?
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# ? Mar 22, 2015 18:02 |
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It's competitive first-person stealth. Like you have to wait for instances, but then in those instances you do stuff like protect a target from enemies trying to sneak or, or infiltrate a piece of intel, and the players collectively uncover more details about the setting and the various factions.
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# ? Mar 22, 2015 18:03 |
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The FactsAreUseless doth protest too much, methinks
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# ? Mar 22, 2015 18:04 |
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It's true, I saw it on Picus.
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# ? Mar 22, 2015 18:08 |
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FactsAreUseless posted:Actually it looks really good. You can have up to four characters but each has to be in a separate city, which is basically like a closed realm. You can't move between cities but you fight for control of a city. So you can fight for multiple factions, but never against yourself or your own side within a city. Well then I hope the hubs are bigger than Upper Seattle or 1/4 of Liberty Island, because all the DX games have been about international travel.
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# ? Mar 22, 2015 18:28 |
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SpelledBackwards posted:Well then I hope the hubs are bigger than Upper Seattle or 1/4 of Liberty Island, because all the DX games have been about international travel.
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# ? Mar 22, 2015 18:30 |
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Beat Human Revolution, now on to Invisible War which I got for about $1.50. So far I am not liking the weird fisheye effect the game has and the fact that there is no weapon quick select
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# ? Mar 22, 2015 18:32 |
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blackguy32 posted:Beat Human Revolution, now on to Invisible War which I got for about $1.50. So far I am not liking the weird fisheye effect the game has and the fact that there is no weapon quick select
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# ? Mar 22, 2015 18:35 |
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FactsAreUseless posted:It's competitive first-person stealth. Like you have to wait for instances, but then in those instances you do stuff like protect a target from enemies trying to sneak or, or infiltrate a piece of intel, and the players collectively uncover more details about the setting and the various factions. That's exactly what I want out of my plot-heavy relaxed action stealth games.
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# ? Mar 22, 2015 18:37 |
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notZaar posted:That's exactly what I want out of my plot-heavy relaxed action stealth games.
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# ? Mar 22, 2015 19:44 |
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FactsAreUseless posted:I think it's a good direction for the series. I'm just not sure about the microtransactions. Charging for Neuropozyne is thematic, and it's cool how you can run no-augs for free, but having to pay every month if you want any of the cool upgrades bothers me.
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# ? Mar 22, 2015 21:38 |
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chiasaur11 posted:I'm just not sure about the microtransactions.
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# ? Mar 22, 2015 21:58 |
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CJacobs posted:The FactsAreUseless doth protest too much, methinks Rambling like that is his gimmick.
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# ? Mar 22, 2015 21:59 |
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I took the chip the first run even though I knew what was going to happen (assuming the game was going all in on the conspiracy nonsense.) Good stuff.
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# ? Mar 23, 2015 19:12 |
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# ? Jun 10, 2024 06:51 |
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So there's this stream going on from Square-Enix about something called "Can't Kill Progress", which has a weird cyberpunk aesthetic, and occasionally has a DXHR style menu pop up, just in purple triangles instead of yellow. There's odd, intermittent votes going on, and a lot of people trying to work up viral buzz for it. Rampant speculation seems to be it's a new Deus Ex game, but who knows. Likely enough to throw in here though. Edit: And of course, now it cuts from stuff happening to what looks like four and a half hours of goddamn nothing. Good timing on my part. Still interested, just annoyed with the viral marketing gimmick. ACES CURE PLANES fucked around with this message at 18:23 on Apr 6, 2015 |
# ? Apr 6, 2015 18:13 |