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Jaroslav posted:The Kawachi is literally the worst pile of poo poo i have ever seen, christ it's bad The Myogi moves better but I'd like to have a word with the designer that put 2/3 of the main guns on the loving fantail. Tough it out until the Kongo because it is a very solid ship. Also it has not inconsiderable AA armament which is handy because pubbie cruiser drivers don't understand that part of their job is to use their AA guns to protect the big guns, e.g. you.
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# ? Mar 22, 2015 17:34 |
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# ? May 16, 2024 18:38 |
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Cardiac posted:This thread is kinda interesting since I see people both from WoT and WG. Torpedoes are a lot weaker in the higher tiers. They, like destroyers, peak at T4-5 then they decline quickly. The Clemson is easily the best DD in the game simply because of its tier placement.
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# ? Mar 22, 2015 17:38 |
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I just played one of the best game in my Minekaze. I spent approximately 8 minutes, running after the 2 enemy carriers which were grouped together. Both of them were sending their torpedo planes and bombers to try and sink me. I got hit by a few bombs, but managed to avoid all of their torpedo's against me. They must have launched at least 10 waves. I didn't end up doing much other than killing a few planes and sinking one of the 2 carriers, but drat it was fun trying t make sure I don't get hit while closing all that distance.
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# ? Mar 22, 2015 17:41 |
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Arishtat posted:The Myogi moves better but I'd like to have a word with the designer that put 2/3 of the main guns on the loving fantail. This was actually an IJN design thing, especially on destroyers. They figured that in fleet actions, their DDs would cruise silently into torpedo range, turn away, launch all their torps, and then zoom away as fast as possible while firing their guns. Since the bow guns would never be fired in this scenario, they decided to put most of their guns in the rear.
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# ? Mar 22, 2015 18:11 |
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Vengarr posted:This was actually an IJN design thing, especially on destroyers. They figured that in fleet actions, their DDs would cruise silently into torpedo range, turn away, launch all their torps, and then zoom away as fast as possible while firing their guns. Since the bow guns would never be fired in this scenario, they decided to put most of their guns in the rear. Did it actually work?
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# ? Mar 22, 2015 18:14 |
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Vengarr posted:This was actually an IJN design thing, especially on destroyers. They figured that in fleet actions, their DDs would cruise silently into torpedo range, turn away, launch all their torps, and then zoom away as fast as possible while firing their guns. Since the bow guns would never be fired in this scenario, they decided to put most of their guns in the rear. This is great except for the fact that the Myogi class is a battleship. In theory it's supposed to fight with its broadside but in the game having those two turrets on the rear of one's ship is a major disadvantage.
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# ? Mar 22, 2015 18:22 |
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It lets you do one hell of a kiting maneuver if you have to drag things out on your flank.
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# ? Mar 22, 2015 18:27 |
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Arishtat posted:The Myogi moves better but I'd like to have a word with the designer that put 2/3 of the main guns on the loving fantail. I'd say that's more a metacentric height thing than a doctrine from decades later thing. Look at how the top rear turret is only as high as the front turret, and there's basically no superstructure. It's pretty clear they were trying to save any possible topweight. By having the superfiring turret aft, it's possible to have the turrets lower on the ship. Also it's good for kiting while outnumbered, since if you have to turn and switch broadsides it doesn't cost too much firepower.
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# ? Mar 22, 2015 19:07 |
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I was flying some torp bombers around and into the enemy spawn at the start of a game when I spotted an Amagi just sitting there afk. 12 manual torps and 12 hits and the bastard was still alive with a third health left. Bittersweet.
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# ? Mar 22, 2015 19:58 |
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Poil posted:I was flying some torp bombers around and into the enemy spawn at the start of a game when I spotted an Amagi just sitting there afk. 12 manual torps and 12 hits and the bastard was still alive with a third health left. Bittersweet.
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# ? Mar 22, 2015 20:00 |
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What if, as a post-death mechanic in a platoon, you could take control of one of your buddy's main/secondary guns or torpedo tubes? In tanks this isn't possible since you only have your one main gun (though it would be funny if you could fire the machineguns just for fun), but you have tons of guns in warships, enough in most cases to lend at least two primaries or secondaries for friends. I don't know how hard it would be to balance (if it would need balancing at all really), but then you could have super cool roger-dodger moments where you're focusing on a battleships while your friends try to take out a cruiser tailing you from the side. Plus it gives people something else to do while they're waiting for their buddies, since matches last longer on average in botes. Edit: I have been getting nothing *but* Fault Line lately. I must've gotten this map seven times in a row, on the same side, in my kuma. Have they taken all the other maps out of the game or something? OSad fucked around with this message at 20:14 on Mar 22, 2015 |
# ? Mar 22, 2015 20:05 |
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OSad posted:Edit: I have been getting nothing *but* Fault Line lately. I must've gotten this map seven times in a row, on the same side, in my kuma. Have they taken all the other maps out of the game or something? There are basically only two maps in rotation for tier IV, Fault Line and Big Race. So yeah, you'll see them a lot. At tier 5 you start seeing North, and at tier 6 Islands of Ice shows up sometimes.
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# ? Mar 22, 2015 21:19 |
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http://worldofwarships.com/en/content/Weekend_N/ More Beta Keys are up!
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# ? Mar 22, 2015 21:25 |
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TheFluff posted:There are basically only two maps in rotation for tier IV, Fault Line and Big Race. So yeah, you'll see them a lot. At tier 5 you start seeing North, and at tier 6 Islands of Ice shows up sometimes. Part of the problem with destroyers getting worse is the high tier maps. North has a lot of open space and no domination mode, so the big ships are never obligated to get in close-range fights. Ice has the opposite problem, it's so constricting that there's no room to maneuver.
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# ? Mar 22, 2015 21:33 |
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Crash74 posted:http://worldofwarships.com/en/content/Weekend_N/ Sweet, thanks! Now to own losers in my Nipponese cruiser
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# ? Mar 22, 2015 21:35 |
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Crash74 posted:http://worldofwarships.com/en/content/Weekend_N/ Lets see if the latency to the US servers is an issue for a euro. Too bad I only like 30 games on my US account, maybe they won't let me in. e:welp, too late Daktari fucked around with this message at 21:40 on Mar 22, 2015 |
# ? Mar 22, 2015 21:37 |
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Crash74 posted:http://worldofwarships.com/en/content/Weekend_N/ Gone already
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# ? Mar 22, 2015 21:39 |
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Largepotato posted:Did it actually work? They never really got the chance to try it. Radar and air patrols meant that a force of DDs was never going to sneak up on an enemy fleet. And they were very vulnerable to air strikes because they had few AA guns and were carrying lots of volatile torpedoes that exploded if you looked at them funny. When they did get a chance to fight surface engagements though, they were really good. They were generally pound-for-pound superior to US DDs, but of course, they were also much more expensive and difficult to build. Ultimately, their greater ability didn't offset the greater cost. Arishtat posted:This is great except for the fact that the Myogi class is a battleship. In theory it's supposed to fight with its broadside but in the game having those two turrets on the rear of one's ship is a major disadvantage. I can't remember where I read it, but IIRC the other reason for that arrangement was that bow guns on all classes of ships in the dreadnought era were more likely to be put out of action by saltwater. Can't remember if it was saltwater spray from near-misses or just saltwater corrosion in general. Some navies invested into ways to keep saltwater out of the turrets, Japan just shrugged and put their turrets aft until a solution could be found.
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# ? Mar 22, 2015 22:00 |
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Vengarr posted:I can't remember where I read it, but IIRC the other reason for that arrangement was that bow guns on all classes of ships in the dreadnought era were more likely to be put out of action by saltwater. Can't remember if it was saltwater spray from near-misses or just saltwater corrosion in general. Some navies invested into ways to keep saltwater out of the turrets, Japan just shrugged and put their turrets aft until a solution could be found. Whatever the reason for it the arrangement is sub-optimal for the purposes of the game. On the other hand the Kongo is fun as hell now that I understand how to aim the guns properly. There's nothing like banging out an 8 gun broadside and 10 seconds later those shells land on a hapless Phoenix-class cruiser and send him back to the garage.
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# ? Mar 22, 2015 22:08 |
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This dude streaming w/ codes right now didn't realize he was playing co-op battles for like a solid 40 minutes now. Just issue codes WG, jesus christ.
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# ? Mar 22, 2015 22:16 |
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Mazz posted:This dude streaming w/ codes right now didn't realize he was playing co-op battles for like a solid 40 minutes now. So does that say something about the quality of the bot scripting or the quality of the beta test players?
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# ? Mar 22, 2015 22:18 |
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I really appreciate that the co-op mode will keep players like that happily and obliviously isolated from the rest of us. Not that your average BB is very bright.
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# ? Mar 22, 2015 22:18 |
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I'll reverse my earlier statements on the phoenix, it's pretty good now that everything is fully upgraded.
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# ? Mar 22, 2015 22:23 |
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Axetrain posted:I'll reverse my earlier statements on the phoenix, it's pretty good now that everything is fully upgraded. Just wait till you get the Cleveland. I feel like that line peaks there. The Pensacola is ...not that great.
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# ? Mar 22, 2015 22:30 |
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Crash74 posted:http://worldofwarships.com/en/content/Weekend_N/ gently caress!
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# ? Mar 22, 2015 22:30 |
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Arishtat posted:So does that say something about the quality of the bot scripting or the quality of the beta test players? Both.
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# ? Mar 22, 2015 22:53 |
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EponymousMrYar posted:Gotta aim for the magazines on later tier BB's because a full flight of Torp's will only do half-health damage to them if you don't cause flooding/explode their inner gubbins.
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# ? Mar 22, 2015 23:09 |
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Poil posted:Thanks. But how in the world am I supposed to aim that precise with torpedo bombers? It's hard enough to hit as it is with battleships leisurely evading closing V-shaped torpedo formations. You don't have to kill them the first time with bombers because unlike destroyers, you can try again
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# ? Mar 22, 2015 23:19 |
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Lorem ipsum posted:You don't have to kill them the first time with bombers because unlike destroyers, you can try again
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# ? Mar 22, 2015 23:40 |
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So I've seen people talk about how destroyers aren't great after tier 4-5, American cruisers aren't great after the Cleveland, and carriers just aren't that fun overall. Does the game just get less fun after tier 5, or are there good options past that?
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# ? Mar 22, 2015 23:54 |
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Propagandist posted:So I've seen people talk about how destroyers aren't great after tier 4-5, American cruisers aren't great after the Cleveland, and carriers just aren't that fun overall. Does the game just get less fun after tier 5, or are there good options past that? How do you feel about battleships?
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# ? Mar 22, 2015 23:55 |
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Right now battleships are just way too strong. It's not that the DDs or cruisers are bad, its just that both of them pale to battleships. They have no real weaknesses. They're agile enough to dodge torpedoes at long and medium range, can one-shot DDs and Cruisers at medium-short range, can open fire well before anyone else, and have enough AA guns to make carrier runs treacherous. That's if you're all by yourself. If you have a cruiser with you? Haha, you're invincible to air strikes because cruisers tier 6 and up have a special ability that utterly fucks up bombers. They shotgun their bombs and torpedoes all over the place while it's active, they can't hit anything. All this while simultaneously picking off any DDs making a suicide run at you. I'm expecting some stealth-nerfs to change this. Reduced AA effectiveness, faster torpedoes, greater DD concealment, stuff like that.
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# ? Mar 23, 2015 00:03 |
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WG are going to have a lot of trouble balancing torpedoes because at least half the playerbase have quite literally zero situational awareness.
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# ? Mar 23, 2015 00:10 |
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Vengarr posted:Right now battleships are just way too strong. It's not that the DDs or cruisers are bad, its just that both of them pale to battleships. They have no real weaknesses. They're agile enough to dodge torpedoes at long and medium range, can one-shot DDs and Cruisers at medium-short range, can open fire well before anyone else, and have enough AA guns to make carrier runs treacherous. That's if you're all by yourself. If you have a cruiser with you? Haha, you're invincible to air strikes because cruisers tier 6 and up have a special ability that utterly fucks up bombers. They shotgun their bombs and torpedoes all over the place while it's active, they can't hit anything. All this while simultaneously picking off any DDs making a suicide run at you. Yeah, the problem with Tier 6+ is that while some of the cruisers are pretty good, the optimal team layout is probably 12 battleships.
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# ? Mar 23, 2015 00:10 |
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Me, Sengo and Panzerblitz just killed a Yamato from full health with two Clevelands and a Pensacola. Get on our level. (you have to get really close for this to work)
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# ? Mar 23, 2015 00:12 |
TheFluff posted:Me, Sengo and Panzerblitz just killed a Yamato from full health with two Clevelands and a Pensacola. Get on our level. Teamwork is OP
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# ? Mar 23, 2015 00:21 |
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Do torpedoes have an arming time now? I thought DD's were running rampant in the weekend alphas since they didn't, and you could literally drive-by shotgun other ships to death, but it still doesn't feel like they have one now. Unless the arming time is less than 1km or something (I know almost nothing about actual torpedoes).
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# ? Mar 23, 2015 00:24 |
OSad posted:Do torpedoes have an arming time now? I thought DD's were running rampant in the weekend alphas since they didn't, and you could literally drive-by shotgun other ships to death, but it still doesn't feel like they have one now. They arm after 100m or something.
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# ? Mar 23, 2015 00:31 |
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Vengarr posted:I can't remember where I read it, but IIRC the other reason for that arrangement was that bow guns on all classes of ships in the dreadnought era were more likely to be put out of action by saltwater. Can't remember if it was saltwater spray from near-misses or just saltwater corrosion in general. Some navies invested into ways to keep saltwater out of the turrets, Japan just shrugged and put their turrets aft until a solution could be found. Usually it's a matter of not having sufficient freeboard to prevent the ship from becoming wet forward. Especially the older ships where they wanted to maintain the ability to fire at 0 degrees elevation dead forward were prone to this, the British kept that requirement into WWII, and their battleships occasionally missed salvoes because the turrets were shipping a bunch of water in heavy seas. It's usually more a problem for the hull guns in casemates, but it definitely did happen to the main caliber guns too. So if they're limited in how high up they can get the turret by topweight concerns and every bit they drop the guns makes it a lot less likely they'll get the full capabilities of the guns, only one forward turret and superfiring rear turrets makes a lot of sense. And yeah, it's annoying to deal with in this game, it's usually best to switch between broadsides on that ship by turning away from the enemy. On the other hand, it's freaking hilarious being able to run away from destroyers at 30 knots and blap them with most of your guns.
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# ? Mar 23, 2015 00:32 |
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# ? May 16, 2024 18:38 |
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Saint Celestine posted:Just wait till you get the Cleveland. I feel like that line peaks there. The Pensacola is ...not that great. The stock Pensacola seems meh but the upgraded hull takes you up to 10x203s which seems pretty beefy to me?
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# ? Mar 23, 2015 00:32 |