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ZenVulgarity posted:I am so loving GARBAGE at highways though holy poo poo Me too man, me too. I also have no idea how bus routes work so I just plop them down randomly.
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# ? Mar 22, 2015 18:00 |
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# ? May 25, 2024 07:45 |
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A random map generator, kind of like the one in the old Simcity games would be the icing on the cake at this point.
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# ? Mar 22, 2015 18:04 |
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Asproigerosis posted:Anyone with some hot tips for how to do bus stops? I have no clue and just plopped them everywhere and well there isn't really much way to figure out how well it works anyway. dont cross the streams and have a stop right next to a metro stop in each line, bam 40% of your car traffic gone instantly
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# ? Mar 22, 2015 18:10 |
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Rivers are for driving!
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# ? Mar 22, 2015 18:11 |
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simosimo posted:
I like it. Is that a one by one commercial building?
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# ? Mar 22, 2015 18:15 |
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For anyone using the population rebalance mod, two questions: is it even possible to design a traffic system that can accommodate that many people? And does higher population density just mean you're going to hit the agent cap real early?
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# ? Mar 22, 2015 18:15 |
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I've got a dumb newbie question, I guess I'm having a brain fart because I can't figure it out. How do I make a road that curves off but flows at a natural angle, like this? Straight roads are boring.
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# ? Mar 22, 2015 18:15 |
Asproigerosis posted:Anyone with some hot tips for how to do bus stops? I have no clue and just plopped them everywhere and well there isn't really much way to figure out how well it works anyway. Split up your bus lines into types. You want feeder lines and mover lines. Have smaller lines that move people from their homes or jobs to the main non-highway roadway. Then have a separate line that just takes people down that main road to the other feeder line. Essentially it goes like this To get from their home to their work it should take 3 bus lines if the two are fairly close to each other, unless either location is within walking distance of the main artery. If you have a very wide city then it may make sense to have another express line with only two stops which takes people from the main artery routes to a central junction where they can switch to another main artery. Edit: I should also mention that the feeder lines should only have ONE stop on the main artery line (preferably right next to a stop for the artery line). They are only there to drop people off and pick people up to head to their homes, not move stuff around on the main artery line. Nitrousoxide fucked around with this message at 18:25 on Mar 22, 2015 |
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# ? Mar 22, 2015 18:17 |
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beerinator posted:I like it. Is that a one by one commercial building? It will be yeah Growable.
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# ? Mar 22, 2015 18:18 |
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Guildencrantz posted:Grids own All that filthy sprawling squiggly road hierarchy crap is a rotten compromise. You want "organic", go to Whole Foods, cities are for concrete and machines and right angles. Speaking of Nordic planning, how about Rovaniemi's "reindeer antler" plan? (the center on the right is the head with the sports stadium as its 'eye') Which is unimaginary in comparison to the South Sudanese city planning: quote:The authorities in southern Sudan have unveiled a $10bn (£6.4bn) plan to rebuild the region's cities in the shapes of animals and fruit. I like the way these guys think.
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# ? Mar 22, 2015 18:24 |
simosimo posted:
Probably better than my style of hand drawn textures.
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# ? Mar 22, 2015 18:26 |
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Furnaceface posted:Me too man, me too. The best thing you can learn for highways are these: I think I picked it up from someone in this thread. Those little loops of ramp that lead from one direction to another will drastically reduce your traffic on your overpasses. Traffic will just get on the highway at the closest on-ramp and then change direction on one of your loops if they need to. This keeps the overpasses clear for traffic that's staying within your city. Adding these solved about half of my city's traffic problems.
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# ? Mar 22, 2015 18:34 |
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I can't believe there isn't a mod yet that enabled a full grid when laying down roads to help keep things parallel.
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# ? Mar 22, 2015 18:38 |
Nenonen posted:Speaking of Nordic planning, how about Rovaniemi's "reindeer antler" plan? (the center on the right is the head with the sports stadium as its 'eye') This is the president of South Sudan. I can trust this man.
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# ? Mar 22, 2015 18:44 |
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Looks like I have mod overload, or the Mac version sucks. UI mods stopped appearing altogether and zooming in beyond mid causes massive and terminal FPS drop - all on a computer that should handle it easily. I think I'll try to re-install on Windows when I have the time and compare.
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# ? Mar 22, 2015 18:57 |
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CJacobs posted:I've got a dumb newbie question, I guess I'm having a brain fart because I can't figure it out. The game kind of doesn't let you do that. It is infuriating.
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# ? Mar 22, 2015 18:59 |
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ToastyPotato posted:The game kind of doesn't let you do that. It is infuriating. Darn. Would've been cool though! Maybe with mods. My city is starting to become aware of the encroaching darkness of the poop water. It looks like it's flowing downstream but it's not, there's no current on the coast at all. Something tells me I'm probably going to have to relocate my water facilities to the opposite side of the island soon lest I encounter a poopocalypse of my own.
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# ? Mar 22, 2015 19:07 |
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Another Person posted:nope, but regardless grids will always be scrub tier play in city building games imo, they take so little thought and ingenuity, like playing with training wheels Guildencrantz posted:Grids own All that filthy sprawling squiggly road hierarchy crap is a rotten compromise. You want "organic", go to Whole Foods, cities are for concrete and machines and right angles. Scrubs need to get on L'Enfant's level e: and you'd better believe there are traffic circles up in there Hubis fucked around with this message at 19:19 on Mar 22, 2015 |
# ? Mar 22, 2015 19:10 |
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CJacobs posted:I've got a dumb newbie question, I guess I'm having a brain fart because I can't figure it out.
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# ? Mar 22, 2015 19:16 |
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So a British friend of mine just bought the game and I'm watching him play. He doesn't have a driver's license and has basically used London's public transportation his whole life. Watching him building roads networks is adorable, especially his first attempt at an interchange. Which he left about half done until I reminded him that southbound needed a off ramp and northbound needed an onramp. I'm jealous really, I wish where I lived had decent enough public transportation that I could've gone my whole life without driving.
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# ? Mar 22, 2015 19:16 |
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All this game really needs now is SimCity-style disasters. Firestorms, floods, volcanos, monsters--poo poo even zombies could work great with the cemeteries and crematories Get on it, Colossal Order!
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# ? Mar 22, 2015 19:17 |
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Whoever made that Zion map, thank you. It's really cool and chill for making valley cities and then putting elitist neighborhoods up top.
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# ? Mar 22, 2015 19:20 |
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The Mantis posted:RIP other goon who was trying this I did a circle city that looked like this: It's been 100% filled in since I've taken the screen shots but I got bored of it as soon as it was done.
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# ? Mar 22, 2015 19:28 |
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Why is there no 4-lane one way road?
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# ? Mar 22, 2015 19:35 |
After saving and heading off I got bored for a moment and broke the dam https://www.youtube.com/watch?v=fPckgn_ZbIM Somehow the audio hosed up when I tried to edit it in youtube editor (need to reformat soon to get vegas working again) and it used an audio file from another video (tom hanks conan) pop went down to about 180k after screencap taken (was at 290k pre dam busting) Fluo fucked around with this message at 19:43 on Mar 22, 2015 |
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# ? Mar 22, 2015 19:36 |
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Lprsti99 posted:Why is there no 4-lane one way road? Because 4 lanes are dumb and require the same amount of space as 6 lanes and are thus pointless.
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# ? Mar 22, 2015 19:41 |
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I did not realize how bad The Coast Of rear end had gotten until I looked at my pollution map. Time to build a bridge across the water and make an actual beach there where the water's not 99% turds on the other side.
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# ? Mar 22, 2015 19:44 |
CJacobs posted:
get water treatment plants and get rid of your sewage pipes asap!
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# ? Mar 22, 2015 19:46 |
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Asproigerosis posted:Because 4 lanes are dumb and require the same amount of space as 6 lanes and are thus pointless. 6 lane one ways are some mutant aberration used solely for weird trident things. e. so I guess the answer to the original question is if you need something bigger than a 2 lane one way you are either over thinking things and should have a ramp or highway instead, or over thinking things and thus need a crazy trident monstrosity using a 6 lane zedprime fucked around with this message at 19:50 on Mar 22, 2015 |
# ? Mar 22, 2015 19:47 |
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I decided I wanted a Central Park for my built up downtown area. It turned out pretty well.
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# ? Mar 22, 2015 19:52 |
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Fluo posted:get water treatment plants and get rid of your sewage pipes asap! This is a new town so I won't be unlocking treatment plants till a couple thousand more poo apologists move in. When I do, though, my coast will be pretty once more! CJacobs fucked around with this message at 19:57 on Mar 22, 2015 |
# ? Mar 22, 2015 19:54 |
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How horrible would it be to play this via a remote desktop from my laptop to my desktop. I'm away from home more often than not.
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# ? Mar 22, 2015 19:59 |
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Watch this right now. https://www.youtube.com/watch?v=SIEc15SRgng
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# ? Mar 22, 2015 19:59 |
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Galaga Galaxian posted:I'm jealous really, I wish where I lived had decent enough public transportation that I could've gone my whole life without driving. You should come live in Tampere like Colossal Order and everyone else who's cool and good, the bus line coverage is pretty thorough here. Local bus stops: Incidentally this game made me realize I also have no clue how roads actually work.
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# ? Mar 22, 2015 20:04 |
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Zero One posted:Watch this right now.
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# ? Mar 22, 2015 20:07 |
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zedprime posted:6 lane roads, even with the decorations, look like horrible concrete rivers of oppression. 4 lane roads are the stylish choice of thoroughfare and that extra lane in each direction isn't very useful except in the most loaded of intersections. I mostly agree, however I find that past the early game I start using 6-lanes more and more. True the traffic pathing is bad enough that a third lane really doesn't help as everyone will generally get in the ONE lane they need. True the 4-lanes definitely look prettier. However when that third lane at an intersection can help it does tremendously. Also, people can't turn left (or right if you're British) on 4-lane roads due to the central divider. So they have to drive around in odd loops sometimes to get somewhere. I tend to use the prettier 4-lane roads for residential zones, and use the 6 lane roads for industrial ones at the start and then start switching over to 6 lanes as I get money and traffic starts being dumb.
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# ? Mar 22, 2015 20:12 |
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Zero One posted:Watch this right now. Fantastic.
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# ? Mar 22, 2015 20:12 |
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This is at the southern edge of my city, and I've got traffic backed up for miles here because everyone heading north to leave town wants to merge into the lefthand lane at that exact spot. Is there any way to fix this? Maybe I have too many exits on that side. Edit: VVV Fair warning, it is disgusting: I noticed most of the traffic in the interchange was trying to move from west to north, so I added that weird Y-shaped ramp that no one uses in case some of them wanted to travel on the parallel highway. Lester Shy fucked around with this message at 20:32 on Mar 22, 2015 |
# ? Mar 22, 2015 20:17 |
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We'd need a wider shot to give you traffic advice.
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# ? Mar 22, 2015 20:21 |
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# ? May 25, 2024 07:45 |
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Alkydere posted:I mostly agree, however I find that past the early game I start using 6-lanes more and more. True the traffic pathing is bad enough that a third lane really doesn't help as everyone will generally get in the ONE lane they need. True the 4-lanes definitely look prettier. However when that third lane at an intersection can help it does tremendously. Also, people can't turn left (or right if you're British) on 4-lane roads due to the central divider. So they have to drive around in odd loops sometimes to get somewhere. I tend to use the prettier 4-lane roads for residential zones, and use the 6 lane roads for industrial ones at the start and then start switching over to 6 lanes as I get money and traffic starts being dumb. Last node 6 lanes in a 4 lane grid do everything I want out of 6 lanes I haven't run into issues with the lack of turns, I expect because of side streets breaking up the grid of 4 lanes enough that it doesn't impact the big 4 way intersections. Industrial districts gets 2 lanes only. It can't afford things as petty as traffic lights.
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# ? Mar 22, 2015 20:29 |