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Heyo! I made a thread focusing on modding the game, hopefully so that we can collect info + tutorials, as well as help eachother make better mods. http://forums.somethingawful.com/showthread.php?threadid=3708036
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# ? Mar 23, 2015 02:06 |
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# ? May 24, 2024 18:43 |
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euphronius posted:Abuse highways Well I'm beginning to understand why everyone is so obsessed with their interchanges. The traffic in the game seems incapable of using multi-laned roads properly. Its trafficopocalpse over here, the corpses are piling up in the brand-new downtown.
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# ? Mar 23, 2015 02:14 |
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I'm going to start a new city. DIRT ROADS ONLY.
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# ? Mar 23, 2015 02:16 |
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SynthOrange posted:
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# ? Mar 23, 2015 02:17 |
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Inverness posted:What map is this? SynthOrange posted:http://steamcommunity.com/sharedfiles/filedetails/?id=410753862 Enjoy!
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# ? Mar 23, 2015 02:19 |
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I'm still having some trouble figuring out demand/employment. I've made a mostly farming city, which then branched out into mining and forestry too (thanks to the infinite resources mod). Nice little collection of linked small towns rather than one mega city. Anyways, the problem is, I'm always hovering at 1% unemployment, no residential demand, huge C and I demand, and my workplaces are all constantly abandoning due to not enough workers. If there's a shortage of workers why do I have almost no residential demand? If I build more commercial or industrial I'll get more residential demand, but it's never enough, I'm always short nearly 10%. If there's 20,000 jobs I'll have 18,000 people, always. I've never chased after resource extraction before, I always go straight to offices. Do they just not generate enough demand or something? Shouldn't R demand just be a function of employment demand?
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# ? Mar 23, 2015 02:22 |
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I've run into a problem, or bug (?) where I can place more roads, but they're not zoned for anything. As in, I can't put buildings next to them, and there are no tiles to zone. It's not solely location based, either, as I have an incinerator way out in the boonies that's still running, but putting another road next to it is still unzoneable.
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# ? Mar 23, 2015 02:23 |
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Friction posted:The smaller version of it ain't bad either: Subyng posted:What's that big tower thing?? PT6A posted:Looks vaguely like the Russian embassy in Havana (rumoured to be a secret missile silo). I know that tower! In reality it's mainly used as a tourist attraction and telecom relay point though.
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# ? Mar 23, 2015 02:25 |
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Demand is something I don't think I'll ever understand. There are all kinds of interdependencies between buildings, but it's really not clear what drives demand. Industries, offices and commercial zones all need workers, and commercial zones need customers. Commercial zones also need goods from industries and offices. Residences need a place to work, but they don't seem to specifically need nearby commercial buildings. They do seem to drive the demand bar for them, though.
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# ? Mar 23, 2015 02:26 |
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Also another map for Kilonum. Newburyport and the north shore of Massachusetts. http://steamcommunity.com/sharedfiles/filedetails/?id=412508594 The Merrimack river flows into the harbor and out into the Atlantic ocean. Beaches and fun in the sun, if you can stand 50 degree F water during the summertime.
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# ? Mar 23, 2015 02:28 |
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Yeah the demand is kind of opaque. My city's industries are mainly forest and farming, then I started getting a lot of 'shops have no goods' issues popping up. Building a dedicated cargo line to import goods helped clear that up, but otherwise the exact workings of my city's requirements are vague and mysterious.
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# ? Mar 23, 2015 02:29 |
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SynthOrange posted:Enjoy! This looks great, going to play this now!
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# ? Mar 23, 2015 02:37 |
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The way I understand it, there are different kinds of goods. The four specialized industries input raw resources and output their specialized good (e.g. forestry goods). Then generic industry takes the four specialized goods as input and outputs generic "goods" which are used to stock commercial buildings. Office also output generic goods, but a very small amount. Any input that's not available gets imported (i.e. raw resources for the specialties, any of the four specialization outputs for generic industry), and any output good that's not needed gets exported. Don't forget if you choose the "Outside Connection" overlay you can see imports and exports.
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# ? Mar 23, 2015 02:41 |
I just started a new game and placed a single "small park" which costs $8 weekly but in my finance tab costs me $15 weekly. I have no policies active and am playing unmodded. What gives?
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# ? Mar 23, 2015 02:42 |
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SynthOrange posted:I'm kind of wavering between working with the flaws of my current city, BULLDOZING THE gently caress OUT OF ITS HEART, or just starting a new city all over with lessons learned. Yeah I'm leaning towards starting a new city myself. Friston is kinda wearing on my and I've learned so much I could use to make my next city much better! I can't decide what map to use though, I'm torn between your island map, chewbot's mars, chewbot's desert, or this apalachia map. Well, my next proper city. Right now, I'm playing Tiny Town. I know a "proper" Tiny Town is all 1x1, but I find 2x2/2x3 commercial/industrial still looks sufficiently tiny. Galaga Galaxian fucked around with this message at 02:50 on Mar 23, 2015 |
# ? Mar 23, 2015 02:47 |
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It looks like suburban hell. A+++
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# ? Mar 23, 2015 02:50 |
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To do list for next city: -Build highways raised from the start. -Do NOT have industries on both sides of the highway, they will clog the gently caress out of it trying to get from one side to the other. -Going to need a flat piece of land for that airport.
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# ? Mar 23, 2015 02:53 |
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Am I weird for wanting high-speed two lane roads for country highways? Alternatively 4-lane country highway with grass median. Galaga Galaxian fucked around with this message at 02:55 on Mar 23, 2015 |
# ? Mar 23, 2015 02:53 |
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Galaga Galaxian posted:Yeah I'm leaning towards starting a new city myself. Friston is kinda wearing on my and I've learned so much I could use to make my next city much better! I can't decide what map to use though, I'm torn between your island map, chewbot's mars, chewbot's desert, or this apalachia map. How do you make 1x1 houses spring up like this? Do you just zone a single square at a time?
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# ? Mar 23, 2015 02:53 |
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CJacobs posted:How do you make 1x1 houses spring up like this? Do you just zone a single square at a time? That's exactly how.
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# ? Mar 23, 2015 02:54 |
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Zone only 1 tile away from the street.
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# ? Mar 23, 2015 02:54 |
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kefkafloyd posted:Also another map for Kilonum. Newburyport and the north shore of Massachusetts. Any chance of WashDC and surrounding area?
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# ? Mar 23, 2015 02:56 |
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I wish there were slightly smaller roads that only supported a max of 3 tiles away from it, so you could just have that much lower density kind of neighbourhoods if you like. A lot of 4x4 low density residential still look like a giant bungalow/McMansion hybrid.
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# ? Mar 23, 2015 02:58 |
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Geirskogul posted:I've run into a problem, or bug (?) where I can place more roads, but they're not zoned for anything. As in, I can't put buildings next to them, and there are no tiles to zone. Do you have the No Pillars mod with collision turned off? That seems to cause that issue.
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# ? Mar 23, 2015 02:58 |
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Sober posted:I wish there were slightly smaller roads that only supported a max of 3 tiles away from it, so you could just have that much lower density kind of neighbourhoods if you like. A lot of 4x4 low density residential still look like a giant bungalow/McMansion hybrid. Why not just zone 3 tiles away online? Too much effort?
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# ? Mar 23, 2015 03:04 |
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Why the hell isn't this working? It's not like it's short of water or electricity
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# ? Mar 23, 2015 03:05 |
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Is the water level still rising or running off elsewhere?
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# ? Mar 23, 2015 03:06 |
I have been playing this game all day. My exits are horrible clusterfucks. It's amazing though.
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# ? Mar 23, 2015 03:06 |
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kefkafloyd posted:From several pages ago... kefkafloyd posted:Also another map for Kilonum. Newburyport and the north shore of Massachusetts. thanks man. Reason I wanted those is I live in Framingham currently and spent my teenage years in Newbury next to the Plum Island airfield
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# ? Mar 23, 2015 03:07 |
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Unkempt posted:Why the hell isn't this working? You built the road too high? Enjoy your impending flood.
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# ? Mar 23, 2015 03:07 |
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Unkempt posted:Why the hell isn't this working? Won't start working until the water level on the convex side hits the bottom of the beveled edge and on the concave side is lower than said edge.
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# ? Mar 23, 2015 03:09 |
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Kilonum posted:Won't start working until the water level on the convex side hits the bottom of the beveled edge and on the concave side is lower than said edge. Well that's quite straightforward.
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# ? Mar 23, 2015 03:11 |
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Created my first custom building. Now I just need to figure out how to texture it.
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# ? Mar 23, 2015 03:12 |
Yes those dams can be touchy about when they start to work and how much power they put out sometimes I am on a map with huge waves rolling down one of the rivers, which when dammed produce anywhere between none and about to meltdown power levels at any given minute. I have no idea how anything electrical survives in this city.
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# ? Mar 23, 2015 03:14 |
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Solomon Chumby posted:Created my first custom building. No you don't. fakeedit: okay maybe the handle should be gold or something. And I guess there should be some water in the bowl? And you should figure out how to make it so there are people in the bowl panicking. So yeah I guess there's some work to do
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# ? Mar 23, 2015 03:28 |
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Unkempt posted:Well that's quite straightforward. Translation: "It needs to fill up"
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# ? Mar 23, 2015 03:31 |
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Solomon Chumby posted:Created my first custom building. Looks good. Release it. Make it a substitute for a waste treatment plant.
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# ? Mar 23, 2015 03:33 |
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Count Roland posted:Well I'm beginning to understand why everyone is so obsessed with their interchanges. The traffic in the game seems incapable of using multi-laned roads properly. Galaga Galaxian posted:Am I weird for wanting high-speed two lane roads for country highways? Alternatively 4-lane country highway with grass median.
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# ? Mar 23, 2015 03:38 |
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Another milestone: I made my first ever working switchback and made a little town to connect to it! It looks pretty bad and there are probably a lot of ways I could have done it better but I'm proud of it regardless. Here's the view from the hill. You can see the Coast of rear end is almost entirely cleaned up now. Also one of the houses burst into flame like 30 seconds after I erected the town but don't worry I've since fixed it by putting it next door to a firehouse. That's what you get for not being fire-safe, assholes!
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# ? Mar 23, 2015 03:45 |
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# ? May 24, 2024 18:43 |
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Traffic in my city just started freezing up because a major roundabout suddenly caused the AI to go stupid. They all want to get in the interior lane of the roundabout for some reason. I don't even understand why. There are no lanes leading off of the inside. All of the exits are on the outside of the ring, because duh that's how it works. I just...
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# ? Mar 23, 2015 03:48 |