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Sombrerotron posted:Shepard was Harbinger/the AI/Conrad Verner all along.
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# ? Mar 21, 2015 17:51 |
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# ? May 29, 2024 02:54 |
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Im having issues with cutscenes and sound. It seems that everything, especially ambient sound is quiet. Except voices that are jarringly loud compared to everything else. Anyone else who have had this issue?
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# ? Mar 22, 2015 23:41 |
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Man, having cleared my games backlog recently, I am feeling terribly goddamn nostalgic for the glorious ME2 Space Buddies Wrecking poo poo Out In The Terminus days. I miss those guys, y'know? I really need something to fill the void, why aren't more people doing slick space exploring games with rad synth soundtracks and gorgeous spaceships? I need to explore strange new worlds and wipe out new life and new civilisations, guys.
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# ? Mar 23, 2015 01:52 |
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Sentinel Red posted:Man, having cleared my games backlog recently, I am feeling terribly goddamn nostalgic for the glorious ME2 Space Buddies Wrecking poo poo Out In The Terminus days. I miss those guys, y'know? I really need something to fill the void, why aren't more people doing slick space exploring games with rad synth soundtracks and gorgeous spaceships? I need to explore strange new worlds and wipe out new life and new civilisations, guys. ME2 really was the best wasn't it Hauls off like a freight train right after Freedom's Progress and doesn't let up
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# ? Mar 23, 2015 01:55 |
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go replay ME2 I guess
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# ? Mar 23, 2015 01:55 |
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Pattonesque posted:ME2 really was the best wasn't it The pacing is so good, yeah. By far the best-structured game Bioware's ever done.
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# ? Mar 23, 2015 02:13 |
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Mass Effect 2 is probably in my Top 3 favorite games of all time. The fact that it stripped down RPG mechanics doesn't really matter to me because it's ultimately Bioware's best game in so many respects.
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# ? Mar 23, 2015 03:15 |
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Alain Post posted:The pacing is so good, yeah. By far the best-structured game Bioware's ever done. Mass effect had some good flow after ilos. But the tech just wasn't there with the three "story planets". A lot of walking back and forth, a lot of elevators.
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# ? Mar 23, 2015 03:22 |
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The worst part about the elevators is that there are some areas in ME1 citadel that you can't get to by fast travel, meaning that you need to take a slow rear end elevator in and a slow rear end elevator out. And there's no way to fast travel directly to your ship, meaning you need to take the longest elevator in the game to get to your ship, just because the geometry of the hanger is so huge. Yet you can only travel through about 1/10th of the area and there's only two quests that happen there.
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# ? Mar 23, 2015 03:46 |
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ME1 I can almost forgive for putting the party banter in the elevators. ME2 made everything a fixed animation which is a big waste of time on modern PCs. ME3 finally did something that scaled with good PC hardware.
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# ? Mar 23, 2015 03:50 |
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15 seconds of my life GONE *repeatedly plays 40 hours of the same game over and over*
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# ? Mar 23, 2015 06:39 |
Beefstew posted:Mass Effect 2 is probably in my Top 3 favorite games of all time. The fact that it stripped down RPG mechanics doesn't really matter to me because it's ultimately Bioware's best game in so many respects.
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# ? Mar 23, 2015 11:09 |
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Take out planet-scanning and ME2 is nearly perfect for me, I think.
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# ? Mar 23, 2015 22:44 |
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The first thing you should be doing after waking up from the operating table is using Gibbed's editor to give yourself 999999 of every resource.
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# ? Mar 24, 2015 01:02 |
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I think I would have replayed through the ME2-->ME3 sequence a lot more if there was just a randomized save feature ala the Dragon Age Keep that toggled all the plot flags. That way instead of knowing exactly how I was going to game the plot strings I'd be surprised on every new playthrough and have to guess my way through many of the more difficult speech checks.
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# ? Mar 24, 2015 01:13 |
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Personally, I don't think changing plot flags are interesting enough in this series to influence replays. Biggest influence for me was playing different classes. I stopped replaying when I played the classes that I wanted to.
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# ? Mar 24, 2015 01:17 |
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ME2 is pretty great, but after getting halfway through I had to stop for a while. There's just no me-time in this game. Just tons of railroaded quests. The lack of Mako is the only reason I can say it's only tied with ME1. Combat is better, but story and dialog are equal. Being prettier is a non-factor. It's just frustrating realizing that you're on rails when they give you a spaceship and a galaxy to "explore".
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# ? Mar 24, 2015 06:06 |
Eh, even without the wonkiness of the Mako, ME1's non-main worlds suffered from being nice to look at, but with waaay too much empty space, terrible terrain, etc.
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# ? Mar 24, 2015 08:18 |
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Regalingualius posted:Eh, even without the wonkiness of the Mako, ME1's non-main worlds suffered from being nice to look at, but with waaay too much empty space, terrible terrain, etc. Bring Down the Sky perfectly encapsulates everything that's good and bad about ME1's level design, it's got huge open wonky terrain that the mako bounces all over and rocket turrets that you get to play leap frog with slowly whittling them down while not dying yourself. 3 perfectly identical prefab buildings that you've been in many many times before. And one beautifully constructed set piece room that's used for one battle and where all the plot happens.
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# ? Mar 24, 2015 08:35 |
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Nasgate posted:ME2 is pretty great, but after getting halfway through I had to stop for a while. There's just no me-time in this game. Just tons of railroaded quests. The lack of Mako is the only reason I can say it's only tied with ME1. Combat is better, but story and dialog are equal. Being prettier is a non-factor. A lot of that just came down to space limitations on last-gen console hardware. ME2 was initially designed such that you could recruit squad members in any order, but the game had to be split across two discs for 360 hardware, which is why we get fixed four allies + Horizon. You can edit squad members back into the PC version using gibbed's editor though, and they'll even have unique dialogue for missions they're not even supposed to appear in. As for the side missions themselves, most are pretty forgettable but never quite as tedious as ME1's indentikit barren world/abandoned spaceship layouts, and the scenery is usually pretty cool.
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# ? Mar 24, 2015 14:32 |
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Mass Effect 2 is paced better as it exists, and I'm glad for the disc split. Hell, I love it.
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# ? Mar 24, 2015 15:33 |
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ME3 probably had the best mission design with a few exceptions. I love ME2 but like a third of the missions take place in the exact same industrial Space Warehouse-themed area, and all of those were really forgettable gameplay-wise. Like, Garrus (loyalty), Samara (recruitment), Miranda (loyalty), but then you have missions like Jack (recruitment) and Grunt (loyalty) where it's supposed to be a prison ship/hospital, but they end up just feeling like space warehouses too. Honestly the best single-player missions in the game are probably LOTSB and the ME3 DLC.
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# ? Mar 24, 2015 19:58 |
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DJ Dizzy posted:Im having issues with cutscenes and sound. It seems that everything, especially ambient sound is quiet. Except voices that are jarringly loud compared to everything else. Anyone else who have had this issue? Computer might be trying to output surround sound to a not actual surround system, or some kind of misconfig like that? Dick with audio settings in windows and game.
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# ? Mar 24, 2015 20:03 |
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I forgot one of the biggest shames/flaws/sins of ME3 that is Diana Allers. Holy poo poo Jessica Chobot is bad. Sadly, I feel my acknowledging this is because you all are better than I am and don't even talk to her once, let alone letting her on board every loving time. I can't help it, I must fill Zaeed's room on the Normandy. I really should just follow Javik's advice for unwanted personnel and shove it out the airlock...too bad that only means she gets dropped off at the nearest space station. Honestly, it might have been fine if she at least interacted with anyone on board or was more than just ign fanboy wet dream. The whole "journalist on board getting behind the scenes of the war" thing isn't a terrible idea. Alas, she's on my ship. I've gone soft.
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# ? Mar 24, 2015 23:13 |
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every time I talk to her and tell her to gently caress off - it's great
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# ? Mar 24, 2015 23:29 |
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I need to. I keep telling myself I'm going to just tell her to get off my ship, but I dont
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# ? Mar 24, 2015 23:33 |
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I always let her on the ship so I can kick her out at the first opportunity. Or to spread fear throughout the galaxy.
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# ? Mar 24, 2015 23:37 |
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I let her on because numbers go up (a little little bit but still numbers go up).
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# ? Mar 24, 2015 23:39 |
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I'm the kind of sperg that will sit through about 60hrs per game and survey every planet and every stupid N7 or mp map just because. I do try and meta game in my head for Allers and hope that the reporter I punched 3 times bitches that a two bit nobody reporter is allowed room and board on the Normandy while she is doing "real journalism" on the Citadel with a broken nose
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# ? Mar 25, 2015 00:00 |
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Weird question, but does anyone here like the volus? I really like them because in a world of badass criminals and military types, the volus are basically middle-aged accountants. They're so harmless that it's wonderful.
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# ? Mar 28, 2015 16:02 |
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Why they decided we needed Allers when we already had two good reporter characters to work with that had competent acting and non-freakish faces is one of many things that will forever baffle me.
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# ? Mar 28, 2015 17:59 |
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Mr Tastee posted:Weird question, but does anyone here like the volus? I really like them because in a world of badass criminals and military types, the volus are basically middle-aged accountants. They're so harmless that it's wonderful. Tell that to these guys: https://www.youtube.com/watch?v=8DMplxckHcY&t=22s (Almost positive this a goon video.) tribbledirigible fucked around with this message at 18:12 on Mar 28, 2015 |
# ? Mar 28, 2015 18:07 |
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Mr Tastee posted:Weird question, but does anyone here like the volus? I really like them because in a world of badass criminals and military types, the volus are basically middle-aged accountants. They're so harmless that it's wonderful. I love them. I'm totally fed up with the military in video games and I want to play a civilian bounty hunter or something, or just some lovely guy who has to work his way up to knowhow. Security guard or something. Unfortunately ME4 is gonna be more dumb N7 poo poo
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# ? Mar 28, 2015 19:57 |
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I'd really like it if ME4 had you as a C-Sec officer or poo poo. Or Blasto.
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# ? Mar 28, 2015 20:35 |
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My personal dream ME4 is an interquel where you play a C-Sec officer on a fully fleshed out Citadel, foil a bunch of different plots in Wards all over, nearly get your poo poo blown up at the end of ME3, and complete some kind of hopeful epilogue. Also there's coop and you can play as a highly customizable alien
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# ? Mar 28, 2015 21:17 |
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C-Sec version of Die Hard 3.
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# ? Mar 29, 2015 01:30 |
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MA-Horus posted:Blasto.
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# ? Mar 29, 2015 04:00 |
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Pretzel Rod Stewart posted:My personal dream ME4 is an interquel where you play a C-Sec officer on a fully fleshed out Citadel, foil a bunch of different plots in Wards all over, nearly get your poo poo blown up at the end of ME3, and complete some kind of hopeful epilogue. Also there's coop and you can play as a highly customizable alien I would loving play that. That would be pretty drat awesome. Take up the role of Dick Jonesly, space detective.
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# ? Mar 29, 2015 04:10 |
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I think a Blasto game would have to basically be Sleeping Dogs. Or maybe have it a spectacle fighter developed by Platinum.
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# ? Mar 29, 2015 04:19 |
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# ? May 29, 2024 02:54 |
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Pretzel Rod Stewart posted:My personal dream ME4 is an interquel where you play a C-Sec officer on a fully fleshed out Citadel, foil a bunch of different plots in Wards all over, nearly get your poo poo blown up at the end of ME3, and complete some kind of hopeful epilogue. Also there's coop and you can play as a highly customizable alien Hey that could just as well take place on the rebuilt Citadel after the events of ME3, in the power vacuum that would have followed the war. Even without the Reaper threat, there would still be lots of disputes and crime to deal with in the new era I'm sure. I think this concept art shows what is probably the new Citadel, or an extension?: I'm not much looking forward to another "save the galaxy" type story in ME4 really. My favourite sci-fi games tend to be "day in the life" style like Republic Commando and Halo: ODST.
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# ? Mar 29, 2015 05:14 |