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Downloaded a bunch of mods...now trying to load my game blue screens my computer.
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# ? Mar 23, 2015 03:50 |
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# ? May 25, 2024 13:38 |
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I made a thing! Its probably not very good, and it takes up way too much space., but it has (some) left exits and is multi-levels. http://steamcommunity.com/sharedfiles/filedetails/changelog/412536109 edit: Also this thing appeared in my town: Alpine Mustache fucked around with this message at 03:58 on Mar 23, 2015 |
# ? Mar 23, 2015 03:53 |
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Do I need to manually make metro routes in both directions around my city loop.
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# ? Mar 23, 2015 03:56 |
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Yes. Unfortunately.
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# ? Mar 23, 2015 04:00 |
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Hrmph. The game's public transport route UI definitely needs an overhaul. Putting the route colour option right there, adding a checkbox for 'this route runs bidirectionally', a 'complete this route' button...
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# ? Mar 23, 2015 04:01 |
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Geirskogul posted:I've run into a problem, or bug (?) where I can place more roads, but they're not zoned for anything. As in, I can't put buildings next to them, and there are no tiles to zone. I'm going to guess you have the floating road/rails mod enabled. Make sure the bottom button is set to collide when you're putting down normal roads, or it won't add zones properly.
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# ? Mar 23, 2015 04:18 |
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I'm not fond of using mods but I really want slip lanes. EDIT: WHAT THE gently caress WHERE DID ALL THE DEAD PEOPLE COME FROM WHAT IS GOING ON
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# ? Mar 23, 2015 04:21 |
Wish they'd let you make music mods. I'd like to add music to this game.
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# ? Mar 23, 2015 04:28 |
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That canals map is horrible if you want to go from Point A to Point B and want a straight line. Some of those hills are just too steep and require switchbacks for drat nearly everything. Every single wiggly-rear end road in my current city is due to a 'slope too steep' complaint: also oh god through traffic is getting worse what do i do help
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# ? Mar 23, 2015 04:29 |
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INITIATE OPERATION EMERGENCY BURNER
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# ? Mar 23, 2015 04:29 |
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Awaiting dachau mod
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# ? Mar 23, 2015 04:32 |
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On the bright side, I've nearly unlocked Grand Central Station. Even though it's just a tourist attraction and not a functioning station. Really missing rewards that actually do something.
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# ? Mar 23, 2015 04:37 |
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Ofaloaf posted:
Mwahahah thats the whole point. Prevent large grids from forming due to landscape irregularity. I also enjoy that lake of solid poop you have there.
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# ? Mar 23, 2015 04:37 |
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Noyemi K posted:Wish they'd let you make music mods. I'd like to add music to this game. EDIT: I do have a question: I have a 5 point intersection of all 2 way streets that's pretty bad with traffic, though it never gets backed up really. I decided to try switching it to a roundabout, and THAT caused backups about 3 blocks deep. Any thoughts on how to alleviate the congestion there? Orgophlax fucked around with this message at 04:45 on Mar 23, 2015 |
# ? Mar 23, 2015 04:41 |
How do we know they're evil? Because they're in black trucks, riding single file, and tailgating.
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# ? Mar 23, 2015 04:43 |
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M_Gargantua posted:How do we know they're evil? Because they're in black trucks, riding single file, and tailgating. And I bet they're all eating apples
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# ? Mar 23, 2015 04:44 |
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Noyemi K posted:Wish they'd let you make music mods. I'd like to add music to this game. Game needs the SC3K soundtrack. All of it. https://www.youtube.com/watch?v=LkMZtXFdlso Also, the title theme to my first city builder. https://www.youtube.com/watch?v=fxSYzCesxfU
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# ? Mar 23, 2015 04:45 |
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Orgophlax posted:I just use Steam's built in music player (turn the in game music all the way down, of course). If you got the deluxe edition, you can add the Skylines music to your playlist. I've got Simcity SNES, 2K, 3K, 4, & Hotline Miami soundtracks all rolling as I build my poo poo-topias. Give us a shot of the intersection?
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# ? Mar 23, 2015 04:48 |
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Well, I hit about 150,000 people on my map, which means that the 3x speed is only slightly faster than 1x. I'm pretty much completely out of space to expand now. http://imgur.com/a/LKRIP I'm ready for the Sim Coptor mod. Galaga Galaxian posted:Am I weird for wanting high-speed two lane roads for country highways? Alternatively 4-lane country highway with grass median. This is something that I've wanted quite a bit for the past couple of days, but as far as I know it's impossible to mod roads. Please just give me two lanes with 60-70 MPH speeds.
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# ? Mar 23, 2015 04:49 |
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MikeJF posted:Give us a shot of the intersection? Watching it the few seconds it took to grab the shots, it does seem to flow pretty well, so maybe I don't need to do anything to it really.
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# ? Mar 23, 2015 04:53 |
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So basically any time I use more than a few mods eventually my game gets "corrupted" or something. Eventually saves won't load, I won't be able to make a new game. I can load assets but not make new ones, but even then loading an asset will stop working. I don't get a crash so no logs, the game just sits there loading. The little chirpy loading screen keeps spinning and spinning but no progress. Gets about 5% done then stops. The mods I'm using: Infinite oil and ore No Pillars Zonable ped paths Fill The Houses Slow Citizen Aging Slow Trash Production I had a bunch more but I've stripped them down. Even without activating or de-activating or subscribing to anything new the game will just suddenly start doing this and the only fix is a re-install. Is it the mods some how doing this or just my game? gently caress it, I've stripped out a bunch more mods now, down to only Infinite Oil and Ore. I just want to play the game
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# ? Mar 23, 2015 04:59 |
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Orgophlax posted:
Just keep in mind that red doesn't necessarily mean bad, just high traffic. If you have a road that is always being used, but people are still getting through it fine it will show up red. A few of my roundabouts are permanently in the red, but there's no traffic building up on them and they're flowing smoothly.
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# ? Mar 23, 2015 04:59 |
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The simplest solution, space permitting is to simply branch off one of the entrances to the intersection.
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# ? Mar 23, 2015 05:01 |
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The colours seem to be average speed rather than traffic load. I've got a roundabout on one road with only two exits (agents can only go straight), and despite everyone going straight through and there being no traffic lights, it shows as red because everyone slows down for the roundabout, while the rest of the road is green.
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# ? Mar 23, 2015 05:04 |
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Galaga Galaxian posted:The simplest solution, space permitting is to simply branch off one of the entrances to the intersection. This works some of the time, sure, but you also wind up with situations where you have too many intersections. You can't time lights, so having one larger intersection is usually better than having two intersections right by each other on different timers, which usually means that traffic just sits for even longer.
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# ? Mar 23, 2015 05:04 |
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Yeah, true. It'd work better in real life! Man, trying to find a map I wanna play and I just keep opening maps, looking around, going "Ehhhh", and going back to main menu. I don't even know what I want, so I should just pick something and go with it.
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# ? Mar 23, 2015 05:09 |
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Is it just me or do tourists not really give you anything besides additional congestion? Just checked my budget and in a city of ~50k with tourist stuff everywhere I'm getting like $500 a week from tourist income (meanwhile I'm probably paying $10k a week for the special buildings that attract them). I guess they pay for public transport too, but I have it set to free in my city so they're just taking taxpayer resources Not a big deal as money isn't too hard to come by, but still.
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# ? Mar 23, 2015 05:36 |
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I think there's a Korn song for this. Don't even know what to do about it besides have a million cemeteries. Is that normal? Hahah. If I build a second bus depot will I get twice as many buses on each line?
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# ? Mar 23, 2015 05:36 |
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I don't think a second bus depot would do anything as the one depot is perfectly capable of adding a bunch more buses if you create a new line. It's normal to have lots of people queuing up for the bus stop. As for the dead people, it's really annoying that crematoriums don't seem to pull their own weight. I have 3 cemeteries and they are all full. I can't empty any of them because then that somehow keeps the seven crematories I have from doing their job.
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# ? Mar 23, 2015 05:40 |
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i tried to build a welcoming little burg but
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# ? Mar 23, 2015 05:40 |
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I love that park so much.
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# ? Mar 23, 2015 05:42 |
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Duck and burger posted:
The problem is that your route is covering too many high demand spots. Until you can individually adjust how many vehicles are on each route your best bet is going to be breaking this route down into multiple smaller ones, which should result in a larger amount of buses servicing the area. Also, for what its worth I don't think that bus depots have any limit, they exist more to decrease the time it takes your buses to get to their routes.
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# ? Mar 23, 2015 05:49 |
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Fish Fry Andy posted:The problem is that your route is covering too many high demand spots. Until you can individually adjust how many vehicles are on each route your best bet is going to be breaking this route down into multiple smaller ones, which should result in a larger amount of buses servicing the area. Hm. Guess I could try that. I think I'm hosed either way. It's a high-density island built on two-lane roads. It's not backed up for days with commuters or anything, though. Just dead bodies everywhere.
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# ? Mar 23, 2015 05:54 |
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It's annoying how every person that moves into your city is an uneducated adult. It's like that 2005 movie The Island, where the clones are told they're survivors of some calamity, but every time a new clone gets stored there, they're newly grown out of some lab and are incapable of basic tasks, needing to be trained up.
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# ? Mar 23, 2015 05:55 |
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SynthOrange posted:Mwahahah thats the whole point. Prevent large grids from forming due to landscape irregularity. Your map revents large grids, eh? In all seriousness I've done a lot of expanding since I took those pictures and I do try to avoid the grid stuff, at least outside of heavy industrial zones (or at least non-logging industrial zones because it just looks right to have winding dirt roads in those) just because it looks more interesting to have wiggly lines, or at least a curved grid. I'd open the game to take some newer pictures, but I'm afraid the next 5 hours of my life would disappear if I did.
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# ? Mar 23, 2015 05:55 |
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I am.. not exactly getting better at these
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# ? Mar 23, 2015 06:20 |
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wesley snypes posted:i tried to build a welcoming little burg but What park/statue is that? We need more statues and fountains and things for parks and monuments.
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# ? Mar 23, 2015 06:39 |
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VotGs posted:What park/statue is that? It's a unique building you get, I think that one is for filling three cemeteries?
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# ? Mar 23, 2015 06:51 |
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VotGs posted:What park/statue is that? Statue of death in front of hall of oppression (which is the closest thing to a city hall we have)
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# ? Mar 23, 2015 06:51 |
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# ? May 25, 2024 13:38 |
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People are adding Skyrim's daedra statues (which make for sweet center pieces of parks for my little districts.
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# ? Mar 23, 2015 06:52 |