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Ok I just witnessed a metro train wait for the street above it to clear of traffic before rolling into the station. Twice. I would have recorded it but my PC barely runs this as it is. Anyone else notice that? Known issue?
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# ? Mar 23, 2015 11:24 |
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# ? May 26, 2024 09:41 |
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Speaking of train trouble, I loaded my game and found this. It completely clogged my train route until I deleted the bridge. Deleting it actually made it make more sense
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# ? Mar 23, 2015 11:31 |
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Is... that a metro train surfacing for air?
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# ? Mar 23, 2015 11:35 |
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Pro-tier right there.
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# ? Mar 23, 2015 11:42 |
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Hay goons, here is my initial lovely release of my office tower: http://steamcommunity.com/sharedfiles/filedetails/?id=412642296&tscn=1427106926 A 210 meter tall 7x7 ploppable unique building. Broken LOD at the moment but I'll push an update when I fix it and make the base textures a little darker to match the real building. $160,000 to build, similar size (but taller) and stats as the High Interest unique tower.
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# ? Mar 23, 2015 11:50 |
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cthulhoo posted:
My eyes do not like what they are seeing. I am also reminded of Magnasanti.
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# ? Mar 23, 2015 11:52 |
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Jamfrost posted:My eyes do not like what they are seeing. I am also reminded of Magnasanti. Did this interview with the Magnasanti guy ge posted yet? http://www.vice.com/read/the-totalitarian-buddhist-who-beat-sim-city
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# ? Mar 23, 2015 12:16 |
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Steak posted:
I can see the bottom of the offramp is going the correct direction, but are you sure the top is? Remember, ramps are 1 way streets, so you have to build them in the direction you want them to flow. Sometimes I'll absentmindedly build half the correct direction, and the other in the wrong direction when trying to get the ramp to line up correctly.
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# ? Mar 23, 2015 12:17 |
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I kind of wish when I wanted to put a road down it would just demolish the stuff in the way. My first city I had the population at 7500 or so and the only place with bad traffic was the road coming into the city/industrial area and trying to build a bigger road was a nightmare
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# ? Mar 23, 2015 12:24 |
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Comte de Saint-Germain posted:Did this interview with the Magnasanti guy ge posted yet? Anything else you'd like to add? posted:If anyone's wondering, I am not autistic, or a savant, nor suffer from OCD, or suffer from any other form of clinical mental disease or illness for that matter. good point
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# ? Mar 23, 2015 12:24 |
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Magnasanti is outsider art.
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# ? Mar 23, 2015 12:29 |
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Orgophlax posted:I can see the bottom of the offramp is going the correct direction, but are you sure the top is? Remember, ramps are 1 way streets, so you have to build them in the direction you want them to flow. Sometimes I'll absentmindedly build half the correct direction, and the other in the wrong direction when trying to get the ramp to line up correctly. You can select upgrade and right-click a one-way street / ramp to change the direction
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# ? Mar 23, 2015 12:35 |
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I don't think this mod has been posted yet. I've been using it from the start: http://steamcommunity.com/sharedfiles/filedetails/?id=406623071&searchtext= It replaces that annoying Chripy window with a customizable text scroller. It's far less in-your-face but still lets you receive useful information. Only downside is that you can't click on the names of the chirpers to find them in your city.
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# ? Mar 23, 2015 12:56 |
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Ugh I love this game but I am paralysed by all the options it gives. I have a constant internal battle going on between building a city that looks nice and organic and a part of me that goes BEEP BOOP that is not efficient must build grids. I keep getting up to about 5,000 people before deciding I'm not happy and starting over.
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# ? Mar 23, 2015 13:05 |
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Steak posted:
Yellow marked highway is in the wrong direction.
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# ? Mar 23, 2015 13:06 |
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I've always wanted my RX-78-2 Gundam Statue in-game!
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# ? Mar 23, 2015 13:06 |
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SwissCM posted:I don't think this mod has been posted yet. I've been using it from the start: Why in the gently caress would anyone want to turn off Chirpy!
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# ? Mar 23, 2015 13:08 |
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Tindahbawx posted:Is that map on Workshop? It looks really nice, I love making housing terraces up the sides of hills. Yup, it's mine. Here's the link: http://steamcommunity.com/sharedfiles/filedetails/?id=410753862 Also placing a port here seemed like a good idea at the time:
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# ? Mar 23, 2015 13:13 |
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SwissCM posted:Only downside is that you can't click on the names of the chirpers to find them in your city.
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# ? Mar 23, 2015 13:21 |
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I was thinking of picking a game that can idle in the background at slow speed while I do other things and then pay attention for 10 minutes before letting it run along for a while again. I've usually used the Anno series for this, because you can build more or less independent neighbours, then tweak the supply/demand chains and wait ten minutes to see the results wihtout anything catastrophic happening. Can I do that with Cities? Does the city stop evolving when it runs out of zones to build in, so suddenly I don't end up with massive unemployment because I'm not micromanaging the budget every second or something like that?
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# ? Mar 23, 2015 13:26 |
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Wooper posted:Yellow marked highway is in the wrong direction. Whoah good catch, can just see a sliver of one of the arrows in the bottom corner.
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# ? Mar 23, 2015 13:27 |
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drunkill posted:Hay goons, here is my initial lovely release of my office tower: You gonna make a (presumably smaller) growable version? I like growables. Also, if you can, make it more reflective, I think. And a bit darker glass.
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# ? Mar 23, 2015 13:30 |
SwissCM posted:Only downside is that you can't click on the names of the chirpers to find them in your city. Holy poo poo. This is going to make it so much easier to find the people I forget to give water to. There's always one guy in every new development showering with bottled water for like a month.
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# ? Mar 23, 2015 13:30 |
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Fat Samurai posted:I was thinking of picking a game that can idle in the background at slow speed while I do other things and then pay attention for 10 minutes before letting it run along for a while again. I've usually used the Anno series for this, because you can build more or less independent neighbours, then tweak the supply/demand chains and wait ten minutes to see the results wihtout anything catastrophic happening. This game is pretty drat forgiving, unless you mix drinking water and sewage.
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# ? Mar 23, 2015 13:30 |
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# ? Mar 23, 2015 13:32 |
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Fat Samurai posted:I was thinking of picking a game that can idle in the background at slow speed while I do other things and then pay attention for 10 minutes before letting it run along for a while again. I've usually used the Anno series for this, because you can build more or less independent neighbours, then tweak the supply/demand chains and wait ten minutes to see the results wihtout anything catastrophic happening.
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# ? Mar 23, 2015 13:32 |
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SynthOrange posted:This game is pretty drat forgiving, unless you mix drinking water and sewage.
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# ? Mar 23, 2015 13:35 |
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...I think I need more buses.
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# ? Mar 23, 2015 13:38 |
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How do I figure out where people want to go? I'm planning to start building some metro/buss lines, but I don't know where anyone really want to go, do I just need to follow people from the places with heavy traffic?
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# ? Mar 23, 2015 13:44 |
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Just started work on South Sudan's newest city.
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# ? Mar 23, 2015 14:02 |
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KnoxZone posted:
We need double-decker busses. Something to upgrade city vehicles.
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# ? Mar 23, 2015 14:05 |
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BombermanX posted:We need double-decker busses. Something to upgrade city vehicles. Being able to buy a new type of bus or train would be pretty cool.
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# ? Mar 23, 2015 14:07 |
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MikeJF posted:Being able to buy a new type of bus or train would be pretty cool. Requesting maglev and monorail mods, ti In all seriousness, SC13 had a cool idea with ploppables. I'd love to add modules to my mass transit terminals to upgrade them.
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# ? Mar 23, 2015 14:12 |
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What we really need is a new Cities In Motion that's on the same level of quality as this game
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# ? Mar 23, 2015 14:15 |
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Has anyone requested that blatant model rips from other games been taken down?
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# ? Mar 23, 2015 14:21 |
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rt4 posted:What we really need is a new Cities In Motion that's on the same level of quality as this game Speaking of CiM, does this game have all of the buildings etc from CiM 1 and 2? I mean, I assume at the very least CiM 2 would be about suited graphically. Maybe a quick texture spruce-up. MikeJF fucked around with this message at 14:25 on Mar 23, 2015 |
# ? Mar 23, 2015 14:23 |
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I am still awaiting a cities skylines Magnasanti. I know that it will freak me out just as much of the original. Seriously, that video is really loving creepy for some reason.
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# ? Mar 23, 2015 14:26 |
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A toll booth would be nice. A way to discourage traffic down clogged routes while making bank at the same time. Loved those things in SC4. Other random suggestions: Different types of waste. Industry could produce a special waste that can't be incinerated, for example. Recycling and compost would also be cool. High-tech industry. Maybe this exists and I just don't know it? Requires very high education and good land value. Research labs, communications, manufacturing etc would all be neat. Its odd how industry is so resource based. Winter. Probably impossible, but I laugh to think how traffic would flow after a snow storm and plows trying to clear the streets. Re-vamped transit. I know there are mods, but it needs a good amount of work to even things out and make systems more usable. Putting down individual bus stops is fun the first few times, but I'd rather drag a route or something. Integrated route query tools are sorely needed. And why the hell do I unlock subways before regular trains?
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# ? Mar 23, 2015 14:27 |
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rt4 posted:What we really need is a new Cities In Motion that's on the same level of quality as this game I'm not so sure. SC's traffic simulation seems to be lifted directly from CIM2, it has the same quirks. The problem with CIM2 boiled down to poor graphics, a drab city design and (initially) very limited vehicle pool.
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# ? Mar 23, 2015 14:29 |
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# ? May 26, 2024 09:41 |
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rt4 posted:What we really need is a new Cities In Motion that's on the same level of quality as this game Could end up being DLC?
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# ? Mar 23, 2015 14:30 |