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TheFluff posted:Sorry, all gone already. Ok thanks. Edit the quote please.
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# ? Mar 23, 2015 11:53 |
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# ? May 9, 2024 22:42 |
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I would like to join this if ever someone comes across extras. I think it looks pretty neat.
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# ? Mar 23, 2015 13:46 |
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Seems to be something going on with their servers this weekend because not only was I getting lag but the ping was all over the place. I suspect in true WG fashion this is being routed via the poo poo provider Telia and now we get to enjoy the full glory of that garbage network in botes. I was having a bitch of a time landing shots I normally have no issue with hitting without breaking a sweat and the rubberbanding that usually I see on ships at a distance was now happening to the friendly ships 3km in front of me. Way to go WG. I managed to claw my way to enough cash this weekend to buy both the Pensacola and Nagato buying the mods and upgrades for both. Now to see which one I like more. I have enough xp to move into the next tier ship for either nation. I have played the Amagi in Alpha and was familiar with it enough to know it was not fun if one suddenly ranged you, not much experience in the Pensacola so kind of hesitant to move into the next tier on USN because of that.
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# ? Mar 23, 2015 13:58 |
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demonR6 posted:Seems to be something going on with their servers this weekend because not only was I getting lag but the ping was all over the place. I suspect in true WG fashion this is being routed via the poo poo provider Telia and now we get to enjoy the full glory of that garbage network in botes. I was having a bitch of a time landing shots I normally have no issue with hitting without breaking a sweat and the rubberbanding that usually I see on ships at a distance was now happening to the friendly ships 3km in front of me. Way to go WG. I think the Pensacola really needs the hull and turret upgrade to shine, the turrets aren't that fast and two more barrels is a big help.
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# ? Mar 23, 2015 14:34 |
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I thought "Hey let me not burn xp on the upgrades since a good x1.5 win today and tomorrow should unlock it" BWAHAHAAHAHA no..
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# ? Mar 23, 2015 14:43 |
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The Pee-cola also had torpedoes, but they were removed before 1941. I need about 100,000 credits to get it.
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# ? Mar 23, 2015 14:45 |
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MoraleHazard posted:The Pee-cola also had torpedoes, but they were removed before 1941. I need about 100,000 credits to get it. Look for me later if you need a warm body to botes with. I refuse to solo drop, we can't count on our team to not be drooling window lickers even with a 3-man division anymore.
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# ? Mar 23, 2015 15:01 |
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TheFluff posted:Not sure if I'm understanding the problem you're describing correctly, but I've had similar-ish problems with shots ending up in bizarre places and it's always been due to the game deciding to focus on a ship that isn't the one I'm actually shooting at. If your target doesn't have the targeting circle around it, just press x a few times until it does. I'm sorry but this is simply not true. There are many occasions in which I have shot at ships heading towards or away from me, and I've had to lead my shots every single time. When I don't lead well enough, you can clearly see the bullets hit the water either too far, or simply not far enough. I do not know how you came to your conclusions, maybe you happen to be really good at leading in these conditions. But this idea that you do not need to lead because range is automatic? Not sure I'd bet money on that.
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# ? Mar 23, 2015 15:12 |
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Dalael posted:I'm sorry but this is simply not true. There are many occasions in which I have shot at ships heading towards or away from me, and I've had to lead my shots every single time. When I don't lead well enough, you can clearly see the bullets hit the water either too far, or simply not far enough. I do not know how you came to your conclusions, maybe you happen to be really good at leading in these conditions. I think there's definitely some weirdness where a ship moving between you and your target can "capture" your reticule and get your shots to fire short, but leading isn't automatic.
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# ? Mar 23, 2015 15:19 |
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xthetenth posted:I think there's definitely some weirdness where a ship moving between you and your target can "capture" your reticule and get your shots to fire short, but leading isn't automatic. I would tend to imagine that this is simply an optical illusion. Human eye is not the greatest when it comes to judging speed and distance. When a ship moves on the horizontal plane, it allows our brain to rather easily calculate speed, especially if you have a point of reference. However, when the ship moves towards or away from you, it makes it much harder to determine its speed. Pretty sure that is what is happening.
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# ? Mar 23, 2015 15:23 |
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Dalael posted:I would tend to imagine that this is simply an optical illusion. Human eye is not the greatest when it comes to judging speed and distance. When a ship moves on the horizontal plane, it allows our brain to rather easily calculate speed, especially if you have a point of reference. However, when the ship moves towards or away from you, it makes it much harder to determine its speed. Pretty sure that is what is happening. I watch the range number to get a feel for rate of change and base it on that if I'm having a hard time. I'm talking about trying to aim to a point hidden by another ship or something and having the shells drop near that other ship's range.
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# ? Mar 23, 2015 15:26 |
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xthetenth posted:I watch the range number to get a feel for rate of change and base it on that if I'm having a hard time. I'm talking about trying to aim to a point hidden by another ship or something and having the shells drop near that other ship's range. I've only really run into issues when firing on ships obscured behind other ships/islands on occasion. Only seems to happen when the reticule is sitting on an object closer than where my "target" is. So, while I may be able to range over an island, but part of it is obscuring the view, and the reticule has to sit on the 'peak', the shells target teh peak, not the point past the island. TO me, it seems the aiming system uses a ray trace from your POV in artillery view to a point on the surface of the water/object you are looking at to set the gun elevation. Aiming is really point and shoot, your FCS simply does the calculations to hit the spot you are pointing at so having something cut across your view or a ship pass your intended target might muck up your distance.
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# ? Mar 23, 2015 15:48 |
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Dalael posted:I would tend to imagine that this is simply an optical illusion. It isn't. Shots will definitively fall well short of the reticle position in some circumstances for unexplained reasons, probably a bug in the aim/reticle, and this is ships moving in parallel, not towards each other. NTRabbit fucked around with this message at 16:00 on Mar 23, 2015 |
# ? Mar 23, 2015 15:53 |
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Dalael posted:I'm sorry but this is simply not true. There are many occasions in which I have shot at ships heading towards or away from me, and I've had to lead my shots every single time. When I don't lead well enough, you can clearly see the bullets hit the water either too far, or simply not far enough. I do not know how you came to your conclusions, maybe you happen to be really good at leading in these conditions. You have to lead horizontally, yes, or whatever the term is. I am pretty drat sure that you don't really have to compensate for range though, or if you do the extents to which you can do so are severely limited. Consider this video at about 11:05: https://www.youtube.com/watch?v=1ov8oLnCeWU I'm firing at a Kongo heading almost straight away from me at about 10km. It's not super obvious because the shell flight time is a bit too short, but notice how I have my cursor pointed level with his bow and slightly to his left, and the salvo is almost perfectly ranged - most of the shots miss only because they fall to his sides, because there's no shot convergence. Here's another funny example of the ranging mechanism doing magic, at about 10:10 and about 20-30 seconds on: https://www.youtube.com/watch?v=xWD34JSYU9k I'm initially aiming at the Pensacola closer to me and failing to lead him enough. Then Panzerblitz mentions that the New Orleans is stuck on an iceberg, and I switch to shooting at that, and there comes the interesting bit. Note that the game's camera tracking is still locked on the Pensacola (note the crosshair around his cruiser symbol), so when I center the reticule on the New Orleans and fire my first salvo (sorry it's a bit hard to track because of my spastic camera action) it falls well short of him because it's still trying to keep range on the Pensacola. The shots fall at a range appropriate to where the Pensacola was - the game actively tries to prevent you from mucking up the range too much. You are only free to gently caress with the horizontal lead as you will. After my first salvo the game understands that I've switched targets and centers on the New Orleans instead, and then follows an exercise in frustration with trying to figure out lead for an accelerating and turning target. I should probably try turning off target locking by hitting x and seeing what that lets you do. TheFluff fucked around with this message at 16:21 on Mar 23, 2015 |
# ? Mar 23, 2015 16:17 |
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TheFluff posted:I should probably try turning off target locking by hitting x and seeing what that lets you do. Pretty sure it'll be much harder to lead ships and to follow up with another salvo.. Target locking makes your zoom sight follow the enemy ship at whatever speed it's going at. Report back though.
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# ? Mar 23, 2015 16:33 |
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It's definitely possible to hit ships that are closing on you from outside target lock range.
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# ? Mar 23, 2015 16:44 |
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That whole hidden compensation for gunnery is very confusing. Hopefully it will get explained better.
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# ? Mar 23, 2015 16:46 |
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EU beta invites are out - be fast: http://worldofwarships.eu/en/news/common/CBT-invites-second-wave/
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# ? Mar 23, 2015 17:39 |
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Made an EU account to apply for an EU beta key, not holding out much hope that they'll be sending e-mail invites though. They seem really set on fueling hype through time limited giveaways.
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# ? Mar 23, 2015 17:45 |
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TheFluff posted:Another gunnery mechanics observation: shots don't really seem to converge towards the center of the recticle. If you're in a Fuso and fire a broadside at something heading directly towards or away from you, you'll hit maybe one or two shots, the rest will fall to either side of the target because the shot grouping mirrors your turret placement (so don't do that). That's also one of the reasons why it's so hard to hit a destroyer with battleship guns; the ship is so small that it fits in between your turrets. Awww yeah Wargame crew This makes up for needing to get a root canal done today. apseudonym fucked around with this message at 18:08 on Mar 23, 2015 |
# ? Mar 23, 2015 17:46 |
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Application submitted but it's been a while and I still haven't been accepted into the US beta.
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# ? Mar 23, 2015 17:59 |
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https://www.youtube.com/watch?v=_9LNYTAqPzM Does this convince you, Dalael? I have several more examples from that same game if you want more demonstration. (got six kills in that game, the cleveland loving owns) Also I can confirm that if you unlock the target following cam you can indeed lead in range and that will work. It's much more annoying to play that way though because you have to manually track the targets instead of keeping your aim exactly the same between shots. TheFluff fucked around with this message at 18:20 on Mar 23, 2015 |
# ? Mar 23, 2015 18:16 |
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TheFluff posted:https://www.youtube.com/watch?v=_9LNYTAqPzM You can definitely lead in range even while auto tracking though But if you aim too high or too low you'll take over from the auto-range-leading or something and probably miss... Is that it? PirateBob fucked around with this message at 18:32 on Mar 23, 2015 |
# ? Mar 23, 2015 18:29 |
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PirateBob posted:You can definitely lead in range even while auto tracking though But if you aim too high or too low you'll take over from the auto-range-leading or something and probably miss... Is that it? Maybe! I watched the replay again and you may actually have a point. I still believe there's a large amount of magic going on though. For me it seems to Just Work to keep the horizontal line in the reticule lined up with their bow or stern. vv
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# ? Mar 23, 2015 18:37 |
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Asehujiko posted:Application submitted but it's been a while and I still haven't been accepted into the US beta. Well, my application jsut got approved within about 5 minutes.
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# ? Mar 23, 2015 18:45 |
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Magni posted:Well, my application jsut got approved within about 5 minutes. What the hell determines this, I have two applications stewing now that I haven't heard a peep from
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# ? Mar 23, 2015 18:51 |
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Magni posted:Well, my application jsut got approved within about 5 minutes. Same. Now I have both an NA account and an EU account for the CBT. Will have to see how much difference 200 ms vs 50 ms ping makes before I decide whether to start over without my precious Fuso and Cleveland ships on the EU server.
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# ? Mar 23, 2015 18:52 |
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got into eu as well, after getting an na code yesterday and playing a bunch I suppose the better ping is worth it, do i have to re download the client?
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# ? Mar 23, 2015 18:54 |
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Mordieth posted:do i have to re download the client? Yes, seems like it.
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# ? Mar 23, 2015 18:58 |
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Got an EU code about an hour after submitting an application They must not be screening very strictly because that account was created about 60 seconds before I submitted the application. My NA account was in the WoT closed beta. I hope I get an NA code at some point, but I'm still pumped to play.
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# ? Mar 23, 2015 18:59 |
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Yes, botes here I come!
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# ? Mar 23, 2015 19:01 |
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I'm pretty sure they just pick pretty much everyone who manages to slip in an application during that narrow time window. Or at least make their picks pretty much at random. At any rate, congrats to the fresh botegoons!
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# ? Mar 23, 2015 19:03 |
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I got in! Is there an EU goon group?
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# ? Mar 23, 2015 19:27 |
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Asehujiko posted:I got in! There's a Goons channel ingame. And the 2pac TS.
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# ? Mar 23, 2015 19:33 |
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Anyone just getting an eu key wanna team up? Also, it appears the channel name is case sensitive (Goons)
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# ? Mar 23, 2015 19:55 |
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I like dunking on planes with my Omaha can't wait for my Cleveland steamer. Also pubs love to go on about e-honor.
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# ? Mar 23, 2015 20:26 |
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You coward, how could you hide behind the cover of that iceberg and fire all those shots at me without coming out of hiding and fighting like a man-ship. Let's see, you were in a DD coming at me full steam with the expectation I would round that corner so you dumped a full spread of torpedoes hoping to sink me but alas I cut back my speed well in advance anticipating your move. Then after the torpedoes harmlessly passed by me I kicked my Cleveland into full speed, caught you with your pants down and unloaded a full broadside watching you burst into flames before sinking with one volley. My code of e-bushido is not honorable, nope.
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# ? Mar 23, 2015 20:33 |
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What's the in-game shortcut to make a screenshot? Did a few rounds of bot-clicking with the starter boates so far, was fun to get the basics down and get some starting xp/cash. Last match I blew up three bots with the Katori. Two of them got served ~3.5k citadel hits. Also, compared to my pubbie teams on bot mode, I seem to have a bit of a habit of riding to glorious destruction - twice so far first one on my team to die, but also the one to earn the most damage done and xp.
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# ? Mar 23, 2015 20:50 |
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Magni posted:What's the in-game shortcut to make a screenshot? Printscreen
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# ? Mar 23, 2015 20:52 |
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# ? May 9, 2024 22:42 |
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https://www.youtube.com/watch?v=gGmHELN0C90 get a cleveland before they nerf it
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# ? Mar 23, 2015 21:05 |