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Helicoprion posted:Just started work on South Sudan's newest city. Oh man! Please upload this map! Does it have all the appropriate transport links?
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# ? Mar 23, 2015 14:35 |
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# ? May 24, 2024 23:57 |
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Count Roland posted:High-tech industry. Maybe this exists and I just don't know it? Requires very high education and good land value. Research labs, communications, manufacturing etc would all be neat. Its odd how industry is so resource based.
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# ? Mar 23, 2015 14:50 |
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mackintosh posted:I'm not so sure. SC's traffic simulation seems to be lifted directly from CIM2, it has the same quirks. The problem with CIM2 boiled down to poor graphics, a drab city design and (initially) very limited vehicle pool. The Cities in Motion games are still pretty niche. I reckon they'll return to it in a couple of years but right now CO are probably going to have their hands full fleshing out the base game and coming up with DLC in the meantime. And swimming in their pool of money.
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# ? Mar 23, 2015 15:34 |
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Maybe. From the interviews, Skylines was what they always wanted to make, and Cities in Motion was a stepping stone, a way to make a game out of some of the technologies they'd need to develop on the way.
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# ? Mar 23, 2015 15:40 |
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Rudager posted:loving It's hilarious when you plop a new hospital down and a flood of ambulances rush out.
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# ? Mar 23, 2015 15:54 |
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The Deadly Hume posted:Well, they've ironed a few of those quirks, for instance I haven't seen cars come off a freeway only to drive right back onto it. Cars in my city are really schizophrenic like that. I've seen tons of cars coming into the city from outside, only to make a U-turn at the first opportunity and drive right back out again.
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# ? Mar 23, 2015 15:57 |
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For people complaining about the renewables being too strong somebody uploaded a reasonably balanced and great looking panelpark. Very low maintenance but high build cost and takes up an absurd area. http://steamcommunity.com/sharedfiles/filedetails/?id=409354116
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# ? Mar 23, 2015 15:59 |
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Hyper Crab Tank posted:Cars in my city are really schizophrenic like that. I've seen tons of cars coming into the city from outside, only to make a U-turn at the first opportunity and drive right back out again. They're telling you something about your city design skills.
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# ? Mar 23, 2015 16:04 |
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Galaga Galaxian posted:So a British friend of mine just bought the game and I'm watching him play. He doesn't have a driver's license and has basically used London's public transportation his whole life. Watching him building roads networks is adorable, especially his first attempt at an interchange. Which he left about half done until I reminded him that southbound needed a off ramp and northbound needed an onramp. haha, I'm the opposite way- I unlock the mass transit options and sort of stare at them, unsure what to do as Kansas is untouched by all but rudimentary bus systems. And even that was confusing to lay down- I found that placing stops and lines like they are in my town resulted in way too many stops, way too many buses. A simpler system, placing stops about as far apart as the 2-4 major stops on a line, worked a little better, but really my favored solution given where I live is to just build more roads using the extremely ample amount of space available.
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# ? Mar 23, 2015 16:21 |
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A redditors' sperggrid project runs into problems:
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# ? Mar 23, 2015 16:25 |
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That toggle traffic light mod has fixed 95% of the traffic problems in my 400k city. The only remaining issues are too many vehicles trying to get on a highway at the same time.
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# ? Mar 23, 2015 16:44 |
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Somebody should make a paperboy mod.
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# ? Mar 23, 2015 16:55 |
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More like somebody should make a Moonside mod
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# ? Mar 23, 2015 17:06 |
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Mitt Romney posted:That toggle traffic light mod has fixed 95% of the traffic problems in my 400k city. The only remaining issues are too many vehicles trying to get on a highway at the same time. oh toggling them sounds great; makes it so traffic management includes using traffic lights strategically to intentionally create well-spaced bundles of traffic
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# ? Mar 23, 2015 17:09 |
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So is this game basically Traffic Engineering, The Game?
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# ? Mar 23, 2015 17:11 |
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I decided to make a simple plaza to get a little back into a little modelling again. I might keep at it because it isn't too much work to do something acceptable considering the lighting does a lot of the work. Workshop Link
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# ? Mar 23, 2015 17:14 |
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SquadronROE posted:So is this game basically Traffic Engineering, The Game? Traffic management is a very major component of it, yes. The same is true of real city governance too.
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# ? Mar 23, 2015 17:15 |
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SquadronROE posted:So is this game basically Traffic Engineering, The Game? Traffic is a big part of it, yes. It's one of the things that separates it from Sim City. That said, it's manageable and actually ends up being pretty fun once you get the hang of it. It's very satisfying seeing your little cars smoothly run around your little roads
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# ? Mar 23, 2015 17:15 |
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I've been looking for some excuses to get into more 3D modeling and texture painting stuff. Maybe i will try to make a building. This game need public libraries! It seems weird that you can build a university, which most cities don't have, but not a bunch of libraries with branches.
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# ? Mar 23, 2015 17:17 |
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I'm having a very strange problem that I'm surprised no one has ever run into So I made a round-about specifically for placing two metro stations in to link lines. Every other stop is in a circle like this, but I noticed something strange, people were only using every other stop. Absolutely no usage. Tons of pedestrials walking THROUGH the square to get to the next closest metro stop, but no one actually using it other than an employee working at the stop sometimes. Here is the next station up the road, this time not placed on a one-way. Extremely busy. And the next station, absolutely no usage. Here's where you can really see it. Massive crowds get off the subway at the right on the avenue even though all their jobs at the stop on the left. And the very last stop is not in one of these special round-abouts nor is it a cross-over station, it's just a normal station that happens to be on a one-way street. 0 usage despite being around many jobs. Some cims will walk all the way from the metro station 2 stops down to reach here. The metro its self is functioning fine, following the trains they stop at every station. I've tried re-making the routes, re-building the stations, nothing. It honestly seems like metros simply will not work when placed on a one-way street or at least a one-way street forming any part of a circle. Is there something wrong with my specific game or was such a huge bug missed?
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# ? Mar 23, 2015 17:19 |
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neonnoodle posted:I've been looking for some excuses to get into more 3D modeling and texture painting stuff. Maybe i will try to make a building. This game need public libraries! It seems weird that you can build a university, which most cities don't have, but not a bunch of libraries with branches. The University is pretty crazy at 4500 student capacity too. A local college with half or a third of that capacity would be kinda cool. But yeah, the only library is the big weird one that is a special building. Maybe it can be done as a "park" so it doesn't provide education benefits, but does improve the happiness/appeal of the surrounding area. Also, friendly reminder that we have a modding thread now!
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# ? Mar 23, 2015 17:20 |
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Fishbus posted:I decided to make a simple plaza to get a little back into a little modelling again. I might keep at it because it isn't too much work to do something acceptable considering the lighting does a lot of the work. Thanks for the sensible scale on this. Everybody seems to make their statues so they can admire them from the drat regional view.
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# ? Mar 23, 2015 17:23 |
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Galaga Galaxian posted:But yeah, the only library is the big weird one that is a special building. Maybe it can be done as a "park" so it doesn't provide education benefits, but does improve the happiness/appeal of the surrounding area.
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# ? Mar 23, 2015 17:29 |
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Galaga Galaxian posted:The University is pretty crazy at 4500 student capacity too. A local college with half or a third of that capacity would be kinda cool. I'm waiting for someone to create Greendale.
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# ? Mar 23, 2015 17:33 |
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Michaellaneous posted:I am still awaiting a cities skylines Magnasanti. I know that it will freak me out just as much of the original.. I think we'll have to wait a year or more for that to happen. One of the things with Skylines is that it's too new for that level of brutal min-maxing. Almost nobody has the game completely figured out yet, so gaming the system with OCD-level precision optimization isn't possible. Skylines also isn't amenable to that particular degree of precision because it's not grid-based. Outside of prefabbed intersections, "optimal" placement of anything requires eyeballing it and praying your roads aren't off by too many pixels, forcing you to either start over or just accept that you're city's going to be messy.
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# ? Mar 23, 2015 17:37 |
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Fishbus posted:I decided to make a simple plaza to get a little back into a little modelling again. I might keep at it because it isn't too much work to do something acceptable considering the lighting does a lot of the work. Did you go to Michigan? Are there any, like 2x1, 2x2, 3x2 parks out there? All the stock parks are loving enormous, and I need to fill in all those little corner spaces and junk. There's a simple 1x1 park, but I can't be plopping those eeeverywhere.
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# ? Mar 23, 2015 17:38 |
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I feel like Im missing something or playing the game wrong because I cant force myself to build those grids that have every space filled in with something. I also hate straight lines too apparently. On the other hand you guys helped me fix up my bus routes to actually function so yay less traffic!
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# ? Mar 23, 2015 17:40 |
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Furnaceface posted:I feel like Im missing something or playing the game wrong because I cant force myself to build those grids that have every space filled in with something. I also hate straight lines too apparently. Grids are for chumps. Real cities have curves. Honestly, just make it as messy as you like. Especially with the tree brush even the most crazy cities look really fancy.
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# ? Mar 23, 2015 17:42 |
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Duck and burger posted:Did you go to Michigan? It takes like 5 minutes to make a custom park with the in-game tools. You specify how big the plot is, and plop whatever you want onto the space. You adjust the effectiveness of the park by setting a few numbers. It's really cool how easy it is, and a wider array of park sizes the first change I made to the game.
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# ? Mar 23, 2015 17:43 |
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Duck and burger posted:Did you go to Michigan? I knew I recognized that design from somewhere
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# ? Mar 23, 2015 17:43 |
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Duck and burger posted:Did you go to Michigan? Just make your own in the asset editor ffs that's what it's there for.
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# ? Mar 23, 2015 17:43 |
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I'm guessing this question was missed earlier when I asked it, but is the PopBalanceMod viable at all? And will I just run straight into the agent cap way earlier in the cities life?
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# ? Mar 23, 2015 17:44 |
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Really enjoying this game, even if I suck at building cities and traffic management. My Cims better get used to dead bodies and trash piling up because the garbage trucks and hearses take forever to pick them up. Do industrial areas need parks to upgrade? Seems kinda weird to plop a playground in the middle of smoke belching factories.
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# ? Mar 23, 2015 17:49 |
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SwissCM posted:I'm waiting for someone to create Greendale. Already renamed one of mine to Greendale. The other is City College
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# ? Mar 23, 2015 17:50 |
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Starhawk64 posted:Really enjoying this game, even if I suck at building cities and traffic management. My Cims better get used to dead bodies and trash piling up because the garbage trucks and hearses take forever to pick them up. Where else will your child labourers go to unwind after a hard day at the creosote factory?
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# ? Mar 23, 2015 17:51 |
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Starhawk64 posted:Really enjoying this game, even if I suck at building cities and traffic management. My Cims better get used to dead bodies and trash piling up because the garbage trucks and hearses take forever to pick them up. Little Timmy has to play somewhere while dad is off making Frank's Fishsticks. On that note, I didn't get a screenshot of this, but I caught a forestry truck making a delivery to Frank's Fishsticks. The secret ingredient...is sawdust.
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# ? Mar 23, 2015 17:51 |
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I'm in this weird place where my city seems to have flattened out. Everyone's reasonably happy, traffic's not that bad, all my services are over capacity... but my RCI is zeroed out and new zones don't really want to grow. Any tips?
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# ? Mar 23, 2015 17:52 |
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Are there any parking lot sets that have in-game icons? I love me some parking lots, but I can't stand when my menus are cluttered with those stupid 'no preview available' icon.
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# ? Mar 23, 2015 17:53 |
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Comte de Saint-Germain posted:Where else will your child labourers go to unwind after a hard day at the creosote factory? Now I want someone to make a dystopian mod, with the ugliest, dirtiest, and most overcrowded buildings that would put Hive Cities from Warhammer 40K to shame. Kinda joking though, I love this game's clean and green near future atheistic. High tech houses and high rises are pretty. wafflemoose fucked around with this message at 17:57 on Mar 23, 2015 |
# ? Mar 23, 2015 17:54 |
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# ? May 24, 2024 23:57 |
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DEO3 posted:Are there any parking lot sets that have in-game icons? I love me some parking lots, but I can't stand when my menus are cluttered with those stupid 'no preview available' icon. Do preview icons work at all? It seems like the snapshot feature is work in progress, doesn't even have any kind of confirmation that you took a snapshot, and it seems to only work for the load/save dialog, and not in game.
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# ? Mar 23, 2015 17:55 |