|
Mr. Fortitude posted:The main problem with Unity is that combat against enemies is more lethal to Arno than it is to enemies. Good? Armored soldiers vs. a guy in a bathrobe. What would you expect? Mr. Fortitude posted:when enemies teleport to avoid your gun shots because gently caress you that's why This has literally never happened to me. Mr. Fortitude posted:Especially when their gun shots are much, much more deadly and can seemingly aim with perfect accuracy and you can no longer take a human shield to defend yourself against it. While in combat, you can press Space to roll and avoid gunfire. But yeah, I'll admit that not being able to roll while you're not 'in combat' (and thus have literally zero defense) but still have someone trying to shoot you is a huge annoyance and a definite oversight. Never said it was perfect. It can definitely be refined for Victory. I still think it's a lot better than BF/Rogue's combat.
|
# ? Mar 23, 2015 02:27 |
|
|
# ? May 29, 2024 17:29 |
|
I expected with a slower combat system, something more along the lines of Dark Souls where if you're good you can really gently caress bosses and enemies up but on the other hand, they can gently caress you up. Whittling them down slowly when they can kill you within seconds isn't fun, it's tedious. Higher star enemies more often than not just dodge to the side when I fire any pistols which more or less made them completely useless for me except in fringe cases and even then for sniping someone from a distance you'd be better off using the phantom blades. There was nothing wrong with being able to take a human shield or whistle or a whole host of other moves the previous games let you do, that you can no longer do in Unity because....? Removing them took away tactical options, not made combat more tactical. Again I like the concept for combat and stealth that Unity was going for but the execution was godawful. If Victory does refine those concepts into something great, then that'd be grand. As it stands I'd honestly rather put up with the shallow combat of earlier games than the plodding, tedious and annoying combat of Unity.
|
# ? Mar 23, 2015 14:14 |
|
CharlieWhiskey posted:I got sick of boats about halfway through 4. I want more wilderness exploration. And sneaking up on encampments.
|
# ? Mar 23, 2015 18:08 |
|
Palpek posted:Actually it's pretty crazy how much wilderness Rogue has. I'd say it has more than AC3. When I noticed that you can basically run on foot through the whole River Valley because all those locations are actually connected by land - I was really impressed. It helps that the locations have themes to them and are nice to look at. Good luck on collecting everything though, holy poo poo. Only shanties and stuff that unlocks the endgame armours. Animus fragments and chests? Forget it. Also tying the Templar armour to treasure maps? gently caress that. I ate that poo poo up in Red Dead but that's cause there wasn't 15,000 maps. At least the endgame ship upgrades are easy to find this time around.
|
# ? Mar 23, 2015 18:23 |
|
Palpek posted:Actually it's pretty crazy how much wilderness Rogue has. I'd say it has more than AC3. When I noticed that you can basically run on foot through the whole River Valley because all those locations are actually connected by land - I was really impressed. It helps that the locations have themes to them and are nice to look at. Good luck on collecting everything though, holy poo poo. Yeah, it's basically the ship combat of Black Flag mixed with the wilderness locations of 3. I do find myself kinda missing the tropical piratey theme, but then I put on a big tricorner hat and remember that this is more Horatio Hornblower than Long John Silver.
|
# ? Mar 23, 2015 18:31 |
|
Mr. Fortitude posted:I expected with a slower combat system, something more along the lines of Dark Souls where if you're good you can really gently caress bosses and enemies up but on the other hand, they can gently caress you up. Whittling them down slowly when they can kill you within seconds isn't fun, it's tedious. Higher star enemies more often than not just dodge to the side when I fire any pistols which more or less made them completely useless for me except in fringe cases and even then for sniping someone from a distance you'd be better off using the phantom blades. Unity protip: always be using smoke bombs. It probably isn't the intended way to fight, but they let you assassinate 2-3 enemies of any size per bomb and you can just stunlock entire armies of dudes to death. Not to say that excuses anything or that the rest of the combat wasn't kind of poorly-designed, but the option is there.
|
# ? Mar 23, 2015 19:28 |
|
smokebombs are pretty hilariously efficient in brotherhood where you can have like 5 people backstabbing bad guys at the same time
|
# ? Mar 23, 2015 19:31 |
|
I wouldn't have called myself a masochist a year ago, yet I'm still playing Unity to try and get completion because I'm too poor to buy other games and want more parkour action in my life. The Paris setting is so nice too. But god drat, this combat. Guns are the worst thing ever, especially when you can be targeted from off screen with no HUD warnings and not be able to dodge because you're not in the combat stance. ubisoft
|
# ? Mar 23, 2015 20:02 |
This poo poo is loving retarded. Foiled by a loving missing .ico file hosted on the same server I downloaded the goddamn launcher from.code:
|
|
# ? Mar 23, 2015 22:32 |
|
Unity is pretty offputting for completionists too. So much poo poo to do that it gets overwhelming quickly. Having said that I don't hate Unity and it's definitely the model future games should build off, but they do need to fix the technical issues and gameplay issues for Victory. Hopefully Victory should run better anyway not only because of optimization but also because there weren't exactly huge large crowds protesting in Victorian London.
|
# ? Mar 23, 2015 22:35 |
|
Mr. Fortitude posted:Unity is pretty offputting for completionists too. So much poo poo to do that it gets overwhelming quickly. Rogue has a ton of more collectibles and random poo poo to do then Unity. There's more fragments than cockades. More chests in Rogue. More viewpoints. The Naval Campaign which was even loving worse than the Unity app missions. And then there's another half dozen types of collectibles. Unity is so off putting because the game doesn't make any effort to disguise all the stuff you can do. Rogue there's just a ton of poo poo to do with little variety and horrible balance issues with rewards
|
# ? Mar 24, 2015 00:18 |
|
ayn rand hand job posted:Rogue has a ton of more collectibles and random poo poo to do then Unity. You're making Rogue sound really scary. God knows it took me FOREVER to get all the chests in Unity, but then I remember that even though Black Flag didn't have as many, they were all scattered throughout the ocean. If Rogue's like that but with more chests... I do like viewpoints though.
|
# ? Mar 24, 2015 01:17 |
|
I 100% synced Rogue and Unity seems like a way tougher 100. I'm currently at 81% on it with the sync points and artifacts looking like the worst of it and murder mysteries looking like the most fun.
|
# ? Mar 24, 2015 01:25 |
|
ayn rand hand job posted:Rogue has a ton of more collectibles and random poo poo to do then Unity. I guess that's exactly it to be honest. Rogue introduces things to you while Unity just shits it out everywhere and your map is always cluttered with poo poo to do at all times. Though truth be told, maybe I'm just getting tired of Ubisoft collectathons. I never even bothered 100%ing Assassin's Creed 3 or both Far Cry 3 and 4 because of it. Too much effort for very little gain.
|
# ? Mar 24, 2015 01:40 |
|
The Grimace posted:You're making Rogue sound really scary. God knows it took me FOREVER to get all the chests in Unity, but then I remember that even though Black Flag didn't have as many, they were all scattered throughout the ocean. If Rogue's like that but with more chests... It isn't much more, Rogue has 30 or so more, if the statistics are to be believed. They're just scattered in a ton of more places. Unity has like 23 districts, Rogue probably has twice as many. There's 120 something cockcades in Unity, and 200 animus fragments in Rogue. Then there's another 50 prosperity gems, 24 cave paintings, 24 crosses, 24 treasure maps + 24 treasures to find, 2 dozen sea shanties, 20 something blueprints, 15 viking sword fragments...and in the modern day section there's 20 tablets. Pretzel Rod Stewart posted:I 100% synced Rogue and Unity seems like a way tougher 100. I'm currently at 81% on it with the sync points and artifacts looking like the worst of it and murder mysteries looking like the most fun. I mean there's more actual side missions than Assassin Intercepts and Hunting missions to pad it out. I like Murder Mysteries and Paris Stories than trying to trap 5 deer for the 5th time. Artifacts aren't that horrible, though the ones in the Rifts kinda suck because the one you're missing isn't a guaranteed spawn.
|
# ? Mar 24, 2015 01:42 |
|
Rogue Naval maps are really cramped compared to Black Flag, battles often feel like a knife fight in a phone booth which adds tension I guess but I miss sailing on the wide open sea. Also down with critters not spawning.
|
# ? Mar 24, 2015 02:46 |
|
Kuiperdolin posted:Rogue Naval maps are really cramped compared to Black Flag, battles often feel like a knife fight in a phone booth which adds tension I guess but I miss sailing on the wide open sea. Yeah...the arctic critters seem particularly annoying with spawning. In some cases only one per area. I think the game should just have doubled down on the North Atlantic and doubled the size but then I guess it wouldn't have felt 'merican enough for American audiences? The River Valley area felt really odd. I liked the wilderness stuff. Sailing it? Not so much.
|
# ? Mar 24, 2015 04:34 |
|
Does anyone do clubs on the PC or is that dead? I applied to LGSA a few days ago but haven't gotten approved yet.
|
# ? Mar 24, 2015 05:46 |
Protip: Don't buy Ubisoft games from Nuuvem unless you live in Brazil. It looks like that was the problem with my account.
|
|
# ? Mar 24, 2015 22:20 |
|
Mr. Fortitude posted:I guess that's exactly it to be honest. Rogue introduces things to you while Unity just shits it out everywhere and your map is always cluttered with poo poo to do at all times. Though truth be told, maybe I'm just getting tired of Ubisoft collectathons. I never even bothered 100%ing Assassin's Creed 3 or both Far Cry 3 and 4 because of it. Too much effort for very little gain. Don't 100% AC3, it's some ol' bullshit and I'm saying this as someone who enjoyed it
|
# ? Mar 24, 2015 22:22 |
|
Palpek posted:Actually it's pretty crazy how much wilderness Rogue has. I'd say it has more than AC3. When I noticed that you can basically run on foot through the whole River Valley because all those locations are actually connected by land - I was really impressed. It helps that the locations have themes to them and are nice to look at. Good luck on collecting everything though, holy poo poo. I have done this in the river valley (all locations are blue) and it's still telling me i've only done 60 odd percent of the renovations. Is that a global tracker or is there another area for the River Valley that's still to open up i just returned to new york after killing Adewale?
|
# ? Mar 24, 2015 23:03 |
|
Kin posted:I have done this in the river valley (all locations are blue) and it's still telling me i've only done 60 odd percent of the renovations. Is that a global tracker or is there another area for the River Valley that's still to open up i just returned to new york after killing Adewale? I'm pretty sure its a global tracker. Also renovations won't appear until you've captured the Fort/Settlement for the region.
|
# ? Mar 24, 2015 23:20 |
|
Pretzel Rod Stewart posted:Don't 100% AC3, it's some ol' bullshit and I'm saying this as someone who enjoyed it AC2's feathers where less annoying compared to AC3's menu's, club and map challenges, the underground and getting the map uncovered in the Frontier. The only upside of it is that it did make me appreciate how actually well designed the frontier was.
|
# ? Mar 24, 2015 23:41 |
|
You know why they give you all that money in Rogue? It's so you can just buy pelts in the general store.
|
# ? Mar 24, 2015 23:54 |
|
Zedd posted:Don't 100% AC3, and I say this as somebody that did it. I liked base AC3 unlike most others, but 100%ing that one was just an excessive tedium, even compared to other entries in the franchise.
|
# ? Mar 25, 2015 00:06 |
|
Zedd posted:The only upside of it is that it did make me appreciate how actually well designed the frontier was. I'm curious, what did you think was good about it? The Frontier (River Valley) stuff in Rogue is way better, even if the boat parts seem sort of out of place.. I get what they were going for in AC3, a throwback nod to "The Kingdom" area in AC1, while giving tall "trees" to climb instead of buildings. In practice I found it super tedious to navigate, not helped by the fact (and this extends to the entire game) how even with all the viewpoints done, not everything was revealed. What the hell was up with that? When I checked in Initates (when it worked), AC3 was my lowest complete percent for all Assassins Creed games to date (and following Rogue, still my lowest). I always avoid the hardcore collectathon stuff in these games (flags, feathers, fragments, colonnades) but I will seek out the ones that do "something" (shanties!!). AC3 everything side quest wise, outside of the homestead and boating parts, felt unfinished and disjointed.
|
# ? Mar 25, 2015 05:43 |
|
Snuffman posted:I'm curious, what did you think was good about it? The Frontier (River Valley) stuff in Rogue is way better, even if the boat parts seem sort of out of place..
|
# ? Mar 25, 2015 19:19 |
|
The challenge where you had to reveal most of the map was one of the most tedious ones (but I didn't have to pay much attention which was nice)
|
# ? Mar 25, 2015 23:04 |
|
After just finishing up unity and moving into rogue i cannot help but feel almost disoriented when playing, things seem too fast and yet simultaneously my movement feels more limited its a strange combination of things to feel. I did enjoy unity’s short story campaign and the mystery’s however after using helix points to reveal all the collectables i decided to give up and just move onto rogue. I still haven’t played AC3 yet, should I?
|
# ? Mar 26, 2015 16:53 |
|
DerVerrater posted:I still haven’t played AC3 yet, should I?
|
# ? Mar 26, 2015 17:10 |
|
Only time anyone should play through AC3 is with friends so you can all laugh at how awful the story is. CHARLES LEE!! The gameplay sucks and even with all of the bug fixes, it's a pain to play.
|
# ? Mar 26, 2015 17:16 |
|
Yeah, legitimately the only thing you should do with 3 is read a story summary and then move on to Black Flag or Rogue, which take the good features of 3 and improve on them, and take the bad features and cast them into a deep pit of fire from which they can never escape.
|
# ? Mar 26, 2015 18:21 |
|
Here is the only good part of AC3. You can now play other, good AC games.
|
# ? Mar 26, 2015 18:23 |
|
Orv posted:Here is the only good part of AC3. You can now play other, good AC games. Lee runs through a door that gets blocked by rubble, and you see him running off to the left. Since the mission is to chase him down, you might think to jump onto that post on the left to follow him, but it will only lead to a dead end. You have to jump through the space on the right, after waiting a few seconds to notice that the falling rubble doesn't block it, and run to the right in the opposite direction that Lee took. It is a complete failure of game design, the obvious path is wrong, there shouldn't even be an option that leads you to a dead-end in a linear chase. Instead I failed enough times that I had to watch a video on Youtube, killing all sense of pacing, not that the resolution to the chase is satisfying even done correctly.
|
# ? Mar 26, 2015 18:36 |
|
Orv posted:Here is the only good part of AC3. You can now play other, good AC games. If by the only good part you mean that this is the part when it ends I agree.
|
# ? Mar 26, 2015 18:57 |
|
Kibayasu posted:If by the only good part you mean that this is the part when it ends I agree. Well, compared to the rest of the storytelling in AC3, it's the first time the series hits the kind of idea where, oh hey, Templars and Assassins, maybe not all that different, maybe there's something or nothing to both sides. I guess compared to the cliche bullshit of the rest of AC3 (the sudden transformation of characters you liked in the prologue into Disney villains, etc) it's just a good moment, which is kind of what I come to AC for in terms of the story, humanizing moments to these insane serial murderers on both sides. Moments it typically fails spectacularly to deliver in a logical fashion, but they happen occasionally.
|
# ? Mar 26, 2015 18:59 |
|
Orv posted:Here is the only good part of AC3. You can now play other, good AC games. Everything other than the chase sequence was pretty loving great here, holy crap.
|
# ? Mar 26, 2015 19:12 |
|
Rebel Blob posted:The Charles Lee chase the flat-out worst moment for me in the entire series, presumably the level was designed by one of the employees forced to live in I will state for the record that everything this man just said also applied to me when I played through. Constantly dying over and over again because the path you need to take doesn't really look like a path, and there's an obvious path that keeps glitching out next to it.
|
# ? Mar 26, 2015 19:43 |
|
Orv posted:Well, compared to the rest of the storytelling in AC3, it's the first time the series hits the kind of idea where, oh hey, Templars and Assassins, maybe not all that different, maybe there's something or nothing to both sides. I guess compared to the cliche bullshit of the rest of AC3 (the sudden transformation of characters you liked in the prologue into Disney villains, etc) it's just a good moment, which is kind of what I come to AC for in terms of the story, humanizing moments to these insane serial murderers on both sides.
|
# ? Mar 26, 2015 20:13 |
|
|
# ? May 29, 2024 17:29 |
|
Crappy Jack posted:I will state for the record that everything this man just said also applied to me when I played through. Constantly dying over and over again because the path you need to take doesn't really look like a path, and there's an obvious path that keeps glitching out next to it. Yeah, that whole sequence was a pain in the rear end. Let's script things to make it cinematic, except the falling debris is interactable objects and can instantly desynchronize the player if they step in the wrong place or the timing is off and the ceiling falls on them instead of in front of or behind them
|
# ? Mar 26, 2015 20:17 |