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simosimo posted:
YES! 1X1 MASTER RACE
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# ? Mar 24, 2015 02:57 |
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# ? May 23, 2024 13:28 |
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Just had a building that was on fire put itself out by upgrading. I can only imagine what that was like for the person living there. "Oh poo poo the building's on fire! Okay hold on I'm adding another floor to the building so I can just live there instead where there's no fire! It's genius!"
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# ? Mar 24, 2015 03:00 |
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Domattee posted:It's my own. I was upset that crime and disease ridden superfund sites looked all cheery and colorful so I desaturated and darkened them. Then I increased the contrast for that "smog induced twilight" feel. And you haven't uploaded it why? Also, is it just me or are Office Zoning buildings too short? I feel like some of these should be skycraper sized business towers. I mean skyscrapers that rent out tons of space for smaller corporations would be officer right, not commercial? I dunno. I feel like my "Business district" downtown has to be nothing but high-density high level commercial right now. Need more sky scraper variety in general. Galaga Galaxian fucked around with this message at 03:07 on Mar 24, 2015 |
# ? Mar 24, 2015 03:01 |
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Here's a pic of my city in the distance. The Industrial District Lakedale Harbor The Oil Fields This is a great game.
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# ? Mar 24, 2015 03:21 |
My city at the moment: (Decided to stick with no mods untill I get all the achievements I can) Since taking the screenshot its gone up to 350k then nose dived down to 290k, so working out way and trying to deal with 60k people all dying around the same time. Fluo fucked around with this message at 04:10 on Mar 24, 2015 |
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# ? Mar 24, 2015 03:21 |
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Galaga Galaxian posted:Also, is it just me or are Office Zoning buildings too short? I feel like some of these should be skycraper sized business towers. I mean skyscrapers that rent out tons of space for smaller corporations would be officer right, not commercial? I dunno. I feel like my "Business district" downtown has to be nothing but high-density high level commercial right now. Yeah, I want CO (or modders?) to bump up the max footprint to 8x8 for office zones.
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# ? Mar 24, 2015 03:53 |
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So I finally have a "layout" I'm liking. It's a city centrerd around subway transfer round-abouts. What's a subway transfer roundabout? It's two subway stops placed about as close together as possible to actually cross-over the tunnels, and on angles so the tracks don't look tooooo stupid. It works very well. It also has a custom park in the middle to make it pretty. To make an X shaped park I just made a 6x16 park and a 4x3 park and you plop 3 of them to make a fat X shape in the middle. They get flooded with people transferring between subways and the benches and fountains are popular places for people to chill out and chat. Here's how it works underneath. It simply allows a north-south metro and east-west metro to cross over in an efficient and ok-looking way. Here's a version with a fountain. I like these little squares and want to make a few styles, one that looks ok in an awful heavy industry area too. Thanks for looking! Baronjutter fucked around with this message at 04:03 on Mar 24, 2015 |
# ? Mar 24, 2015 03:58 |
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It's actually kind of impressive (and maybe a little bit scary in an existential sorta way) how well gigantic 1x1-building hellgrid cities work and how viable they are, especially when you consider the insane road-to-building ratio. edit: In fact, the buildings in this city are so closely packed and so tiny that they turn into flat squares of color to save memory if you zoom out any farther than this:
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# ? Mar 24, 2015 03:59 |
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Galaga Galaxian posted:Also, is it just me or are Office Zoning buildings too short? Anyone else feel that (from a gameplay , not necessarily real-life, perspective) you need to zone way more office space than "feels right"?
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# ? Mar 24, 2015 04:03 |
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Galaga Galaxian posted:And you haven't uploaded it why? Done: http://steamcommunity.com/sharedfiles/filedetails/?id=413041059 Galaga Galaxian posted:Also, is it just me or are Office Zoning buildings too short? I feel like some of these should be skycraper sized business towers. I mean skyscrapers that rent out tons of space for smaller corporations would be officer right, not commercial? I dunno. I feel like my "Business district" downtown has to be nothing but high-density high level commercial right now. This is a decent collection of most custom models. You can also demolish the small buildings and eventually you'll get bigger ones. Best downtowns in my experience are mix of hd residential and office, with hd commercial as a mid-tier buffer towards the low density stuff or around parks. e: WithoutTheFezOn posted:Anyone else feel that (from a gameplay , not necessarily real-life, perspective) you need to zone way more office space than "feels right"? Yeah. I have one office building for every high density residential, if not more. Domattee fucked around with this message at 04:12 on Mar 24, 2015 |
# ? Mar 24, 2015 04:06 |
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Fish Fry Andy posted:Thanks Chewbot for finally releasing that evergreen LUT. Hyped to try this once I finish with the second half of Passes.
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# ? Mar 24, 2015 04:16 |
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Fish Fry Andy posted:Thanks Chewbot for finally releasing that evergreen LUT. You're welcome! I will surely be trying this map, as rolling green hills and valleys is my favorite map type. Too much flat stuff by default.
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# ? Mar 24, 2015 04:22 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=413060839 Map is done. I don't think that it will flood.
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# ? Mar 24, 2015 04:23 |
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Im really tired of industry making things when there are no workers. Also, 4,000 people just died
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# ? Mar 24, 2015 04:24 |
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Goons like Chewbot and Fish Fry Andy and simosimo are helping to make this excellent game ever better. Thank you all for your work, you guys and everyone else modding!
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# ? Mar 24, 2015 04:31 |
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Taking my pavement hell to the next level Single squares. I dunno how long I'll keep it up. Placing the road down for this is a pain in the rear end.
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# ? Mar 24, 2015 04:56 |
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The people in my town give no fucks about right of way
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# ? Mar 24, 2015 04:58 |
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That pic reminds me: Can Cims cross the street at any point, or only at intersections/crosswalks?
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# ? Mar 24, 2015 04:59 |
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Orgophlax posted:That pic reminds me: Can Cims cross the street at any point, or only at intersections/crosswalks? Only at intersections and crosswalks, but 90 degree bends seem to have hidden cross walks on them.
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# ? Mar 24, 2015 05:00 |
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This thread is full of terrifying dystopias. Here are some screens of my first city that I still manage (hit 135k before quitting): Saw a horde of seniors so I capped them. I forget if I shared this one already.
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# ? Mar 24, 2015 05:04 |
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The few seconds of sewer backflow inbetween swapping all of my sewage pipes for treatment plants on my hellcity caused this awe-inspiring sight to happen. I love this game. edit: And to make it even better I got to watch them all poof away in huge radiant clouds as the sewage restored itself which was very satisfying to watch.
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# ? Mar 24, 2015 05:04 |
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I like treating these games like my little zen garden. I'm working on the prep work for my Springfield and I've managed to get most of the major highway and bridge network on both sides of the river done. At this point I'm pretty much ready to start building actual zones and such. An overview of the region looking from West Sprigfield. US 5 is on the west bank of the Connecticut (bottom half), I-91 on the east. Yep, that's three rotaries in a row. Thankfully the game lets you make pretty decent Massachusetts-style rotaries. It won't be quite right until we have tunneling in the game, but it'll do for now. I've set up both Main Street and the frontage roads, as well as all of the additional ramps on the I-291 interchange in the upper left to allow the frontage road connections. The view down I-91 and future downtown Springfield. I've set up Columbus Avenue (the frontage road) with all the proper exits. Downtown and residential areas will be built to the left of this image. With some ped paths, Waterfront Park will be ready to go too for lots of tourists to enjoy. Now all I need is a Basketball Hall of Fame ploppable. The US 5/I-91 interchange over the South End bridge, looking up 91. It still needs some tweaks. US 5 and the MA 57 rotary. Can you believe that this three rotary in a row thing was going to be I-91?
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# ? Mar 24, 2015 05:07 |
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I am glad somebody made this, we do need smaller police stations. Of course, this one might be bigger on the inside.
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# ? Mar 24, 2015 05:20 |
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Someone made a ghostbusters style firehouse!
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# ? Mar 24, 2015 05:23 |
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Okay I'm actually playing my map for real for the first time, and welp. I was worried that this map might be a little on the tough side with how hilly it is and I was right. This map is relatively flat in the playable area, but there are a lot of really small changes in elevation. I don't think it will be possible to make large, gridlike cities outside of the few areas I intentionally leveled. Just a word of warning for anyone who doesn't want to bother with something that will sort of gently caress you over in terms of playability. On the other hand, it at least looks nice.
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# ? Mar 24, 2015 05:31 |
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Fish Fry Andy posted:Okay I'm actually playing my map for real for the first time, and welp. I was worried that this map might be a little on the tough side with how hilly it is and I was right. This map is relatively flat in the playable area, but there are a lot of really small changes in elevation. I don't think it will be possible to make large, gridlike cities outside of the few areas I intentionally leveled. Just a word of warning for anyone who doesn't want to bother with something that will sort of gently caress you over in terms of playability. On the other hand, it at least looks nice. There's a real reward in the challenge of making a usable grid on hilly terrain. I've got a decently gridded metro area coming along on the fjords map, seeing skyscrapers cramming in to the usable sections of a map is great
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# ? Mar 24, 2015 05:35 |
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One last update to the hellcity for the moment: I utilized basically all of the available space in my starting square except for that big space intentionally left blank that has succumbed to terrible amounts of pollution thanks to the 5 or 6 garbage dumps I had to plop there at the start of the game. If I zoom the camera out to view the whole city at any angle other than this one, half the buildings on the left side don't even bother rendering and just show up as a gray square. In the far distance you can see my first expansion into another square running directly under the highway, so close of a fit that cars that pass through that road brush the tops of their cabs against the underside. But I guess snugness is what the hellcity is about. Speaking of hell: I'm basically constantly at 100% cpu usage because there are just so many loving building models, which makes my computer run kinda hot! I saw it go up to 80c and decided I probably should stop for the night.
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# ? Mar 24, 2015 05:44 |
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Jamfrost posted:This thread is full of terrifying dystopias. This is the future of parking. Just look! They take up like a tenth the horizontal space.
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# ? Mar 24, 2015 05:47 |
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kefkafloyd posted:Springfield, MA stuff.
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# ? Mar 24, 2015 05:52 |
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The residents of my city appear to have taken up some sort of synchronized calisthenics routine while waiting for the bus:
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# ? Mar 24, 2015 06:07 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=406567668&searchtext=growable Memes.
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# ? Mar 24, 2015 06:16 |
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gman14msu posted:This is awesome. I'd love to see how it looks and plays once filled out. Wonder if they'll add casino DLC before you need it! I haven't lived near Springfield for eight, nine years now and honestly where they want to build the casino would be an improvement. kefkafloyd fucked around with this message at 06:23 on Mar 24, 2015 |
# ? Mar 24, 2015 06:21 |
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Whoa, Cities:Skylines finally got knocked off the Steam #1 top seller after almost two whole weeks by ... GTA5 preorders? That's odd.
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# ? Mar 24, 2015 06:29 |
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Can you take screenshots without using the steam overlay and its bad jpgs?
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# ? Mar 24, 2015 06:46 |
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Duck and burger posted:Can you take screenshots without using the steam overlay and its bad jpgs? Yeah use print screen.
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# ? Mar 24, 2015 06:50 |
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Fish Fry Andy posted:Yeah use print screen. I tried that but didn't find any images in either My Documents or the Steam game folder.
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# ? Mar 24, 2015 06:54 |
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Duck and burger posted:I tried that but didn't find any images in either My Documents or the Steam game folder. print screen just copies your screen yo your clipboards, you can either ctrl + v into paint or directly into imgur's upload page.
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# ? Mar 24, 2015 06:55 |
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Duck and burger posted:Can you take screenshots without using the steam overlay and its bad jpgs? Check the Steam settings menu, Steam has an option to specify a location to save full-sized uncompressed PNGs.
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# ? Mar 24, 2015 06:57 |
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Fish Fry Andy posted:Okay I'm actually playing my map for real for the first time, and welp. I was worried that this map might be a little on the tough side with how hilly it is and I was right. This map is relatively flat in the playable area, but there are a lot of really small changes in elevation. I don't think it will be possible to make large, gridlike cities outside of the few areas I intentionally leveled. Just a word of warning for anyone who doesn't want to bother with something that will sort of gently caress you over in terms of playability. On the other hand, it at least looks nice. It is harder to use than the default maps but produces great views. I think forcing the player to not make grids is a good thing. I had no problem making a functional town: two gifs I made from your map:
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# ? Mar 24, 2015 07:21 |
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# ? May 23, 2024 13:28 |
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The first person camera mod now lets you press a button when you select vehicles that puts you in POV mode for whatever you have selected, so you can basically watch dash cam footage of your retarded vehicles driving around your city. It's amazing. Now if only shadowplay didn't freak out when recording Skylines. e: ^^^ drat.
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# ? Mar 24, 2015 07:21 |