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TheFluff posted:https://www.youtube.com/watch?v=gGmHELN0C90 The problem with the current tier balance is the devs have mixed treaty and non-treaty ships. The tier 7 and tier 8 American heavy cruisers(Pensacola and New Orleans) were treaty cruisers that followed the 10,000 ton limit. While the Cleveland was a non-treaty "light" cruiser that massed a full three thousand tons more. The same thing happens with Japanese destroyers. During WWII Japan had two tiers of destroyers. Advanced, large, non-treaty destroyers like the Fubuki and cheaper smaller treaty destroyers like the Hatsuharu. That's why once you get past tier 5 the Japanese destroyers seem so incredibly terrible.
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# ? Mar 24, 2015 07:52 |
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# ? Jun 5, 2024 06:31 |
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It's because they've sacrificed chronology in order to create a steady progression of gun calibre (and by extension armour), or in the case of carriers hangar size. Chronology is just the tie breaker when you have two or three ships in a row with the same guns.
NTRabbit fucked around with this message at 08:03 on Mar 24, 2015 |
# ? Mar 24, 2015 07:59 |
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The tier 7 japanese Cruiser is like a SuperCleveland if you leave the 6 inch guns on it, holy poo poo. Faster, more maneuverable, better AA, more health and an extra turret, so 3 extra guns. If you get every upgrade except the 8 inch gun one. Also torpedoes.
hopterque fucked around with this message at 11:10 on Mar 24, 2015 |
# ? Mar 24, 2015 11:08 |
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MoraleHazard posted:My teachers got angry at me for drawing ships all throughout grade school and high school. In college, I took a naval architecture course, but it involved math. Hey sorry I was short in that match last night. I hit launch but I really wanted to be done with it after a lovely night all around. That was the finale of what had been a series of brutal fail cascades all evening so I yolo'ed up the middle hoping to be vaporized as soon as possible which sort of happened. I am hoping we lost that match miserably too since I hate all pub teams. I'll be around tonight looking for a division.. last night was a bust and no one online seemed interested.
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# ? Mar 24, 2015 13:19 |
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Anyone know where the NA server is located? Wondering if I can expect better ping when/if they throw up another NA server.
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# ? Mar 24, 2015 13:40 |
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If you know anything about Wargmaing their history with providing a good connection is loving terrible. Case in point, Telia and World of Tanks with Telia being a god-awful shitpile of a choice to route their traffic. I have zero faith in WG to get this right. None. Zilch.
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# ? Mar 24, 2015 13:45 |
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demonR6 posted:If you know anything about Wargmaing their history with providing a good connection is loving terrible. Case in point, Telia and World of Tanks with Telia being a god-awful shitpile of a choice to route their traffic. I have zero faith in WG to get this right. None. Zilch. You need to stop raging so hard. It's getting very annoying. If you don't like it then just don't play (and stop posting)
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# ? Mar 24, 2015 13:53 |
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When the issues on NA with Telia moved beyond apparent and into debilitating, instead of finding a new host Wargaming split NA into NA East and NA West and stayed with Telia, giving us two unstable connections and crippling the game by splitting an already small playerbase. This is where we're coming from.
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# ? Mar 24, 2015 13:56 |
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Gamesguy posted:The problem with the current tier balance is the devs have mixed treaty and non-treaty ships. The tier 7 and tier 8 American heavy cruisers(Pensacola and New Orleans) were treaty cruisers that followed the 10,000 ton limit. While the Cleveland was a non-treaty "light" cruiser that massed a full three thousand tons more. Also, if you compare the armor on the American cruiser line is pretty much equal until the Baltimore which gets like 20mm or so more armor in some spots. In order to meet the treaty tonnage requirement, armor was sacrificed. This is, in my opinion, why the tiers don't seem to matter as much as in tanks. Guns and armor improvements are slight to non-existent a lot of times to comply with the treaty limit.
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# ? Mar 24, 2015 14:41 |
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If I remember right the Pensacolas had some pretty severe compromises in protection that the New Orleans didn't, but the US couldn't get what they wanted a cruiser to be on less than 15k tons with the Baltimores (which are some of the best looking ships in the game). Treaty cruisers did get better laid out and get more protection out of it, even if the improvements were small or came at the expense of other things (like ability to stay upright and not take damage in a storm looking at you Japan). I particularly look forward to going from the Italian early condottieris, which have armor listed but I'm pretty sure that's actually the hull, and I'm pretty sure 20mms could penetrate at close enough range to the Zaras, which are some of the toughest, best laid out treaty cruisers built (helped by not needing a long range).
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# ? Mar 24, 2015 15:08 |
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Jaroslav posted:You need to stop raging so hard. It's getting very annoying. If you don't like it then just don't play (and stop posting) Not everyone has an unlimited supply of dough/flour to punch as stress relief, so they resort to raging at botes.
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# ? Mar 24, 2015 16:32 |
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demonR6 posted:If you know anything about Wargmaing their history with providing a good connection is loving terrible. Case in point, Telia and World of Tanks with Telia being a god-awful shitpile of a choice to route their traffic. I have zero faith in WG to get this right. None. Zilch. Shut the gently caress up you enormous sperg.
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# ? Mar 24, 2015 17:06 |
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Aaaand it's a draw....how is this even possible.... 177k.... I hate pubbies so much, I wish I could hate them to death....
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# ? Mar 24, 2015 17:12 |
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so im almost done with tier 6 and im losing interest real fast. this game sort of feels like a less complex wot for people who find moving in three dimensions to be too complicated. please help me understand the appeal of this game, i sort of want to like it
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# ? Mar 24, 2015 17:17 |
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What treaty is everybody referring to?
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# ? Mar 24, 2015 17:44 |
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Krataar posted:What treaty is everybody referring to? The Washington Naval Treaty.
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# ? Mar 24, 2015 17:52 |
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Krataar posted:What treaty is everybody referring to? http://en.wikipedia.org/wiki/Washington_Naval_Treaty
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# ? Mar 24, 2015 17:53 |
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Atal Vataman posted:so im almost done with tier 6 and im losing interest real fast. this game sort of feels like a less complex wot for people who find moving in three dimensions to be too complicated. please help me understand the appeal of this game, i sort of want to like it Right now, yeah, I agree, it's a very shallow game that's fun for about a week or two. - Destroyers are mostly useless above tier 5. - Battleships are pretty much "point, shoot and see big numbers, the game" and that sorta gets old pretty fast. - Carriers require that you go afk for several minutes at a time and are pretty underpowered unless you have two or more cooperating, and you can't have that because then it's overpowered. - Because of the above, the only thing that's really fun to play is cruisers because they go relatively fast and can fight every other ship class with some success. - Beyond tier 5 or so once you've gotten past the weirdo WW1 ships every single ship in a class is basically the same and plays the same and there's nowhere near the variation you see in tanks. - Because of the way the shot distribution and damage model works the only really significant gun parameter is how many you have and how fast they fire - you can ignore everything else except maybe range. For this reason, the Fuso is pretty much flat out better than the higher tier battleships. - The fact that there are two ammo types in the game is basically irrelevant because only one is actually useful. - The game modes are all garbage and don't encourage cooperation in a game that would otherwise benefit a lot from that. - Hitting moving targets with a shell travel time of 10-15 seconds is very hard, so they basically had to dumb the shot mechanics down so much that you only work in one dimension. It's pretty boring. - Despite scaling up travel speeds a lot there's still a lot of very boring waiting around to get somewhere. - Torpedoes are a dumb weapon and are kinda like artillery in WoT. There's a lot of random chance and dumb luck involved and if you luck out someone gets oneshot. TheFluff fucked around with this message at 19:41 on Mar 24, 2015 |
# ? Mar 24, 2015 17:57 |
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The Washington and London Naval Treaties were the Nuclear Non-proliferation/ABM/START-I treaties of their day
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# ? Mar 24, 2015 18:04 |
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Basically boats are expensive, the Japanese and Brits couldn't afford an arms race and the US didn't want to pay for one, so they got together, worked out their differences with all the other powers and made a scheme so they didn't get into a ruinous arms race and instead went into WWII with a mix of smallish ships and warmed over WWI leftovers (and the Yamatos for cheating cheaters who cheat)
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# ? Mar 24, 2015 19:28 |
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xthetenth posted:(and the Yamatos for cheating cheaters who cheat) And were utterly useless to boot.
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# ? Mar 24, 2015 19:30 |
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Atal Vataman posted:so im almost done with tier 6 and im losing interest real fast. this game sort of feels like a less complex wot for people who find moving in three dimensions to be too complicated. please help me understand the appeal of this game, i sort of want to like it It gets really uninteresting after probably tier 5. In part because battleships which are "point, shoot and see big numbers, the game" are also much stronger than any of the other classes. I mostly gave up on going up the tiers and just play the Minekaze repeatedly like some kind of nerd. It's fun enough for a free game.
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# ? Mar 24, 2015 19:36 |
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Pimpmust posted:At higher (6+) tiers it feels like they could add more planes per squadron, because AA gets really serious up there - guaranteed to lose attacking planes in pretty much any run makes the few attacks you do get markedly less effective (if they don't get panicked on top). Just losing one or two torpedo planes makes it *much* easier to dodge the following torpedo spread (and all ships at tier 6 and up are also fast and agile compared to earlier ships). TheFluff posted:- Torpedoes are a dumb weapon and are kinda like artillery in WoT. There's a lot of random chance and dumb luck involved and if you luck out someone gets oneshot.
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# ? Mar 24, 2015 19:42 |
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Holy poo poo, the bottom part: quote:Cryptanalytic influences on the treaty
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# ? Mar 24, 2015 19:43 |
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quote:Katō Tomosaburō, favored accepting a 60% ratio to the prospect of an arms race with the United States, as the relative industrial output of the two nations would cause Japan to lose such an arms race and might cause an economic crisis as a consequence. Going into the negotiations the Japanese had only 55% as many capital ships as the Americans and 18% the GDP. It's great how two people can come to the exact opposite conclusions from the same fact.
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# ? Mar 24, 2015 19:49 |
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ok fine I'm just salty about my cruisers getting torpedoed a lot (i am bad at dodging torpedoes)
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# ? Mar 24, 2015 19:54 |
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It's funny how the treaty was really about as good as Japan could get. They got to have a way larger fleet and could cheat on the treaty beforehand to have about as big a lead in modern warships as they could get without blowing out their economy in between wars.
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# ? Mar 24, 2015 19:55 |
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Different game modes would be nice. Attack/defend, maybe even convoy escort or something. Dive bombers and HE are pretty underutilized, I feel like having airfield targets (or something) would actually give them a purpose. I'd like to nail an ammunition ship with cannon fire from 20km out, too. In other news, the Nagato is pretty badass. Pubbies seem to hate it (two fewer rolls of the die, I guess) but those 16 inch guns are killer if you can aim.
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# ? Mar 24, 2015 19:55 |
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TheFluff posted:ok fine I'm just salty about my cruisers getting torpedoed a lot (i am bad at dodging torpedoes) Dodge the attacks when they happen, not the torps when you see them.
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# ? Mar 24, 2015 19:56 |
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Nerses IV posted:Different game modes would be nice. Attack/defend, maybe even convoy escort or something. Dive bombers and HE are pretty underutilized, I feel like having airfield targets (or something) would actually give them a purpose. I'd like to nail an ammunition ship with cannon fire from 20km out, too. Add AI tanks into the game so you can pretend to be WoT artillery
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# ? Mar 24, 2015 19:57 |
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Dr. Arbitrary posted:Holy poo poo, the bottom part: This would actually end up souring diplomatic relations and contribute to the japanese decision to go to war when it became public knowledge in the mid-30s. In other news, I goddamn adore the ridiculous pirate ship that is the St- Louis, DD dogfights are loving intense (okay, I was driving a Tatsuta, but that's just an overweight DD) and holy poo poo am I not gonna miss the Kawachi and it's ability to outmaneuver most islands. Magni fucked around with this message at 20:00 on Mar 24, 2015 |
# ? Mar 24, 2015 19:58 |
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Nerses IV posted:Dive bombers and HE are pretty underutilized Yeah this too. As far as I can tell dive bombers are just completely useless and there's no point in ever taking them. They just don't do anything. xthetenth posted:Dodge the attacks when they happen, not the torps when you see them. Oh I know the theory fine, I just focus on blowing up that goddamned destroyer instead and don't remember I'm supposed to be dodging until after he's dead (and then I die to his torps).
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# ? Mar 24, 2015 19:58 |
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Hey man, my dive bombers have a maximum damage of 2400 per bomb *attacks target, only gets 1 hit, does 300 damage*
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# ? Mar 24, 2015 20:01 |
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TheFluff posted:Yeah this too. As far as I can tell dive bombers are just completely useless and there's no point in ever taking them. They just don't do anything. Best use I've found is to send them in first before a torpedo strike: set a ship on fire and make the dum pubbie burn his repair before you blow some holes in his hull with torps.
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# ? Mar 24, 2015 20:02 |
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TheFluff posted:Oh I know the theory fine, I just focus on blowing up that goddamned destroyer instead and don't remember I'm supposed to be dodging until after he's dead (and then I die to his torps). If you can see them jockeying for position to launch torpedoes you can get a pretty good idea when they might be launching. It all depends on the DD but it can be telling. If you can focus them down and try to knock out a launcher before they can get out a salvo then that would allow you more time to possibly take them out completely.
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# ? Mar 24, 2015 20:02 |
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Insert name here posted:Hey man, my dive bombers have a maximum damage of 2400 per bomb *attacks target, only gets 1 hit, does 300 damage* They cannot patch that poo poo soon enough. Alternatively give you like 12 dive bombers in a squadron that drop a shitload of bombs that make everything go CRITICAL HIT and ON FIRE if you want them to be slightly different than just vertical torpedoes. Still, damage needs to go up to be a good chunk of what a torpedo attack is capable (less to not be totally unfair to cruisers/destroyers - not that landing a full dive bomber attack on them is going to happen). The "force a repair" has never worked for me with dive bombers unless you send them in *way* before torpedo bombers (i.e they can't see the torp bombers coming) but by the time the torp bombers are in position they are probably a good way to regenerating their repair ability I do wonder if they'll be on some sort of weekly patch schedule every... thursday? or what, there isn't much point in plowing 200 games into this right now.
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# ? Mar 24, 2015 20:13 |
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demonR6 posted:If you can see them jockeying for position to launch torpedoes you can get a pretty good idea when they might be launching. It all depends on the DD but it can be telling. If you can focus them down and try to knock out a launcher before they can get out a salvo then that would allow you more time to possibly take them out completely. You can also actually see them poo poo torpedoes out into the water, no guesswork necessary.
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# ? Mar 24, 2015 20:18 |
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Of course, by that time you are hopefully evading or in a position to evade else there will be other problems.
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# ? Mar 24, 2015 20:34 |
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Impressions from rushing to a Langley last night: Carriers are extremely My poo poo. Lots of carrier drivers are bad and sail immediately into farthest corner of map so planes take 10 minutes to get anywhere. I've seen a few get stuck on the map-edge to make themselves perfect torpedo targets. I've just been following the largest blob of my teams ships and it's worked out okay. I won a game yesterday by capping in my CV and it was awesome, always be moving forwards. There is no greater joy than setting up a proper hammer and anvil attack. But that is really hard. It's less boring to be in a carrier waiting to re-arm than it is to be stuck in a slow boat far away from the action. The St. Louis is also cool when upgraded. So the game's been fun so far, I'll see if that carries on to higher tiers.
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# ? Mar 24, 2015 20:52 |
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# ? Jun 5, 2024 06:31 |
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WG give us some more friggin Gold, You cheap asses!
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# ? Mar 24, 2015 21:38 |