|
Poor water filtration lead to a loving zombie apocalypse in one of my cities. 15,000 dead in a week from a rolling wave of poo poo Flu. Had to build an entire suburb of crematoriums to handle all the corpses. This game is great
|
# ? Mar 24, 2015 07:23 |
|
|
# ? May 25, 2024 07:35 |
|
Same but synchronous aging.
|
# ? Mar 24, 2015 07:26 |
|
So, how can I tell the LUTs are working. They are ticked on (I only just started dabbling in mods after 50 hours). Also, what's the link for that extremely not flat map? Edit for clarity: quote:
|
# ? Mar 24, 2015 08:00 |
|
Oh this map looks amazing... http://steamcommunity.com/sharedfiles/filedetails/?id=411036230&searchtext= And for you Square City people. Raskolnikov fucked around with this message at 08:04 on Mar 24, 2015 |
# ? Mar 24, 2015 08:01 |
|
|
# ? Mar 24, 2015 08:02 |
|
Jamfrost posted:So, how can I tell the LUTs are working. They are ticked on (I only just started dabbling in mods after 50 hours). You've got to enable the LUTs manually in game from the Options menu, you'll be able to select from any you've got enabled.
|
# ? Mar 24, 2015 08:03 |
|
https://www.youtube.com/watch?v=e50NafYjlq4 I can finally understand the living hell that my citizens must constantly be facing. Jesus christ the sirens never stop. Jamfrost posted:Also, what's the link for that extremely not flat map? http://steamcommunity.com/sharedfiles/filedetails/?id=413060839
|
# ? Mar 24, 2015 08:40 |
|
^^Thanks, guys. I bet driving in that is fun. I might try one of those.
|
# ? Mar 24, 2015 08:50 |
|
Echoing the request for that hilly mountain map? Wanna try to make a hick town!
|
# ? Mar 24, 2015 08:58 |
|
Now we're talkin!
|
# ? Mar 24, 2015 08:59 |
|
Fish Fry Andy posted:https://www.youtube.com/watch?v=e50NafYjlq4 I avoid zooming all the way in just to avoid the farm animal and siren noise.
|
# ? Mar 24, 2015 09:00 |
|
Fish Fry Andy posted:https://www.youtube.com/watch?v=e50NafYjlq4 Tailgating an ambulance is the funniest thing that could have happened in this video and I'm glad it did.
|
# ? Mar 24, 2015 09:06 |
|
There needs to be a softer and less sirens mod. ASAP. Can't happen soon enough.
|
# ? Mar 24, 2015 09:18 |
|
I'm surprised no one has mentioned the most important. Cars should be moving the f' out the way of emergency vehicles with their sirens on!
|
# ? Mar 24, 2015 09:25 |
|
Fish Fry Andy posted:The first person camera mod now lets you press a button when you select vehicles that puts you in POV mode for whatever you have selected, so you can basically watch dash cam footage of your retarded vehicles driving around your city. It's amazing. It certainly is. After following a police cruiser on its patrol, my city of Firston suddenly feels a lot bigger. This "1977" LUT sure does a decent job of capturing the hazy/smoggy feel of the big city in the 70s. Not sure if I wanna keep it though. Anyways, anyone got recommendations for a decent highway off-ramp design that doesn't take up a ton of room and extends in both directions? I'm currently using a few roughly diamond-style interchanges with frontage roafs and rough Texas U-turns. I'm thinking of expanding to the neighboring island and moving all my industry over there and I'd like to be able to use a few high-capacity freeway-street interchanges to deal with the kind of traffic the area will get. Kind of glad I decided to go back to my first city after starting a few others and losing interest. Besides the population is only 35-40k, its go so much room for expansion. I'm gonna suburbanize the gently caress out of that "western" shore (I wish there was a compass, silly as it sounds). Galaga Galaxian fucked around with this message at 10:01 on Mar 24, 2015 |
# ? Mar 24, 2015 09:35 |
|
So, I've been dicking around on the Marsmap, and... well. I'm terrible at this game, but drat if it's not fun building tiny hexagons everywhere. So, here's a view from the top of the cliff down onto the big, water-filled crater: And just to show off how terrible that switchback road is... From the distance, though, it actually doesn't look too bad!
|
# ? Mar 24, 2015 09:49 |
|
Holy poo poo at this:quote:NOTE: I ran out of bridge pieces in the asset editor, so the asset you will download is only 80% finished. Source: http://www.reddit.com/r/CitiesSkylines/comments/3045pl/a_fully_connected_6way_interchange/
|
# ? Mar 24, 2015 11:27 |
|
Raskolnikov posted:There needs to be a softer and less sirens mod. ASAP. Can't happen soon enough. Also cows. Zooming in anywhere near farms is terrible. MOO MOO MOO yes there are cows nearby. I get it. Shut up.
|
# ? Mar 24, 2015 13:29 |
|
I want to create a few handy props as there are simply not enough random, usefull bits. I have some issues though 1. Apparently props do not get images on the workshop? 2. I tried creating a prop in the editor, but wasn't presented with any options 3. How do custom props work in OTHER custom buildings? If someone downloads a custom prop, and then goes onto making a custom building. Will the suscriber need to subscribe to the custom props used, or are the props embedded in the asset and are all downloaded at once (no need to seperately subscribe to the props)
|
# ? Mar 24, 2015 13:44 |
|
Started working on another map. Raised highways aww yeah.
|
# ? Mar 24, 2015 13:46 |
|
Whoah.. that looks fantastic.
|
# ? Mar 24, 2015 13:48 |
|
Fish Fry Andy posted:https://www.youtube.com/watch?v=e50NafYjlq4 Am I mistaken, or does it look like ambulances stop for red lights/won't drive in the oncoming traffic lane? I guess that'd be difficult to program, but no wonder they're not getting anywhere.
|
# ? Mar 24, 2015 13:54 |
|
SynthOrange posted:Started working on another map. Raised highways aww yeah. Looking great. Having lots of fun on your other map. Only niggle on this one is the highway slicing through the beach, since I like to set up rows of low density residential on the beachside, sort of like beach houses.
|
# ? Mar 24, 2015 14:13 |
|
It's too mountainous elsewhere to stick the highway! Anyway, looks like it's done uploading! http://steamcommunity.com/sharedfiles/filedetails/?id=413204253
|
# ? Mar 24, 2015 14:14 |
|
This whole steam workshop thing is really great I'm accumulating stuff like this for the next time I try to make something more like a small town, or series of small towns dotted around a map. I'm really happy to see the mod community flourishing like this.
|
# ? Mar 24, 2015 14:33 |
|
Can someone tell me if this game has a maximum work/need distance? Can you put industry twenty miles away from where people live and still get workers? I suspect not?
|
# ? Mar 24, 2015 14:57 |
|
Is there any reason not to use onramps as rural highways?
|
# ? Mar 24, 2015 15:03 |
|
MikeJF posted:Is there any reason not to use onramps as rural highways? I love using onramps as single lane highways, they're almost as fast as real highways, and the price is right between gravel and undecorated 2 lane roads.
|
# ? Mar 24, 2015 15:09 |
|
I built one of those multi-lane bus terminal setups in my downtown (great idea whoever came up with that first). It works great, most of the routes always have a big crowd waiting at the station. The only thing is, I have a metro stop next to the bus terminal and nobody uses it, at all. The metro stops at separate parts of the city that are otherwise only connected by freeway, and people use the other stops but nobody gets on at the downtown stop. I even tried making a bus route that visits one of the neighborhoods the metro stops at, and it is packed at all times. Every bus on the route is crammed to capacity from start to finish. These bozos will wait hours in line to ride in a packed bus that takes ages to get across town through traffic instead of ride the metro that ends up in the same place in like 30 seconds.
|
# ? Mar 24, 2015 15:12 |
|
SynthOrange posted:Someone made a ghostbusters style firehouse! Yeah, I use it exclusively because it's more realistic. Firehouses don't have 25 engines
|
# ? Mar 24, 2015 15:13 |
|
Sylink posted:Can someone tell me if this game has a maximum work/need distance? Can you put industry twenty miles away from where people live and still get workers? I suspect not? Pretty sure it's determined by travel time, not distance. That's why traffic can cause problems.
|
# ? Mar 24, 2015 15:14 |
|
Erwin posted:Yeah, I use it exclusively because it's more realistic. Firehouses don't have 25 engines 4 buildings in a single industrial block don't catch on fire every month either.
|
# ? Mar 24, 2015 15:18 |
|
Bunleigh posted:I built one of those multi-lane bus terminal setups in my downtown (great idea whoever came up with that first). It works great, most of the routes always have a big crowd waiting at the station. The only thing is, I have a metro stop next to the bus terminal and nobody uses it, at all. The metro stops at separate parts of the city that are otherwise only connected by freeway, and people use the other stops but nobody gets on at the downtown stop. I even tried making a bus route that visits one of the neighborhoods the metro stops at, and it is packed at all times. Every bus on the route is crammed to capacity from start to finish. These bozos will wait hours in line to ride in a packed bus that takes ages to get across town through traffic instead of ride the metro that ends up in the same place in like 30 seconds. Someone a few pages back mentioned that their sub stations did not work when placed on a road T-intersection - maybe that's it?
|
# ? Mar 24, 2015 15:49 |
|
this makes a really cool effect if you expand it all the way then scroll up and down. also hell
|
# ? Mar 24, 2015 15:49 |
|
Has someone made a doobie's dog house yet? If not I'll make one when I get home tonight but I need this
|
# ? Mar 24, 2015 15:57 |
|
Orgophlax posted:Pretty sure it's determined by travel time, not distance. That's why traffic can cause problems. The game doesn't actually care whether workers can make it to their workplace. The cars are just for show and for slowing down service vehicles. I was pretty devastated when I figured this out. I even have trouble bringing myself to keep playing the game now that I know this. I'm sorry
|
# ? Mar 24, 2015 16:02 |
|
Raskolnikov posted:There needs to be a softer and less sirens mod. ASAP. Can't happen soon enough. I don't mind the sirens. It's the seagulls that kill my ears.
|
# ? Mar 24, 2015 16:04 |
|
Bob le Moche posted:The game doesn't actually care whether workers can make it to their workplace. The cars are just for show and for slowing down service vehicles.
|
# ? Mar 24, 2015 16:05 |
|
Bob le Moche posted:The game doesn't actually care whether workers can make it to their workplace. The cars are just for show and for slowing down service vehicles.
|
# ? Mar 24, 2015 16:05 |
|
|
# ? May 25, 2024 07:35 |
|
We seriously need some science-fiction/hostile environment type buildings. Alas, my skills at modelling/texturing are abysmal at best. Still. StarMinstrel's Mars cries out for proper growables.
|
# ? Mar 24, 2015 16:08 |