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ZombieLenin posted:So I have some questions that have been bothering me 30 hours in: 2. Generic commercial demand. Offices are industrial demand. 3. Who knows. Maybe the educated people died or there are enough educated workers citywide to cause them to upgrade but they are all working elsewhere already. 4. Maybe. 5. Don't think so. As long as the students can reach them it's fine, I think. But residential are happy to have them close so spreading them out seems like a good idea.
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# ? Mar 25, 2015 15:27 |
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# ? May 25, 2024 09:23 |
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SynthOrange posted:Ladies. Gentlemen. I give you... Good morning
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# ? Mar 25, 2015 15:29 |
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ZombieLenin posted:So I have some questions that have been bothering me 30 hours in: 1. Rotate by holding right mouse button and moving the cursor around. 2. Light and Dense Commercial are pretty much interchangeable but not sure how Offices fit in there or they're their own thing. 3. No idea, honestly. I've only had issues with Industry shutting down en-masse because my citizens get too educated and want better jobs. And I solved that by scattering plazas and parks around so those buildings could start upgrading to match the education. 4. Nope, feel free to build however you like. 5. Unsure, I'll let someone else answer this.
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# ? Mar 25, 2015 15:31 |
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Poizen Jam posted:Has anyone experienced a glitch where they cannot exit a game? Like the Quit 'to main menu' or 'desktop' buttons just don't work? Yep. Quit to desktop takes forever and then crashes, quit to main menu just closes the pause menu, and now 'load game' doesn't do anything from the pause menu either. Glad I'm not alone I guess
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# ? Mar 25, 2015 15:31 |
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So has anyone made a soylent green factory yet to recycle the dead?
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# ? Mar 25, 2015 15:34 |
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simosimo posted:I had this in my commercial / high level residential areas, it is annoying as it sounds. It's not the level up ding, it's like a low level beeping 'hum' (like sci-fi computers on a 70s spaceship) I think that's supposed to be the noise that crosswalks make to let blind pedestrians know when it's OK to cross.
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# ? Mar 25, 2015 15:35 |
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Hyper Crab Tank posted:Terrible! You can't really see it on the overhead view though, but it's basically got fairly straight connections and one metro station in each district. With only one station in each area its probably your best bet to ease congestion then. The nice thing about the metro is that unlike the bus system it doesn't trade road traffic for road traffic. Busses see more use in my experience but a bus is still gonna hit those congestion zones. Expand your metro significantly and it should really ease the burden on your highways.
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# ? Mar 25, 2015 15:37 |
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Ofaloaf posted:Good morning Hanoi in Motion.
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# ? Mar 25, 2015 15:38 |
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Elman posted:This is my biggest problem right now: Highway roundabout with sound barriers should help that one. Add in some alternative ways into your town would help too.
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# ? Mar 25, 2015 15:40 |
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Man, I've seen several neat looking default commercial high-rises in other people's screenshots. So why is this 2x3 the only commercial tower I seem to be getting in my city? I mean, its a nice looking building, but c'mon!
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# ? Mar 25, 2015 15:51 |
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Thanks guys! One more question, is there a way to delete bus lines without having to deleting the stops?
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# ? Mar 25, 2015 15:53 |
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ZombieLenin posted:Thanks guys! One more question, is there a way to delete bus lines without having to deleting the stops? There should be a button to remove the line if you click on a bus traveling that line, also I'm fairly certain that the Extended Public Transport UI includes that ability.
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# ? Mar 25, 2015 15:55 |
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RagnarokZ posted:Add in some alternative ways into your town would help too. Can you add more highway connections somehow? On the map I'm playing, the highway itself is outside my city area, and I don't think I can purchase that land. Also, I'm not very good at figuring out what types of roads to use where. 2-lane for light residential, and larger ones for more major roads? The biggest problem I'm running into is not realizing a road will be heavily traveled until a bunch of homes or businesses have built on it, and then I can't upgrade without bulldozing a bunch of stuff. Huh, just like real-life cities, I guess. Neat.
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# ? Mar 25, 2015 15:59 |
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ZombieLenin posted:Thanks guys! One more question, is there a way to delete bus lines without having to deleting the stops? In addition to the other answers, open up the route editor, right click the stops. Viola!
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# ? Mar 25, 2015 16:00 |
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Open transit view using the top left button, click on a line, click delete. No mods needed.
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# ? Mar 25, 2015 16:07 |
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How do you disable the intro screens ? Very irritating 10-20second wait when testing mods / multiple crashes. Kinda blows how long it takes form blank maps to load also
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# ? Mar 25, 2015 16:13 |
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I realize this is a cityscaping, traffic-organizing game meant to be played with a fairly distant zoom, but I can't help noticing that 100% of the people are white. Are those assets (along with vehicles) not editable?
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# ? Mar 25, 2015 16:17 |
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Is there a mod that lets me place outflow pipes on land to make poop rivers ?
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# ? Mar 25, 2015 16:18 |
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CaptainRightful posted:I realize this is a cityscaping, traffic-organizing game meant to be played with a fairly distant zoom, but I can't help noticing that 100% of the people are white. Are those assets (along with vehicles) not editable? except one dude on the basketball court. it would be nice to have some more variety one day, not sure if it's on the devs' list yet though. Send them some feedback!
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# ? Mar 25, 2015 16:19 |
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MikeJF posted:You need to not be afraid to get demolishy. Correct. The most important 'mod' in this game is rebinding demolish to a more convenient button/key.
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# ? Mar 25, 2015 16:25 |
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Notorious QIG posted:There should be a button to remove the line if you click on a bus traveling that line, also I'm fairly certain that the Extended Public Transport UI includes that ability. What if I have a busline that consists purely of a 'broken line' icon that the game keeps bugging me to fix?
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# ? Mar 25, 2015 16:26 |
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From reading this thread it seems like you guys all play at 3x speed. What's the point? After like half an hour money is effectively infinite even at normal speed so what's the advantage?
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# ? Mar 25, 2015 16:27 |
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Bunleigh posted:From reading this thread it seems like you guys all play at 3x speed. What's the point? After like half an hour money is effectively infinite even at normal speed so what's the advantage? poo poo gets built quicker
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# ? Mar 25, 2015 16:28 |
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TheQat posted:except one dude on the basketball court.
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# ? Mar 25, 2015 16:31 |
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Bunleigh posted:From reading this thread it seems like you guys all play at 3x speed. What's the point? After like half an hour money is effectively infinite even at normal speed so what's the advantage? Ain't got time to wait, gotta increase the traffic clusterfuck level. simosimo posted:How do you disable the intro screens ? Very irritating 10-20second wait when testing mods / multiple crashes. Try clicking? It still takes some time for the game to load, but the intro is immediately gone.
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# ? Mar 25, 2015 16:32 |
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pisshead posted:Correct. The most important 'mod' in this game is rebinding demolish to a more convenient button/key. What's wrong with B?
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# ? Mar 25, 2015 16:33 |
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MikeJF posted:You need to not be afraid to get demolishy. It would be an interesting challenge to try a "no eminent domain" mod that explicitly disallows demolishing any occupied building. By the way, I started using this building capacity realism mod: http://steamcommunity.com/sharedfiles/filedetails/?id=411190402 I added it to my city that was close to unlocking the high density zoning, but not quite there yet. It didn't take long to adjust and didn't destroy my city value or population, but the demand for commercial area dropped off completely.
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# ? Mar 25, 2015 16:41 |
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Getting an error now in my new games and current games. quote:Object reference not set to an instance of an object [System.NullReferenceException] I did sub to a few new mods (traffic light, traffic reporp stuff, unlock all zones) and a few new assets but nothing major. I have unticked all of these mods and the new assets but i'm still getting the error. It REALLY doesn't help that 'Quit to main menu' crashes the game. So each test takes about 5 minutes each time ARGH! When you untick the custom content in game, do you actually need to press the X to get rid of it? Sucks the error is so generic. Just wasted 45 minutes testing, good thing I finished early to waste this time
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# ? Mar 25, 2015 16:48 |
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CaptainRightful posted:It would be an interesting challenge to try a "no eminent domain" mod that explicitly disallows demolishing any occupied building.. You'd just have to de-zone everything for "redevelopment" like they do in real life.
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# ? Mar 25, 2015 16:50 |
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I built a hydro electric dam on the default beaches map in a canyon with a strong current. The dam filled and was providing 120 megawatts. Then a year or so later the river output has slowed to a trickle and then reversed direction, causing my poo poo pipe to become Upstream of my water pipe, infecting everybody. The dam produes no electricity. Is this a bug or do I just not understand?
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# ? Mar 25, 2015 16:54 |
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CaptainRightful posted:It would be an interesting challenge to try a "no eminent domain" mod that explicitly disallows demolishing any occupied building. I already do this! It'd be rude to just bulldoze over someone's house while they're still living in it, and I am not a rude mayor!
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# ? Mar 25, 2015 16:55 |
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JeffersonClay posted:I built a hydro electric dam on the default beaches map in a canyon with a strong current. The dam filled and was providing 120 megawatts. Then a year or so later the river output has slowed to a trickle and then reversed direction, causing my poo poo pipe to become Upstream of my water pipe, infecting everybody. The dam produes no electricity. Is this a bug or do I just not understand? Dams won't let water through unless its power is required. So if you're in that position, never overexpand (or set up two dams linked to the same grid) unless you know what you're doing. I've done that a dozen times so far and I'm now overly cautious of dams and sewage pipes.
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# ? Mar 25, 2015 17:07 |
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RagnarokZ posted:Highway roundabout with sound barriers should help that one. I tried this before but I didn't want to demolish much, so it was tiny and didn't make much of a difference. This time I went all in: Works a lot better.
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# ? Mar 25, 2015 17:08 |
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Aside from aesthetics, does the curvature of a road actually matter? It seems like cars travel at max speed around any type of turn and only stop for lights/traffic.
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# ? Mar 25, 2015 17:10 |
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Inspector_666 posted:Aside from aesthetics, does the curvature of a road actually matter? It seems like cars travel at max speed around any type of turn and only stop for lights/traffic. They definitely slow down for sharp angle curves.
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# ? Mar 25, 2015 17:13 |
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Yeah it does, for highway onramps getting the max speed is quite tricky. Try putting an onramp the wrong way (like at a 120 degree angle) and they'll almost come to a complete stop before merging, it slows other traffic coming on as well.
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# ? Mar 25, 2015 17:14 |
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Is there a mod (or something editable) to add more names for buildings? I'm pretty sure my little town doesn't need twenty-seven ice cube factories.
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# ? Mar 25, 2015 17:18 |
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MikeJF posted:You need to not be afraid to get demolishy. This. I just wiped out 4 large city blocks because I decided I wanted to turn my city's original small hub... As seen in the Op! Into a massive NY Central-Park style thing: Just remember the words "Eminent Domain, Bitches!" and break out the bulldozers. Besides, its not like you have to compensate all the people whose homes and businesses you're demolishing. Galaga Galaxian fucked around with this message at 17:28 on Mar 25, 2015 |
# ? Mar 25, 2015 17:23 |
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Someone make bulldozer brush mod already. Gah.
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# ? Mar 25, 2015 17:25 |
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# ? May 25, 2024 09:23 |
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MickRaider posted:What's wrong with B? Means taking a finger of wasd.
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# ? Mar 25, 2015 17:28 |